|
With #Dreampool going to swamp the ladder after Blizzcon it is time to talk about maps for the tournaments ahead of us. The obvious solution is to use the current WCS mappool. This imposes the problem that you cannot train on these maps on the ladder, due to the Dreampool. This is especially problematic for players that are not training in a well-established team enviroment or without training partners. Another solution would be to use said ladder maps for tournaments, however, many of them are outdated in terms of balance and gameplay. One just has to think about how short the rush distance is on Xel'Naga Caverns or how open the natural expansion on Metalopolis is. A last point to consider is that for the next WCS season it would proof to be highly valueable if any newly introduced map to its mappool was already playtested in an highlevel tournament enviroment.
Therefore I want to put a spotlight on some of the best community made maps during the last half year, worthy to be considered for tournament organizers and the WCS 2015 alike:
Map of the Month - July winner AEM Isomer![[image loading]](http://i.imgur.com/LXc7RGL.jpg) A smaller map with lots of smaller ramps to shortcut the longer paths around and a very aggressive, yet abuseable middle expansion. Map of the Month - August winner KTV Mujō Gardens ![[image loading]](http://i.imgur.com/d0C0UmW.jpg) A beautiful 2player map with many open spaces and powerful watchtowers its middle, which stretches a players defenses as the game progresses. Map of the Month - September winner Orichalcum![[image loading]](http://i.imgur.com/E8df2Gl.jpg) A map with a very interestingly placed gold base with a hard to watch, yet also hard to abuse backdoor path into the natural. Whether you sit tight or stretch yourself out with the benefit of extra income is up to your strategic choices! Map of the Month - October winner Sputnik ![[image loading]](http://i.imgur.com/KwE8w8s.jpg) Powerful highgrounds in front of your later expansions set the pace of the map. Can you become the king of the hill? Mapmaking Contest Map-Ximum winner Expedition Lost![[image loading]](http://i.imgur.com/ndELTXe.jpg?1) Various third base options and backdoor into the mainbase that can be used to open you up to attacks or rather to shorten your own path to the enemies expansion have crowned this map to the winner of the Map-Ximum contest.
A big thanks to the creators of these maps and all the other awesome community mapmakers!
|
while I support this idea, I suggest you throw in a couple more than just the winner of every motm for some extra variety, maybe take the top 3 of them?
|
I think 5 is an excellent number to start with. I like this idea, Big J!
|
Excellent idea, grats for doing that (: Although as Meavis said top2/3 could be cool as well. I think we should mail this thread to IEM/DH/TaKe/etc
|
The problem with Top2/3 is the vast amount of maps in there.
I would prefer a situation in which we have these 5 maps, not bringing too much new stuff to the table. We need the pros to practice on these different maps, and the steeper we make the curve to actually try them out, the more likely the result of mass all-in buils becomes.
|
On November 05 2014 21:36 SC2Toastie wrote: The problem with Top2/3 is the vast amount of maps in there.
I would prefer a situation in which we have these 5 maps, not bringing too much new stuff to the table. We need the pros to practice on these different maps, and the steeper we make the curve to actually try them out, the more likely the result of mass all-in buils becomes. Yeah you're probably right.
|
|
On November 05 2014 22:22 SatedSC2 wrote: Don't you kinda need 2 more maps for a standard 7 map pool? I guess you can just take Ohana and Cloud Kingdom from #DreamPool though =P
On the maps: Sputnik goes against my personal preferences, but the others are cool =)
EDIT:
It might be a good idea for someone from the mapping community/mapping groups to Tweet this thread at some popular tournament organisers - especially community organisers - to try and drum up some support for this idea. I actually prefer #DreamPool to this season's maps, but it would be cool to see new maps in tournaments. I think Overgrowth and another map from the current map pool could do the trick tbh, no need to take maps from the Dreampool
|
that happening would be a small dream come true, but I think tournaments will be boring and just stick to the old maps.
|
On November 05 2014 22:35 OtherWorld wrote:Show nested quote +On November 05 2014 22:22 SatedSC2 wrote: Don't you kinda need 2 more maps for a standard 7 map pool? I guess you can just take Ohana and Cloud Kingdom from #DreamPool though =P
On the maps: Sputnik goes against my personal preferences, but the others are cool =)
EDIT:
It might be a good idea for someone from the mapping community/mapping groups to Tweet this thread at some popular tournament organisers - especially community organisers - to try and drum up some support for this idea. I actually prefer #DreamPool to this season's maps, but it would be cool to see new maps in tournaments. I think Overgrowth and another map from the current map pool could do the trick tbh, no need to take maps from the Dreampool Adding current maps kinda goes against what we try to acchieve, because the old maps will be played first. How often will you need map 6/7?
|
On November 05 2014 22:49 SC2Toastie wrote:Show nested quote +On November 05 2014 22:35 OtherWorld wrote:On November 05 2014 22:22 SatedSC2 wrote: Don't you kinda need 2 more maps for a standard 7 map pool? I guess you can just take Ohana and Cloud Kingdom from #DreamPool though =P
On the maps: Sputnik goes against my personal preferences, but the others are cool =)
EDIT:
It might be a good idea for someone from the mapping community/mapping groups to Tweet this thread at some popular tournament organisers - especially community organisers - to try and drum up some support for this idea. I actually prefer #DreamPool to this season's maps, but it would be cool to see new maps in tournaments. I think Overgrowth and another map from the current map pool could do the trick tbh, no need to take maps from the Dreampool Adding current maps kinda goes against what we try to acchieve, because the old maps will be played first. How often will you need map 6/7? Maybe allow the two "old" maps to be used only for Bo7 then? Or just add two other maps, that would make the more sense.
|
Just to clarify the threads purpose: I don't mean that the presented maps should be a mappool on their own. I plainly wanted to give some posterboys of the mapping community, there are many other maps out there that deserve a second look. Whether these or other maps get considered is a discussion on its own, the matter at hand currently is to raise some attention. If I was to post more maps, who would really look through 10 or 15maps? Probably just the same people who visit the mapforums anyways!
Question: Should I remove the spoilers from the maps so that they are permanently visible when entering the thread?
|
|
I like only Sputnik others are little weird and unbalanced done by rampaMQkvak everywhere ramp blindspots. no need mappool with 4 foxtrot labs no thank you........
Also who voted this one map of the month players or some clever guy behind scenes ?
|
Kinda sad Callisto (http://www.teamliquid.net/forum/sc2-maps/468734-2-callisto) didn't get any love !
|
Brand new LotV maps, no problem. ><
|
even if LotV were to be announced at Blizzcon (very likely), there will still be a long time before even the beta of it starts, besides that, how much do you trust blizzard with your maps? *cough* alterzim *cough* daedelus *cough*
the 3 most appreciated maps of all time being cloud kingdom daybreak and ohana for many, all came from the community, as well as frost, habitation station, bel'shir vestige...
edit: gues I got wooshed >.>
|
'twas a joke ^^
I would prefer all maps come from the community and Korean leagues, anyway.
|
Those maps seem OK, but don't forget when crying for community made maps that Deadwing and Nimbus were community made. "Blizzard made" =/= shit and "community made" =/= awesome.
|
then again, blizzard picked those, one of them being an amateur made map that was thrown in there simply for variety with the removal of alterzim. nimbus turned out to do poorly only later, there are many many more blizzard maps where that can be said about.
|
|
|
|