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On November 04 2014 21:08 brickrd wrote:Show nested quote +On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point
I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years.
On November 04 2014 21:08 brickrd wrote:besides which sc2 was inevitably bound to have a huge influx of people who hop on for the nostalgia, play the campaign, mess around in a few multiplayer games and leave. since BW was so popular there were tons of "free" players in the initial scene but nah im sure logic doesnt apply here and its because blizzard isnt picking the right maps 
a few times being consistant for 5seasons only to drop of at an extreme pace, many things could've changed how many of these players were retained.
also, how are maps related in all this?
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That $2,000 for Challenger players should take away the last of the concerns regarding the new system. Next year is going to be good.
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Poland3747 Posts
On November 04 2014 18:23 DnCL wrote: One thing that really stood out of this interview was the perceptions on the definition of ''korean player''.
I do have a feel that Polt is not in the same category. Like a few Koreans, he's very well known because we see him play more . Definitly, race should not be the only factor wether or not to adopt a player as ''non-korean''. The whole idea is to root for players we care about is it not ? I care about Polt because he adopted USA and USA adopted him, it's good enough for me, and that a win for region lock. Maybe Polt is not the same as Cure or Maru and MC is not herO or Zest but in the end it's mostly about nationality.
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Thanks for the transcription, Lichter. Much appreciated!
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Heroes of Newerth, I laughed about this. :D
And great job, I've enjoyed reading this, very nice.
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It would be great if Blizzard promoted some international tournaments that allow koreans in :p Its ok if WCS is "region" locked, but the scene really needs the koreans playing with the foreigners somewhere. About Polt, when we say "foreigner" we are using the word from a korean perspective, so it makes no sense to call him a foreigner XD But yeah, he is american too, so he can compete in WCS unkorea ^^
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East Gorteau22261 Posts
On November 04 2014 20:55 Meavis wrote:Show nested quote +On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
You think more than 50% of the original playerbase remains?
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On November 04 2014 22:05 Zealously wrote:Show nested quote +On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops You think more than 50% of the original playerbase remains?
On November 04 2014 21:13 Meavis wrote:Show nested quote +On November 04 2014 21:08 brickrd wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years.
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China6326 Posts
On November 04 2014 22:07 Meavis wrote:Show nested quote +On November 04 2014 22:05 Zealously wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops You think more than 50% of the original playerbase remains? Show nested quote +On November 04 2014 21:13 Meavis wrote:On November 04 2014 21:08 brickrd wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years. I don't think that's comparable, in this constantly changing video games industry any game (that's not free to play) will face fierce competition and distraction from other thousands of titles every year, the massive ad campaigns and the ease of information access thanks to the internet only helps more games to be exposed and to be played, thus players now tend to play games for far less time, while ten years ago it wasn't like this, people buy a game and will stick to a game for a very long time because they don't have so many games to choose from in the first place.
Also, competitive multiplayer games lose playerbase way faster because casuals moved on, the difficulty curve of SC2 doesn't really help as well.
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On November 04 2014 22:00 Superbanana wrote: It would be great if Blizzard promoted some international tournaments that allow koreans in :p
Without a doubt they will. The proleague schedule offers room for Koreans to play in those tournaments.
It's amazing that challenger players will be getting paid 2,000, where before you had to get premier to get into the money(afaik). That changes everything, instead of nearly all wcs prize money flowing back to Korea, you now have a true ecosystem in place that puts money in aspiring players pockets. If i'm a youngster (i'm not) I would be chomping at the bit to get into challenger league.
It all sounds good anyway, guess we have to wait and see how it turns out.
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On November 04 2014 22:20 digmouse wrote:Show nested quote +On November 04 2014 22:07 Meavis wrote:On November 04 2014 22:05 Zealously wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops You think more than 50% of the original playerbase remains? On November 04 2014 21:13 Meavis wrote:On November 04 2014 21:08 brickrd wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years. I don't think that's comparable, in this constantly changing video games industry any game (that's not free to play) will face fierce competition and distraction from other thousands of titles every year, the massive ad campaigns and the ease of information access thanks to the internet only helps more games to be exposed and to be played, thus players now tend to play games for far less time, while ten years ago it wasn't like this, people buy a game and will stick to a game for a very long time because they don't have so many games to choose from in the first place. Also, competitive multiplayer games lose playerbase way faster because casuals moved on, the difficulty curve of SC2 doesn't really help as well.
the point I was trying to make is they could've done a lot to make more people stick around in the early days, for example battle.net 0.2
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On November 04 2014 20:55 Meavis wrote:Show nested quote +On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops he meant u cant have a strong player base forever, after some years there are always some decrease in player base but that doesnt mean nobody plays that game anymore
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Poland3747 Posts
On November 04 2014 22:20 digmouse wrote:Show nested quote +On November 04 2014 22:07 Meavis wrote:On November 04 2014 22:05 Zealously wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:On November 04 2014 19:07 Meavis wrote:On November 04 2014 19:03 Dingodile wrote:On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that? There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene". 90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000. people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops You think more than 50% of the original playerbase remains? On November 04 2014 21:13 Meavis wrote:On November 04 2014 21:08 brickrd wrote:On November 04 2014 20:55 Meavis wrote:On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years. I don't think that's comparable, in this constantly changing video games industry any game (that's not free to play) will face fierce competition and distraction from other thousands of titles every year, the massive ad campaigns and the ease of information access thanks to the internet only helps more games to be exposed and to be played, thus players now tend to play games for far less time, while ten years ago it wasn't like this, people buy a game and will stick to a game for a very long time because they don't have so many games to choose from in the first place. Also, competitive multiplayer games lose playerbase way faster because casuals moved on, the difficulty curve of SC2 doesn't really help as well. That's also why Brood War is so fascinating phenomena - it's one of the very few titles that looks like it has a shot to outlive itself - the other examples that come to mind is SSBM and Quake1 (although I didn't hear about about Q1 non-underground competitions for quite some time so maybe Q1 is no tthe best example).
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On November 04 2014 12:33 lichter wrote:Show nested quote +On November 04 2014 12:27 Noocta wrote: Mobas are all the same anyway, we should all call them heroes of something :p
They should make a moba called Heroes of Esports, featuring important community figures from all the esports right now. Artosis should have the skill false prophesy. He targets one person and makes him invulnerable for 5 seconds, then instantly kills him right after.
hahaha!
Dude you killed me right there xD! Perfect ulti for artosis!
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On November 05 2014 00:04 SinO[Ob] wrote:Show nested quote +On November 04 2014 12:33 lichter wrote:On November 04 2014 12:27 Noocta wrote: Mobas are all the same anyway, we should all call them heroes of something :p
They should make a moba called Heroes of Esports, featuring important community figures from all the esports right now. Artosis should have the skill false prophesy. He targets one person and makes him invulnerable for 5 seconds, then instantly kills him right after. hahaha! Dude you killed me right there xD! Perfect ulti for artosis!
What would be Incontrol's ? Carnac's ?
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On November 05 2014 00:26 FFW_Rude wrote:Show nested quote +On November 05 2014 00:04 SinO[Ob] wrote:On November 04 2014 12:33 lichter wrote:On November 04 2014 12:27 Noocta wrote: Mobas are all the same anyway, we should all call them heroes of something :p
They should make a moba called Heroes of Esports, featuring important community figures from all the esports right now. Artosis should have the skill false prophesy. He targets one person and makes him invulnerable for 5 seconds, then instantly kills him right after. hahaha! Dude you killed me right there xD! Perfect ulti for artosis! What would be Incontrol's ? Carnac's ?
inb4 burger jokes
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On November 04 2014 16:29 y0su wrote: didn't watch live, glad to have a transcript! wish more interviews had transcripts. hard to transcript the live facepalm haha
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well carmac has a point. Heroes of Newerth is pretty good, and sadly overshadowed by worse contenderes who put more money into marketing
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