I really think that the info we have so far is very very "bare bones" and I look forward to hearing about what will happen in 2015 from start to finish.
On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that?
There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene".
90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000.
people dont just play the same video games forever lol
gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
You think more than 50% of the original playerbase remains?
On November 04 2014 21:13 Meavis wrote:
On November 04 2014 21:08 brickrd wrote:
On November 04 2014 20:55 Meavis wrote:
On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol
gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point
I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years.
I don't think that's comparable, in this constantly changing video games industry any game (that's not free to play) will face fierce competition and distraction from other thousands of titles every year, the massive ad campaigns and the ease of information access thanks to the internet only helps more games to be exposed and to be played, thus players now tend to play games for far less time, while ten years ago it wasn't like this, people buy a game and will stick to a game for a very long time because they don't have so many games to choose from in the first place.
Also, competitive multiplayer games lose playerbase way faster because casuals moved on, the difficulty curve of SC2 doesn't really help as well.
That's also why Brood War is so fascinating phenomena - it's one of the very few titles that looks like it has a shot to outlive itself - the other examples that come to mind is SSBM and Quake1 (although I didn't hear about about Q1 non-underground competitions for quite some time so maybe Q1 is no tthe best example).
Well from a playerbase/competition perspective BW is dead on a global level (if you count out Korean BW which is a confined place and has way less international appeal), the only true legendary competitive game still very active and alive is Melee. CS lives on a much improved standalone modern remake so that probably don't count, Quake is good as dead after id's horrible fundamental changes to Quake Live.
On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that?
There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene".
90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000.
people dont just play the same video games forever lol
gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
You think more than 50% of the original playerbase remains?
On November 04 2014 21:13 Meavis wrote:
On November 04 2014 21:08 brickrd wrote:
On November 04 2014 20:55 Meavis wrote:
On November 04 2014 20:52 brickrd wrote:
people dont just play the same video games forever lol
gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
i dont see you posting any numbers about what percentage of initial players have left those games?? so it seems you don't get the point
I would be interested in these numbers as well, but I highly doubt any of them had such extreme numbers as 90% dropping of within 1-2years.
I don't think that's comparable, in this constantly changing video games industry any game (that's not free to play) will face fierce competition and distraction from other thousands of titles every year, the massive ad campaigns and the ease of information access thanks to the internet only helps more games to be exposed and to be played, thus players now tend to play games for far less time, while ten years ago it wasn't like this, people buy a game and will stick to a game for a very long time because they don't have so many games to choose from in the first place.
Also, competitive multiplayer games lose playerbase way faster because casuals moved on, the difficulty curve of SC2 doesn't really help as well.
the point I was trying to make is they could've done a lot to make more people stick around in the early days, for example battle.net 0.2
I do agree on this, early WoL SC2 has serious fundamental non-balance issues not fixed until nearly 3 years later in Patch 2.0.
We want to see five years from now who the best Starcraft players are from all over the world not just from Korea.
Implies that they want foreigners to have a chance to get on the Koreans' level and to progress, right? Then why prevent foreigners-Koreans competition? Also :
See I don't know if I'd say that undeniably. You haven't really seen him [Snute] play against all the other players.
ROFL poor Snute. He'll get proper recognition when he'll win Code S I guess
Just want to clarify that they are in no way preventing foreigner-korean competition.
I really like the way they made these decisions, WCS global is regionlocked, which means koreans don't get to screw us over. We, foreigner on the other hnad are very welcome in all the korean leagues, GOM, Kespa Spotv, sure come and compete!
They looked at this and said we need a hard regionlock, then they said "oh but what about korea then we would have to lock that too, to be fair. Screw it we don't need to be fair, lets totally give foreigners the sweetest deal where they can eat the cookie but still save it." Out league are safe from invaders but we are free to invade the koreans league, brilliant example of unfairness being totally fair =D
You're awfully naive. Koreans that manage to get residential visas for EU or NA will still compete in. Don't make the mistake of thinking there are few either, I'm sure Polt, Hyun, the GEM guys the mYi guys, MMA, ForGG and a couple of others that I'm probably forgetting. Also, no foreigner in his right mind will try going to Korea and if they do they will get booted back to EU/NA with their tails behind their backs.
On November 05 2014 02:19 aXa wrote: I didn't get the newerth thingy. Can someone explain ?
EDIT: Oh, it's another game. Still don't get why it's so funny :S
It's funny to me because I also get confused amidst these moba clones. Blizzard should've called their game something else. I really thought the acronym was a joke at first...
On November 04 2014 12:38 Silvana wrote: So, wait, when I see people saying Polt is American, chanting USAUSAUSA, I thought they were joking? What on Earth???
They are, but the joke became a reality overtime. It's kind of like American SC2 folklore.
On November 04 2014 12:38 Silvana wrote: So, wait, when I see people saying Polt is American, chanting USAUSAUSA, I thought they were joking? What on Earth???
They are, but the joke became a reality overtime. It's kind of like American SC2 folklore.
Seems straight up racist in my opinion. If Korea has the best SC players in the world they shouldn't be punished for it. People seem to be overlooking how inconsiderate this is to the Koreans as well as other players that are not from EU or the Americas simply because they want people from their countries to win tournaments. Imagine if the Olympics did this, would be pretty dumb wouldn't it.
On November 04 2014 18:56 Meavis wrote: so they constantly change the system, and blame it on esports evoling to fast, when little to nothing is moving and they're just walking behind on everything. then theres also the part of no regrets, how about losing 90% of your initial scene? are there no regrets about that?
There are no regrets. As she said "regret is a strong word". If something doesnt work perfectly but (very) close, then there is nothing to regret. I dont know what you mean with "initial scene".
90% is a big number, I don't understand how you can not have regrets about that, with that I mean active player numbers, in the first few seasons (1-5) there were 3million+ active ladder players every season, right now a good season means more than 400.000.
people dont just play the same video games forever lol
gues that's why nobody plays wc3, scbw, d2 or plenty of other old games anymore, oh woops
If you don't think the player base for each and every one of those games declined year over year, you don't know much. Nobody plays the same game forever, and eventually every game is left with nothing but its few most dedicated players.
We want to see five years from now who the best Starcraft players are from all over the world not just from Korea.
Implies that they want foreigners to have a chance to get on the Koreans' level and to progress, right? Then why prevent foreigners-Koreans competition? Also :
See I don't know if I'd say that undeniably. You haven't really seen him [Snute] play against all the other players.
ROFL poor Snute. He'll get proper recognition when he'll win Code S I guess
Just want to clarify that they are in no way preventing foreigner-korean competition.
I really like the way they made these decisions, WCS global is regionlocked, which means koreans don't get to screw us over. We, foreigner on the other hnad are very welcome in all the korean leagues, GOM, Kespa Spotv, sure come and compete!
They looked at this and said we need a hard regionlock, then they said "oh but what about korea then we would have to lock that too, to be fair. Screw it we don't need to be fair, lets totally give foreigners the sweetest deal where they can eat the cookie but still save it." Out league are safe from invaders but we are free to invade the koreans league, brilliant example of unfairness being totally fair =D
You're awfully naive. Koreans that manage to get residential visas for EU or NA will still compete in. Don't make the mistake of thinking there are few either, I'm sure Polt, Hyun, the GEM guys the mYi guys, MMA, ForGG and a couple of others that I'm probably forgetting. Also, no foreigner in his right mind will try going to Korea and if they do they will get booted back to EU/NA with their tails behind their backs.
Actually only Polt and Violet seem confirmed for next year, maybe the ROOT Koreans too (I have no idea but I kinda remember CatZ saying that they would try). All the GEM guys as well as ForGG (and I'd bet MMA and the mYi guys) don't have the required visa and probably won't have.
On November 05 2014 14:15 Livemau wrote: Seems straight up racist in my opinion. If Korea has the best SC players in the world they shouldn't be punished for it. People seem to be overlooking how inconsiderate this is to the Koreans as well as other players that are not from EU or the Americas simply because they want people from their countries to win tournaments. Imagine if the Olympics did this, would be pretty dumb wouldn't it.
WCG was the equivalent of Olympics and now there's WECG and IeSF (gz KT). If Blizzard wants foreigners in Blizzcon, they should just invite them like so many times before. Bring back season finals!
season finals in addition to league finals were a nightmare to plan amid other premier tournaments. There is an upside for Koreans in all this, they are getting a second premier league to compete in (similar to the old OSL/MSL dynamic in BW, I guess)
On November 05 2014 12:37 ROOTCatZ wrote: reading this whole thing hurt me a bit inside, this is my opinion on regional growth before any of this ever happened over 3 years ago - http://www.youtube.com/watch?v=2CAXidm7roE
I agree with what you said there. What's your opinion of the current changes?