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Multihit attacks are bugged - Page 4

Forum Index > SC2 General
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ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 21 2014 01:05 GMT
#61
On October 21 2014 09:44 brickrd wrote:
Show nested quote +
On October 21 2014 09:34 PinoKotsBeer wrote:
When a banshee/mine is targeting a unit and it goes into a bunker/geiser it doesnt hit. but with the zealot it is a feature, im confused.

also i believe if a widow mine fires at a DT or banshee as main target and you lose detection of it during the firing animation it will do zero damage to the main target but still splash anything near it

as for the main subject of the thread - i have a lot of respect for people who study the mechanics of the game and figure these things out, but in all honesty whether this is intended or not i've read the effects people say this has and i honestly don't care. the game works fine and i don't think it needs to change. if it's a coding inconsistency then oh well do better for LOTV? and if it's intended then whatever :D


The reason it doesnt hurt it is because its a projectile. Projectile's apply damage on hit at time of impact. If the unit is no longer visible (cloaked) then it can't take damage (unless it is being revealed). Therefore the damage does not apply, but the projectile is already on the way. It will explode then thats it.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 17 2019 16:09 GMT
#62
Can someone tell me if this is still in the game?
I need to know this for bot development
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 17 2019 18:55 GMT
#63
On January 18 2019 01:09 graNite wrote:
Can someone tell me if this is still in the game?
I need to know this for bot development


Yes
Cereal
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2019-01-17 19:02:03
January 17 2019 19:01 GMT
#64
Yes, I saw a video showing this still in action not long ago, I think it was something like a maruader getting hit by a zealot, being lifted alive into a medivac and then dying in the medivac from the second hit.
misterxy1994
Profile Joined July 2013
Germany53 Posts
January 17 2019 19:50 GMT
#65
They should also fix the animation bug, that shots go around a corner when you fire on high ground units. That is totally unrealistic as well.
BlysK
Profile Joined March 2011
Singapore48 Posts
January 17 2019 20:03 GMT
#66
Let's think logically, the zealot probably got that slice on the scv through the windows of the bunker.
Take It Easy :)
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-01-17 23:39:00
January 17 2019 23:38 GMT
#67
On January 18 2019 04:50 misterxy1994 wrote:
They should also fix the animation bug, that shots go around a corner when you fire on high ground units. That is totally unrealistic as well.

you realize the alternative is that they pass through a solid cliff?? (unless you're being sarcastic )
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