IEM Shenzhen's Group Stage started off with Group A unfolding as we expected.




![[image loading]](http://www.teamliquid.net/staff/DarkLordOlli/IEM_Shenzhen_Day_1_results.png)
Group B was a lot more even as









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TL.net ESPORTS
4 Posts
IEM Shenzhen's Group Stage started off with Group A unfolding as we expected. ![]() ![]() ![]() ![]() ![]() Group B was a lot more even as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Meavis
Netherlands1300 Posts
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HoZBlooddrop
Italy324 Posts
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pure.Wasted
Canada4701 Posts
One thing the write-up doesn't really touch on is the lag issues that plagued the players all night. TRUE's series against Innovation started with the two players discussing lag in-game, and featured some crazy micro blunders by TRUE. I'm not saying the guy is a TvZ expert, but there's no way latency wasn't involved. Lag obviously played a huge role in Inno's series against Snute, as Inno lost a Reaper to slow Lings off creep which resulted in him losing his FE and being down 0-1 very early on. During that series, Snute would go on to pause the game due to "laggyu." Hard to really know the extent to which lag influenced the results, but the players obviously had to compete in subpar conditions. I can't for the life of me understand Blizzard's unwillingness to fix this atrocious, glaring issue. | ||
pretender58
Germany713 Posts
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Aber
Sweden332 Posts
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sharkie
Austria18416 Posts
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Thyrym
89 Posts
But i think zest will just roll everything... god.. he's so op... | ||
Drake
Germany6146 Posts
On July 17 2014 20:58 sharkie wrote: oh my god Snute advanced out of a Code S quality group of players o.O perhaps now people will stop say "he only beat guys to bad for code a/code s he never would have a chance there etc" like its usual after the hsc wins etc ![]() he just IS code S caliber ![]() | ||
thirtyapm
521 Posts
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NihilisticGod
Northern Ireland174 Posts
Hopefully he goes on to take the whole thing :D | ||
RevolutionX
Netherlands18 Posts
edit: http://www.twitch.tv/esltv_sc2/profile/pastBroadcasts | ||
appletree
Denmark109 Posts
Thanks for link to VODS, RevolutionX. | ||
Lorning
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Belgica34432 Posts
On July 17 2014 21:47 RevolutionX wrote: any vod's? edit: http://www.twitch.tv/esltv_sc2/profile/pastBroadcasts Here http://www.teamliquid.net/forum/viewpost.php?post_id=22594135 | ||
Painiyff
Canada26 Posts
On July 17 2014 20:40 pure.Wasted wrote: Jjakji showed a lot of heart and skill in his series against Zest. TRUE's game 1 vs. Stork was definitely the most memorable match, and even though he lost to Snute, he displayed some fantastic ZvZ. One thing the write-up doesn't really touch on is the lag issues that plagued the players all night. TRUE's series against Innovation started with the two players discussing lag in-game, and featured some crazy micro blunders by TRUE. I'm not saying the guy is a TvZ expert, but there's no way latency wasn't involved. Lag obviously played a huge role in Inno's series against Snute, as Inno lost a Reaper to slow Lings off creep which resulted in him losing his FE and being down 0-1 very early on. During that series, Snute would go on to pause the game due to "laggyu." Hard to really know the extent to which lag influenced the results, but the players obviously had to compete in subpar conditions. I can't for the life of me understand Blizzard's unwillingness to fix this atrocious, glaring issue. If by fixing you mean giving LAN, then Blizzard wont do it because certain ppl would just play the cracked/pirated version of the game... | ||
watchlulu
Germany474 Posts
On July 17 2014 21:57 Painiyff wrote: If by fixing you mean giving LAN, then Blizzard wont do it because certain ppl would just play the cracked/pirated version of the game... I completely disagree. Right now you can play EVERYTHING with the starter version besides 1v1 Ladder, I think LAN-mode now would even get (at least some) more players into the game because all you would have to do is having an battle.net account which is made up in about 3 minutes We had some LAN's were we played SC2 with up to 8 Players and it was insane fun (we played standard multiplayer maps, not arcade or sth.) but the laggs were a big problem every time because my internet connection is really bad. I think giving SC2 a LAN ability now would just make sense in almost every case. The only problem for streamers would be that they can only cast tournaments when they are actually at the place where it happens because they can't join a lobby via Internet anymore. Edit: To get back to Topic: I did not catch that many games of IEM but the series between TRUE and Stork was really refreshing and entertaining. Also I'm sorry for Illusion but it would've been a huge surprise if he'd even took a single map tbh, so many good players there. | ||
Cluster__
United States328 Posts
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juvenal
2448 Posts
On July 17 2014 20:34 19Meavis93 wrote: Snute hype, keeping the foreign dream alive. g3 vs Stork was so full of hype | ||
sciserr
Norway16 Posts
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Vasoline73
United States7801 Posts
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