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"As many of our long standing readers will know, we have been investigating the collapse of NASL for some time, interviewing all involved and wondering exactly how it happened. Over the course of compiling information for this piece we obtained a letter from the insolvency company NASL used after declaring bankruptcy and it shows that things had gotten worse than perhaps anyone could have anticipated." Read more at: http://www.esportsheaven.com/news/view/64380
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East Gorteau22261 Posts
Somewhat disappointing, but hardly surprising. You don't close up shop that quickly unless there's a serious reason behind it, and a debt like this fits well into what we already knew about the NASL and its closure.
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Its still kind of sad to see startup professional gaming business that delivered high quality products to go under. It shows that this progamming business is still in its infancy and still very volatile.
How were NASL's viewership?
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unfortunately with so many people trying and investing there we bound to be some that wouldnt make it financially successfull
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1.6mil sounds like.... a really small number for NASL TBH.
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All respect to ventures and companies that take risks with E-sports, but it's a cruel mistress
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the letter implies that not all prize money was paid out. Do we know if anyone hasn't been paid? Also, I was under the assumption it was blizzard that provided the prize money. Would that complicate the payout process?
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Also, a plain text copy would be appreciated for reference
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On May 23 2014 06:08 myxoma_strain wrote: the letter implies that not all prize money was paid out. Do we know if anyone hasn't been paid? Also, I was under the assumption it was blizzard that provided the prize money. Would that complicate the payout process?
The cynic in me thinks that NASL might have spent those money in their production rather than paying out the players to keep their sponsors on the hook.
If that were the case, then that's a whole another can of worms.
On May 23 2014 06:10 myxoma_strain wrote: Also, a plain text copy would be appreciated for reference
Come on now, show Richard Lewis some love
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This was going to happen to someone on a long enough time line, I am just sad it happened to NASL. Still that's a lot of people not getting paid.
As for players and prize money, it depends on who was paying it out. If they were owed money for WCS, I think blizzard would pick up the tab after the dust settles. For other events, the players may have to get in line.
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That's sad.. and no small amount of money either. Possible prize winnings unpaid, just what we need..
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On May 23 2014 06:10 Xiphos wrote:Show nested quote +On May 23 2014 06:08 myxoma_strain wrote: the letter implies that not all prize money was paid out. Do we know if anyone hasn't been paid? Also, I was under the assumption it was blizzard that provided the prize money. Would that complicate the payout process? The cynic in me thinks that NASL might have spent those money in their production rather than paying out the players to keep their sponsors on the hook. If that were the case, then that's a whole another can of worms. Show nested quote +On May 23 2014 06:10 myxoma_strain wrote: Also, a plain text copy would be appreciated for reference Come on now, show Richard Lewis some love All credit to him, I just want to be able to provide the quote when someone who hasn't read it inevitably calls me out
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It has come to the Assignee’s attention that there are potential consumer claims for unpaid prize obligations which may qualify for priority claim status.
page 2, in the middle of the big paragraph
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On May 23 2014 06:14 myxoma_strain wrote: It has come to the Assignee’s attention that there are potential consumer claims for unpaid prize obligations which may qualify for priority claim status.
page 2, in the middle of the big paragraph That doesn't necessarily mean it's a lot or any at all. It could be zero, but the attorney filing is not 100% sure, so he is leaving it out there for potential claims.
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On May 23 2014 06:08 Sawofhackness wrote: All respect to ventures and companies that take risks with E-sports, but it's a cruel mistress
I agree, I figured they would have been multimillions of dollars in debt
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On May 23 2014 06:12 Plansix wrote: This was going to happen to someone on a long enough time line, I am just sad it happened to NASL. Still that's a lot of people not getting paid.
As for players and prize money, it depends on who was paying it out. If they were owed money for WCS, I think blizzard would pick up the tab after the dust settles. For other events, the players may have to get in line.
I think premier and challenger league are funded by Blizzard anyway, so with that I think theyre ok
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i was wondering how they managed to entertain a team this big with viewernumbers being this low.
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That sounds like a lot of money to me, but its difficult to understand what the scale is relative to the size of the company. Is this a big deal considering the number of viewers they had and the revenue they were making? Because this sounds like an enormous amount of debt to me...I'm surprised things managed to get so bad! I wonder what happens to all that...is it just an 'oops' I guess you creditors lost your money type of deal?
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crazy foreign leagues & esports millions
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it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens.
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On May 23 2014 06:06 ragz_gt wrote: 1.6mil sounds like.... a really small number for NASL TBH.
Considering the assets left by NASL... uh, that's quite alot of money no matter the way you look at it. 
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That's hilarious. I'm no expert, but seems like a huge amount of money. I'm just happy they were able to stay afloat for as long as they did. RIP NASL.
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They should have partnered up with claufzubu, no money problems, everything easy.
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1.6 mil? That is not a small sum. Given the recent events transpiring with regard to financial scams, I hope there is a deeper investigation.
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oh wow. I don't have any numbers for esports, but I guess that's kind of much?
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If people think 1.6 million isn't big for NASL they're wrong. It's a fair bit of money, especially since NASL was funded by unknown sources at the beginning, they got a free start. Plus, it's a big deficit to accumulate in such a short run. Without many avenues for profit, 1.6 million is essentially insurmountable unless someone was willing to let them borrow for future events... And that'd be a risky loan. I imagine that they had no choice to file for bankruptcy because it was not going to get better.
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I think this shows that some people (me including) overestimated the size of NASL as a business with 10 - 20 employers.
You have to remember that beeing in dept is a smart thing to do to a certain amount.
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On May 23 2014 06:51 AKAvg wrote:Show nested quote +On May 23 2014 06:06 ragz_gt wrote: 1.6mil sounds like.... a really small number for NASL TBH. Considering the assets left by NASL... uh, that's quite alot of money no matter the way you look at it. 
Also consider that liquidation of assets via auction never brings in what those assets are worth. That production truck, for example, was worth considerably more than what the auction was up to the last time I looked at it - as was most of the rest of the equipment in the auction.
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please can someone explain me how big this is? is 1.6mil sounds ALOT to me but is it really?
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On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens.
A lot of people were skeptical when NASL was announced. Remember at the time 100k was the biggest prizepool outside of GSL and the 3rd largest prizepool wasn't even close to that amount.*
Then add in that NASL's investors were always secret, plus you had a lot of people doubting their ability to actually produce a good tournament (especially after The Clash of the Titans).
Actually, I'll be most interested in seeing if we every find out who was behind NASL financially.
* as an aside a former NASL member blamed IPL for starting the big prizepool arms race that ultimately destroyed the NA scene, but isn't NASL really the progenitor of that?
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and they woulda gotten away with it if it werent for you meddling kids and the nasl sound guy!
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On May 23 2014 07:27 Wuster wrote:Show nested quote +On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. A lot of people were skeptical when NASL was announced. Remember at the time 100k was the biggest prizepool outside of GSL and the 3rd largest prizepool wasn't even close to that amount.* Then add in that NASL's investors were always secret, plus you had a lot of people doubting their ability to actually produce a good tournament (especially after The Clash of the Titans). Actually, I'll be most interested in seeing if we every find out who was behind NASL financially. * as an aside a former NASL member blamed IPL for starting the big prizepool arms race that ultimately destroyed the NA scene, but isn't NASL really the progenitor of that?
I think "a lot of people" is stretching it
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1.6 million sounds about right. 20 people at 25k a year for 3 years is already 1.5 million in salary (+/- salary/people). After that you add prize money, production truck, equipment, Blizzard's pound of flesh, venue costs, transportation and accommodations and its adds up very quickly.
On May 23 2014 07:31 nkr wrote:Show nested quote +On May 23 2014 07:27 Wuster wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. A lot of people were skeptical when NASL was announced. Remember at the time 100k was the biggest prizepool outside of GSL and the 3rd largest prizepool wasn't even close to that amount.* Then add in that NASL's investors were always secret, plus you had a lot of people doubting their ability to actually produce a good tournament (especially after The Clash of the Titans). Actually, I'll be most interested in seeing if we every find out who was behind NASL financially. * as an aside a former NASL member blamed IPL for starting the big prizepool arms race that ultimately destroyed the NA scene, but isn't NASL really the progenitor of that? I think "a lot of people" is stretching it  I think after the 1st season began it certainly turned into "a lot of people".
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China6327 Posts
NASL is a small company and their tournaments & productions has been in a much smaller scale since early 2013, 1.6 million is a significant amount of debt.
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thats some gud asset management
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I imagine they could sell that soundboard and make back half of it ;-)
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Somewhat not surprised by the random fact that NASL was basod off Delaware. Im curious how California were they based their activities saw that, and how US really handles having a fiscal paradise in one of their states.
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Lets face it, you want a league to be successful? Day9 Casting + Top players in the world = Lots of viewers. Everything he has done draws in the most viewers.
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Bah so much bad etiquette for eSports...
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China6327 Posts
On May 23 2014 08:05 ReachTheSky wrote: Lets face it, you want a league to be successful? Day9 Casting + Top players in the world = Lots of viewers. Everything he has done draws in the most viewers. Hm WCS Season 3 Finals doesn't seem that way. WCS Europe (and European tournaments in general) has always been better viewer-wise.
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And again people should recognize what a great job the ESL has been doing for years and years!
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Time to unban that guy that said NASL wasn't going to pay out NASL S4 prizemoney like 18 months ago
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On May 23 2014 08:43 Dodgin wrote: Time to unban that guy that said NASL wasn't going to pay out NASL S4 prizemoney like 18 months ago
who me?
i only noted that they promised $400,000 over 3 seasons at the very start.. and then they delivered $300,000 over 3 season.
$300,000 over 3 seasons is still good, but they did promise more.
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On May 23 2014 08:48 JimmyJRaynor wrote:Show nested quote +On May 23 2014 08:43 Dodgin wrote: Time to unban that guy that said NASL wasn't going to pay out NASL S4 prizemoney like 18 months ago who me? i only noted that they promised $400,000 over 3 seasons at the very start.. and then they delivered $300,000 over 3 season. $300,000 over 3 seasons is still good, but they did promise more.
yes
they should give you a forum star
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On May 23 2014 08:55 Dodgin wrote:Show nested quote +On May 23 2014 08:48 JimmyJRaynor wrote:On May 23 2014 08:43 Dodgin wrote: Time to unban that guy that said NASL wasn't going to pay out NASL S4 prizemoney like 18 months ago who me? i only noted that they promised $400,000 over 3 seasons at the very start.. and then they delivered $300,000 over 3 season. $300,000 over 3 seasons is still good, but they did promise more. yes they should give you a forum star
you could sense the sleaze and slime coming from this chicken outfit a mile away.
that said, they still did some good stuff. at least, they gave Toronto a chance, when no one else would.
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Wow. This is actually way more money than I anticipated.
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has Russell Pfister or w/e ever said anything since they shut down?
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NASL could have been great but they fucked it up themselves. They had all the potential but took too long to deliver.
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I don't know much about law. Is it possible that anyone who was involved is not allowed to comment for legal reasons?
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Well that's really unfortunate to hear Thats a pretty big debt, but actually lower than what I was expecting from them.
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On May 23 2014 09:39 HackBenjamin wrote: I don't know much about law. Is it possible that anyone who was involved is not allowed to comment for legal reasons?
Quite possible, although they might be keeping whatever info they have because they are still digging up whatever they need/have to make a statement.
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1.6mil? holy crap... maybe steam should contribute some of that 10mil estimate to help the sc2 community lol
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I am not surprised.
They (and many others) seem to try and put on too much with their events. We don't need some ex-PlayBoy bunny working out with the casters, nor any of the just way over the top production. Show good games and have decent casters; that's all we need/want. I am always shocked at how many tournaments blow through tons and tons of games (qualifiers / early rounds), and then put on extra non-SC2 related content.
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I must say that the numbers with that amount of debt have me appalled... I thought they simply ran out of money and said, "We have to close doors now." I never thought they would have that much overhead.
It seems the situation is more complicated than I had initially anticipated. NASL season 1 2 and 3 were amazing to watch.
On May 23 2014 09:21 Derez wrote: NASL could have been great but they fucked it up themselves. They had all the potential but took too long to deliver.
This. Is pretty true. In the gaming industry, I remember Cliffy B (Game designer behind Gears of War once said something along the lines of, "Your most important skill is meeting deadlines. If you can't do this, then all of your other skills are useless."
I imagine the eSports world isn't that much different.
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I find it weird that there are so many "I expected more debt or I'm not surprised." I remember when it came to such discussions, there were only a few people who argued about such possibilities (JimmyJRaynor being only one I can remember). Hindsight bias or just didn't want to shake the boat back then? Or maybe people figured as much after NASL shut down. Who knows.
That said, I will never forget the awesome memories of the NASL S1 finals. Despite the debt, I hope the people behind it enjoyed their venture as much as I enjoyed their production.
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1001 YEARS KESPAJAIL22272 Posts
Thank the law for limited liability I guess
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On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready?
Nobody with any intelligence thought that.
SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion.
In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis.
Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris.
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On May 23 2014 07:59 entropius wrote: I imagine they could sell that soundboard and make back half a buck ;-)
fixt
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It's a huge amount of money, sounds like someone could go to jail over this easily
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guess incontrol ran up quite the in-n-out tab
User was banned for this post.
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Alarm bells were ringing ever since i heard of the announcement of the announcement.
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Mexico2170 Posts
On May 23 2014 11:40 lolmlg wrote:Show nested quote +On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris.
And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community?
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On May 23 2014 13:38 [SXG]Phantom wrote:Show nested quote +On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community?
Not exactly.
Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard.
But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception.
So its a combination of both.
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On May 23 2014 13:45 Xiphos wrote:Show nested quote +On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both.
You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time.
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I'm not really sure why anyone would be surprised by this, especially after Season 1. They promised a lot and delivered some. I liked IPL Fight Club a lot more than NASL. NASL's format was convoluted much like the WCS system was originally. For a while, I also couldn't tell if they wanted to make this a regional thing like ESL or open it up. Opening up to the world made it seem like they were trying to compete with the GSL in a way. It was just weird to me. I personally think the death knell was the WCS itself. When they basically forced every decent player, team and tournament organizer to play its system the entire year, they screwed a lot of TOs (NASL the hardest). On top of that, I don't care what anyone else says, SC2 as an esport feels like it's in a serious decline so I would expect less popular/sustainable TOs to fold up shop. Just check viewer numbers on events that post them or the players who still stream (if you can even find some).
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On May 23 2014 14:03 Rho_ wrote:Show nested quote +On May 23 2014 13:45 Xiphos wrote:On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both. You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time.
A splash screen that came up during week one and the finals?
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Considering how much money MLG has burned through, I wouldn't be surprised if NASL was running on the basis that someone would fund them with a few million to keep going, and it fell through.
Since they seem to have purchased most of their production infrastructure, seems like maybe they didn't have enough money at the start and thought they had something lined up to fund them that fell through or pulled out.
Since they say they've paid all salaries, and prize money wouldn't be that much, I wonder who hasn't been paid/how they spent $1.6m without someone asking for cash up front for whatever they were buying, unless it's all their assets which one might assume would be security for the individual debt amounts if they were bought on credit...
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That explains why they closed the doors as a league. 1.6 million debt for such a small company is far worse than what people in this thread seems to believe.
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Sad to admit but it seems they bet on the wrong horse, SC2 was never as big as people expected it to be in 2011.
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Somebody had quite the wishful thinking to get the total up to that amount. They should have closed up shop a lot sooner.
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Thank god for ESL, Dreamhack and GomTv/KESPA etc. who knows how run shit and doesn't just collapse because they overextend. "Go big or go home" is the recipe for disaster when it comes to stuff like this
also this has nothing to do with the state of SC2. It's just simple because they didn't knew what they were doing.
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This doesn't even have to be that bad, there is no specification of the type of debt. If I recall in their first season NASL started out with roughly that amount in prizepool? I vaguely remember someone invested into them. This could simply be the 1,6 million mentioned in debt.
If someone invests in a company, that money is often loaned subordinately under a certain interest rate%, but if that person also aqquired a large stock% by investing it can be seen as loaning the money to 'yourself'. In either case its not as easy as people make it out to be to have 1.6million in direct (non subordinated) debt. I'm guessing a huge % of this is subordinated debt owed to either a big initial investor or simply to the majority stock holder (could be same person).
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SC2 is just not profitable enough.
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NASL paid my The Gauntlet earning few month before closing, much respect for giving me the money while so much in debts.
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On May 23 2014 17:45 SmoKim wrote: Thank god for ESL, Dreamhack and GomTv/KESPA etc. who knows how run shit and doesn't just collapse because they overextend. "Go big or go home" is the recipe for disaster when it comes to stuff like this
also this has nothing to do with the state of SC2. It's just simple because they didn't knew what they were doing. You're very harsh - the difference between success and failure often boils down to luck. NASL should be applauded for trying to achieve something. They failed, but that's part of life.
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Up shot, if you live in Rancho Cucamunga keep an eye out for that public auction and their PCs.
On May 23 2014 19:09 TaShadan wrote: SC2 is just not profitable enough.
NASL was really lacking operationally as well, it wasn't simply that SC2 wasn't profitable though that was undoubtedly a factor.
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Russian Federation798 Posts
On May 23 2014 14:30 miicah wrote:Show nested quote +On May 23 2014 14:03 Rho_ wrote:On May 23 2014 13:45 Xiphos wrote:On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both. You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time. A splash screen that came up during week one and the finals?
It was simple but very effective.
They would have had half the number of viewers if the screen wasn't there.
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Blizzard announces $1.6 million tournament season prize pool... some months later NASL goes under with more than $1.6 million in debt? Mere Coincidence you say? Where is Jesse Ventura when u need him ?
all joking aside,
regarding employees getting burned by NASL's demise: smart employees usually see many signs a company is in trouble without ever directly being told "this place is doomed because it has a giant debt". its up to them to find another job and GTFO
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when things get real and business comes first...:x. I wonder how it got up to 1 million before they realized something was up?
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On May 24 2014 00:55 fireforce7 wrote: when things get real and business comes first...:x. I wonder how it got up to 1 million before they realized something was up?
maybe we'll learn more about this developing story
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NASL never had the revenue stream it needed. It was using money, but it wasn't making it.
Once you think of it that way 1.6 million is normal.
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On May 23 2014 22:21 RHoudini wrote:Show nested quote +On May 23 2014 17:45 SmoKim wrote: Thank god for ESL, Dreamhack and GomTv/KESPA etc. who knows how run shit and doesn't just collapse because they overextend. "Go big or go home" is the recipe for disaster when it comes to stuff like this
also this has nothing to do with the state of SC2. It's just simple because they didn't knew what they were doing. You're very harsh - the difference between success and failure often boils down to luck. NASL should be applauded for trying to achieve something. They failed, but that's part of life.
I don't know... while I certainly don't think as bad of them as some of the people in this thread, "applaud" is a really strong word to use in this context...
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On May 23 2014 14:03 Rho_ wrote:Show nested quote +On May 23 2014 13:45 Xiphos wrote:On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both. You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time. - LoL was released in Oct 2009, and Tencent bought stakes of Riot in Feb 2011. I'm pretty sure it's normal for an unknown game company to not have their game instantly become the next best thing in one year.
- Riot only started LCS in Feb 2013, which, believe it or not, was actually after Blizzard making WCS in 2012.
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On May 24 2014 01:15 marigoldran wrote: NASL never had the revenue stream it needed. It was using money, but it wasn't making it.
Once you think of it that way 1.6 million is normal. Normal and normal. I think it's irresponsible. 5000 dollar prize pool, 100000 dollar prize pool. Is there a huge difference in the amount of viewers you get? Perhaps, but with good commentary and such it still would attract plenty. You also don't need super production and all sorts of fancy stuffs, it just needs to be watchable. HSC is a good example, I would say.
Personally I also am a fan of tournaments with entry fees but I guess that would hurt the participant count quite a bit because it's not common practice.
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On May 23 2014 08:55 Dodgin wrote:Show nested quote +On May 23 2014 08:48 JimmyJRaynor wrote:On May 23 2014 08:43 Dodgin wrote: Time to unban that guy that said NASL wasn't going to pay out NASL S4 prizemoney like 18 months ago who me? i only noted that they promised $400,000 over 3 seasons at the very start.. and then they delivered $300,000 over 3 season. $300,000 over 3 seasons is still good, but they did promise more. yes they should give you a forum star
RAYNOR IS RIGHT AGAIN! never mind Alex Anthopolous, Reimer Concussions, Women's Olympic Hockey, or GMs getting fired.. when it comes to eSports... this guy gets it!
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Well, you got spend money to make money... or to go bankrupt...
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The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X
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On May 24 2014 01:59 Shikyo wrote:Show nested quote +On May 24 2014 01:15 marigoldran wrote: NASL never had the revenue stream it needed. It was using money, but it wasn't making it.
Once you think of it that way 1.6 million is normal. Normal and normal. I think it's irresponsible. 5000 dollar prize pool, 100000 dollar prize pool. Is there a huge difference in the amount of viewers you get? Perhaps, but with good commentary and such it still would attract plenty. You also don't need super production and all sorts of fancy stuffs, it just needs to be watchable. HSC is a good example, I would say. Personally I also am a fan of tournaments with entry fees but I guess that would hurt the participant count quite a bit because it's not common practice.
They overestimated the amount of viewers that would tune in. Starcraft 2 viewership numbers in the thousands. They were hoping for in the millions.
Sad, but you could see the casters were under pressure to bring results. They did a good job, and it was very professional, but for some reason it never caught on.
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On May 24 2014 08:55 marigoldran wrote:Show nested quote +On May 24 2014 01:59 Shikyo wrote:On May 24 2014 01:15 marigoldran wrote: NASL never had the revenue stream it needed. It was using money, but it wasn't making it.
Once you think of it that way 1.6 million is normal. Normal and normal. I think it's irresponsible. 5000 dollar prize pool, 100000 dollar prize pool. Is there a huge difference in the amount of viewers you get? Perhaps, but with good commentary and such it still would attract plenty. You also don't need super production and all sorts of fancy stuffs, it just needs to be watchable. HSC is a good example, I would say. Personally I also am a fan of tournaments with entry fees but I guess that would hurt the participant count quite a bit because it's not common practice. They overestimated the amount of viewers that would tune in. Starcraft 2 viewership numbers in the thousands. They were hoping for in the millions. Sad, but you could see the casters were under pressure to bring results. They did a good job, and it was very professional, but for some reason it never caught on.
Haha I highly doubt they were hoping for in the millions. Not even the all mighty LoL gets close to that.
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On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X
Why would there be criminal liability with a bankruptcy? For starters the liability is held by the company, not the operators or founders, that's the point of incorporation*.
Second, it's not a crime to be bad at business. If there's a criminal complaint it would have to be something like NASL cooked the books to get people to invest, or that they were embezzling money, which doesn't seem likely considering they were still paying prize money to the end.
* There's still a link of course, otherwise the NASL folks could just walk away and not bother with the bankruptcy proceedings, which they're going to do. But there's very little you can do about the actual people behind the company.
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Looks like NASL was all production value and no substance.
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On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X That's how it works in USA? Over here the people and the company are completely seperate. If the company goes bankrupt it goes bankrupt but the people only lose what they initially invested in the company. However, I have no idea how it's even possible to loan 1.6 million just like that... You'd need to like, pledge your house or something I'd imagine.
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I remember NASL when it first came out. I watched Incontrol and Gretorp commentate it, it was $50,000 prize for first place. The viewers were like around 3-5k. At the time I was thinking there is no way there is gonna be another season of this... and they kept continuing with it adding to the debt.
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On May 24 2014 09:03 Wuster wrote:Show nested quote +On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X Why would there be criminal liability with a bankruptcy? For starters the liability is held by the company, not the operators or founders, that's the point of incorporation*. Second, it's not a crime to be bad at business. If there's a criminal complaint it would have to be something like NASL cooked the books to get people to invest, or that they were embezzling money, which doesn't seem likely considering they were still paying prize money to the end. * There's still a link of course, otherwise the NASL folks could just walk away and not bother with the bankruptcy proceedings, which they're going to do. But there's very little you can do about the actual people behind the company. Okay. I was under the impression that NASL wasn't an incorporated organization, which makes things an entirely different matter. Thanks for clarifying.
On May 24 2014 09:38 Shikyo wrote:Show nested quote +On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X That's how it works in USA? Over here the people and the company are completely seperate. If the company goes bankrupt it goes bankrupt but the people only lose what they initially invested in the company. However, I have no idea how it's even possible to loan 1.6 million just like that... You'd need to like, pledge your house or something I'd imagine.
It doesn't work that way in the US if it's an incorporated/limited liability organization/scheme. See Wuster's post. Apparently, NASL was an incorporated business, so it doesn't apply. For some reason, I've been under the impression since 2011 that some guys started the star league without going through incorporation, liability protection, etc. Since the latter is apparently what happened, investors just have to suck up their losses in this situation, which pretty much sucks for them.
"However, I have no idea how it's even possible to loan 1.6 million just like that..." Yeah, but there's some pretty stupid investors/loaners out there. I remember back when NASL was started I was wondering how in the heck anyone was giving them money for this or how NASL was making money. Obviously, my suspicions turned out to be more true than not, as this huge debt shows.
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On May 24 2014 10:13 JudicatorHammurabi wrote:Show nested quote +On May 24 2014 09:03 Wuster wrote:On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X Why would there be criminal liability with a bankruptcy? For starters the liability is held by the company, not the operators or founders, that's the point of incorporation*. Second, it's not a crime to be bad at business. If there's a criminal complaint it would have to be something like NASL cooked the books to get people to invest, or that they were embezzling money, which doesn't seem likely considering they were still paying prize money to the end. * There's still a link of course, otherwise the NASL folks could just walk away and not bother with the bankruptcy proceedings, which they're going to do. But there's very little you can do about the actual people behind the company. Okay. I was under the impression that NASL wasn't an incorporated organization, which makes things an entirely different matter. Thanks for clarifying. Show nested quote +On May 24 2014 09:38 Shikyo wrote:On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X That's how it works in USA? Over here the people and the company are completely seperate. If the company goes bankrupt it goes bankrupt but the people only lose what they initially invested in the company. However, I have no idea how it's even possible to loan 1.6 million just like that... You'd need to like, pledge your house or something I'd imagine. It doesn't work that way in the US if it's an incorporated/limited liability organization/scheme. See Wuster's post. Apparently, NASL was an incorporated business, so it doesn't apply. For some reason, I've been under the impression since 2011 that some guys started the star league without going through incorporation, liability protection, etc. Since the latter is apparently what happened, investors just have to suck up their losses in this situation, which pretty much sucks for them. "However, I have no idea how it's even possible to loan 1.6 million just like that..." Yeah, but there's some pretty stupid investors/loaners out there. I remember back when NASL was started I was wondering how in the heck anyone was giving them money for this or how NASL was making money. Obviously, my suspicions turned out to be more true than not, as this huge debt shows.
He is right.
Corporations are people in the United States. Until they go bankrupt, then they magically disappear and there is no one to sue... And they don't get thrown into jail either, for any reason.
Thus, is no one to go after for money as long as NASL was set up correctly.
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NASL, MLG and IPL all fighting to show games between Koreans with little-to-no English skills the audiences could not relate to.
In hinsight, it was pretty obvious this had to go horribly wrong.
But, there is no reason to panic! The korean scene seems to have stabilized, Dreamhack, ESL and takes tournaments are still popular, plenty of foreigner can beat tier 2 Koreans, WCS has good viewer numbers, there is still usually less than 1 min que to get a ladder game. Chill all!
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On May 24 2014 09:38 Shikyo wrote:Show nested quote +On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X That's how it works in USA? Over here the people and the company are completely seperate. If the company goes bankrupt it goes bankrupt but the people only lose what they initially invested in the company. However, I have no idea how it's even possible to loan 1.6 million just like that... You'd need to like, pledge your house or something I'd imagine. That is how it works in the US. We don't have debtor's prison, this isn't the 1800s or a Dickens novel. No one is going to get charged with criminal charges. People invested venture capital and lost money, end of story. NASL filed BK, the assets were liquidated and everyone moves on with their lives. End of story.
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True, even if NASL was a personal business / partnership there still wouldn't be any criminal issues with the debt. The owners would get sued and declare bankruptcy same as what the company is doing now, only difference is the owners of NASL wouldnt walk away without their credit record being destroyed.
For fun I looked it up and you *can* be thrown in jail in some parts of the US for debt... But only debt of court mandated fines, like if you got fined for breaking the law and didn't / couldn't pay. I don't think it's very common though, just a lever for getting people to pay their fines, but that's just my hunch.
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On May 24 2014 10:13 JudicatorHammurabi wrote:Show nested quote +On May 24 2014 09:03 Wuster wrote:On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X Why would there be criminal liability with a bankruptcy? For starters the liability is held by the company, not the operators or founders, that's the point of incorporation*. Second, it's not a crime to be bad at business. If there's a criminal complaint it would have to be something like NASL cooked the books to get people to invest, or that they were embezzling money, which doesn't seem likely considering they were still paying prize money to the end. * There's still a link of course, otherwise the NASL folks could just walk away and not bother with the bankruptcy proceedings, which they're going to do. But there's very little you can do about the actual people behind the company. Okay. I was under the impression that NASL wasn't an incorporated organization, which makes things an entirely different matter. Thanks for clarifying. Show nested quote +On May 24 2014 09:38 Shikyo wrote:On May 24 2014 08:47 JudicatorHammurabi wrote: The debt is one thing. The bigger issue is if someone among the investors decides to go after NASL and press criminal charges for this debt that isn't repaid. NASL obviously doesn't exist anymore, but the people still do, and they can be hunted down in terms of legal engagements. :X That's how it works in USA? Over here the people and the company are completely seperate. If the company goes bankrupt it goes bankrupt but the people only lose what they initially invested in the company. However, I have no idea how it's even possible to loan 1.6 million just like that... You'd need to like, pledge your house or something I'd imagine. It doesn't work that way in the US if it's an incorporated/limited liability organization/scheme. See Wuster's post. Apparently, NASL was an incorporated business, so it doesn't apply. For some reason, I've been under the impression since 2011 that some guys started the star league without going through incorporation, liability protection, etc. Since the latter is apparently what happened, investors just have to suck up their losses in this situation, which pretty much sucks for them. "However, I have no idea how it's even possible to loan 1.6 million just like that..." Yeah, but there's some pretty stupid investors/loaners out there. I remember back when NASL was started I was wondering how in the heck anyone was giving them money for this or how NASL was making money. Obviously, my suspicions turned out to be more true than not, as this huge debt shows.
Even if they didn't incorporate, they wouldn't be faced with criminal charges...?
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On May 24 2014 14:35 FabledIntegral wrote: Even if they didn't incorporate, they wouldn't be faced with criminal charges...?
No, they would not. If they didn't incorporate, they'd be either a limited liability partnership, a general partnership, or a sole proprietorship. In the first case, only "general partners" would be liable for the debt. In the last two cases, any of the owners would be liable for the debt, but they could always file bankruptcy as individuals, and even if they did not, they'd just have trashed credit and possibly someone seizing their wages.
The only way someone would be charged with a crime over a failed company would be if they knowingly misstated facts to investors to induce investment, with the intention of profiting personally from it.
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I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it.
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On May 24 2014 23:39 Axxis wrote: I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it.
ESL is going to do a fine job at ensuring the NA scene is looked after 
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I'm not really surprised if this is the reason or part of the reason they disappeared. I keep thinking the other part of it is that they had competition so they couldn't get good enough broadcast contracts with Blizzard to keep things going. i think another reason is they didn't really ever have any real backing in the first place outside of maybe an angel investor or two. But the money wasn't there to keep things going when times were bad.
I still think CGS proved that esports just isn't ready for huge prize pools yet versus the viewership you get when you want to sell ad space. You have to really rethink things when they were broadcasting to everywhere but antartica. I say going to channel 101 is much easier than having to download mobile app (hi gomtv) or watching low bitrate twitch streams. It's tough out there.
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On May 24 2014 23:39 Axxis wrote: I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it. Gretorp was streaming the other day and I asked him a couple questions about SC2 and NASL.
Basically, Gretorp was more than a caster as they often worked overtime with no pay, doing editing, PowerPoint, and all this other background stuff that they didn't sign up for. They worked 7 days a week and worked so much that it sounds like they were burnt out. He often went to work, dreading work and working at NASL. The place was run poorly if I remember what he said correctly.
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Chile4253 Posts
On May 23 2014 14:03 Rho_ wrote:Show nested quote +On May 23 2014 13:45 Xiphos wrote:On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both. You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time. Actually, it's not even that; Riot just keeps throwing money at it, and "the problem" isn't fixed- with the problem being unprofitability of esports. Even with how insanely huge LoL is atm, its esports scene is still a lossmaking operation for Riot. Riot's fine with this because they see the net loss they make on esports as an acceptable marketing expense for their game. Naturally, that kind of business model wouldn't work for NASL.
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Damn this is very sad news. It sounds like some people are financially screwed now from taking a chance and investing into esports.
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On May 25 2014 11:43 geokilla wrote:Show nested quote +On May 24 2014 23:39 Axxis wrote: I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it. Gretorp was streaming the other day and I asked him a couple questions about SC2 and NASL. Basically, Gretorp was more than a caster as they often worked overtime with no pay, doing editing, PowerPoint, and all this other background stuff that they didn't sign up for. They worked 7 days a week and worked so much that it sounds like they were burnt out. He often went to work, dreading work and working at NASL. The place was run poorly if I remember what he said correctly. By the way, I still admire Gretorp for casting NASL season 1. He commented so many games. Unbelievable how he was able to do that.
We can talk all day about esports being profitable or not. It's guys like Gretorp who do the walk. My hat's off to Gretorp and all other NALS personnel.
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On May 25 2014 06:11 Baarn wrote: I'm not really surprised if this is the reason or part of the reason they disappeared. I keep thinking the other part of it is that they had competition so they couldn't get good enough broadcast contracts with Blizzard to keep things going. i think another reason is they didn't really ever have any real backing in the first place outside of maybe an angel investor or two. But the money wasn't there to keep things going when times were bad.
I still think CGS proved that esports just isn't ready for huge prize pools yet versus the viewership you get when you want to sell ad space. You have to really rethink things when they were broadcasting to everywhere but antartica. I say going to channel 101 is much easier than having to download mobile app (hi gomtv) or watching low bitrate twitch streams. It's tough out there. Dota 2 can run massive 700+million prizepools and still be quite profitable, its ultimately down to the very low player base that made tournaments unsustainable.
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On May 25 2014 23:36 uishax wrote:Show nested quote +On May 25 2014 06:11 Baarn wrote: I'm not really surprised if this is the reason or part of the reason they disappeared. I keep thinking the other part of it is that they had competition so they couldn't get good enough broadcast contracts with Blizzard to keep things going. i think another reason is they didn't really ever have any real backing in the first place outside of maybe an angel investor or two. But the money wasn't there to keep things going when times were bad.
I still think CGS proved that esports just isn't ready for huge prize pools yet versus the viewership you get when you want to sell ad space. You have to really rethink things when they were broadcasting to everywhere but antartica. I say going to channel 101 is much easier than having to download mobile app (hi gomtv) or watching low bitrate twitch streams. It's tough out there. Dota 2 can run massive 700+million prizepools and still be quite profitable, its ultimately down to the very low player base that made tournaments unsustainable.
Sure with crowdfunding the prize pools go through the roof. TI4 is roughly around 6 million us dollars after 10 days of compendium sales. It takes a huge chunk of weight off of the main sponsors. The entire system is quite ingenious but how long will it last?
We can take a look at american football and it's massive playerbase. It's estimated that around 60% of americans have or had played the game and the viewership is just as high. That's why the league gets well over a billion dollars in tv rights each season from the networks. When it comes to video games you just don't have a strong enough conversion to turn more of those 27 million active daily or the 67 million monthly league of legends players into a viewer. Seems like most players rather just play the game then watch some streamed event. Then you have the viewer that really doesn't play the game at all. I tune into broodwar tournaments here and there. I don't actively play the game at all. So no I don't believe it is solely based on low playerbase that makes tournaments unsustainable.
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Articles like this are always a pain in the ass to syphon through. Basically all start-up companies have massive debt to begin with - even if you're backed by a billionaire, you still rely a lot on investors, loans, etc. to handle start-up costs. If you just front all the money to begin with, then it's just gone.
That's why most businesses care about being profitable in their day-to-day dealings. It isn't until you've had several years straight of profitability that you're out of the red.
So while $1.6mil in debt sounds big and scary...it's not so scary if they started $1.2mil in the hole, or something.
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On May 26 2014 09:17 Baarn wrote:Show nested quote +On May 25 2014 23:36 uishax wrote:On May 25 2014 06:11 Baarn wrote: I'm not really surprised if this is the reason or part of the reason they disappeared. I keep thinking the other part of it is that they had competition so they couldn't get good enough broadcast contracts with Blizzard to keep things going. i think another reason is they didn't really ever have any real backing in the first place outside of maybe an angel investor or two. But the money wasn't there to keep things going when times were bad.
I still think CGS proved that esports just isn't ready for huge prize pools yet versus the viewership you get when you want to sell ad space. You have to really rethink things when they were broadcasting to everywhere but antartica. I say going to channel 101 is much easier than having to download mobile app (hi gomtv) or watching low bitrate twitch streams. It's tough out there. Dota 2 can run massive 700+million prizepools and still be quite profitable, its ultimately down to the very low player base that made tournaments unsustainable. Sure with crowdfunding the prize pools go through the roof. TI4 is roughly around 6 million us dollars after 10 days of compendium sales. It takes a huge chunk of weight off of the main sponsors. The entire system is quite ingenious but how long will it last?
We can take a look at american football and it's massive playerbase.It's estimated that around 60% of americans have or had played the game and the viewership is just as high. That's why the league gets well over a billion dollars in tv rights each season from the networks. When it comes to video games you just don't have a strong enough conversion to turn more of those 27 million active daily or the 67 million monthly league of legends players into a viewer. Seems like most players rather just play the game then watch some streamed event. Then you have the viewer that really doesn't play the game at all. I tune into broodwar tournaments here and there. I don't actively play the game at all. So no I don't believe it is solely based on low playerbase that makes tournaments unsustainable. What an ludicrous comparison, football as a sport has already established a massive chain of industries surrounding it. It is broadcasted on TV, athletes are celebrities, magazines, merchandise, news reports all serve as advertisements for the sport. What does LoL and Dota have? No ads, nothing mentioned anywhere except esports websites and a passing mention in the game client itself. This is the reason for the difference in engagement.
More importantly, you are clueless about why Valve and Riot are so enthusiastic about esports. Esports in itself is an advertisement for the game. Research shows esports watchers spend more and are more loyal to the game, so the game publisher directly benefits from increased player numbers and engagement, that indirect revenue is far higher than any advertising revenue that one person could possibly bring. Hence, the requirement for 'conversion' is significantly lower for 'micro-transaction games' esports than traditional sports. Its too bad Blizzard never found a way to monetize starcraft 2 to support this esports model.
Lastly, you have no clue how big MOBAs are do you? The money contributed isn't 6 million, its 24 million, only 25% of that money went to that prize pool. There isn't even a need for a 'main sponsor' or any form of advertisement to support it. And as long as the playerbase increases, the scale of tournaments only go up, no issue of sustainability here. Wait till you see Tencent copy this strategy, LoL can easily go over this amount several times and exceed most sports in terms of prize money.
SC2's failure is due to insufficient player-base and an erroneous way of monetization that led to lack of publisher support. Look at heartstone, Blizzard is pumping money into the esports scene, because it knows how indirectly profitable that investment is.
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On May 23 2014 11:40 lolmlg wrote:Show nested quote +On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that.SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris.
nobody except most of the people in this community. Back then, sc2 was synonymous with the term esports. People would say something along the lines of "hurting esports" when something negative happened in the sc2 scene.
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On May 26 2014 12:54 sharky246 wrote:Show nested quote +On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that.SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. nobody except most of the people in this community. Back then, sc2 was synonymous with the term esports. People would say something along the lines of "hurting esports" when something negative happened in the sc2 scene.
I must agree with lolmlg. Maybe you are listening too much to casters or mainstream media (like "most of the people") but since before the launching SC2 was considered to be a disaster, just like now it's still considered an esport failure compared to SC1.
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On May 26 2014 13:08 DuduSC wrote:Show nested quote +On May 26 2014 12:54 sharky246 wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that.SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. nobody except most of the people in this community. Back then, sc2 was synonymous with the term esports. People would say something along the lines of "hurting esports" when something negative happened in the sc2 scene. I must agree with lolmlg. Maybe you are listening too much to casters or mainstream media (like "most of the people") but since before the launching SC2 was considered to be a disaster, just like now it's still considered an esport failure compared to SC1. What?! People were most hyped about sc2 before the launching. Its only after sc2 were losing in viewership to other games did people start to think otherwise. Sc2 was a game with potential that went downhill.
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On May 26 2014 12:54 sharky246 wrote:Show nested quote +On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that.SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. nobody except most of the people in this community. Back then, sc2 was synonymous with the term esports. People would say something along the lines of "hurting esports" when something negative happened in the sc2 scene.
Funnily, the majority of MOBA people don't associate their games with "esport". Most of them associate LoL and DotA with "Oh you can get paid to play those games really handsomely".
"Esport" was a term created by Tastosis, Day[9], HuskyStarCraft in order to have the community rally together against one single purpose which worked out great back then. It served as propaganda. But this also created a sense of hostility toward people who attempt to criticize SC2, which then was synonymous with "killing/hurting esport" and how much of a demon you are for doing it.
And then when LoL caught on, many casters were saying how it was healthy to accept LoL into the "esport" club because it will also help SC2 for "esport" exposure. This thinking was totally based upon confusing "esport" with "traditional sport". Traditional sport have a much wider range of audiences that is socially accepted with anyone to improve their skills. "esport" is very much profit-based that puts on revenue first and foremost instead of building the culture around it because games will get replaced by another game. The sponsors sees this pattern and is more impatient with the viewership result than "traditional sports" ingrained in our genes so if a game isn't great enough to continually attract more viewers, sponsors will drop it in favor of other options such as MOBAs because those who are into professional gaming more or less attract the same demographics.
Another point to add is that in the realm of "electronic sport", the market is essentially a zero-sum game. SC2 community/developers didn't aggressively try to reinvent themselves to compete with the ever game design improvement and non-gameplay-oriented features for better experience.
All-in-all, the RTS "e-sport" community got WAAY too complacent to actively improve their scene and game. Now the the force of the market is doing its work.
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NASL's revenue is a derivative of the popularity of the game which is Blizzard's responsibility, so they dont really have control over their business model. But being in $1.6m in debt for giving out 300-400k prize pool in total means they fucked up the budgeting really bad.... I think it's all spent on salary as well so creditors can't recoup it.
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On May 26 2014 13:53 BlindKill wrote: NASL's revenue is a derivative of the popularity of the game which is Blizzard's responsibility, so they dont really have control over their business model. But being in $1.6m in debt for giving out 300-400k prize pool in total means they fucked up the budgeting really bad.... I think it's all spent on salary as well so creditors can't recoup it.
I'm just going to assume you have no general business or economics knowledge given that comment.
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On May 25 2014 13:39 Zato-1 wrote:Show nested quote +On May 23 2014 14:03 Rho_ wrote:On May 23 2014 13:45 Xiphos wrote:On May 23 2014 13:38 [SXG]Phantom wrote:On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that. SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. And do you think LoL would be this big without Riot pushing the game? You think LoL would be this big thanks to the community? Not exactly. Kespa BW was under heavily scrutiny from matchfixing and being labeled as "illegal tournaments" from Blizzard. But company still wants to take advantage from the rise of professional gaming in Korea. BW is no good for PR, barely anybody plays SC2 in Korea, and this new game called LoL is slowly gaining momentum with tons of potential. Logically, the companies shifted to LoL sponsorship. Riot game saw that opportunities and decide to bring LCS into the table to push the game even further. LoL had a sense of "grassroot movement" at its inception. So its a combination of both. You are full of it. There was no grassroots anything with LoL tourneys. There were basically no tournaments for a long time, and what was there was really, really poorly run. Then Riot got bought out for like $500 mil and threw money at the problem till it was fixed. What they did correctly was market the shit out of LCS in game, which blizz didn't do for SC2 for a long, long time. Actually, it's not even that; Riot just keeps throwing money at it, and "the problem" isn't fixed- with the problem being unprofitability of esports. Even with how insanely huge LoL is atm, its esports scene is still a lossmaking operation for Riot. Riot's fine with this because they see the net loss they make on esports as an acceptable marketing expense for their game. Naturally, that kind of business model wouldn't work for NASL.
ok well if it's a "marketing expense" then calling it a loss would be completely wrong. secondly do you have any data to back up what you are saying.
edit:
i couldn't find figures but i did find statements from riot saying that they lose money on it. but I think that's largely because it's new.
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On May 26 2014 13:53 BlindKill wrote: NASL's revenue is a derivative of the popularity of the game which is Blizzard's responsibility, so they dont really have control over their business model. But being in $1.6m in debt for giving out 300-400k prize pool in total means they fucked up the budgeting really bad.... I think it's all spent on salary as well so creditors can't recoup it.
Considering IPL needed over a million to run a single weekend event, I'd say NASL's budgeting was a lot better than what you think.
And again, we have no idea what kind of debt NASL started with.
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On May 25 2014 11:43 geokilla wrote:Show nested quote +On May 24 2014 23:39 Axxis wrote: I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it. Gretorp was streaming the other day and I asked him a couple questions about SC2 and NASL. Basically, Gretorp was more than a caster as they often worked overtime with no pay, doing editing, PowerPoint, and all this other background stuff that they didn't sign up for. They worked 7 days a week and worked so much that it sounds like they were burnt out. He often went to work, dreading work and working at NASL. The place was run poorly if I remember what he said correctly.
I miss that guy. Great caster and a pretty damn good player in his own right. If he still wants it, someone needs to give that guy a job casting somewhere. Anywhere.
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On May 26 2014 13:42 Xiphos wrote: "Esport" was a term created by Tastosis, Day[9], HuskyStarCraft in order to have the community rally together against one single purpose which worked out great back then. It served as propaganda. But this also created a sense of hostility toward people who attempt to criticize SC2, which then was synonymous with "killing/hurting esport" and how much of a demon you are for doing it.
Ridiculous. You do realize that the term (and the concept) far predated Starcraft 2, right?
http://www.google.com/trends/explore#q=e-sports&cmpt=q
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On May 26 2014 14:14 chaos021 wrote:Show nested quote +On May 25 2014 11:43 geokilla wrote:On May 24 2014 23:39 Axxis wrote: I knew something had to be serious wrong. Most of the guys at this studio were very passionate about starcraft and it seemed to be pretty sudden. I was a fan of NASL through it all. I think they got the cart before the horse somewhat, trying to give us a good stream. It's hard to keep spending many times what you're earning. I hope someone steps up and takes over the NA scene and the NA wcs that has the capital to back it. Gretorp was streaming the other day and I asked him a couple questions about SC2 and NASL. Basically, Gretorp was more than a caster as they often worked overtime with no pay, doing editing, PowerPoint, and all this other background stuff that they didn't sign up for. They worked 7 days a week and worked so much that it sounds like they were burnt out. He often went to work, dreading work and working at NASL. The place was run poorly if I remember what he said correctly. I miss that guy. Great caster and a pretty damn good player in his own right. If he still wants it, someone needs to give that guy a job casting somewhere. Anywhere. He said on Reddit he leaving sc2 for the foreseeable future a while back. I mean the guy been all around the block. GM with all races, top caster, coach, instruction videos, production etc etc. From what I remember he also had a business degree, so eventually he realized time to make some money. 1 year after he left NASL bankrupt so good call
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On May 26 2014 09:30 WolfintheSheep wrote: Articles like this are always a pain in the ass to syphon through. Basically all start-up companies have massive debt to begin with - even if you're backed by a billionaire, you still rely a lot on investors, loans, etc. to handle start-up costs. If you just front all the money to begin with, then it's just gone.
That's why most businesses care about being profitable in their day-to-day dealings. It isn't until you've had several years straight of profitability that you're out of the red.
So while $1.6mil in debt sounds big and scary...it's not so scary if they started $1.2mil in the hole, or something.
This is actually an excellent point and really why a little knowledge is a dangerous thing. We'll have to wait and see what the full story is (if it gets publicized that is). But consider that NASL had insolvency scares before, a flirtation with WoTs and some hints that they were over budget / asking main staff to work for free and I don't think NASL was a case of never recouping their start-up expenses.
On May 26 2014 12:54 sharky246 wrote:Show nested quote +On May 23 2014 11:40 lolmlg wrote:On May 23 2014 06:47 nkr wrote: it's all in that big truck!
Also it's easy for everyone to be all hindsighthero, but the fact is when nasl was announced in the end of 2010 or early 2011, an investment like this didn't make people go "what are they doing?". People thought sc2 was the next big thing, but it ended up being LoL and Dota2 instead. Shit happens. I'm going to be real with you. Are you ready? Nobody with any intelligence thought that.SC2 was a disaster waiting to happen. Blizzard mishandled every aspect of their attempts to strong-arm the professional scene. They alienated the Brood War fanbase and meddled so thoroughly in the dynamics of Korean e-sports that they basically guaranteed that there couldn't be the kind of independent grassroots support that gave Brood War longevity. On top of this they simply designed an inferior game that inspired far more apologetics than devotion. In the end, the only source of strength for SC2 was Blizzard and everyone recognized it. It was what Blizzard wanted all along and they paid for it. While Brood War enjoyed the support of large sponsors, SC2 would collapse as soon as Blizzard lost interest. The volatility of the scene undermined it on a continual basis. Edit: And while it's obvious that DotA2 is enjoying success at the moment, a statement like "the next big thing was LoL and DotA2" is just a mix of wishful thinking and hubris. nobody except most of the people in this community. Back then, sc2 was synonymous with the term esports. People would say something along the lines of "hurting esports" when something negative happened in the sc2 scene.
Ya, people though SC2 was going to be huge (other than die hard BW purists I guess). But NASL definitely had plenty of skeptics from day 1, especially with the production problems from Clash of the Titans through all of season 1 (why is NASL sound guy a joke? You guys must remember how awful the audio was right?).
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On May 26 2014 10:49 uishax wrote:Show nested quote +On May 26 2014 09:17 Baarn wrote:On May 25 2014 23:36 uishax wrote:On May 25 2014 06:11 Baarn wrote: I'm not really surprised if this is the reason or part of the reason they disappeared. I keep thinking the other part of it is that they had competition so they couldn't get good enough broadcast contracts with Blizzard to keep things going. i think another reason is they didn't really ever have any real backing in the first place outside of maybe an angel investor or two. But the money wasn't there to keep things going when times were bad.
I still think CGS proved that esports just isn't ready for huge prize pools yet versus the viewership you get when you want to sell ad space. You have to really rethink things when they were broadcasting to everywhere but antartica. I say going to channel 101 is much easier than having to download mobile app (hi gomtv) or watching low bitrate twitch streams. It's tough out there. Dota 2 can run massive 700+million prizepools and still be quite profitable, its ultimately down to the very low player base that made tournaments unsustainable. Sure with crowdfunding the prize pools go through the roof. TI4 is roughly around 6 million us dollars after 10 days of compendium sales. It takes a huge chunk of weight off of the main sponsors. The entire system is quite ingenious but how long will it last?
We can take a look at american football and it's massive playerbase.It's estimated that around 60% of americans have or had played the game and the viewership is just as high. That's why the league gets well over a billion dollars in tv rights each season from the networks. When it comes to video games you just don't have a strong enough conversion to turn more of those 27 million active daily or the 67 million monthly league of legends players into a viewer. Seems like most players rather just play the game then watch some streamed event. Then you have the viewer that really doesn't play the game at all. I tune into broodwar tournaments here and there. I don't actively play the game at all. So no I don't believe it is solely based on low playerbase that makes tournaments unsustainable. What an ludicrous comparison, football as a sport has already established a massive chain of industries surrounding it. It is broadcasted on TV, athletes are celebrities, magazines, merchandise, news reports all serve as advertisements for the sport. What does LoL and Dota have? No ads, nothing mentioned anywhere except esports websites and a passing mention in the game client itself. This is the reason for the difference in engagement. More importantly, you are clueless about why Valve and Riot are so enthusiastic about esports. Esports in itself is an advertisement for the game. Research shows esports watchers spend more and are more loyal to the game, so the game publisher directly benefits from increased player numbers and engagement, that indirect revenue is far higher than any advertising revenue that one person could possibly bring. Hence, the requirement for 'conversion' is significantly lower for 'micro-transaction games' esports than traditional sports. Its too bad Blizzard never found a way to monetize starcraft 2 to support this esports model. Lastly, you have no clue how big MOBAs are do you? The money contributed isn't 6 million, its 24 million, only 25% of that money went to that prize pool. There isn't even a need for a 'main sponsor' or any form of advertisement to support it. And as long as the playerbase increases, the scale of tournaments only go up, no issue of sustainability here. Wait till you see Tencent copy this strategy, LoL can easily go over this amount several times and exceed most sports in terms of prize money. SC2's failure is due to insufficient player-base and an erroneous way of monetization that led to lack of publisher support. Look at heartstone, Blizzard is pumping money into the esports scene, because it knows how indirectly profitable that investment is.
Why am I clueless? Is it because I don't share the same thoughts you do towards video games played "professionally?" They can be as enthusiastic all they want but league doesn't make money off their tournaments. They said it themselves. I'm plenty aware of "how many people play arts games." Read my post above again. I said the prize pool was around $6 million. There are always issues of sustainability for video games. There are like a dozen reasons people will bail for another game that comes along. I'm sure you can think of a couple on your own? Sure let me know when LoL has a $600 million prize pool for one tournament. Dude blizzard has been selling sparkle ponies for years in wow. Even if sc2 sold them I don't think it would matter. The game is boring to watch and play imo. When or if you reply try to be less condescending.
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What are the consequences of this debt though? What responsibility does the previous owners have now?
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On May 27 2014 22:27 cheekymonkey wrote: What are the consequences of this debt though? What responsibility does the previous owners have now?
A corporation going through a Chapter 7 bankruptcy in the U.S. (which is the type that takes place when the business cannot continue operating) has its debts divided up into a number of priority categories. There are "administrative" claims, which are fees charged by the bankruptcy lawyers and always get paid first. There are "priority" claims, which are generally unpaid employee wages (up to a certain cap, which last I checked was $11,725 per claimant.) There are "secured" claims, which are debts that were incurred with a contract that allowed the debtor to reclaim some particular property in event of default, and finally there are "unsecured" claims, which are everything else.
Generally, in Chapter 7, the company's assets are liquidated, and the money is used to pay the claims. All claims in each class are fully paid before the next class of claim is paid. When there's not enough money to pay a particular class of claim, the remaining money is divided proportionally among claimants, so, for example, everyone in a given class might get 50% of their claim paid out. At that point, lower classes of claims do not get paid at all.
So, that $1.6 million number probably is made up of a number of claims in all those categories, and they'll get dealt with as described. Once that process is done and all assets have been distributed, the company is dissolved as a legal entity and remaining unpaid debts are erased by order of the bankruptcy court.
In this process, the shareholders of the corporation lose any value that might have been bound up in the company's equity. Shareholders with a sizeable ownership interest in the company may themselves have claims against the corporation that are dealt with in the process (such as for their own wages) but usually their claims are dealt with separately and differently in a way that tends to put them at a disadvantage to other claimants, to ensure that they are not manipulating the process to enrich themselves.
Generally, though, they are not then personally responsible for paying out of their own pockets for the debt of the corporation.
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