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Blizzard's thoughts on Swarm Hosts - Page 24

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 22 23 24 25 26 53 Next
Connor987
Profile Joined September 2011
United Kingdom103 Posts
May 07 2014 08:13 GMT
#461
Just remove the unit for god sake.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 07 2014 08:16 GMT
#462
On May 07 2014 16:34 ejozl wrote:
Show nested quote +
Stephano is forever burned into my brain because of those long ass matches at lonestar clash 3 against Petraeus. Maybe that's what he wanted to do to many people intentionally with those swarm hosts >.>

Stephano our saviour [image loading]

He retired for our sins...

And he resurrected on the third trimester..
xM(Z
Profile Joined November 2006
Romania5299 Posts
May 07 2014 08:21 GMT
#463
just give zergs dark swarm back. GG
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2014-05-07 08:23:08
May 07 2014 08:22 GMT
#464
I wonder why blizzard is not willing to replace sc2 balance team?
they are not doing really bad perse, but sc2 was slowly declining ever since its release. and balance teams' decisions were slow and mediocre at best.
Prugelhugel
Profile Joined February 2012
Austria637 Posts
May 07 2014 08:25 GMT
#465
On May 07 2014 07:52 Scarx wrote:
I mid be the only one who actually enjoys Swarm Host vs. Swarm Host...


That's not true, SH vs SH is like watching Mech:
Intense and fun to observe, but a pain in the a to play yourself/against.
"This map definitly needs more rocks" - No SC2 player ever
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2014-05-07 08:53:46
May 07 2014 08:43 GMT
#466
I
Don't
Understand
Why
SH
Isn't
Removed
For Chris Sake !!!
I already knew this unit was going to be so fucking boring within the first day of HotS beta. I just don't understand why they just don't want to admit they're so fucking wrong and remove this worst designed unit ever.
They just don't want to make further effort in redesigning the game and that is really pissing me off. I'm so fucking glad I'm not playing this game competitively anymore.
Edit : While we're at it, why don't we want to get that fucking lurker back ? I don't care if we already have plenty of units to deal with marines and the likes. I just don't understand why they added this unit in bw then removed it on the next sequel.
I'm truly speechless, really.

Oh well, will stop there. But this David Kim's statement sure pissed me off. If I had to resume what he said, it's basically this :
We perfectly understand your concerns (no sir you don't), and we're trying to work on it (meaning we're so damn lazy and won't do shit, instead we're going to nerf / buff less importants units so that we don't talk too much about the most important units and its removal / buff / nerf). It's been like this since forever. Always the same shit.

I'm done.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
insitelol
Profile Joined August 2012
845 Posts
May 07 2014 08:55 GMT
#467
It would be better if David Kim would stop posting about balance issues at all. Every time i read this i'm willing to shot myself. Started with adressing swarm hosts, ended up with another hydra buff and viper nerf. Does this even make any remote king of sense?! I always thought vipers were specialy designed to counter colosi and now what? What's the reason behind all this and how is this connected to SH?! Remove this fucking unit from the game already. NOONE NEEDS IT. Does blizzard honestly think that there are people who enjoy SH?! Well ofc they are some. But why whould we all try to balance the game around this mystical people?! Name yourself already. WHat king of special stratigic variety does this unit bring? SHould we sacrifice the whole gameplay for this?! Can't we bring variety to SC w/o such awefull designs?!
I really can't take this anymore...
Less is more.
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
May 07 2014 08:55 GMT
#468
Maybe I am wrong, but why so much hate on DKim? He is NOT responsible for game design and unit design at all. He is, AFAIK, responsible for tuning the game into playable state. Skills of units, new units, old units(etc.) are others responsibility, DKim is a person who changes numbers, isn't he?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-05-07 08:57:46
May 07 2014 08:55 GMT
#469
On May 07 2014 17:43 RaiZ wrote:
I
Don't
Understand
Why
SH
Isn't
Removed
For Chris Sake !!!
I already knew this unit was going to be so fucking boring within the first day of HotS beta. I just don't understand why they just don't want to admit they're so fucking wrong and remove this worst designed unit ever.
They just don't want to make further effort in redesigning the game and that is really pissing me off. I'm so fucking glad I'm not playing this game competitively anymore.
Agreed.
I don't understand how SHs were even allowed into this game, let alone why they were kept after testing. It took a ton of incompetence to not see that SH's were a problem as soon as they were introduced. It's really enraging at how incompetent they were with this unit.

They took out Warhounds (a more obviously stupid unit albeit), why couldn't they have removed Swarm Hosts?
On May 07 2014 15:02 Tsubbi wrote:
so basically instead of fixing the boring unit they want to adjust the fun unit that doesnt get used much anyways? blizzard please

On May 07 2014 17:01 IMPrime wrote:
WE THINK SWARM HOSTS ARE A PROBLEM!
*cue patch that does absolutely nothing about swarm hosts*

no kidding.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
BlysK
Profile Joined March 2011
Singapore48 Posts
May 07 2014 08:58 GMT
#470
i honestly feel the best thing they can do to balance the SH is to have it be a ''Tier 2 unit'' or a focused Mid game unit.
- Either decreased locust hitpoints (by 10)
OR
- Is not affected by Upgrades.

Either these nerfs will not change the game much and deal with the stalemate situation of the Swarmhosts... Anyone agree? or disagree or can point out why this is not viable i'd like to know
Take It Easy :)
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
May 07 2014 08:58 GMT
#471
It´s a very drastic measure and the game´s working out as it. That said, I imagine LotV will bring some bigger changes
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2014-05-07 09:16:02
May 07 2014 09:07 GMT
#472
On May 07 2014 17:43 RaiZ wrote:
I
Don't
Understand
Why
SH
Isn't
Removed
For Chris Sake !!!
I already knew this unit was going to be so fucking boring within the first day of HotS beta. I just don't understand why they just don't want to admit they're so fucking wrong and remove this worst designed unit ever.
They just don't want to make further effort in redesigning the game and that is really pissing me off. I'm so fucking glad I'm not playing this game competitively anymore.
Edit : While we're at it, why don't we want to get that fucking lurker back ? I don't care if we already have plenty of units to deal with marines and the likes. I just don't understand why they added this unit in bw then removed it on the next sequel.
I'm truly speechless, really.

Oh well, will stop there. But this David Kim's statement sure pissed me off. If I had to resume what he said, it's basically this :
We perfectly understand your concerns (no sir you don't), and we're trying to work on it (meaning we're so damn lazy and won't do shit, instead we're going to nerf / buff less importants units so that we don't talk too much about the most important units and its removal / buff / nerf). It's been like this since forever. Always the same shit.

I'm done.

You can't just remove the Swarm Host because it would ruin other match-ups.

On May 07 2014 17:58 BlysK wrote:
i honestly feel the best thing they can do to balance the SH is to have it be a ''Tier 2 unit'' or a focused Mid game unit.
- Is not affected by Upgrades.

Either these nerfs will not change the game much and deal with the stalemate situation of the Swarmhosts... Anyone agree? or disagree or can point out why this is not viable i'd like to know


Why do you think it would fix the stale-mate issue?
IMO:

I don't think it would fix ZvZ sh vs sh and would just make Swarm Hosts weaker in the other match-ups which is not what should be changed.


On May 07 2014 17:55 insitelol wrote:
It would be better if David Kim would stop posting about balance issues at all. Every time i read this i'm willing to shot myself. Started with adressing swarm hosts, ended up with another hydra buff and viper nerf. Does this even make any remote king of sense?! I always thought vipers were specialy designed to counter colosi and now what? What's the reason behind all this and how is this connected to SH?! Remove this fucking unit from the game already. NOONE NEEDS IT. Does blizzard honestly think that there are people who enjoy SH?! Well ofc they are some. But why whould we all try to balance the game around this mystical people?! Name yourself already. WHat king of special stratigic variety does this unit bring? SHould we sacrifice the whole gameplay for this?! Can't we bring variety to SC w/o such awefull designs?!
I really can't take this anymore...


Removing the Swarm Host affects other match-ups you can't just remove it. Buffing/nerfing other units is to try and make other units more/less desirable to use.
In this case making the viper not be able to abduct massive units, brood lords would be a lot better and should counter swarm hosts making them less usable which will decrease the chances of swarm host vs swarm host.
Moderatorlickypiddy
Vanadiel
Profile Joined April 2012
France961 Posts
May 07 2014 09:11 GMT
#473
Saying that the Swarm host has to be removed is complete nonsense. The game would be completely broken without it. Adjust it to make it less boring, sure , maybe replace it in LoTV, but people are trying to make a living from this game, a unit cannot be removed like this, especially when it takes such a big place in the game.
Tuczniak
Profile Joined September 2010
1561 Posts
May 07 2014 09:12 GMT
#474
Haha, these posts here. DK is actually quite right in this. And obviously he can't just remove them for reasons he mentioned. It's the same way colossus is stupid, but you can't just remove it. And I wouldn't recommend replacing it before LotV, since there would be at least few months of live testing.
freakhill
Profile Blog Joined November 2010
Japan463 Posts
May 07 2014 09:15 GMT
#475
On May 07 2014 16:34 ejozl wrote:
Show nested quote +
Stephano is forever burned into my brain because of those long ass matches at lonestar clash 3 against Petraeus. Maybe that's what he wanted to do to many people intentionally with those swarm hosts >.>

Stephano our saviour [image loading]

He retired for our sins...


I laughed more than I should have ^^
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
Penev
Profile Joined October 2012
28536 Posts
May 07 2014 09:16 GMT
#476
Buffing the Hydralisk to do more damage against biological air only must be the ugliest change to a unit ever but it's a solution I guess..

I Protoss winner, could it be?
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
May 07 2014 09:18 GMT
#477
--- Nuked ---
BurningRanger
Profile Joined January 2012
Germany303 Posts
Last Edited: 2014-05-07 09:20:59
May 07 2014 09:20 GMT
#478
I think they need to change Swarmhost so it can't stand on it's own.
Comparing it to Mech: You need the Tanks for ground control. You need some Hellbats as buffer and defense vs mass light units. You need at least Vikings as anti-air. Usually you should also have some Thors, Ravens and eventually some BCs maybe. Not to forget the missile turrets to keep bases alive.
As Zerg you can stand on just Swarmhosts and Spores and that's it? How is that fair? On a sidenote: Mutas are quite similar. If the Zerg gets a critical mass, he doesn't need anything else.
With the very flexible production mechanic I think we could expect from Zerg players to have some more variance in their unit compositions.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
ejozl
Profile Joined October 2010
Denmark3561 Posts
May 07 2014 09:22 GMT
#479
Buffing the Hydralisk to do more damage against biological air only must be the ugliest change to a unit ever but it's a solution I guess..

But removing the + Bio on Spore Crawlers makes it go even.
The fear I have with it, is that in a normal ZvZ game Broods will never see the light of day.
Also people were laughing about Broodling fights in WoL, it's not that much better than Locust fight...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
RyLai
Profile Joined May 2011
United States477 Posts
May 07 2014 09:26 GMT
#480
The cool thing about nerfing Spores and buffing Hydras is that army movement becomes far more critical. The downside is that Hydras will eventually be pinned back when the other player gets 30+ Mutas versus your defensive Hydras. At the same time, there needs to be a buff to Hydra mobility, at the very least on creep. So you would still end up into Muta vs Muta because Hydras just aren't mobile enough.

The Abduct change absolutely must not go through. How the fuck would you deal with late game Sky Terran? You can't pick off any of the BCs anymore, you can only target Ravens. Conceptually, you shouldn't be able to abduct massive units (it doesn't make much sense to me where a flying unit that is smaller than a battleship can yank a BC).

Realistically, we all know the best way is just to get rid of free units.
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