• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:15
CET 23:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1219 users

Blizzard's thoughts on Swarm Hosts - Page 23

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 21 22 23 24 25 53 Next
Daralii
Profile Joined March 2010
United States16991 Posts
May 07 2014 04:55 GMT
#441
On May 07 2014 13:19 RaFox17 wrote:
Show nested quote +
On May 07 2014 12:49 BronzeKnee wrote:
On May 07 2014 02:53 Myles wrote:
I hate abduct as an ability, so I'd be fine with them making it not work on massive while buffing the other spells.


Yeah, it is a really terrible ability with very little counter play. I'm perfectly okay with it not being able to pull in massive units.

On May 07 2014 10:45 blade55555 wrote:
On May 07 2014 09:23 TT1 wrote:
abduct vs collosus is already broken so they should implement that change


Learn to micro templar and feedback then you'll never have to worry about it (not that hard and feedback good spell).

If that abduct nerf goes through I don't see vipers being used much vs protoss anymore.


Did you watch First versus Snute? If First can't do it reliably, then I definitely can't. It is too strong. At least implement some kind of counter play, like allow Stalkers to shoot down the tentacles that grip the Colossus.

I grow weary of spells that prevent counter play.

I´m of the same opinion. Force fields and time stop should be removed.

At the end it's a matter of effort. Zerg isn't designed around abduct, but everything toss has from gateway units down is designed around force fields. They aren't going to redesign an entire third of the game.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 07 2014 04:58 GMT
#442
On May 07 2014 13:55 Daralii wrote:
Show nested quote +
On May 07 2014 13:19 RaFox17 wrote:
On May 07 2014 12:49 BronzeKnee wrote:
On May 07 2014 02:53 Myles wrote:
I hate abduct as an ability, so I'd be fine with them making it not work on massive while buffing the other spells.


Yeah, it is a really terrible ability with very little counter play. I'm perfectly okay with it not being able to pull in massive units.

On May 07 2014 10:45 blade55555 wrote:
On May 07 2014 09:23 TT1 wrote:
abduct vs collosus is already broken so they should implement that change


Learn to micro templar and feedback then you'll never have to worry about it (not that hard and feedback good spell).

If that abduct nerf goes through I don't see vipers being used much vs protoss anymore.


Did you watch First versus Snute? If First can't do it reliably, then I definitely can't. It is too strong. At least implement some kind of counter play, like allow Stalkers to shoot down the tentacles that grip the Colossus.

I grow weary of spells that prevent counter play.

I´m of the same opinion. Force fields and time stop should be removed.

At the end it's a matter of effort. Zerg isn't designed around abduct, but everything toss has from gateway units down is designed around force fields. They aren't going to redesign an entire third of the game.

Protoss has the tools to cancel abducts with HT and tempest. Without abducts breaking toss would be nigh impossible and toss could turtle to ultimate death ball and a-move win.
EpidemicSC
Profile Joined January 2012
United States70 Posts
May 07 2014 05:00 GMT
#443
Allow for overseers to contaminate swarmhosts. The time it lasts could be adjusted to balance out any impact on early swarmhost strategies. It would fix the stalemate scenario no?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2014-05-07 05:11:06
May 07 2014 05:10 GMT
#444
On May 07 2014 14:00 EpidemicSC wrote:
Allow for overseers to contaminate swarmhosts. The time it lasts could be adjusted to balance out any impact on early swarmhost strategies. It would fix the stalemate scenario no?


A legitimately clever idea.

Problem is having overseers get close enough to actually cast contaminate and not get wrecked by spores.
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 07 2014 05:18 GMT
#445
I'd like to hear Blizzard's thoughts on the mutalisk specifically in ZvT.
looken
Profile Joined September 2011
727 Posts
May 07 2014 05:21 GMT
#446
On May 07 2014 13:23 BronzeKnee wrote:
Show nested quote +
On May 07 2014 13:19 RaFox17 wrote:
On May 07 2014 12:49 BronzeKnee wrote:
On May 07 2014 02:53 Myles wrote:
I hate abduct as an ability, so I'd be fine with them making it not work on massive while buffing the other spells.


Yeah, it is a really terrible ability with very little counter play. I'm perfectly okay with it not being able to pull in massive units.

On May 07 2014 10:45 blade55555 wrote:
On May 07 2014 09:23 TT1 wrote:
abduct vs collosus is already broken so they should implement that change


Learn to micro templar and feedback then you'll never have to worry about it (not that hard and feedback good spell).

If that abduct nerf goes through I don't see vipers being used much vs protoss anymore.


Did you watch First versus Snute? If First can't do it reliably, then I definitely can't. It is too strong. At least implement some kind of counter play, like allow Stalkers to shoot down the tentacles that grip the Colossus.

I grow weary of spells that prevent counter play.

I´m of the same opinion. Force fields and time stop should be removed.


Indeed, add Fungal to the list and we got a game.

i dont want to insult you, but if you still have problems with the current fungal you really should learn how to micro your units.
"Jingle Bells, Tasteless smells" Artosis 17.12.15
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 07 2014 05:21 GMT
#447
On May 07 2014 14:18 KingofGods wrote:
I'd like to hear Blizzard's thoughts on the mutalisk specifically in ZvT.


We know they don't want to simply buff Mutalisks yet they want to improve muta play in ZvZ

That means they think Muta play is just fine in pvz and zvt
Hark, what baseball through yonder window breaks?
EpidemicSC
Profile Joined January 2012
United States70 Posts
Last Edited: 2014-05-07 05:25:53
May 07 2014 05:25 GMT
#448
On May 07 2014 14:10 FabledIntegral wrote:
Show nested quote +
On May 07 2014 14:00 EpidemicSC wrote:
Allow for overseers to contaminate swarmhosts. The time it lasts could be adjusted to balance out any impact on early swarmhost strategies. It would fix the stalemate scenario no?


A legitimately clever idea.

Problem is having overseers get close enough to actually cast contaminate and not get wrecked by spores.


Edit: What i posted was a terrible idea, please ignore it.
Greenei
Profile Joined November 2011
Germany1754 Posts
May 07 2014 05:58 GMT
#449
The first suggestion is fine, the second suggestion is really, really dumb. Vipers are actually a fun unit while Broodlords aren't. Why do they want those stupid free unit situations so damn much? It's completely retarded. I'd rather see something like a cost associated to the infinite units. If locusts would cost some money Zerg couldn't just park SH somewhere and have them spawn infinite locusts while T and P have to work their asses off to not lose shit. In return maybe a buff to locusts and faster burrow times upgrade to encourage mobile SH play?
IMBA IMBA IMBA IMBA IMBA IMBA
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 07 2014 06:02 GMT
#450
so basically instead of fixing the boring unit they want to adjust the fun unit that doesnt get used much anyways? blizzard please
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 07 2014 06:16 GMT
#451
I've read some people suggesting a cost of 2 minerals per locust.. To be honest, that sounds quite reasonable to me, especially since zerg tends to build up a bank anyway late game, and Carriers don't create interceptors for free either.

On the whole I really hope that Blizzard gets rid of this free unit concept for zerg. It allows them to trade time for minerals, so basically zerg players get to build up a bank while the other races have to actively spend resources to keep fending off attacks.
hariooo
Profile Joined October 2013
Canada2830 Posts
May 07 2014 06:23 GMT
#452
Brood Lords ruined WoL.
Swarm Hosts ruined HotS.
So I expect the mana cost to be removed on Infested Terrans for LotV.
Dosey
Profile Joined September 2010
United States4505 Posts
May 07 2014 06:35 GMT
#453
On May 07 2014 15:02 Tsubbi wrote:
so basically instead of fixing the boring unit they want to adjust the fun unit that doesnt get used much anyways? blizzard please

"We'll alter every other aspect of the game and make nearly every unit useless before ever admitting we were wrong."

-Blizzard 2014
Gamlet
Profile Joined December 2012
Ukraine336 Posts
May 07 2014 06:42 GMT
#454
I am toss player but i think baneling drop and baneling mines its way to counter swarmhosts.Maybe some buff it?
Kiev
nuogaiyen
Profile Joined May 2012
United States42 Posts
May 07 2014 07:09 GMT
#455
Stephano is forever burned into my brain because of those long ass matches at lonestar clash 3 against Petraeus. Maybe that's what he wanted to do to many people intentionally with those swarm hosts >.>
Estancia
Profile Joined July 2011
Korea (South)335 Posts
Last Edited: 2014-05-07 07:34:03
May 07 2014 07:31 GMT
#456
1st change - been asking for this since HotS beta. Only affects ZvZ, actually encourages hydra play and hydras can actually effectively deal with mutalisks, now with the speed upgrade implemented too. Maybe you can see interesting play, even using nydus worms to help improve hydralisk's movement speed to deal with mutalisks too. Also at the same time makes mutalisks possible to use, unlike now where mutalisks get 3-shot by spores. With good multitasking and decisions mutalisks should be effective against zerg who goes for swarm host, and maybe still do decently against zerg who goes hydra until mid-late game.

Also why is it that blizzard keeps pushing for this free-unit concept for zerg? They did it with Broodlords in WoL, look at what happened in the end. Same thing with swarm hosts, and infinitely long ZvZs. Maybe make swarm hosts take energy to spawn locusts, or make them cost small amount of minerals.


2nd change seems dumb. I rather see viper play than broodlord play, and honestly it will be bloody hard for zerg to break protoss deathball without abduct on colossus/tempests. Maybe only make biological, massive unit immune to abduct? (Basically only broodlords)
ejozl
Profile Joined October 2010
Denmark3463 Posts
May 07 2014 07:34 GMT
#457
Stephano is forever burned into my brain because of those long ass matches at lonestar clash 3 against Petraeus. Maybe that's what he wanted to do to many people intentionally with those swarm hosts >.>

Stephano our saviour [image loading]

He retired for our sins...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Rhaeide
Profile Joined November 2008
Spain304 Posts
Last Edited: 2014-05-07 07:37:15
May 07 2014 07:36 GMT
#458
A good buff for the blinding cloud would be the possibility of moving it at a slow pace after throwing it, like it's a battle of micro between the opponent who is trying to save his units (that are faster than the cloud) from it and you trying to move the cloud to them like a hurricane. That could bring new strategies as well, like throwing it behind their army so you deny him a safe escape.
♪ www.youtube.com/Rhaeide ♫ LucifroN/VortiX/herO/Scarlett/Flash/EffOrt/BoxeR/Kingdom/Nal_rA
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 07 2014 07:40 GMT
#459
Blinding cloud is toxic for locusts(so their health is drained quickly) and SH cannot spawn locusts being under blinding cloud. I do not know whether this could help, just an idea .-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
IMPrime
Profile Joined September 2011
United States715 Posts
May 07 2014 08:01 GMT
#460
WE THINK SWARM HOSTS ARE A PROBLEM!
*cue patch that does absolutely nothing about swarm hosts*
Prev 1 21 22 23 24 25 53 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:30
#36
IndyStarCraft 146
SteadfastSC135
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1050
IndyStarCraft 201
SteadfastSC 158
PiGStarcraft122
Nathanias 109
JuggernautJason93
UpATreeSC 88
StarCraft: Brood War
Shuttle 531
Sexy 36
Dota 2
Pyrionflax246
monkeys_forever232
capcasts90
League of Legends
C9.Mang0144
Counter-Strike
pashabiceps1786
Foxcn468
Other Games
Grubby3744
Liquid`RaSZi2825
tarik_tv1922
shahzam377
B2W.Neo278
Liquid`Hasu274
ToD208
QueenE100
XaKoH 97
Dewaltoss75
ZombieGrub41
Organizations
Other Games
gamesdonequick4515
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21121
• WagamamaTV389
League of Legends
• TFBlade961
Other Games
• imaqtpie2376
• Shiphtur280
Upcoming Events
WardiTV Invitational
13h 45m
PiGosaur Cup
1d 2h
WardiTV Invitational
1d 13h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Proleague 2026-01-12
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.