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Diamond to Masters: Making the Jump

Forum Index > SC2 General
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Doc Brawler
Profile Joined November 2011
United States260 Posts
April 02 2014 16:02 GMT
#1
To anyone who has recently made it to Masters after a long stint in diamond, what was the biggest difference in Masters? Advice for poor scrubs trying to take one more step towards the promised land?
I am become Death, the Destroyer of Worlds
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 02 2014 16:05 GMT
#2
Every1, including myself is still awful. If you're top masters though you have the pleasure of playing and getting utterly raped by a pro once in a while.
the throws never bothered me anyway
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
April 02 2014 16:10 GMT
#3
On April 03 2014 01:02 Doc Brawler wrote:
To anyone who has recently made it to Masters after a long stint in diamond, what was the biggest difference in Masters? Advice for poor scrubs trying to take one more step towards the promised land?


I was 4th rank of master 2 seasons ago and I still suck a lot with 80~ish apm. Not big difference, even GM has some really bad players. Just play and enjoy.
Nimix
Profile Joined October 2011
France1809 Posts
April 02 2014 16:17 GMT
#4
I think what he asked was what allowed you to get promoted. I remembered that to get from plat to diamond, I worked on my early timings (it was long ago, so it was the 10mn medivac push). I guess that so get masters you need to execute your build better and understand how your build is supposed to let you win (when to attack, where, why etc), and then you work on your mechanics and general game knowledge/scouting?
jyuj
Profile Joined October 2007
Australia103 Posts
April 02 2014 16:25 GMT
#5
You can still 4 gate into Masters on NA and EU. Nothing has changed.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
April 02 2014 16:44 GMT
#6
On April 03 2014 01:02 Doc Brawler wrote:
To anyone who has recently made it to Masters after a long stint in diamond, what was the biggest difference in Masters? Advice for poor scrubs trying to take one more step towards the promised land?


I'm in the same spot now. I'm top 8 in my diamond division, but I'm not being matched up against any Masters yet....
muzzy
Profile Joined March 2010
United States640 Posts
April 02 2014 16:45 GMT
#7
I think partly it depends on your race. As a Zerg player, my promotions always tend to come just from consistent practice. I find it's a lot more important to play a little on a regular basis (daily, ideally) than it is to play a lot at once. If I play even just a couple games a day, I find myself improving.

I'm currently only Diamond, but I have been Masters league a few times. Whenever I get my promotions as Zerg I notice it's just from playing much more solid. It doesn't involve any tricky strategy or tactics. More about decision making based on solid scouting and good macro.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
April 02 2014 16:47 GMT
#8
Low master is the same as mid diam, they just tend to do a bit less silly bo mistakes.
RIP MKP
t e a C h e r
Profile Joined January 2013
Canada151 Posts
April 02 2014 16:52 GMT
#9
On April 03 2014 01:44 HelpMeGetBetter wrote:
Show nested quote +
On April 03 2014 01:02 Doc Brawler wrote:
To anyone who has recently made it to Masters after a long stint in diamond, what was the biggest difference in Masters? Advice for poor scrubs trying to take one more step towards the promised land?


I'm in the same spot now. I'm top 8 in my diamond division, but I'm not being matched up against any Masters yet....

ur rank does not really matter, it means you are still playing at a diamond level because of the hidden mmr. You dont have to be top8 in diamond to get master, u can be 50+.
@bullscent , twitch: teacherwish
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2014-04-02 16:55:51
April 02 2014 16:55 GMT
#10
On April 03 2014 01:25 jyuj wrote:
You can still 4 gate into Masters on NA and EU. Nothing has changed.


well not everyone is protoss you know?
and some of us still have dignity and stick to their race.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-04-02 17:06:48
April 02 2014 17:03 GMT
#11
This is a really really general question that I don't think TL can answer for you.

I think it comes down to what race you play, what your style is, and what your weak points are. I think enough styles are viable even into GM that it's hard to say that one particular thing is the differentiating factor.

Here's my very very vague attempt at an explanation (and this is just my view of what I see on ladder):

For Zerg - I think Masters Zergs are better at scouting (denying proxy pylons, identifying cheese) and at knowing when to drone and when to make units.

For Terran - I think the biggest difference between Masters and Diamond is that their macro doesn't slip as much while they're putting on aggression. I play Diamond players who drop me really effectively but lose anyway because I just macroed harder than them.. happens much less with Masters players doing equal quality harass.

For Protoss - The harass is stronger, the build orders are sharper (same timing attack hits 30 seconds to 1 minute faster), and there is CONSIDERABLY less 1A syndrome... they don't bunch their Templar as much, they don't take all their units and leave nothing at home to defend, etc.


That's just my view, from facing Masters and Diamond opponents.



"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Bratsche
Profile Joined November 2010
United States46 Posts
April 02 2014 17:12 GMT
#12
A while back I made the jump into Masters after a long, long time. I don't play much anymore, but there was one thing I attribute to getting into Master's more than any other:

I simply decided that I would never get supply blocked. It was my number one priority. I had a good enough grip on the builds, strategies. I had and still do have pretty awful army control. But to go from Diamond to Masters, I only changed one thing and that was to simply NEVER get supply blocked.

A good composer does not imitate; he steals.
Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
April 02 2014 17:14 GMT
#13
To be honest after the new MMR system, there is very little skill difference between a masters and diamond in my opinion. I beat mid masters + and still lose to a few diamonds, and I feel their skill difference is very minimal. Simply have to mass games.

a GM friend of mine made a new account and went 75-3 before hitting masters. So you see it's pretty ridiculous.
jyuj
Profile Joined October 2007
Australia103 Posts
April 02 2014 17:14 GMT
#14
On April 03 2014 01:55 SpikeStarcraft wrote:
Show nested quote +
On April 03 2014 01:25 jyuj wrote:
You can still 4 gate into Masters on NA and EU. Nothing has changed.


well not everyone is protoss you know?
and some of us still have dignity and stick to their race.


I know not everyone is Protoss, there are two other races in the game. I think Blizzard built them into the game, so it would be hard to miss them.

I dont know why playing just one race means having dignity which is what I think you are implying?_?

On a side note I have played Protoss since 98. DAMN since 98? Yeah since 98.
KingKayzz
Profile Joined January 2013
33 Posts
Last Edited: 2014-04-02 17:30:29
April 02 2014 17:29 GMT
#15
Here's what I've noticed - it is much like what everyone has said so far.
In masters:
Terran - Players actually have BOs. (Honestly. It took getting to Masters to frigging start seeing Terran BOs in ladder.) It's really cool to go from seeing weird, obviously not optimized builds in Diamond, to suddenly seeing T players using strategies that we see in pro-league and stuff. Changed the way I looked at the MU.

Protoss - I was wondering where all the protoss were on my way to master. That's where I found them all - 4 gate, oracles, busts... everything comes sooner... and alot stronger.

Zerg - I can't say much about TvZ. Every zerg under master died to Hellion/Banshee. Now, every zerg at Masters dies Hellion/Banshee into double thor. I guess TvZ needs to be figured out by zerg, cuz it really seems a bit too easy.

Other stuff: I've played a couple of pros... now I know why they are called pros. loool
It's tough having a really high win % in a certain MU, then a pro comes in and owns you with his first 3 units. It is eye openings! Makes you respect the guys at the very top. lol

Seriously, other than that, you will find yourself wondering how half of the people you play made it into Masters and the other half wondering why 80% of the people you play have a need to MSG you after a game to call you a noob, regardless of whether you won or lost. -.-


AprilTerran
Profile Blog Joined January 2014
United States56 Posts
April 02 2014 17:36 GMT
#16
On April 03 2014 01:02 Doc Brawler wrote:
To anyone who has recently made it to Masters after a long stint in diamond, what was the biggest difference in Masters? Advice for poor scrubs trying to take one more step towards the promised land?

They're easier to 2 rax.
Founder | Team .SCA, Team Ascension, Sloth E-Sports Club
WombaT
Profile Blog Joined May 2010
Northern Ireland24877 Posts
April 02 2014 17:36 GMT
#17
Build orders that are actually tight and close to the benchmarks that the players are basing them off is a big thing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 02 2014 17:39 GMT
#18
On April 03 2014 01:55 SpikeStarcraft wrote:
Show nested quote +
On April 03 2014 01:25 jyuj wrote:
You can still 4 gate into Masters on NA and EU. Nothing has changed.


well not everyone is protoss you know?
and some of us still have dignity and stick to their race.

You can 3 Rax all-in or Baneling Bust if you are a dignified diamond individual.
SsoL
Profile Joined August 2012
32 Posts
April 02 2014 17:47 GMT
#19
On April 03 2014 02:03 DinoMight wrote:

For Terran - I think the biggest difference between Masters and Diamond is that their macro doesn't slip as much while they're putting on aggression. I play Diamond players who drop me really effectively but lose anyway because I just macroed harder than them.. happens much less with Masters players doing equal quality harass.




Very good point. I agree
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
Last Edited: 2014-04-02 18:02:59
April 02 2014 18:02 GMT
#20
On April 03 2014 02:29 KingKayzz wrote:


Seriously, other than that, you will find yourself wondering how half of the people you play made it into Masters and the other half wondering why 80% of the people you play have a need to MSG you after a game to call you a noob, regardless of whether you won or lost. -.-





I love it when people call me a noob after I win the game. Or they balance whine.
And don't forget players love to lecture you on how APM = skill.

Best Tip I got was to stop balance whining and complaining about every little thing and focus on improving anyway you can.
LOLZEY
Profile Joined December 2011
Canada71 Posts
April 02 2014 18:03 GMT
#21
1. Better game sense. Most Masters players can sense when something is off by scouting better and knowing how to interpret information and react correctly.

2. Slightly better mechanics. Better micro, macro and overall multitasking. APM is actually around the same as Diamonds, but Master players are usually more efficient.

3. Tighter build orders that actually make sense.

Overall the biggest difference between a Diamond and a Masters player is their decision-making IMO. Knowing when to attack, when to retreat and when to expand.
hi
nobodywonder
Profile Blog Joined July 2012
United States848 Posts
April 02 2014 18:28 GMT
#22
I suggest focusing on working on one good build order (from a pro preferably). If you master it, then you understand its strengths and weaknesses. You understand its strengths by knowing timings for attacks and harass, and understand its weaknesses by compensating with scouting or playing defensively.

You can also figure what to do when something goes wrong.

Also by sticking to one build order, the macro should be eventually second-nature and you can micro better.
i want nobody nobody but you! *clap* *clap*- wonder girls
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-02 18:36:10
April 02 2014 18:32 GMT
#23
Less resource floating
Can anticipate aggression based on scouting
Better engagements (There are so many times when a terran throws away 120 supply for 3 colossus, it's disgusting)

this is kr diamond -> master, not sure if different in other server but should be same
Rickyvalle21
Profile Joined July 2012
United States320 Posts
Last Edited: 2014-04-02 18:58:15
April 02 2014 18:54 GMT
#24
I honestly don't think to high diamond to master is not that big of a difference at all. In fact there a lot of diamonds who are better then masters. I'm 2300 point master and I can match and win vs low grandmasters but occasionally lose to them diamond players so I don't think it's a big difference. This might be due to ladder being kinda dead aswell.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 02 2014 18:56 GMT
#25
I think it will differ per person, they're just a bit better overall, there's not a secret to making masters.
I think esports is pretty nice.
torJey
Profile Joined June 2012
Russian Federation6 Posts
April 02 2014 19:08 GMT
#26
Aaah, the jump...
I'm currently a high diamond player (getting about 2 masters per 5 games in my ladder) and been there since beta lol. I just played from time to time, always being that diamond guy. I tried to push the masters at the end of WoL and didn't succeed due to my work and here goes the second attempt, having played almost 700 games this season i unrusted and got in a decent shape.

As a zerg player i feel like getting consistent is the most difficult thing and what sets diamond and masters caliber players aside.
My ZvP is horrible, i can win a mid masters player who goes some all-in or fast 3rd Nexus if i scout right and drone to the max or i can lose to a simple one base 4gate, because i misread the proxy DT rush or smt.
In other MUs i can rely on my scouting and actually get consistent results, knowing why do i lose and improving, so i think this might be the jump for me.
I really hope to get promoted in the next season, i've been playing this game for too damn long and tryharding for half of a year daily is a really tiring thing :/
Fighting!
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
April 02 2014 19:11 GMT
#27
The things people have said are true, but really can be said about all promotions. I'm only diamond myself, but I don't think there is one thing you have to improve to jump to masters, it greatly varies for every person. Everyone I meet on the ladder has a few things that they do really well and a few things they do pretty poorly.
Random master race
Ryuhou)aS(
Profile Blog Joined March 2008
United States1174 Posts
Last Edited: 2014-04-02 19:23:18
April 02 2014 19:19 GMT
#28
On April 03 2014 03:54 Rickyvalle21 wrote:
I honestly don't think to high diamond to master is not that big of a difference at all. In fact there a lot of diamonds who are better then masters. I'm 2300 point master and I can match and win vs low grandmasters but occasionally lose to them diamond players so I don't think it's a big difference. This might be due to ladder being kinda dead aswell.


this right here. there's not a huge difference between high diamond and entry masters. Top masters is a little different, but basically everythings much faster (timings, micro, macro, literally everything). Also, one of my friends was GM for a while in wings and the first few seasons of hots, and he almost always lost to diamonds (he would always blame the quirky builds that he scouts and misinterprets whats coming based off the other masters/GM players being more efficient)

I also wanna make a point here that you need to remember, it's still just a game. a Game! ranks don't really mean anything, and you should concentrate on having fun while playing. (understandably winning is more fun but "grinding" or forcing yourself to play takes away some of the enjoyment of it) ...dont get burned out like i did...i guess is what im saying
BW. There will always be a special place in my heart for the game I spent 10 years to be mediocre at.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
April 02 2014 22:57 GMT
#29
I have yet to make the jump. I am simply too inconsistent. I believe my mechanics are there. At least low master league. I just make silly mistakes, get tunnel vision etc. When I am not confident in myself I play accordingly. I think one of the most important things to get to master league, is just to be consistent. If there is too big of difference between your best level of play and your absolute worst it's not going to happen. At least that's my point of view.
"Right on" - Morrow
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-04-02 23:09:02
April 02 2014 23:07 GMT
#30
On April 03 2014 07:57 JacobShock wrote:
I have yet to make the jump. I am simply too inconsistent. I believe my mechanics are there. At least low master league. I just make silly mistakes, get tunnel vision etc. When I am not confident in myself I play accordingly. I think one of the most important things to get to master league, is just to be consistent. If there is too big of difference between your best level of play and your absolute worst it's not going to happen. At least that's my point of view.

honestly i think you can replace this post with any two leagues. "i'm gold but i think my mechanics are there to make it to plat, i just make silly mistakes, get tunnel vision etc." the way human psychology works, we tend to try to find logic in all things, but sometimes we try too hard and find patterns that aren't really there (hence people who believe in conspiracies etc.)

everyone's ladder experience will be skewed by what they are strong/weak with as a player, you can't really generalize entire leagues to mean anything other than an overall progression of skill - skill meaning "ability to win games." there are lots of variables. only difference is as you get higher in league there are fewer and fewer windows to do random shit like infestor drops and still make it work because of mechanical gaps. back when i was in gold i used to try crazy shit and succeed with it, but as i started facing stronger opponents i realized that the weaknesses in my build were being exploited more and more

i think that's the best way to sum it up. "the higher the league, the more your weaknesses will be exploited"
mikumegurine
Profile Joined May 2013
Canada3145 Posts
April 03 2014 01:33 GMT
#31
On April 03 2014 01:25 jyuj wrote:
You can still 4 gate into Masters on NA and EU. Nothing has changed.


u can actually 6pool into Masters on NA

requires heavy micro battles but its doable
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
April 03 2014 01:41 GMT
#32
There is no "jump".

You can imagine leagues as arbitrary "goals" in a singular track that everyone is in.
It is entirely possible for you to be playing against the very same players as a low masters player as a high diamond player and notice no significant difference in the quality of games as you get promoted, minus the shiny badge on your profile.

For example, let us say a high diamond of MMR 10 (note, not actual values) plays against players within the range of 8-12 while a low masters player with an MMR of 11 plays against players within the range of 9-13. There is an obvious overlap of the range of players that the diamond and master players play against, and thus a league promotion does not necessarily change the quality of players that you face, but rather the difference in MMR between a typical diamond and masters players allows you to face different range of players.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2014-04-03 01:42:13
April 03 2014 01:41 GMT
#33
Haven't played for 3 seasons... but DAMN! Is it just me or Diamonds are MUCH harder now? I remember when I first moved to Masters I was beating Diamonds players easily but now it's a lot harder. In fact, high Plats are hard too... I'm exclusively playing 2v2 now and I am finding the game MUCH harder and interesting than 1v1.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 03 2014 01:50 GMT
#34
When I use to play the biggest thing I noticed was that the game just got faster. Players were more thought out and everything they did had a purpose, or a goal. Protoss players still did a lot of all ins though that didn't change. But TvZ and TvT were fun and different. Especially the zerg players at masters level they just knew what to do vs everything.
covetousrat
Profile Joined October 2010
2109 Posts
April 03 2014 01:59 GMT
#35
On April 03 2014 03:02 HelpMeGetBetter wrote:
Show nested quote +
On April 03 2014 02:29 KingKayzz wrote:


Seriously, other than that, you will find yourself wondering how half of the people you play made it into Masters and the other half wondering why 80% of the people you play have a need to MSG you after a game to call you a noob, regardless of whether you won or lost. -.-





I love it when people call me a noob after I win the game. Or they balance whine.
And don't forget players love to lecture you on how APM = skill.

Best Tip I got was to stop balance whining and complaining about every little thing and focus on improving anyway you can.


Typical people on NA to whine and calling noob even on high masters. Surprising i don get this on KR ladder maybe cause they don english lol.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
April 03 2014 02:07 GMT
#36
The short answer is, masters on average do everything better than diamonds.

But really, as lots of people have pointed out you can get to masters off the back of a single really refined timing attack for each matchup. If you have 'correct', quick, refined responses responses to a majority of the bullshit your opponent can throw at you and 'good' micro / macro, you will probably hit masters, and this is easier to do the shorter you make your games / the more aggressively you play.
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