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TeamLiquid Map Contest 4 - Page 7

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 5 6 7 8 9 16 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 31 2014 20:20 GMT
#121
I cant wait to finish my last submission , a 4v4 map with something special !
Author of Coda and Eastwatch.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 31 2014 23:28 GMT
#122
On April 01 2014 05:20 IeZaeL wrote:
I cant wait to finish my last submission , a 4v4 map with something special !

Isn't it 3-5 players only?

And are we allowed to ask Plexa for advice on our map?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 31 2014 23:47 GMT
#123
On April 01 2014 08:28 neobowman wrote:
Show nested quote +
On April 01 2014 05:20 IeZaeL wrote:
I cant wait to finish my last submission , a 4v4 map with something special !

Isn't it 3-5 players only?

And are we allowed to ask Plexa for advice on our map?

Team play maps yo ;o
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 01 2014 05:01 GMT
#124
On April 01 2014 08:47 Plexa wrote:
Show nested quote +
On April 01 2014 08:28 neobowman wrote:
On April 01 2014 05:20 IeZaeL wrote:
I cant wait to finish my last submission , a 4v4 map with something special !

Isn't it 3-5 players only?

And are we allowed to ask Plexa for advice on our map?

Team play maps yo ;o


You didn't answer my second question.

Or maybe asking that question is a form of asking for advice from you and you're not allowed to do that so you didn't newer a!!!
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2014 19:48 GMT
#125
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

[image loading]

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 01 2014 21:00 GMT
#126
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.
Comprehensive strategic intention: DNE
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 01 2014 21:20 GMT
#127
Just to clarify, does 3-5 means 3 to 5 (including 4) players map or it means 3 OR 5 players?

sigh, the more I work on my 3+ p maps, more I like 2p. I think I just don't get it.
I look like someone's uncle after a hard life
enord
Profile Blog Joined September 2013
France258 Posts
April 01 2014 21:22 GMT
#128
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:
+ Show Spoiler +
[image loading]

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.

really nice map :D
make / have a good tl .. ohhh and i want my icon back :°D
Holytornados
Profile Joined November 2011
United States1022 Posts
Last Edited: 2014-04-01 21:28:44
April 01 2014 21:28 GMT
#129
Small typo here:

" If you map passes that test and complies with the guidelines above then your map is acceptable!"

Other than that sounds fun. Can't wait to see the maps!
CLG/Liquid ~~ youtube.com/reddedgaming
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2014 22:36 GMT
#130
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Nobody appreciates my genius... yet.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-04-01 22:38:00
April 01 2014 22:37 GMT
#131
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.


I'd assume with that map you'd limit the spawn locations so you can't spawn in close positions. At that point wouldn't it be considered a 4 spawn map?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 01 2014 22:44 GMT
#132
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Damn it, I was making a 3-in-1 2v2 map.

ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 01 2014 22:51 GMT
#133
On April 02 2014 07:36 NewSunshine wrote:
Show nested quote +
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Nobody appreciates my genius... yet.

That's why it's genius, right?

On April 02 2014 07:44 The_Templar wrote:
Show nested quote +
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Damn it, I was making a 3-in-1 2v2 map.


And then there's mad genius. o_O
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 01 2014 23:21 GMT
#134
On April 02 2014 07:51 EatThePath wrote:
Show nested quote +
On April 02 2014 07:36 NewSunshine wrote:
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Nobody appreciates my genius... yet.

That's why it's genius, right?

Show nested quote +
On April 02 2014 07:44 The_Templar wrote:
On April 02 2014 06:00 EatThePath wrote:
Indeed it would make more sense for the rule to be "no 2p maps" and leave it at that, but oh well.

3-in-1, now you're just being silly.

Damn it, I was making a 3-in-1 2v2 map.


And then there's mad genius. o_O

Just so you know, I'm not actually making a 2v2 map that is 3-in-1. That is just crazy.
It was to prepare you for my latest map, Fiery Cliffs.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2014 23:24 GMT
#135
On April 02 2014 07:37 SidianTheBard wrote:
Show nested quote +
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.


I'd assume with that map you'd limit the spawn locations so you can't spawn in close positions. At that point wouldn't it be considered a 4 spawn map?

As much as a 2-in-1 map is considered 2p, which it isn't.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 02 2014 00:21 GMT
#136
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.

In most circumstances 6p maps are probably pushing things a bit too far, at least for most map makers. Encouraging submissions in a category that is likely to do not do very well isn't very responsible of me! However if you feel that you're capable of designing a 6p+ map which is viable in a 1v1 setting then feel free to contact me about that.
Administrator~ Spirit will set you free ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 02 2014 00:37 GMT
#137
Looks like I got internet back just in time
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 02 2014 01:02 GMT
#138
On April 02 2014 09:21 Plexa wrote:
Show nested quote +
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.

In most circumstances 6p maps are probably pushing things a bit too far, at least for most map makers. Encouraging submissions in a category that is likely to do not do very well isn't very responsible of me! However if you feel that you're capable of designing a 6p+ map which is viable in a 1v1 setting then feel free to contact me about that.


The map I'm almost finished with has 8 spawn points...yet should be completely viable for a 1v1 map. Hope it's not a problem! Ask EatThePath, he loves it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 03:30 GMT
#139
On April 02 2014 09:37 lorestarcraft wrote:
Looks like I got internet back just in time

I was wondering where you disappeared to! Time to make some awesome maps.
Twitter: @iamcaustic
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 02 2014 03:52 GMT
#140
On April 02 2014 09:21 Plexa wrote:
Show nested quote +
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.

In most circumstances 6p maps are probably pushing things a bit too far, at least for most map makers. Encouraging submissions in a category that is likely to do not do very well isn't very responsible of me! However if you feel that you're capable of designing a 6p+ map which is viable in a 1v1 setting then feel free to contact me about that.

You don't encourage it per se, you simply exclude 2p maps. I for one won't be making any 6-spawn maps that I want to submit anyway, but someone might, and it seems odd to exclude them because we don't want 2p maps this time. Please tell me I'm not the only one who thinks this way? Just hoping someone understands what I'm on about here.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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