On April 02 2014 04:48 NewSunshine wrote: I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:
This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.
In most circumstances 6p maps are probably pushing things a bit too far, at least for most map makers. Encouraging submissions in a category that is likely to do not do very well isn't very responsible of me! However if you feel that you're capable of designing a 6p+ map which is viable in a 1v1 setting then feel free to contact me about that.
You don't encourage it per se, you simply exclude 2p maps. I for one won't be making any 6-spawn maps that I want to submit anyway, but someone might, and it seems odd to exclude them because we don't want 2p maps this time. Please tell me I'm not the only one who thinks this way? Just hoping someone understands what I'm on about here.
I do see where you're coming from. But here is where I'm coming from: - If i say no 2p maps, people assume I'm asking for 4p maps - 3-5 makes it clear that 3 and 5 p maps are allowed and encouraged - 5p maps are difficult to create, but by stating that we're okay with them someone may be inclined to experiment - 6p maps introduce a whole new dimension of difficulty in terms of space management, beyond that which most mappers can work out (if it's at all possible)
Hmm, I'm finding it difficult to find time for this. Maybe it would've been better to host this sometime other than finals month. I suppose Blizzard employees don't really have time to cater but it's a bit difficult to put everything together.
Thinking about the contest itself: "Aww maaan, that takes too long. I wanna see dem new maps now!" Thinking about completing own map before deadline: "Crap, I need more time to finish it!!"
Here will be my first submission, I'm not actually sending it in just yet because I'm still experimenting with some gameplay options so I might change up a couple things, but figured I'd show it off and maybe it'll spark some ideas for other mappers.
Korhal Carnage 1v1 Melee Size: 158x154
8 spawn locations but players cannot spawn within the 4 closest adjacent bases from each other! 12 regular mineral bases! 1 gold base in the middle! 4 Extremely powerful watchtowers! 4 creepy crawly scantipedes!
On April 04 2014 10:51 The_Templar wrote: You're insane.
I like it. Not sure about the two entrances to the main, especially as one is on even ground.
Oh I agree, which is why I'm still doing some playtests on it to see. Currently I'm still worried a bit about speedling openers vs protoss and blink vs terran, honestly everything else I don't believe will be a problem. Really hard to make changes without ruining the overall concept of the map either, so I'm letting it play out for the time being and seeing if I really need to change anything up.
I am a bit too dumb to understand the spawn system, sry T_T Assuming that I spawn at the red location, where could ur opponent spawn? I think 1 is irrelevant and all the other unnumbered locations as well. What about 2 - 4? I'd like to understand ur thoughts. EDIT: Lol now that I have drawn this, I think I understand it :DDD hahaha. All shown locations are not possible spawn locations right?
On April 04 2014 16:32 Phaenoman wrote: I am a bit too dumb to understand the spawn system, sry T_T Assuming that I spawn at the red location, where could ur opponent spawn? I think 1 is irrelevant and all the other unnumbered locations as well. What about 2 - 4? I'd like to understand ur thoughts. EDIT: Lol now that I have drawn this, I think I understand it :DDD hahaha. All shown locations are not possible spawn locations right?
That image is correct. The 3 spawns you left unnumbered are possible spawn locations for the enemy. I actually have it only uploaded to NA because that's where I playtest it with friends, so you're more then welcome to go give it a shot if you'd like.
On April 04 2014 10:43 SidianTheBard wrote: Here will be my first submission, I'm not actually sending it in just yet because I'm still experimenting with some gameplay options so I might change up a couple things, but figured I'd show it off and maybe it'll spark some ideas for other mappers.
Korhal Carnage 1v1 Melee Size: 158x154
8 spawn locations but players cannot spawn within the 4 closest adjacent bases from each other! 12 regular mineral bases! 1 gold base in the middle! 4 Extremely powerful watchtowers! 4 creepy crawly scantipedes!