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TeamLiquid Map Contest 4 - Page 8

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 02 2014 03:57 GMT
#141
On April 02 2014 12:52 NewSunshine wrote:
Show nested quote +
On April 02 2014 09:21 Plexa wrote:
On April 02 2014 04:48 NewSunshine wrote:
I find it odd that it stipulates 3-5 spawn positions, given that the real intention is no 2-spawn maps. Though not many, it excludes some other possibilities as well. To make my point:

This was something I made a while back, but anything of that sort has been excluded by the rule. A 3-in-1 map is just as rare, but now it can't be done. I feel most of the rules this time around are just silly, like I don't have enough to worry about making maps normally.

In most circumstances 6p maps are probably pushing things a bit too far, at least for most map makers. Encouraging submissions in a category that is likely to do not do very well isn't very responsible of me! However if you feel that you're capable of designing a 6p+ map which is viable in a 1v1 setting then feel free to contact me about that.

You don't encourage it per se, you simply exclude 2p maps. I for one won't be making any 6-spawn maps that I want to submit anyway, but someone might, and it seems odd to exclude them because we don't want 2p maps this time. Please tell me I'm not the only one who thinks this way? Just hoping someone understands what I'm on about here.

I do see where you're coming from. But here is where I'm coming from:
- If i say no 2p maps, people assume I'm asking for 4p maps
- 3-5 makes it clear that 3 and 5 p maps are allowed and encouraged
- 5p maps are difficult to create, but by stating that we're okay with them someone may be inclined to experiment
- 6p maps introduce a whole new dimension of difficulty in terms of space management, beyond that which most mappers can work out (if it's at all possible)
Administrator~ Spirit will set you free ~
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 02 2014 07:04 GMT
#142
I just want to cheer in the general direction of mapmakers!

Come on guys, you can have your map played in the Code S GSL finals!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 03 2014 02:56 GMT
#143
Hmm, I'm finding it difficult to find time for this. Maybe it would've been better to host this sometime other than finals month. I suppose Blizzard employees don't really have time to cater but it's a bit difficult to put everything together.
enord
Profile Blog Joined September 2013
France258 Posts
April 03 2014 21:17 GMT
#144
8 pages only
make / have a good tl .. ohhh and i want my icon back :°D
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 03 2014 21:58 GMT
#145
On April 04 2014 06:17 enord wrote:
8 pages only
Everyone is hiding their maps. Competition too stronk.
I look like someone's uncle after a hard life
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-04-03 22:27:41
April 03 2014 22:19 GMT
#146
Thinking about the contest itself: "Aww maaan, that takes too long. I wanna see dem new maps now!"
Thinking about completing own map before deadline: "Crap, I need more time to finish it!!"
Random is hard work dude...
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 03 2014 23:43 GMT
#147
On April 04 2014 06:58 ConCentrate405 wrote:
Show nested quote +
On April 04 2014 06:17 enord wrote:
8 pages only
Everyone is hiding their maps. Competition too stronk.


I'll post my super awesome most likely imba map either tonight or tomorrow, then I'll spend another week or so working on another map. Yeaaaaaaaa!

TLMC Baby!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 04 2014 00:00 GMT
#148
Now that I have successfully posted decoy maps on the internet and pretended to be working on them, I can develop my super-hot top secret team maps.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 04 2014 01:43 GMT
#149
Here will be my first submission, I'm not actually sending it in just yet because I'm still experimenting with some gameplay options so I might change up a couple things, but figured I'd show it off and maybe it'll spark some ideas for other mappers.




Korhal Carnage
1v1 Melee
Size: 158x154

8 spawn locations but players cannot spawn within the 4 closest adjacent bases from each other!
12 regular mineral bases!
1 gold base in the middle!
4 Extremely powerful watchtowers!
4 creepy crawly scantipedes!



Top Down:
[image loading]

Close Ups:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-04-04 01:51:27
April 04 2014 01:51 GMT
#150
You're insane.


I like it. Not sure about the two entrances to the main, especially as one is on even ground.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 04 2014 02:09 GMT
#151
On April 04 2014 10:51 The_Templar wrote:
You're insane.


I like it. Not sure about the two entrances to the main, especially as one is on even ground.


Oh I agree, which is why I'm still doing some playtests on it to see. Currently I'm still worried a bit about speedling openers vs protoss and blink vs terran, honestly everything else I don't believe will be a problem. Really hard to make changes without ruining the overall concept of the map either, so I'm letting it play out for the time being and seeing if I really need to change anything up.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-04-04 07:35:52
April 04 2014 07:32 GMT
#152
I am a bit too dumb to understand the spawn system, sry T_T
Assuming that I spawn at the red location, where could ur opponent spawn? I think 1 is irrelevant and all the other unnumbered locations as well. What about 2 - 4? I'd like to understand ur thoughts.
[image loading]
EDIT: Lol now that I have drawn this, I think I understand it :DDD hahaha. All shown locations are not possible spawn locations right?
Random is hard work dude...
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 04 2014 12:22 GMT
#153
On April 04 2014 16:32 Phaenoman wrote:
I am a bit too dumb to understand the spawn system, sry T_T
Assuming that I spawn at the red location, where could ur opponent spawn? I think 1 is irrelevant and all the other unnumbered locations as well. What about 2 - 4? I'd like to understand ur thoughts.
EDIT: Lol now that I have drawn this, I think I understand it :DDD hahaha. All shown locations are not possible spawn locations right?


That image is correct. The 3 spawns you left unnumbered are possible spawn locations for the enemy. I actually have it only uploaded to NA because that's where I playtest it with friends, so you're more then welcome to go give it a shot if you'd like.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
enord
Profile Blog Joined September 2013
France258 Posts
April 04 2014 12:23 GMT
#154
ty sidian for eye candy <3
make / have a good tl .. ohhh and i want my icon back :°D
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 05 2014 20:49 GMT
#155
hope i did this right and the map is good to the eyes of map makes

[url=http://imgur.com/w2OJUwF][img]http://i.imgur.com/AaFpnOl.jpg[/url][/img]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-04-05 20:57:09
April 05 2014 20:51 GMT
#156
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 05 2014 20:53 GMT
#157
sorry i did it double it but is not easy to see if i did it right the first time
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 05 2014 23:17 GMT
#158
Starting the gameplay testing step Hope judges are not to rigid about symmetry, somethings just doesn't fit in 3p maps.
I look like someone's uncle after a hard life
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-04-06 01:27:52
April 06 2014 01:27 GMT
#159
On April 04 2014 10:43 SidianTheBard wrote:
Here will be my first submission, I'm not actually sending it in just yet because I'm still experimenting with some gameplay options so I might change up a couple things, but figured I'd show it off and maybe it'll spark some ideas for other mappers.




Korhal Carnage
1v1 Melee
Size: 158x154

8 spawn locations but players cannot spawn within the 4 closest adjacent bases from each other!
12 regular mineral bases!
1 gold base in the middle!
4 Extremely powerful watchtowers!
4 creepy crawly scantipedes!



Top Down:
+ Show Spoiler +
[image loading]


Close Ups:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Blizzard would be mad to not use this as an FFA map, and just as mad to not start looking for them after this. I like it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-04-06 05:24:04
April 06 2014 05:21 GMT
#160
I always have been sad about the lack of FFA games on b.net

Also if you're still reading, Plexa, would you happen to know what they deem to be "excessive" in this case:
Avoid excessive use of water
Retired Mapmaker™
Prev 1 6 7 8 9 10 16 Next All
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