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Active: 1828 users

Hybrid settings 2.0 - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 22 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 05 2014 23:02 GMT
#301
On June 06 2014 04:36 Bruc3l33t wrote:
Is this legal in tournaments? Also korean tournaments?

It's like asking "Is hotkey customization / lowering graphic for more readability /changing screen resolution / sound options / camera speed / etc allowed at tournaments? Is that bannable?"

Hybrid settings are just graphic settings. And editing variables.txt is officially allowed, long time ago Blizzard Support suggested all the players who had problems with FPS to edit variables and add some parameters to that file.

Variables.txt - it's your settings through text parameters instead of nice dropbox menues in game settings.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-06-10 16:59:09
June 09 2014 11:55 GMT
#302
I'm having trouble finding the "cache" that I'm looking for. So I'm using a windows and C:\Program Files\StarCraft II is where I went. There are some cache files in updates and versions but haven't done anything yet until I know what to delete exactly, help me plz

Edit: Ignore top part, cleared cache but ground is bright white now, can't even see building grid heelp

"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 13 2014 20:03 GMT
#303
Added this paragraph to customization block

You can customize creep edge: it can be sharp or smooth. creeptrans=0 will give you sharp creep edge, like on DIMAGA's or AcerCella's streams. creeptrans=1 will give you smooth creep edge, like on low settings.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
June 20 2014 19:44 GMT
#304
RIP the hybrid graphics didnt work at MLG I kept getting a pink floor on habitation any easy fix ^
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
desRow
Profile Blog Joined May 2009
Canada2654 Posts
June 20 2014 20:50 GMT
#305
not having the hybrid graphics is not the end of the world but I would love if someone could tell me how to modify the variables to have the same exact brightness Thanks
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
varsovie
Profile Joined December 2013
Canada326 Posts
June 20 2014 21:55 GMT
#306
On June 21 2014 05:50 desRow wrote:
not having the hybrid graphics is not the end of the world but I would love if someone could tell me how to modify the variables to have the same exact brightness Thanks



I never had black/pink floor issue, so I'll link you the FAQ. GL

The best solution to solve FPS problems and pink/black terrain is to do following steps:
Remove lighting=0 from your variables.txt
Clear cache from ProgramData / BlizzardEntertainment / StarCraft II (this folder might be hidden, google how to show hidden folders)
Turn everything in game settings to Low. Close the game.
Turn everything in game settings to Ultra. Close the game.
Turn everything in game settings to Low again. Close the game.
Make "Scan and Repair" in Battle.Net launcher (under SC2 logo Options > Scan and Repair)
Copypast Hybrid options to the end of your variables.txt
Launch the Preloader map (you may find it in the Arcade)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-07-06 18:09:04
July 06 2014 18:08 GMT
#307
Updated Hybrid variables code with one line, that can boost up your FPS on these settings


antialias=0
bakeTerrainLighting=0
creeptrans=1
globalhdr=1
glossmaps=1
GraphicsOptionEffectsDetail=1
GraphicsOptionModelQuality=1
GraphicsOptionOverallQualityVer7[15]=5
GraphicsOptionPortraits=1
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=0
lighting=0
lightingLevel=2
lightingregionmapterrain=1
localhdr=1
lowqualitymodels=0
normalmap=1
particlelod=1
pixellight=1
portraits3d=0
preBlendedCreep=0
sampleFOW=1
shadows=1
shadowmapsize=1
simplifiedCloaking=0
simplifiedShaders=0
spec=1
splatlod=1
textureBasedFOW=1
use20shaders=0
useLowqualitymodels=0
e1k3
Profile Joined June 2014
Germany2 Posts
July 07 2014 12:23 GMT
#308
the terrain stays black i tried every solution provided in the starting post but i can't get it to work. stays black.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 07 2014 12:49 GMT
#309
On July 07 2014 21:23 e1k3 wrote:
the terrain stays black i tried every solution provided in the starting post but i can't get it to work. stays black.

Hmm, have no idea. Are your video drivers updated to latest? Well, if this doesn't helps too, so try Hybrid Settings Lite.

http://www.teamliquid.net/forum/starcraft-2/461090-hybrid-settings-lite
Parcelleus
Profile Joined January 2011
Australia1662 Posts
July 08 2014 00:43 GMT
#310
Noticed heavy bloom is back when playing new map Foxtrot Labs. I havent tried the other new maps but they may need looking at too.

How do we remove/turn down bloom so it looks like before ?

Here's a pic:

[image loading]
*burp*
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 08 2014 04:31 GMT
#311
When it was possible to modify and edit SC2 more (pre 1.5.0 with streaming system times, and pre 2.0.0 - HOTS patch), some parameters with "hdr"in their name changed amount of bloom in game.

Right now it's impossible to change those parameters, because they are "attached" to other settings. So if you want to remove bloom/blurr - please, use low shaders.

In our "hybrid" case you can use Hybrid-lows, since only they use low shaders. Medium-hybrid and standard-medium (or higher) all use medium shaders, that "packed" with blurr/bloom also.

If someone will find some "unattached" parameters (i.e. those parameters don't reset on launching/ending game based on selected ingame Options), I will be glad to update 1st post with anti-bloom information.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-07-08 07:10:11
July 08 2014 07:08 GMT
#312
On July 08 2014 13:31 Existor wrote:
When it was possible to modify and edit SC2 more (pre 1.5.0 with streaming system times, and pre 2.0.0 - HOTS patch), some parameters with "hdr"in their name changed amount of bloom in game.

Right now it's impossible to change those parameters, because they are "attached" to other settings. So if you want to remove bloom/blurr - please, use low shaders.

In our "hybrid" case you can use Hybrid-lows, since only they use low shaders. Medium-hybrid and standard-medium (or higher) all use medium shaders, that "packed" with blurr/bloom also.

If someone will find some "unattached" parameters (i.e. those parameters don't reset on launching/ending game based on selected ingame Options), I will be glad to update 1st post with anti-bloom information.



Thanks for the reply Existor.

I actually deleted (after backing up) my variables.txt and started again to check. I used low shaders , Ultra textures and copy pasted the hybrid settings. Result was exactly like my normal variables.txt (hybrid settings).

All other maps (still havent tested a couple of the new ones but the new 3-base map was fine , no bloom) so far don't have bloom only Foxtrot Labs. Can anyone confirm this is the same for them ?

*burp*
EndlessSky
Profile Joined May 2014
Russian Federation2 Posts
July 09 2014 16:40 GMT
#313
Foxtrot Labs same things ( on labs
ep1d
Profile Joined December 2012
3 Posts
July 12 2014 09:37 GMT
#314
What is the best texture quality to use for these hybrid settings? Is it all preference really? I have the textures on medium with these hybrid settings, should they be low, or ultra?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 12 2014 10:24 GMT
#315
On July 12 2014 18:37 ep1d wrote:
What is the best texture quality to use for these hybrid settings? Is it all preference really? I have the textures on medium with these hybrid settings, should they be low, or ultra?

Imo, medium textures are the best. Low ones are very blurry and the ultra ones are unnecessary sharp and take video memory
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-07-13 16:19:20
July 13 2014 16:18 GMT
#316
Just noticed Foxtrot Labs has no bloom now - yay ! The only thing I did recently was clear cache & repair, maybe that was the solution.

[image loading]
*burp*
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 13 2014 16:35 GMT
#317
That's because a new version of Foxtrot was released that has a lower bloom, it had nothing to do with your cleaning of caché/repair, not that's a BAD thing to do tho!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EndlessSky
Profile Joined May 2014
Russian Federation2 Posts
July 15 2014 09:51 GMT
#318
That's because a new version of Foxtrot was released that has a lower bloom, it had nothing to do with your cleaning of caché/repair, not that's a BAD thing to do tho!
Alchemik
Profile Joined March 2014
Poland7124 Posts
July 21 2014 14:09 GMT
#319
Hi.
I used Hybrid settings for quite a while now, but recently (by which I mean "today") I started having a weird problem with it - on King Sejong Station, I have purple models behind the bases (it looks like that: http://i.imgur.com/OGUsbHe.jpg). It's not really something that prevents me from playing, but I was wondering if anyone else had that problem before? And if so, how did you solve it? I tried what OP said in "known issues" section, but didn't really work.
Everything works perfectly fine on other maps.
DongRaeGu
Profile Joined May 2011
Korea (South)48 Posts
July 21 2014 16:08 GMT
#320
What a nice setting!! Awesomeeeeeeee
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