• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:34
CEST 12:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11533 users

David Kim answers Balance Questions on Battle.net forums -…

Forum Index > SC2 General
759 CommentsPost a Reply
Prev 1 32 33 34 35 36 38 Next All
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2014-02-08 13:11:55
February 08 2014 13:11 GMT
#661
On February 08 2014 21:58 S1eth wrote:
Show nested quote +
On February 08 2014 21:46 dargul wrote:
On February 08 2014 12:05 plogamer wrote:
Instead, the most powerful templar follow-up after holding off blink stalker is nerfed with a buff to ghosts.

I think blink stalker all-ins have been nerfed indirectly. Terran can just drop a ghost academy after holding a blink all-in, and queue ghosts the moment they see templar tech. The fact that ghosts don't need energy upgrade is pretty good to deal with that follow up.

Ghost buff did nothing. Even without energy upgrade ghost will have emp when he arrive to the protoss base. And 1 additional snipe per ghost mean nothing.
It is the same useless buff as it was with 10% tank attack speed buff.

I even rechecked bombers scv pull allin with ghosts - he didn't do energy upgrade for this...

without upgrade ghost will be better in defence... but who will build ghosts for defence?
don't know may be kim think that terran suppose tp build ghosts instead of 5bunkkers to defend blink allin?

Stop saying any buff or nerf "does nothing". You know you're wrong.

ok if i'm wrong show me exanple where this shity +10% tank attack sppeed buff affected the result of the game?

People compared tanks with attack speed 3 and 2.7 - it doesn't change anything simply because fight is over in 3 may be 4 tank shots. And those buff gave tank 1 more shot each 30sec wow how awsome. Now i just need to wait when blizz fix balance and fights will last long enough...
In Stim We Trust
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 08 2014 13:19 GMT
#662
On February 08 2014 22:11 dargul wrote:
Show nested quote +
On February 08 2014 21:58 S1eth wrote:
On February 08 2014 21:46 dargul wrote:
On February 08 2014 12:05 plogamer wrote:
Instead, the most powerful templar follow-up after holding off blink stalker is nerfed with a buff to ghosts.

I think blink stalker all-ins have been nerfed indirectly. Terran can just drop a ghost academy after holding a blink all-in, and queue ghosts the moment they see templar tech. The fact that ghosts don't need energy upgrade is pretty good to deal with that follow up.

Ghost buff did nothing. Even without energy upgrade ghost will have emp when he arrive to the protoss base. And 1 additional snipe per ghost mean nothing.
It is the same useless buff as it was with 10% tank attack speed buff.

I even rechecked bombers scv pull allin with ghosts - he didn't do energy upgrade for this...

without upgrade ghost will be better in defence... but who will build ghosts for defence?
don't know may be kim think that terran suppose tp build ghosts instead of 5bunkkers to defend blink allin?

Stop saying any buff or nerf "does nothing". You know you're wrong.

ok if i'm wrong show me exanple where this shity +10% tank attack sppeed buff affected the result of the game?

People compared tanks with attack speed 3 and 2.7 - it doesn't change anything simply because fight is over in 3 may be 4 tank shots. And those buff gave tank 1 more shot each 30sec wow how awsome. Now i just need to wait when blizz fix balance and fights will last long enough...

The difference is also in how fast the tank shot happens.
Just for comparison, A marine shoots 6 damage every .86 seconds IIRC.

Now let's change marines to do 45 damage after 8.7 seconds.

Now, Marines usually won't deal any damage at all.

As for the Ghost buff, we can't say after half a week whether it did anything or not.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-02-08 13:26:28
February 08 2014 13:21 GMT
#663
It's an 11% attack speed increase, So you'll occasionally see tanks getting an additional shot off before they die/their targets leave their range. You can't deny that it did change something. You can usually count on your tanks to be around 11% more effective.

And showing a game that was solely decided by an 11% tank buff? You can't be serious.
a) That patch is not supposed to win you games on its own
b) It's already (nearly) impossible to pinpoint when an Oracle wins games because of its speedbuff, and that's when there's only 1 Oracle on the field. Try counting shots for ~12-20 tanks.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-02-08 13:31:30
February 08 2014 13:27 GMT
#664
Actually it's easier to see how oracles are better. There is an impressive number of occurrences where an oracle gets away with sub-20 hp. This means that before the patch either that oracle was dead, or the Protoss player would have had to move it away earlier, so maybe he had to play more carefully.
Plus, before patch, oracle speed was the same as stim marines, and with low acceleration this meant you could catch an oracle just starting to move. Now speed and acceleration are way higher so it's nearly impossible to lose an oracle to stim marines.

Not nearly as unremarkable as the tank buff.
Eliezar
Profile Joined May 2004
United States481 Posts
February 08 2014 13:42 GMT
#665
The thing about the tank buff isn't necessarily how much more damage the tank will do, its how much less damage will be done to you because of the tank buff. It very easily can be the difference between that roach, stalker, or marauder getting off one more volley or not and that is where it is amazing. The tank may only fire 4 shots in a battle either way, but that doesn't mean that it wasn't more effective (by killing faster, reducing the total number of incoming damage).

NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
February 08 2014 14:26 GMT
#666

We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates.

Warp Gates were problematic in the past when 1 base or 2 base all ins were too common. We've addressed this a lot in past years.

We've talked about our stance on Force Fields in the past, and it still remains unchanged. We feel like we get a lot of feedback from forums saying there's no micro anyone can do against Force Fields. However, we just don't see this. For example, why do Zerglings or roaches try to bait out Force Fields if micro against them is not possible? Terran players picking off units on one side of Force Fields and dropping them on the more favorable side is another good example. We believe Force Fields are a very unique ability that sometimes feel there was nothing you could do, but that is okay because there are varying degrees of successes and failures. That is just StarCraft: If DTs come in when I have no detectors I'm dead, but that doesn't mean there was nothing I could have done.


a majority of the players (including pros) agree on the fact that WG and forcefields are a bad and boring way to design a race, his attitude towards it really makes me sad.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-02-08 15:57:09
February 08 2014 15:52 GMT
#667
On February 08 2014 23:26 NEEDZMOAR wrote:
Show nested quote +

We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates.

Warp Gates were problematic in the past when 1 base or 2 base all ins were too common. We've addressed this a lot in past years.

We've talked about our stance on Force Fields in the past, and it still remains unchanged. We feel like we get a lot of feedback from forums saying there's no micro anyone can do against Force Fields. However, we just don't see this. For example, why do Zerglings or roaches try to bait out Force Fields if micro against them is not possible? Terran players picking off units on one side of Force Fields and dropping them on the more favorable side is another good example. We believe Force Fields are a very unique ability that sometimes feel there was nothing you could do, but that is okay because there are varying degrees of successes and failures. That is just StarCraft: If DTs come in when I have no detectors I'm dead, but that doesn't mean there was nothing I could have done.


a majority of the players (including pros) agree on the fact that WG and forcefields are a bad and boring way to design a race, his attitude towards it really makes me sad.


Oh really? Let's poll every single player who plays the game in its entirety and every pro and ask their opinion.

You have no idea what the data looks like, a lot of pros don't even discuss design at all, and believe it or not, there are a crap ton of players that don't hang out on reddit or team liquid.

As for people discussing the tank buff and whether it did anything or not: it's not just whether it got an extra shot off, but the fact that each follow up shot comes faster means it deals it's damage quicker, which has the result of killing the enemy units slightly faster. This means those enemy units might get off fewer attacks on your own stuff, meaning the rest of your units live longer to deal more damage. End result being that the tank buff means you take less damage in battle. It's a non-obvious buff but it absolutely is a buff.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 08 2014 16:13 GMT
#668
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 08 2014 16:14 GMT
#669
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:


It just so happens they are one in the same
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 08 2014 16:16 GMT
#670
On February 09 2014 01:13 JustPassingBy wrote:
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:

if you're true SC2 fan, DK should David Kim for you. you can name it differently:

- Kim
- DKim
- Dayvie
- "best balance designer in the world"
- Dakim
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 08 2014 16:17 GMT
#671
Oh really? Let's poll every single player who plays the game in its entirety and every pro and ask their opinion.

You have no idea what the data looks like, a lot of pros don't even discuss design at all, and believe it or not, there are a crap ton of players that don't hang out on reddit or team liquid.

As for people discussing the tank buff and whether it did anything or not: it's not just whether it got an extra shot off, but the fact that each follow up shot comes faster means it deals it's damage quicker, which has the result of killing the enemy units slightly faster. This means those enemy units might get off fewer attacks on your own stuff, meaning the rest of your units live longer to deal more damage. End result being that the tank buff means you take less damage in battle. It's a non-obvious buff but it absolutely is a buff.


The Tank buff was a HUGE buff for the match up it was already used in.... made 2 Tanks have the power of 3 in a small skirmish which actually made me CHange my TvT around completely... but in TvZ and TvP its useless because oof the units that ez counter it that is actually ez for both races to get..... and TvP has A CRAP TON of early weakness that can be insanely exploited worse than Bio Openers
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 08 2014 16:32 GMT
#672
On February 09 2014 01:13 JustPassingBy wrote:
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:


I actually think about Death Knight every time i hear DK, must be my WC3 time..
Axxis
Profile Joined May 2010
United States133 Posts
February 08 2014 16:42 GMT
#673
It always kills me when so many people complain about balance in such a negative way. Is why I generally read and rarely post. I mean there isnt anything wrong with contributing a worthwhile opinion and helping make our game better. However, these forums are always so full of idiots and their one-liners. Bronze league bitches who throw "pro players say this and that" out there when they don't even know what their talking about. You're so obvious. . .
Yes, sc2 has balance issues. Yes it will be an ongoing discussion and the game will grow throughout it's lifespan. I will say this though, starcraft 2 is the most balanced game in human history since chess. (chess has many small imbalances as well) Starcraft 2 is absolutely the greatest game in the world. It's people like you guys that stir the pot and spread negativity. Negativity destroys communities and without community, we have no game.
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 08 2014 16:46 GMT
#674
On February 09 2014 01:32 BlackCompany wrote:
Show nested quote +
On February 09 2014 01:13 JustPassingBy wrote:
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:


I actually think about Death Knight every time i hear DK, must be my WC3 time..

I usually do DK, sorry, will try to limit it :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
BlackCompany
Profile Joined August 2012
Germany8388 Posts
Last Edited: 2014-02-08 16:51:20
February 08 2014 16:47 GMT
#675
On February 09 2014 01:46 SC2Toastie wrote:
Show nested quote +
On February 09 2014 01:32 BlackCompany wrote:
On February 09 2014 01:13 JustPassingBy wrote:
Please don't use DK as abbreviation for David Kim, am I really the only guy who keeps reading it as Donkey Kong??? D:


I actually think about Death Knight every time i hear DK, must be my WC3 time..

I usually do DK, sorry, will try to limit it :D


Haha, dont worry! I always read "Death Knight" but then i think: wait, that doesnt make sense! and re-read the sentence. Then i see you are talking about David Kim

Edit:
On February 09 2014 01:42 Axxis wrote:
It always kills me when so many people complain about balance in such a negative way. Is why I generally read and rarely post. I mean there isnt anything wrong with contributing a worthwhile opinion and helping make our game better. However, these forums are always so full of idiots and their one-liners. Bronze league bitches who throw "pro players say this and that" out there when they don't even know what their talking about. You're so obvious. . .
Yes, sc2 has balance issues. Yes it will be an ongoing discussion and the game will grow throughout it's lifespan. I will say this though, starcraft 2 is the most balanced game in human history since chess. (chess has many small imbalances as well) Starcraft 2 is absolutely the greatest game in the world. It's people like you guys that stir the pot and spread negativity. Negativity destroys communities and without community, we have no game.


I like your passion, and you raise some valid points. A lot of people (including me i guess lol) are quick to hate on something that isnt good in their eyes without contributing anything usefull.

However, saying Starcraft 2 is the most balanced game in human history is a little... over the top. It is not as bad as you think it would be if you read this thread, but its far far far away from being the most balanced game.
Meridian
Profile Joined March 2010
Sweden11 Posts
February 08 2014 16:54 GMT
#676
On February 09 2014 01:42 Axxis wrote:
It always kills me when so many people complain about balance in such a negative way. Is why I generally read and rarely post. I mean there isnt anything wrong with contributing a worthwhile opinion and helping make our game better. However, these forums are always so full of idiots and their one-liners. Bronze league bitches who throw "pro players say this and that" out there when they don't even know what their talking about. You're so obvious. . .
Yes, sc2 has balance issues. Yes it will be an ongoing discussion and the game will grow throughout it's lifespan. I will say this though, starcraft 2 is the most balanced game in human history since chess. (chess has many small imbalances as well) Starcraft 2 is absolutely the greatest game in the world. It's people like you guys that stir the pot and spread negativity. Negativity destroys communities and without community, we have no game.


Keep that up and one day you'll believe it. Perhaps it's already too late? I'm sorry.
Big J
Profile Joined March 2011
Austria16289 Posts
February 08 2014 17:02 GMT
#677
On February 09 2014 01:54 Meridian wrote:
Show nested quote +
On February 09 2014 01:42 Axxis wrote:
It always kills me when so many people complain about balance in such a negative way. Is why I generally read and rarely post. I mean there isnt anything wrong with contributing a worthwhile opinion and helping make our game better. However, these forums are always so full of idiots and their one-liners. Bronze league bitches who throw "pro players say this and that" out there when they don't even know what their talking about. You're so obvious. . .
Yes, sc2 has balance issues. Yes it will be an ongoing discussion and the game will grow throughout it's lifespan. I will say this though, starcraft 2 is the most balanced game in human history since chess. (chess has many small imbalances as well) Starcraft 2 is absolutely the greatest game in the world. It's people like you guys that stir the pot and spread negativity. Negativity destroys communities and without community, we have no game.


Keep that up and one day you'll believe it. Perhaps it's already too late? I'm sorry.


Sometimes you wonder who those guys are behind those 8posts...
Like, do they keep back until they find something really valueable to say like that?
Are they some of those many people joining the SC2 community day by day?

Anyways, clearly we should trust in such well articulated, absolutly not borderline gamebashing, borderline insulting oneliners as yours instead of enjoying the game these forums are about.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 08 2014 17:05 GMT
#678
On February 09 2014 02:02 Big J wrote:
Show nested quote +
On February 09 2014 01:54 Meridian wrote:
On February 09 2014 01:42 Axxis wrote:
It always kills me when so many people complain about balance in such a negative way. Is why I generally read and rarely post. I mean there isnt anything wrong with contributing a worthwhile opinion and helping make our game better. However, these forums are always so full of idiots and their one-liners. Bronze league bitches who throw "pro players say this and that" out there when they don't even know what their talking about. You're so obvious. . .
Yes, sc2 has balance issues. Yes it will be an ongoing discussion and the game will grow throughout it's lifespan. I will say this though, starcraft 2 is the most balanced game in human history since chess. (chess has many small imbalances as well) Starcraft 2 is absolutely the greatest game in the world. It's people like you guys that stir the pot and spread negativity. Negativity destroys communities and without community, we have no game.


Keep that up and one day you'll believe it. Perhaps it's already too late? I'm sorry.


Sometimes you wonder who those guys are behind those 8posts...
Like, do they keep back until they find something really valueable to say like that?
Are they some of those many people joining the SC2 community day by day?

Anyways, clearly we should trust in such well articulated, absolutly not borderline gamebashing, borderline insulting oneliners as yours instead of enjoying the game these forums are about.

PBU's like me who come back and fall into the same patterns and missbehaviour (kinda unlike me xP)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
February 08 2014 17:31 GMT
#679
On February 09 2014 00:52 Whitewing wrote:
Show nested quote +
On February 08 2014 23:26 NEEDZMOAR wrote:

We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates.

Warp Gates were problematic in the past when 1 base or 2 base all ins were too common. We've addressed this a lot in past years.

We've talked about our stance on Force Fields in the past, and it still remains unchanged. We feel like we get a lot of feedback from forums saying there's no micro anyone can do against Force Fields. However, we just don't see this. For example, why do Zerglings or roaches try to bait out Force Fields if micro against them is not possible? Terran players picking off units on one side of Force Fields and dropping them on the more favorable side is another good example. We believe Force Fields are a very unique ability that sometimes feel there was nothing you could do, but that is okay because there are varying degrees of successes and failures. That is just StarCraft: If DTs come in when I have no detectors I'm dead, but that doesn't mean there was nothing I could have done.


a majority of the players (including pros) agree on the fact that WG and forcefields are a bad and boring way to design a race, his attitude towards it really makes me sad.


Oh really? Let's poll every single player who plays the game in its entirety and every pro and ask their opinion.

You have no idea what the data looks like, a lot of pros don't even discuss design at all, and believe it or not, there are a crap ton of players that don't hang out on reddit or team liquid.

As for people discussing the tank buff and whether it did anything or not: it's not just whether it got an extra shot off, but the fact that each follow up shot comes faster means it deals it's damage quicker, which has the result of killing the enemy units slightly faster. This means those enemy units might get off fewer attacks on your own stuff, meaning the rest of your units live longer to deal more damage. End result being that the tank buff means you take less damage in battle. It's a non-obvious buff but it absolutely is a buff.


fair enough. it was a poor choice of words from me, nevertheless quite a few players have been voicing their concerns about said mechanics and the way they shape the racedesign/gameplay.
TeeTS
Profile Joined June 2011
Germany2762 Posts
February 08 2014 18:07 GMT
#680
On February 09 2014 00:52 Whitewing wrote:
Show nested quote +
On February 08 2014 23:26 NEEDZMOAR wrote:

We feel Warp Gates are very race defining for Protoss. It's a completely different way to produce units. Because we want every race to feel unique and asymmetric, we like the design of Warp Gates.

Warp Gates were problematic in the past when 1 base or 2 base all ins were too common. We've addressed this a lot in past years.

We've talked about our stance on Force Fields in the past, and it still remains unchanged. We feel like we get a lot of feedback from forums saying there's no micro anyone can do against Force Fields. However, we just don't see this. For example, why do Zerglings or roaches try to bait out Force Fields if micro against them is not possible? Terran players picking off units on one side of Force Fields and dropping them on the more favorable side is another good example. We believe Force Fields are a very unique ability that sometimes feel there was nothing you could do, but that is okay because there are varying degrees of successes and failures. That is just StarCraft: If DTs come in when I have no detectors I'm dead, but that doesn't mean there was nothing I could have done.


a majority of the players (including pros) agree on the fact that WG and forcefields are a bad and boring way to design a race, his attitude towards it really makes me sad.


Oh really? Let's poll every single player who plays the game in its entirety and every pro and ask their opinion.

You have no idea what the data looks like, a lot of pros don't even discuss design at all, and believe it or not, there are a crap ton of players that don't hang out on reddit or team liquid.

As for people discussing the tank buff and whether it did anything or not: it's not just whether it got an extra shot off, but the fact that each follow up shot comes faster means it deals it's damage quicker, which has the result of killing the enemy units slightly faster. This means those enemy units might get off fewer attacks on your own stuff, meaning the rest of your units live longer to deal more damage. End result being that the tank buff means you take less damage in battle. It's a non-obvious buff but it absolutely is a buff.


Of course the tank buff is a buff. When something gets better it can be considered as a buff. If Ultralisks would get 10 more HP, we would also call it a buff. But nobody would say, that this is gamechanging in any way. And the tank buff follows the same scheme. The only thing that made terran overall stronger in a non-mirror matchup is the upgrade merge. But one can argue if the result is pleasant.
Prev 1 32 33 34 35 36 38 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs OliveiraLIVE!
WardiTV1625
Ryung 958
IndyStarCraft 247
CranKy Ducklings171
CranKy Ducklings SOOP16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 958
IndyStarCraft 247
ProTech93
trigger 44
StarCraft: Brood War
Calm 7594
Jaedong 528
firebathero 464
Larva 386
Soma 272
Mini 240
Mong 151
Zeus 145
EffOrt 142
Dewaltoss 106
[ Show more ]
Rush 100
Light 81
Last 79
sorry 48
Pusan 36
JYJ 30
NaDa 26
Hm[arnc] 19
Sacsri 13
ajuk12(nOOB) 8
Noble 6
Dota 2
XcaliburYe365
XaKoH 282
Counter-Strike
kRYSTAL_98
Super Smash Bros
Mew2King128
Heroes of the Storm
Khaldor60
Other Games
JimRising 597
Hui .180
crisheroes177
NotJumperer7
Organizations
Other Games
BasetradeTV226
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo664
Upcoming Events
BSL22 NKC (BSL vs China)
3h 26m
Mihu vs TBD
Online Event
4h 26m
RSL Revival
15h 26m
WardiTV Weekly
1d
RSL Revival
1d 23h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.