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Variables.txt Editing Post-Patch 1.5.3 - Page 2

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 20 2014 19:28 GMT
#21
On January 21 2014 04:13 JaKaTaK wrote:
Is there a gameplay advantage for having smooth edge creep?

Probably just better aesthetic part? Nothing much different.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 22 2014 15:47 GMT
#22
frameratecap=60 (In-game FPS limit)
frameratecapGlue=30 (FPS limit for the battle.net user interface)

still work. It has been said that higher end graphics cards can overheat without this. is this true?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2014-01-23 12:09:43
January 23 2014 12:04 GMT
#23
On January 23 2014 00:47 JaKaTaK wrote:
frameratecap=60 (In-game FPS limit)
frameratecapGlue=30 (FPS limit for the battle.net user interface)

still work. It has been said that higher end graphics cards can overheat without this. is this true?

If your graphics card overheats then it's not really the game's fault. Limiting your FPS can lead to lower power consumption and temperatures, but also limits input rate (usually not noticable for most people, but it's there) and there are also monitors out there with more than 60Hz.

I'm also not sure why you would want to set color depth to 16bit. You would have to show me a really significant advantage to justify that. Theoretically it could improve cloak visibility if you have really low color depth, but I don't think 16bit is going to do anything.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 23 2014 15:42 GMT
#24
bitdepth=16 improves performance without much loss in visuals. Its more of an option for those with weaker computers than anything else.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 25 2014 17:51 GMT
#25
I miss having low shaders, simplifiedCloaking=0 and simplifiedShaders=0. I don't understand why Blizzard had to ruin that for everyone. I can play on Extreme without lag, but I liked that old WoL setup better..
Too weird to live, too rare to die.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 29 2014 17:19 GMT
#26
Found a new dependency:

GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
for
shadows=1

shadows=1
for
simplifiedCloaking=0
and
simplifiedShaders=0

Also:
lowqualitymodels=0
and
useLowqualitymodels=0

must be the same.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2014-01-29 17:35:41
January 29 2014 17:34 GMT
#27
On January 30 2014 02:19 JaKaTaK wrote:
shadows=1
for
simplifiedCloaking=0
and
simplifiedShaders=0

So if I go pick low settings in-game, get into variables.txt and enter Shadows=1 then simplifiedcloaking/shaders 0 it will stick and work like it did in the past? As it is right now simplifiedcloaking/shaders gets reset when i tried in the past since the patch.
Too weird to live, too rare to die.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 29 2014 17:50 GMT
#28
You need to set everything to low
Then:

GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
shadows=1
simplifiedCloaking=0
simplifiedShaders=0

It isn't as good as before, but it's the closest we've been in a while.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-01-29 18:26:20
January 29 2014 18:25 GMT
#29
Why do you advise to decrease FPS? Isn't the goal to increase it?

Also, why don't you set the file to read-only to avoid dependencies?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 29 2014 19:18 GMT
#30
Wait what? I advise to increase FPS. I must have misspoke.

I don't think setting it to read only works. Haven't tried in a while so things may have changed.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 29 2014 22:30 GMT
#31
On January 30 2014 04:18 JaKaTaK wrote:
Wait what? I advise to increase FPS. I must have misspoke.

I don't think setting it to read only works. Haven't tried in a while so things may have changed.


You've shown:


frameratecap=60 (In-game FPS limit)
frameratecapGlue=30 (FPS limit for the battle.net user interface)


That certainly is a limit on FPS. Isn't it better to leave FPS the way it is?
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
January 29 2014 22:35 GMT
#32
On January 30 2014 07:30 darkness wrote:
Show nested quote +
On January 30 2014 04:18 JaKaTaK wrote:
Wait what? I advise to increase FPS. I must have misspoke.

I don't think setting it to read only works. Haven't tried in a while so things may have changed.


You've shown:


frameratecap=60 (In-game FPS limit)
frameratecapGlue=30 (FPS limit for the battle.net user interface)


That certainly is a limit on FPS. Isn't it better to leave FPS the way it is?

Most people have monitors which have a 60hz refresh rate. Having it higher than 60 won't do anything besides increase power consumption and possibly heat. Having the menu set to 30 fps again, doesn't really matter since it won't affect performance. If you have a 120 hz monitor it may be worth it to keep it higher, but that affects an small number of posters.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-02-05 19:47:54
February 05 2014 19:20 GMT
#33
New Competitive Settings. Very similar to the old Hybrid Settings from Existor. He and I are working on it together.

Current Solution
  • Everything on Low
  • Add or change the following:
    bakeTerrainLighting=0
    globalhdr=1
    glossmaps=1
    GraphicsOptionModelQuality=1
    GraphicsOptionOverallQualityVer7[15]=5
    GraphicsOptionPortraits=1
    GraphicsOptionShaderDetail=1
    GraphicsOptionShadowQuality=1
    hdr8bit=1
    lighting=0
    lightingLevel=2
    lightingregionmapterrain=1
    localhdr=1
    lowqualitymodels=0
    normalmap=1
    pixellight=1
    preBlendedCreep=0
    shadows=1
    simplifiedCloaking=0
    simplifiedShaders=0
    spec=1
    textureBasedFOW=1
    use20shaders=0
    useLowqualitymodels=0


Current Issues
  • High Models eliminates effect shown on nexus when warping in a mothership core
  • Medium Effects brings back the above effect but adds unnecessary elements on warping in units, minerals, and other things.


edit: particallod determines the moco animation on the nexus. The best solution I have is to add:

GraphicsOptionEffectsDetail=1
particlelod=1

Unfortunately this obscures some things. Most noticeably the distinct units warping in. Overall though if we're making the best competitive setup this is it so far. We're avoiding splat effects, ribbon effects, tread effects, and something called:

cheapquadselection

If anyone could help find out what that does, I'd appreciate it.

Current list:
Everything to low
bakeTerrainLighting=0
globalhdr=1
glossmaps=1
GraphicsOptionEffectsDetail=1
GraphicsOptionModelQuality=1
GraphicsOptionOverallQualityVer7[15]=5
GraphicsOptionPortraits=2
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
hdr8bit=1
lighting=0
lightingLevel=2
lightingregionmapterrain=1
localhdr=1
lowqualitymodels=0
normalmap=1
particlelod=1
pixellight=1
preBlendedCreep=0
shadows=1
simplifiedCloaking=0
simplifiedShaders=0
spec=1
textureBasedFOW=1
use20shaders=0
useLowqualitymodels=0
Commentatorhttps://www.youtube.com/JaKaTaKtv
AFSpeeDy
Profile Joined June 2011
126 Posts
February 06 2014 17:00 GMT
#34
thank you two for your work you put in.
Already playing SC with Hybrid Graphics.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 06 2014 17:08 GMT
#35
We're improving it even more! Existor is coming out with a baller post soon
Commentatorhttps://www.youtube.com/JaKaTaKtv
esports_Swag
Profile Joined February 2014
Canada11 Posts
Last Edited: 2014-02-07 21:23:22
February 07 2014 21:21 GMT
#36
Im playing on a laptop that is power messed and i need to run on low gfx for any play. Why do you have options like globalhdr=1 and shadows and shaders on 1? Seems like this would lag it out a lot more. Also i do not see a "lighting=X" option in the Variables.txt file located in my documents/starcraft 2
david kim buff oracle plz
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 07 2014 21:38 GMT
#37
lighting=0 is something you have to add yourself. Are you looking for lowest possible settings or hybrid?
Commentatorhttps://www.youtube.com/JaKaTaKtv
esports_Swag
Profile Joined February 2014
Canada11 Posts
February 07 2014 21:48 GMT
#38
On February 08 2014 06:38 JaKaTaK wrote:
lighting=0 is something you have to add yourself. Are you looking for lowest possible settings or hybrid?


I was totally confused. Was looking for lowest settings.
david kim buff oracle plz
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 07 2014 23:04 GMT
#39
Everything on Low
Vsync and AA off
Reduced Violence On
Sound Quality to Low
Reverb Off
Reduce Mouse Lag Off
Health Bars set to Damaged
GraphicsOptionShadowQuality=1
bitdepth=16
frameratecap=70
frameratecapglue=30
hdr=0
lighting=0
mipbias=0
shadows=0
Teen=1

This is the lowest possible setup we have right now
Commentatorhttps://www.youtube.com/JaKaTaKtv
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 07 2014 23:32 GMT
#40
[image loading]

Still getting this problem, no matter which setting I tweak from the ones you've suggested. Any ideas?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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