On January 21 2014 04:13 JaKaTaK wrote:
Is there a gameplay advantage for having smooth edge creep?
Is there a gameplay advantage for having smooth edge creep?
Probably just better aesthetic part? Nothing much different.
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Existor
Russian Federation4295 Posts
On January 21 2014 04:13 JaKaTaK wrote: Is there a gameplay advantage for having smooth edge creep? Probably just better aesthetic part? Nothing much different. | ||
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JaKaTaKSc2
United States2787 Posts
frameratecapGlue=30 (FPS limit for the battle.net user interface) still work. It has been said that higher end graphics cards can overheat without this. is this true? | ||
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Dghelneshi
Germany82 Posts
On January 23 2014 00:47 JaKaTaK wrote: frameratecap=60 (In-game FPS limit) frameratecapGlue=30 (FPS limit for the battle.net user interface) still work. It has been said that higher end graphics cards can overheat without this. is this true? If your graphics card overheats then it's not really the game's fault. Limiting your FPS can lead to lower power consumption and temperatures, but also limits input rate (usually not noticable for most people, but it's there) and there are also monitors out there with more than 60Hz. I'm also not sure why you would want to set color depth to 16bit. You would have to show me a really significant advantage to justify that. Theoretically it could improve cloak visibility if you have really low color depth, but I don't think 16bit is going to do anything. | ||
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JaKaTaKSc2
United States2787 Posts
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Firkraag8
Sweden1006 Posts
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JaKaTaKSc2
United States2787 Posts
GraphicsOptionShaderDetail=1 GraphicsOptionShadowQuality=1 for shadows=1 shadows=1 for simplifiedCloaking=0 and simplifiedShaders=0 Also: lowqualitymodels=0 and useLowqualitymodels=0 must be the same. | ||
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Firkraag8
Sweden1006 Posts
On January 30 2014 02:19 JaKaTaK wrote: shadows=1 for simplifiedCloaking=0 and simplifiedShaders=0 So if I go pick low settings in-game, get into variables.txt and enter Shadows=1 then simplifiedcloaking/shaders 0 it will stick and work like it did in the past? As it is right now simplifiedcloaking/shaders gets reset when i tried in the past since the patch. | ||
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JaKaTaKSc2
United States2787 Posts
Then: GraphicsOptionShaderDetail=1 GraphicsOptionShadowQuality=1 shadows=1 simplifiedCloaking=0 simplifiedShaders=0 It isn't as good as before, but it's the closest we've been in a while. | ||
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Shield
Bulgaria4824 Posts
Also, why don't you set the file to read-only to avoid dependencies? | ||
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JaKaTaKSc2
United States2787 Posts
I don't think setting it to read only works. Haven't tried in a while so things may have changed. | ||
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Shield
Bulgaria4824 Posts
On January 30 2014 04:18 JaKaTaK wrote: Wait what? I advise to increase FPS. I must have misspoke. I don't think setting it to read only works. Haven't tried in a while so things may have changed. You've shown:
That certainly is a limit on FPS. Isn't it better to leave FPS the way it is? | ||
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MtlGuitarist97
United States1539 Posts
On January 30 2014 07:30 darkness wrote: Show nested quote + On January 30 2014 04:18 JaKaTaK wrote: Wait what? I advise to increase FPS. I must have misspoke. I don't think setting it to read only works. Haven't tried in a while so things may have changed. You've shown:
That certainly is a limit on FPS. Isn't it better to leave FPS the way it is? Most people have monitors which have a 60hz refresh rate. Having it higher than 60 won't do anything besides increase power consumption and possibly heat. Having the menu set to 30 fps again, doesn't really matter since it won't affect performance. If you have a 120 hz monitor it may be worth it to keep it higher, but that affects an small number of posters. | ||
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JaKaTaKSc2
United States2787 Posts
Current Solution
Current Issues
edit: particallod determines the moco animation on the nexus. The best solution I have is to add: GraphicsOptionEffectsDetail=1 particlelod=1 Unfortunately this obscures some things. Most noticeably the distinct units warping in. Overall though if we're making the best competitive setup this is it so far. We're avoiding splat effects, ribbon effects, tread effects, and something called: cheapquadselection If anyone could help find out what that does, I'd appreciate it. Current list: Everything to low bakeTerrainLighting=0 globalhdr=1 glossmaps=1 GraphicsOptionEffectsDetail=1 GraphicsOptionModelQuality=1 GraphicsOptionOverallQualityVer7[15]=5 GraphicsOptionPortraits=2 GraphicsOptionShaderDetail=1 GraphicsOptionShadowQuality=1 hdr8bit=1 lighting=0 lightingLevel=2 lightingregionmapterrain=1 localhdr=1 lowqualitymodels=0 normalmap=1 particlelod=1 pixellight=1 preBlendedCreep=0 shadows=1 simplifiedCloaking=0 simplifiedShaders=0 spec=1 textureBasedFOW=1 use20shaders=0 useLowqualitymodels=0 | ||
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AFSpeeDy
126 Posts
![]() Already playing SC with Hybrid Graphics. | ||
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JaKaTaKSc2
United States2787 Posts
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esports_Swag
Canada11 Posts
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JaKaTaKSc2
United States2787 Posts
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esports_Swag
Canada11 Posts
On February 08 2014 06:38 JaKaTaK wrote: lighting=0 is something you have to add yourself. Are you looking for lowest possible settings or hybrid? I was totally confused. Was looking for lowest settings. | ||
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JaKaTaKSc2
United States2787 Posts
Vsync and AA off Reduced Violence On Sound Quality to Low Reverb Off Reduce Mouse Lag Off Health Bars set to Damaged GraphicsOptionShadowQuality=1 bitdepth=16 frameratecap=70 frameratecapglue=30 hdr=0 lighting=0 mipbias=0 shadows=0 Teen=1 This is the lowest possible setup we have right now ![]() | ||
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KrazyTrumpet
United States2520 Posts
![]() Still getting this problem, no matter which setting I tweak from the ones you've suggested. Any ideas? | ||
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