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On March 12 2014 23:04 -Archangel- wrote:Show nested quote +On March 12 2014 22:50 Foxxan wrote:On March 12 2014 22:22 -Archangel- wrote:On March 12 2014 22:11 Foxxan wrote:On March 12 2014 21:38 Grumbels wrote:On March 12 2014 21:29 The_Red_Viper wrote: I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.
Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it. Because creep spread is really good with his vision. Scanning=less energy on unit/eco. Toss doesnt go early observer in pvz What is so interesting about it in general? It gives movementspeed in sc2 which i dispise alot cuz its almost impossible to fight on creap vs zerg I see it as creep in sc2 removes gameplay more than it gives @archangel I dont get your logic, you just compare creep to SC2 which starbow aint. Then you say to me "Why does it matter that it wasnt creep spread in bw" Because this is much closer to bw than sc2, what do you think yourself? Creep tumor = energy = less energy for Inject and Transmute = to Terran needing to choose between vision and macro. So you want it removed because in SC2 (another game) you don't know how to handle creep? Yea, that is a REALLY valid reason lol. SB is SC2 with BW units and BW economy. It is a mix of both and your argument was, well in BW it did not exist so it should not in SB. I said, this is not BW, I didn't say it exists because it is in SC2, but that I think it is a good mechanic that was introduced for SC2. SB is a mix of both games but it is played in SC2 and it is mostly to get SC2 players to play it as they already have the client and are used to all of this. I see no reason why a hardcore BW player would leave BW and go play SB and why SB needs to cater to those. In case you didnt know: Queen starts with 50energy while the other start with 25energy. Creep=15energy scan=35energy So for the arguments sake lets say queens starting energy get reduced to 25. What zerg do is wait just a few seconds then he can afford both inject and creep=not very much lost in eco/unit wise. The creep always plus with each other. 1 can turn into 10000 A scan never plus, ever Not to mention protoss have no scan. The vision part is huge for zerg. Not hard for him to have his map covered with creep when he 3base vs terran. I call it "free vision" for them, i see no reason why they should have free vision Ha, I knew you would compare energy, it just shows you use faulty logic to prove your point #1 In sc2 direct comparisons out of context don't work because each side is completely different, including basic building and macro mechanics. #2 It is 15 energy because unlike sc2 queen cannot attack by default so it does need to have more energy built up to use its defensive abilities and the last change of enrage to 35 is not only a nerf to enrage but to creep tumors and injects and transfuse, it just needs opponents to be more active. #3 Scan is a more reliable scouting options and it detects invisible. I really don't know why I need to spell this out, it is like I am explaining 1+1 to you... #4 Those creep tumors don't turn into 1000 by themselves. Try playing Zerg for a while and lets see how many creep tumors you will spawn during the game. If I could exchange creep tumors for a Terran Scan I would without a thought, especially since in SB it is so much weaker with no speed increase. Show nested quote + and your argument was, well in BW it did not exist so it should not in SB Please quote that from me
Creep tumor = energy = less energy for Inject and Transmute = to Terran needing to choose between vision and macro.
A quote from you:
which i replied:
In case you didnt know
Then i wrote the energy cost
To show you that zerg doesnt lose any unit/eco from it while terran do.
I then said the creep plus with eachother to demonstrate that using one creep can turn into many while scan doesnt so my logic here is terran have to use many scans to clear that 15energy creep tumor
Iam stating facts. You know what that is? Not sure what your problem is really If u wanna discuss it, sure thats one thing But the way you go about it is not discussing and i am done with you
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Lol. I am glad to see you have seen reason and that you don't have a point here and as a result you retreat from this discussion. You said it yourself earlier that you don't know how to play against Zerg on creep in sc2 and this whole part afterwards is pointless as it obviously clouds your judgement. And facts taken out of context mean nothing. It is a fact zerglings are faster than marines, should we reduce zergling speed then? That is the kind of logic you are trying to use here lol
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This creep vision debate is getting really dumb. I see nothing wrong with Creep Tumors giving vision, you don't even always need Scans to contain creep spread, a few Stalkers or Vultures can hinder the spread. Something to compare the Creep Tumor vision would be spider mines, you can easily plant them all over the place and they give vision. Against both you should constantly be sweeping the map. Both Creep Tumors and Spider Mines encourage activity on the map, which imo at least is very good for the game.
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Russian Federation597 Posts
I don't see the point of such hatred to creep. Even in SC2 it's not that much of a problem with it or to deny it, and in Starbow, with free scans for Terran (why nobody mentioned this research here?), super fast stalkers for Protoss and abscense of speed boost on creep I can't understand what's wrong with it? The creep is perfectly fine.
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Havent got a chance to see the Reaver changes in action...anyone know if they are much better now?? I like the range increase
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Is there a unit tester for SB?
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I imagine the dislike of creep comes from watching SC2 games where the zerg has creep spread at the opponent's four base and as a result it makes the game so easy for the zerg. Back in 2012 I was considering ideas like that overlords should have less vision, that creep should be easier to deny, that it should recede faster, and so on, all to prevent zerg play from being too comfortable. And don't forget that Blizzard did end up slowing down creep spread in Heart of the Swarm.
I really like creep as a mechanic, but obviously it should ideally be used as a cushion around the zerg's bases, not as complete map domination. Even for Starbow I don't mind suggestions to increase the mana cost of the creep tumor to 25.
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On March 12 2014 23:56 StarscreamG1 wrote: Is there a unit tester for SB?
Yes. Its typically on page two of the search list (when you search for starbow).
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On March 13 2014 00:01 Hider wrote:Yes. Its typically on page two of the search list (when you search for starbow). thanks!
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On March 12 2014 07:04 Daumen wrote:Pretty cool patch. Thanks for the hard work. Show nested quote +On March 12 2014 06:48 Kabel wrote: We aim to create it as it worked in BW vs Siege Tanks and Archons, but it is hard to get it to work properly.
Dont you underestimate Decemberscalm, he is a god. He made the Siege Tank Turret. I believe in Decemberscalm.
Thanks to all that want to help me on the German Translation, I found translations now and sent the devs the file already ;D need to do the Server side messages now but I went with "Ranglistenspiel" for Matchmaking :X Maybe its "too german" but it fits all the mentions of Matchmaking.
Yeh, he is so brilliant so it only took him 10 minuts to fix it. Though he said later on he had one problem with a damage value. Would definitely be cool to have a more BW'ish Dark Swarm as the current one is pretty insane. Especially Ultralisks under Dark Swarm vs Siege tanks is pretty unfair for the terran player.
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On March 12 2014 23:57 Grumbels wrote: I imagine the dislike of creep comes from watching SC2 games where the zerg has creep spread at the opponent's four base and as a result it makes the game so easy for the zerg. Back in 2012 I was considering ideas like that overlords should have less vision, that creep should be easier to deny, that it should recede faster, and so on, all to prevent zerg play from being too comfortable. And don't forget that Blizzard did end up slowing down creep spread in Heart of the Swarm.
I really like creep as a mechanic, but obviously it should ideally be used as a cushion around the zerg's bases, not as complete map domination. Even for Starbow I don't mind suggestions to increase the mana cost of the creep tumor to 25. Creep spread like that is really unrealistic in SB, a game with such a big focus on map control. A player that allows his bases to be surrounded by creep just sounds bad to me, in SB not SC2 ofc.
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On March 12 2014 23:57 Grumbels wrote: I imagine the dislike of creep comes from watching SC2 games where the zerg has creep spread at the opponent's four base and as a result it makes the game so easy for the zerg. Back in 2012 I was considering ideas like that overlords should have less vision, that creep should be easier to deny, that it should recede faster, and so on, all to prevent zerg play from being too comfortable. And don't forget that Blizzard did end up slowing down creep spread in Heart of the Swarm.
I really like creep as a mechanic, but obviously it should ideally be used as a cushion around the zerg's bases, not as complete map domination. Even for Starbow I don't mind suggestions to increase the mana cost of the creep tumor to 25. And as I said, increase to 25 is nerf to macro and defensive ability of queens. It is in 25 in SC2 because queens can always attack and you can have as many of them as you want which means pro players usually have 2 queens dedicated to creep spread.
And having creep near enemy base it not bad, it is awesome player that can do that. You obviously have no idea how hard is to spread creep fast and how irritating it is for Zerg players that what took them 10 minutes to make, the other side destroys in like 30s with 2-3 scans or an observer. But it gives a noticeable bonus in speed and it is needed in SC2. Zergs would not be spreading it as much if it didn't. In SB the vision + slight regeneration is not incentive enough to spread it as much and waste so much APM on it.
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I call BS on the Creep topic,
First off, Terran on 3 base don't care about the cost of scan Most players can't spend all of that energy, If Terran expects a Zerg has another base, on a whim they will scan every expansion location trying to locate your 5th or 6th base. Terran does not have to micro his scans across the map all game long to build up to that scout, .You literally go "oh shit I think he has a base that I missed" > scan > scan > scan. "oh there it is building now!"
Have you ever seen a Zerg build a detector unit that he needs anyway, then A-Move it with his army and kill of every scan? NO!
Also creep forces energy out of the queen at the start of the game for creep to be effective. Scan does not have such requirement, You can overcharge for the first 9 mins of the game, then scan later. Zerg is hit with damage to macro much earlier in the game by spending more energy on creep.
I really do not see how creep is worse or "more damaging" to the game. Seems like the Pot calling the kettle black.
And no one is talking about the flying cloaked map hacks that are Protoss Observers.
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On March 13 2014 00:40 -Archangel- wrote:Show nested quote +On March 12 2014 23:57 Grumbels wrote: I imagine the dislike of creep comes from watching SC2 games where the zerg has creep spread at the opponent's four base and as a result it makes the game so easy for the zerg. Back in 2012 I was considering ideas like that overlords should have less vision, that creep should be easier to deny, that it should recede faster, and so on, all to prevent zerg play from being too comfortable. And don't forget that Blizzard did end up slowing down creep spread in Heart of the Swarm.
I really like creep as a mechanic, but obviously it should ideally be used as a cushion around the zerg's bases, not as complete map domination. Even for Starbow I don't mind suggestions to increase the mana cost of the creep tumor to 25. Having creep near enemy base it not bad, it is awesome player that can do that. You obviously have no idea how hard is to spread creep fast and how irritating it is for Zerg players that what took them 10 minutes to make, the other side destroys in like 30s with 2-3 scans or an observer. But it gives a noticeable bonus in speed and it is needed in SC2. Zergs would not be spreading it as much if it didn't. In SB the vision + slight regeneration is not incentive enough to spread it as much and waste so much APM on it. I play zerg, I know how difficult it is, but I don't think that being able to cover 3/4th of the map in creep should be the default. I don't think it should ever happen in a game between two equally skilled players outside of some edge cases. And it also seems to me that the game becomes too comfortable to play for the zerg if he has so much vision and map control for free.
On March 13 2014 01:54 WarpTV wrote: I call BS on the Creep topic,
First off, Terran on 3 base don't care about the cost of scan Most players can't spend all of that energy, If Terran expects a Zerg has another base, on a whim they will scan every expansion location trying to locate your 5th or 6th base. Terran does not have to micro his scans across the map all game long to build up to that scout, .You literally go "oh shit I think he has a base that I missed" > scan > scan > scan. "oh there it is building now!"
Have you ever seen a Zerg build a detector unit that he needs anyway, then A-Move it with his army and kill of every scan? NO!
Also creep forces energy out of the queen at the start of the game for creep to be effective. Scan does not have such requirement, You can overcharge for the first 9 mins of the game, then scan later. Zerg is hit with damage to macro much earlier in the game by spending more energy on creep.
I really do not see how creep is worse or "more damaging" to the game. Seems like the Pot calling the kettle black.
And no one is talking about the flying cloaked map hacks that are Protoss Observers.
Observers are a bit boring, but at least they require an Observatory in Starbow. And there are no real alternatives for protoss detection otherwise, so it's a moot point.
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@Grumbels: In that case you know that plenty of games are lost as Zerg even with lots of creep spread. And that in sc2 banelings are pretty bad outside creep even when they have speed. And in almost any game where two players of equal skill played, the non-zerg would at some part of the game go out and destroy most of the creep. I really don't understand your point. It is not for free, it costs Effective APM, same APM that can be used for perfect injects or for trying to find holes in defense of the opponent.
On March 13 2014 02:20 Laertes wrote:Show nested quote +On March 12 2014 23:42 -Archangel- wrote: Lol. I am glad to see you have seen reason and that you don't have a point here and as a result you retreat from this discussion. You said it yourself earlier that you don't know how to play against Zerg on creep in sc2 and this whole part afterwards is pointless as it obviously clouds your judgement. And facts taken out of context mean nothing. It is a fact zerglings are faster than marines, should we reduce zergling speed then? That is the kind of logic you are trying to use here lol Please stop being obnoxious, this is your final warning. You have done nothing but insult everyone who challenges your point and I will have you ejected from the thread if you don't calm down. I don't appreciate your aggressiveness in this discussion and your ad hominem attacks, we have tested creep speed extensively and one of the reasons we removed it was because it made Zerg impenetrable. Defender's advantage is fine but Zerg is a balancing act because it's just so difficult to scout them and scouting them matters because their Tier 2 is flexible. This is all I am going to say on the subject, please don't flame me or anyone who argues against you, it is extremely infuriating to see someone taking every opportunity to bash someone who doesn't agree with him, you don't live in an echo chamber, cut it out. This is my final warning? What? I am discussing it like everyone else. And see, your post makes so much more sense. Why I would flame someone who actually makes sense and gives a proper explanation? I just don't like people that use faulty logic like taking stuff out of context or heavy using personal bias or wanting stuff without giving a real reason. And I have not attacked everyone but just one guy that did those things.
And I didn't complain about creep not having speed boost, that was never the point of this whole discussions. I like that Zerg has BW level of speed and creep is not such a big requirement like in SC2. The point of this discussion is vision it gives and if it is unfair compared to what Terran and Toss have. The one guy's arguments were "Scan costs more" and "I lose to zergs on creep all the time in Sc2" and "BW didn't have creep" and I called him out on it.
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I really don't agree with you. I didn't directly insult the guy, but I called out this arguments. That is called discussing things. I didn't flame, insult or anything. And you calling me obnoxious and inflammatory is more of that then whatever you feel I did. And I assure you my point was not to flame anyone or troll but discuss why creep giving vision is good. EDIT: Or is calling someone's logic in a discussion faulty is suddenly inflammatory or insulting? But I guess you would rather this topic is used for things that are not discussions about Starbow and its mechanics.
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I think it was inappropriate for you to even start this discussion about my posts here but used PM. This is the last post in this topic I will leave about this, you can use PM if you feel you need to tell me more. There has been enough derailing here from me and you.
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