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Starbow - Page 263

Forum Index > SC2 General
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Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 12 2014 11:18 GMT
#5241
On March 12 2014 19:59 Grumbels wrote:
Maybe it's a silly question, but why do we actually have marauders in the game? It seems to me that firebats could fill their niche quite well.

Not sure firebat could but ghost could do it, he is gosu
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 12 2014 11:46 GMT
#5242
On March 12 2014 16:17 Foxxan wrote:
Show nested quote +
On March 12 2014 16:13 -Archangel- wrote:
You cannot have extra queens for laying creep tumors like in sc2, in sb you can only have 1 queen per hatchery.

In broodwar you couldnt even spread creep

So? This is not BW.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 12 2014 12:09 GMT
#5243
I like creep spreading, but i don't like that zerg gets vision with it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 12 2014 12:14 GMT
#5244
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.
Helping Starbow :: a.k.a. SoaH
Snotling
Profile Joined August 2011
Germany885 Posts
March 12 2014 12:21 GMT
#5245
On March 12 2014 21:14 Sikian wrote:
Show nested quote +
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.


movement speed?

id like creep to give vision in the way a sensortower gives (ground only)
Zhadez10
Profile Joined January 2014
Iceland39 Posts
March 12 2014 12:21 GMT
#5246
On March 12 2014 21:14 Sikian wrote:
Show nested quote +
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.

Zerg units get bonus health regeneration on creep, and the vision from the tumors ofc.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
March 12 2014 12:23 GMT
#5247
On March 12 2014 21:21 Snotling wrote:
Show nested quote +
On March 12 2014 21:14 Sikian wrote:
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.


movement speed?

id like creep to give vision in the way a sensortower gives (ground only)

Only Queens and burrowed units get bonus movespeed on creep. Slight health regeneration is the actual bonus.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 12 2014 12:24 GMT
#5248
On March 12 2014 21:21 Snotling wrote:
Show nested quote +
On March 12 2014 21:14 Sikian wrote:
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.


movement speed?

id like creep to give vision in the way a sensortower gives (ground only)

Oh, that's cute. I think it would be odd though, because the creep tumor is still a unit so why shouldn't it be able to observe its surroundings?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 12 2014 12:29 GMT
#5249
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 12 2014 12:32 GMT
#5250
On March 12 2014 21:21 Snotling wrote:
Show nested quote +
On March 12 2014 21:14 Sikian wrote:
On March 12 2014 21:09 The_Red_Viper wrote:
I like creep spreading, but i don't like that zerg gets vision with it.


I really can't following this logic. What the is the point of creep spreading? I'm quite sure it's not about the artistic needs of queens and the enjoyment of posh lings.


movement speed?

id like creep to give vision in the way a sensortower gives (ground only)


Not is SB :O
Helping Starbow :: a.k.a. SoaH
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 12 2014 12:38 GMT
#5251
On March 12 2014 20:46 -Archangel- wrote:
Show nested quote +
On March 12 2014 16:17 Foxxan wrote:
On March 12 2014 16:13 -Archangel- wrote:
You cannot have extra queens for laying creep tumors like in sc2, in sb you can only have 1 queen per hatchery.

In broodwar you couldnt even spread creep

So? This is not BW.

It aint?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 12 2014 12:38 GMT
#5252
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 12 2014 12:42 GMT
#5253
On March 12 2014 21:38 Grumbels wrote:
Show nested quote +
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

Spreading creep is one of the best new ideas Sc2 brought even if it is APM intensive. I would like to go even further and let zerg players upgrade specific creep tumors into different kinds that give different abilities or penalties to area around it.
Hider
Profile Blog Joined May 2010
Denmark9438 Posts
March 12 2014 12:49 GMT
#5254
Btw registration for tournmanet ends Friday. Open for all players above 3k points.
http://binarybeast.com/xSC214030920
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 12 2014 12:54 GMT
#5255
On March 12 2014 21:38 Grumbels wrote:
Show nested quote +
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

I don't think benefits for creep are bad, i just dislike the vision benefit. Zerg already would have an easy option to get vision around the map (overlords), i don't see why zerg needs more option with even less risk.
I am not really sure if this is a problem in starbow right now, but zerg players will get better at it and eventually it could became one.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-03-12 13:18:03
March 12 2014 13:11 GMT
#5256
On March 12 2014 21:38 Grumbels wrote:
Show nested quote +
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

Because creep spread is really good with his vision.
Scanning=less energy on unit/eco.
Toss doesnt go early observer in pvz

The creep spread is for the vision.
I would understand it if u asked the other way around, why it SHOULD and not SHOULDNT

What is so interesting about it in general?
It gives movementspeed in sc2 which i dispise alot cuz its almost impossible to fight on creap vs zerg
I see it as creep in sc2 removes gameplay more than it gives

@archangel
I dont get your logic, you just compare creep to SC2 which starbow aint.
Then you say to me "Why does it matter that it wasnt creep spread in bw, this is not bw"

Because this is much closer to bw than sc2, what do you think yourself?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 12 2014 13:22 GMT
#5257
On March 12 2014 22:11 Foxxan wrote:
Show nested quote +
On March 12 2014 21:38 Grumbels wrote:
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

Because creep spread is really good with his vision.
Scanning=less energy on unit/eco.
Toss doesnt go early observer in pvz

What is so interesting about it in general?
It gives movementspeed in sc2 which i dispise alot cuz its almost impossible to fight on creap vs zerg
I see it as creep in sc2 removes gameplay more than it gives

@archangel
I dont get your logic, you just compare creep to SC2 which starbow aint.
Then you say to me "Why does it matter that it wasnt creep spread in bw"

Because this is much closer to bw than sc2, what do you think yourself?

Creep tumor = energy = less energy for Inject and Transmute = to Terran needing to choose between vision and macro.

So you want it removed because in SC2 (another game) you don't know how to handle creep? Yea, that is a REALLY valid reason lol.

SB is SC2 with BW units and BW economy. It is a mix of both and your argument was, well in BW it did not exist so it should not in SB. I said, this is not BW, I didn't say it exists because it is in SC2, but that I think it is a good mechanic that was introduced for SC2.

SB is a mix of both games but it is played in SC2 and it is mostly to get SC2 players to play it as they already have the client and are used to all of this. I see no reason why a hardcore BW player would leave BW and go play SB and why SB needs to cater to those.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-03-12 14:03:11
March 12 2014 13:50 GMT
#5258
On March 12 2014 22:22 -Archangel- wrote:
Show nested quote +
On March 12 2014 22:11 Foxxan wrote:
On March 12 2014 21:38 Grumbels wrote:
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

Because creep spread is really good with his vision.
Scanning=less energy on unit/eco.
Toss doesnt go early observer in pvz

What is so interesting about it in general?
It gives movementspeed in sc2 which i dispise alot cuz its almost impossible to fight on creap vs zerg
I see it as creep in sc2 removes gameplay more than it gives

@archangel
I dont get your logic, you just compare creep to SC2 which starbow aint.
Then you say to me "Why does it matter that it wasnt creep spread in bw"

Because this is much closer to bw than sc2, what do you think yourself?

Creep tumor = energy = less energy for Inject and Transmute = to Terran needing to choose between vision and macro.

So you want it removed because in SC2 (another game) you don't know how to handle creep? Yea, that is a REALLY valid reason lol.

SB is SC2 with BW units and BW economy. It is a mix of both and your argument was, well in BW it did not exist so it should not in SB. I said, this is not BW, I didn't say it exists because it is in SC2, but that I think it is a good mechanic that was introduced for SC2.

SB is a mix of both games but it is played in SC2 and it is mostly to get SC2 players to play it as they already have the client and are used to all of this. I see no reason why a hardcore BW player would leave BW and go play SB and why SB needs to cater to those.

Creep costs 15energy, and it plus with each other.

and your argument was, well in BW it did not exist so it should not in SB

Please quote that from me
Big J
Profile Joined March 2011
Austria16289 Posts
March 12 2014 13:52 GMT
#5259
On March 12 2014 21:54 The_Red_Viper wrote:
Show nested quote +
On March 12 2014 21:38 Grumbels wrote:
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

I don't think benefits for creep are bad, i just dislike the vision benefit. Zerg already would have an easy option to get vision around the map (overlords), i don't see why zerg needs more option with even less risk.
I am not really sure if this is a problem in starbow right now, but zerg players will get better at it and eventually it could became one.


It currently has not been a problem because cooldown tumor placement prevented you from spreading creep once you took the time to spend some APM on it. You would basically just be able to order your 3 queens to place a creeptumor here and there.
I'm pretty sure that creepspread will explode after this patch. And may require a nerf to the energy cost of creeptumors.

I'm with you that I think Creepspread gives too much vision and overlaps with all sorts of other spotting tools like OLs, stray units/changelings or burrowed lings around the map. I like the idea of sensortower vision for creeptumors. I think the main problem with removing vision from creep is creepspreading (which requires vision+creep) and that you would not see how far your creep has actually spread.
Like you'd have to explore your own creepspread, which sounds quite unintuitive. Even observers (which only have the vision of the playing players) wouldn't see the actual creepspread, just the explored borders of it.

Creepvision is a really powerful tool and I think some nerfs wouldn't be bad on it. But it sounds like a better solution than no creepspread or creepspread without vision that looks strange to the players/observers.
Also, in general I think that all scouting tools and mappresence are quite good for all races in Sbow. Zerg gets a lot from spreading creep, but lategame Terran usually always sees everything he wants with scans as well and Protoss has some good tools too (though it is by far the worst race when it comes to tracking enemy movement).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-12 14:08:34
March 12 2014 14:04 GMT
#5260
On March 12 2014 22:50 Foxxan wrote:
Show nested quote +
On March 12 2014 22:22 -Archangel- wrote:
On March 12 2014 22:11 Foxxan wrote:
On March 12 2014 21:38 Grumbels wrote:
On March 12 2014 21:29 The_Red_Viper wrote:
I think the "free vision" is bad for the gameplay, ofc you would need to give creep some other benefit if you would remove it, but it just feels wrong to see everything only cause you spread creep.


Well, not everything has to be risk vs reward. Mining minerals is always good. Why shouldn't creep be a core mechanic that gives you some free benefits? Other races can still deny it.

Because creep spread is really good with his vision.
Scanning=less energy on unit/eco.
Toss doesnt go early observer in pvz

What is so interesting about it in general?
It gives movementspeed in sc2 which i dispise alot cuz its almost impossible to fight on creap vs zerg
I see it as creep in sc2 removes gameplay more than it gives

@archangel
I dont get your logic, you just compare creep to SC2 which starbow aint.
Then you say to me "Why does it matter that it wasnt creep spread in bw"

Because this is much closer to bw than sc2, what do you think yourself?

Creep tumor = energy = less energy for Inject and Transmute = to Terran needing to choose between vision and macro.

So you want it removed because in SC2 (another game) you don't know how to handle creep? Yea, that is a REALLY valid reason lol.

SB is SC2 with BW units and BW economy. It is a mix of both and your argument was, well in BW it did not exist so it should not in SB. I said, this is not BW, I didn't say it exists because it is in SC2, but that I think it is a good mechanic that was introduced for SC2.

SB is a mix of both games but it is played in SC2 and it is mostly to get SC2 players to play it as they already have the client and are used to all of this. I see no reason why a hardcore BW player would leave BW and go play SB and why SB needs to cater to those.

In case you didnt know:
Queen starts with 50energy while the other start with 25energy.
Creep=15energy
scan=35energy

So for the arguments sake lets say queens starting energy get reduced to 25. What zerg do is wait just a few seconds then he can afford both inject and creep=not very much lost in eco/unit wise.

The creep always plus with each other.
1 can turn into 10000
A scan never plus, ever

Not to mention protoss have no scan.
The vision part is huge for zerg. Not hard for him to have his map covered with creep when he 3base vs terran.
I call it "free vision" for them, i see no reason why they should have free vision

Ha, I knew you would compare energy, it just shows you use faulty logic to prove your point
#1 In sc2 direct comparisons out of context don't work because each side is completely different, including basic building and macro mechanics.
#2 It is 15 energy because unlike sc2 queen cannot attack by default so it does need to have more energy built up to use its defensive abilities and the last change of enrage to 35 is not only a nerf to enrage but to creep tumors and injects and transfuse, it just needs opponents to be more active.
#3 Scan is a more reliable scouting options and it detects invisible. I really don't know why I need to spell this out, it is like I am explaining 1+1 to you...
#4 Those creep tumors don't turn into 1000 by themselves. Try playing Zerg for a while and lets see how many creep tumors you will spawn during the game. If I could exchange creep tumors for a Terran Scan I would without a thought, especially since in SB it is so much weaker with no speed increase.


Show nested quote +
and your argument was, well in BW it did not exist so it should not in SB

Please quote that from me

Foxxan wrote:
"In broodwar you couldnt even spread creep"
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