• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:58
CET 04:58
KST 12:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Effort misses out on ASL S21 BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1701 users

Is the ladder getting harder? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2013-11-21 12:07:24
November 21 2013 12:06 GMT
#181
On November 21 2013 20:54 Destructicon wrote:Do we know exactly how the MMR decay works? Say, is it possible to play 5 games per day and maintain or grow your current MMR? Do you need to play more then 5 games per day and if so, how may more?
Do you need to have a set number of games played by the end of a season?

I'm asking because its quite relevant to know how much activity do you really need per day or per week to stop the decay and start seeing results again.

check this thread out. decay seems to start at about two to three weeks of inactivity.
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 21 2013 12:09 GMT
#182
On November 21 2013 21:06 CycoDude wrote:
Show nested quote +
On November 21 2013 20:54 Destructicon wrote:Do we know exactly how the MMR decay works? Say, is it possible to play 5 games per day and maintain or grow your current MMR? Do you need to play more then 5 games per day and if so, how may more?
Do you need to have a set number of games played by the end of a season?

I'm asking because its quite relevant to know how much activity do you really need per day or per week to stop the decay and start seeing results again.

check this thread out. decay seems to start at about two to three weeks of inactivity.


Ok, if it starts 2-3 weeks after inactivity, then if you play even 1 game per day you shouldn't get demoted. Unless they also changed the definition of inactivity.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
November 21 2013 12:11 GMT
#183
On November 21 2013 05:34 iamcaustic wrote:
Here's my fancy attempt at graphs, based on AM region 1v1 data from nios.kr (June 1st, 2013 vs. November 18th, 2013). Basically demonstrates the changes in percentile thresholds at this point in time compared to the middle of this year.

[image loading]


Basically, if you got demoted this season, don't feel too bad about it. Chances are your MMR didn't actually drop significantly.

That post should be in the OP. Best explanation.
n_n
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 21 2013 13:10 GMT
#184
On November 21 2013 21:11 FaCE_1 wrote:
Show nested quote +
On November 21 2013 05:34 iamcaustic wrote:
Here's my fancy attempt at graphs, based on AM region 1v1 data from nios.kr (June 1st, 2013 vs. November 18th, 2013). Basically demonstrates the changes in percentile thresholds at this point in time compared to the middle of this year.

[image loading]


Basically, if you got demoted this season, don't feel too bad about it. Chances are your MMR didn't actually drop significantly.

That post should be in the OP. Best explanation.

I don't get this explanation. How does this explain me being matched against opponents who are two or three levels above my skill? Back in Wings I wouldn't get those matches unless I won 10+ games in a row and even then I wouldn't get so hard opponents. Now I have the score 19:31 and getting roflstomped left and right... IMO this explains nothing about matchmaking being broken.

I can see some of my games being lost to my bad mechanics, but when I see in the replay how good my enemy was... damn.

This graph only explains why some friends of mine started their season in platinum instead of diamond :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
b0rt_
Profile Joined October 2011
Norway931 Posts
November 21 2013 13:21 GMT
#185
So in Season 4, getting into Plat mean't you were top 33.9% and in Season 6 you are the top 16.3%.
TaishiCi
Profile Joined September 2013
Korea (South)211 Posts
November 21 2013 13:30 GMT
#186
Maybe not true for EU or KR, but the ladder is getting easier and easier on NA.
Most of the talented players that were looking to play at an amateur online cup level have decreased significantly.
The prize pools weren't getting higher (if not lower), Koreans would automatically take the top prizes 90% of the time.
Things are getting more cast and attention because things became more established, but the talent of the "masses" have decreased from many many many talented NA players leaving for console/moba.

Are people getting better steadily? yes, but are people getting better at the amateur level? No
Amateur- online tournament participants, minimum mid-masters.
Dae Han Min Gook Man Sae!!!
Vanngar
Profile Joined May 2013
United States30 Posts
November 21 2013 14:25 GMT
#187
On November 21 2013 08:19 DinoMight wrote:
Show nested quote +
On November 21 2013 08:15 dr.fahrenheit wrote:
Just get rid of one (or two) league(s)


The problem with this, I feel, is that at every level, there is a huge disparity between players. A mid Silver would annihilate a low Bronze. A high Masters typically beats a low Masters pretty one-sidedly...

The fewer leagues you have, the bigger the range of skill you have in each league, which is counter effective. The system is ideally trying to pit you against people of your level.

the game uses your MMR, not your league, to find you an opponent
your league is just a badge to vaguely reflect your MMR

lowering the number of leagues would make it harder for newbies to feel accomplishment though
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 21 2013 14:31 GMT
#188
On November 21 2013 22:30 TaishiCi wrote:
Maybe not true for EU or KR, but the ladder is getting easier and easier on NA.
Most of the talented players that were looking to play at an amateur online cup level have decreased significantly.
The prize pools weren't getting higher (if not lower), Koreans would automatically take the top prizes 90% of the time.
Things are getting more cast and attention because things became more established, but the talent of the "masses" have decreased from many many many talented NA players leaving for console/moba.

Are people getting better steadily? yes, but are people getting better at the amateur level? No
Amateur- online tournament participants, minimum mid-masters.



How so? Any proof for such a claim? Most people in the thread are saying they are getting demoted for no apparent reason, myself included. We are trying to identify why the ladder behaves the way it does, not say one server is better than another.
TL+ Member
iggym
Profile Joined September 2012
United States49 Posts
November 21 2013 14:42 GMT
#189
I'm still waiting for someone to explain how a system which begins to reduce your MMR after two weeks of inactivity, and can only drop you a full league after nearly four weeks of inactivity, is chiefly responsible for the majority of ladder players dropping a league. Moreover, I'm interested in hearing how this system is expected to have a larger effect than a drop in the player base of >50% from 2013 Season 4 to 2013 Season 6.
CrankOut
Profile Joined November 2013
187 Posts
November 21 2013 14:46 GMT
#190
Obviously, fewer players play and with the MMR-decay masters/dimaonds get demoted to gold/platinum and when they decide to play again they play the real gold/plat players...
b0ub0u
Profile Joined September 2009
Canada445 Posts
November 21 2013 14:48 GMT
#191
Was in Diamond beginning of HOTS and end of WOL. I then got demoted to Platinum and was struggling to even win 50% of my matches.

Now they have put me in Gold and I am currently winning a little more than 50%. I was mad to being put so low but now I get it.

I now understand why with the charts! Tnx for the input guys!
In the swarm we trust
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 21 2013 14:49 GMT
#192
I think this kind of behavior is pretty typical with competitive games. Saw the same thing happen in WC3 about a year after TFT was out.
tili
Profile Joined July 2012
United States1332 Posts
November 21 2013 14:55 GMT
#193
I don't know if this has been linked, but here is the thread on MMR decay and Ladder Deflation:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429734

It's very much a real thing.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 21 2013 15:08 GMT
#194
On November 21 2013 23:49 c0ldfusion wrote:
I think this kind of behavior is pretty typical with competitive games. Saw the same thing happen in WC3 about a year after TFT was out.


Yeah. Like i said earlier... look at bw ladder today. It's incredibly hard after people played the game for 10years. There are litterly NO newb (except me :p)
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
iggym
Profile Joined September 2012
United States49 Posts
Last Edited: 2013-11-21 15:10:47
November 21 2013 15:09 GMT
#195
On November 21 2013 23:46 CrankOut wrote:
Obviously, fewer players play and with the MMR-decay masters/dimaonds get demoted to gold/platinum and when they decide to play again they play the real gold/plat players...


That is not my point; I understand the mechanism, and I do not dispute that MMR decay will cause some ladder deflation, as well as increased variance in skill at the same MMR. I'm asking people to think about and defend the scale that they are proposing. Given no change in the average skill across the ladder, how many games do people have to lose to decayed players for a two league shift to occur? What percentage of players are going inactive for 2+ weeks, and then playing regularly enough following that break to affect the behavior of the entire ladder?

According to the graph above (and replacing the Season 6 numbers with the current ones from the same site), ~85,000 players have dropped from ranked since Season 4. This is more than half the players, and this is larger than Season 4 bronze and silver combined. If these players were evenly distributed across leagues, then this would have no effect. If these players were disproportionately low MMR players, the ladder would rebalance around it, and players would be demoted. This has a large and obvious effect, while a global effect of MMR requires a substantial population of players with month-long inactivity cycles.

People are going to be sorely disappointed when Blizzard eliminates MMR decay and they don't get promoted.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-21 16:13:39
November 21 2013 15:32 GMT
#196
On November 21 2013 23:31 Ctone23 wrote:
Show nested quote +
On November 21 2013 22:30 TaishiCi wrote:
Maybe not true for EU or KR, but the ladder is getting easier and easier on NA.
Most of the talented players that were looking to play at an amateur online cup level have decreased significantly.
The prize pools weren't getting higher (if not lower), Koreans would automatically take the top prizes 90% of the time.
Things are getting more cast and attention because things became more established, but the talent of the "masses" have decreased from many many many talented NA players leaving for console/moba.

Are people getting better steadily? yes, but are people getting better at the amateur level? No
Amateur- online tournament participants, minimum mid-masters.



How so? Any proof for such a claim? Most people in the thread are saying they are getting demoted for no apparent reason, myself included. We are trying to identify why the ladder behaves the way it does, not say one server is better than another.

He likely means the very top end of the MMR range, which is likely true. If lots of top end players quit then it affects the competition level at the top of the ladder. For example this is how season start GM MMR entry thresholds have shifted in last 3 seasons (likely no offset changes during these seasons, so the numbers are comparable):

NA:
S14: 1900 (or slightly lower), S15: 1830, S16: ~1800

EU:
S14: 1950, S15: 2130, S16: ~2070
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-21 16:03:38
November 21 2013 15:57 GMT
#197
On November 22 2013 00:09 iggym wrote:
Show nested quote +
On November 21 2013 23:46 CrankOut wrote:
Obviously, fewer players play and with the MMR-decay masters/dimaonds get demoted to gold/platinum and when they decide to play again they play the real gold/plat players...


That is not my point; I understand the mechanism, and I do not dispute that MMR decay will cause some ladder deflation, as well as increased variance in skill at the same MMR. I'm asking people to think about and defend the scale that they are proposing. Given no change in the average skill across the ladder, how many games do people have to lose to decayed players for a two league shift to occur? What percentage of players are going inactive for 2+ weeks, and then playing regularly enough following that break to affect the behavior of the entire ladder?

According to the graph above (and replacing the Season 6 numbers with the current ones from the same site), ~85,000 players have dropped from ranked since Season 4. This is more than half the players, and this is larger than Season 4 bronze and silver combined. If these players were evenly distributed across leagues, then this would have no effect. If these players were disproportionately low MMR players, the ladder would rebalance around it, and players would be demoted. This has a large and obvious effect, while a global effect of MMR requires a substantial population of players with month-long inactivity cycles.

People are going to be sorely disappointed when Blizzard eliminates MMR decay and they don't get promoted.

First the graph you are referring to is incorrect. The first numbers are not from start of S14, but from the end of S13. In the beginning of S14 Blizzard changed the offsets and tried to fix the distribution. After that Blizzard has not changed the offsets (or if they have, the change has been very small. In a week or two I can check this season's offsets more carefully).

Also in the end of the season naturally more people have played their 1v1 placements. Thus the player numbers are not comparable if you compare numbers from start of the season to numbers from end of the season.

But if you look at table I showed earlier:
http://www.teamliquid.net/forum/viewpost.php?post_id=20264300

It compares numbers from last season (S15) and this season (S16). First it compares numbers from 1 week from the season start. You can notice major shift towards the lower leagues. Then you can check the numbers from the end of last season. Between 8 k to 15 k people entered both EU and NA 1v1 ladders each week after the first week. You can easily deduce that major percentage of the ladder population goes inactive for 2 weeks or more during one season. MMR decay is logically the main reason for the population shift, like I answered to you already earlier: http://www.teamliquid.net/forum/viewmessage.php?topic_id=436056&currentpage=5#100

And yes. If the decay mechanism would now be removed, nothing visible would happen for a while. Ladder is so messed up, that it takes lots of time for people to fight back to the MMR levels they were typically before. The distribution would start healing up, but it would take time. In this case it might be beneficial to do a full MMR reset to all players. The MMR changes much more rapidly when starting from blank MMR. People can get to master range with less than 10 games when starting from blank MMR (but master promotion at earliest at 25th game). But after the MMR change rate has stabilized, it takes easily 20 straight wins or more to go over one league MMR range.

On November 22 2013 00:09 iggym wrote:
Given no change in the average skill across the ladder, how many games do people have to lose to decayed players for a two league shift to occur?

For each player ~ 16 to 20 games per league. Thus if you lose 40 games in a row, then your MMR is little over 2 leagues lower than before (if no decay happens in between).
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 21 2013 16:23 GMT
#198
One thing that seems to be forgotten is the difference in Ranked and unranked play that factors in quite a bit.

In Ranked im giving it my best and hitting high masters consistantly.

In unranked my MMR makes me face Gold - Diamond -- rarely masters players - because i actually start to lose a lot of games offracing or playing weird stuff.

This is why you are facing masters players, though you arent getting an increase in your own points according to winning a masters guy. Worst case you gain points for beating the gold level player he is in unranked even if you are diamond and his portrait is masters.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-11-21 16:26:39
November 21 2013 16:25 GMT
#199
So basically silver and bronze are about 60% of the ladder right now, which is way off from Blizzard's intended distribution.

Does anyone think Blizzard will try to remedy this at all? Anyone with insight please let us know!

I think the biggest problem that this creates isn't "OMG I'm Plat now I used to be Masters" but rather that being in a specific league is no longer really an indication of one's skill, so it's hard to tell how good someone is without knowing their MMR (which is hidden).

Anyone trying to run a team league or cup or any other sort of amateur tournament for fun will run into issues :/
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
iggym
Profile Joined September 2012
United States49 Posts
November 21 2013 16:39 GMT
#200
On November 22 2013 00:57 korona wrote:
Show nested quote +
On November 22 2013 00:09 iggym wrote:
On November 21 2013 23:46 CrankOut wrote:
Obviously, fewer players play and with the MMR-decay masters/dimaonds get demoted to gold/platinum and when they decide to play again they play the real gold/plat players...


That is not my point; I understand the mechanism, and I do not dispute that MMR decay will cause some ladder deflation, as well as increased variance in skill at the same MMR. I'm asking people to think about and defend the scale that they are proposing. Given no change in the average skill across the ladder, how many games do people have to lose to decayed players for a two league shift to occur? What percentage of players are going inactive for 2+ weeks, and then playing regularly enough following that break to affect the behavior of the entire ladder?

According to the graph above (and replacing the Season 6 numbers with the current ones from the same site), ~85,000 players have dropped from ranked since Season 4. This is more than half the players, and this is larger than Season 4 bronze and silver combined. If these players were evenly distributed across leagues, then this would have no effect. If these players were disproportionately low MMR players, the ladder would rebalance around it, and players would be demoted. This has a large and obvious effect, while a global effect of MMR requires a substantial population of players with month-long inactivity cycles.

People are going to be sorely disappointed when Blizzard eliminates MMR decay and they don't get promoted.

First the graph you are referring to is incorrect. The first numbers are not from start of S14, but from the end of S13. In the beginning of S14 Blizzard changed the offsets and tried to fix the distribution. After that Blizzard has not changed the offsets (or if they have, the change has been very small. In a week or two I can check this season's offsets more carefully).

Also in the end of the season naturally more people have played their 1v1 placements. Thus the player numbers are not comparable if you compare numbers from start of the season to numbers from end of the season.

But if you look at table I showed earlier:
http://www.teamliquid.net/forum/viewpost.php?post_id=20264300

It compares numbers from last season (S15) and this season (S16). First it compares numbers from 1 week from the season start. You can notice major shift towards the lower leagues. Then you can check the numbers from the end of last season. Between 8 k to 15 k people entered both EU and NA 1v1 ladders each week after the first week. You can easily deduce that major percentage of the ladder population goes inactive for 2 weeks or more during one season. MMR decay is logically the main reason for the population shift, like I answered to you already earlier: http://www.teamliquid.net/forum/viewmessage.php?topic_id=436056&currentpage=5#100

And yes. If the decay mechanism would now be removed, nothing visible would happen for a while. Ladder is so messed up, that it takes lots of time for people to fight back to the MMR levels they were typically before. The distribution would start healing up, but it would take time. In this case it might be beneficial to do a full MMR reset to all players. The MMR changes much more rapidly when starting from blank MMR. People can get to master range with less than 10 games when starting from blank MMR (but master promotion at earliest at 25th game). But after the MMR change rate has stabilized, it takes easily 20 straight wins or more to go over one league MMR range.

Show nested quote +
On November 22 2013 00:09 iggym wrote:
Given no change in the average skill across the ladder, how many games do people have to lose to decayed players for a two league shift to occur?

For each player ~ 16 to 20 games per league. Thus if you lose 40 games in a row, then your MMR is little over 2 leagues lower than before (if no decay happens in between).


Thank you for such a good response!

I missed those numbers you posted before, sorry about that. I was not aware that the ladder grew by that rate (~10K/week) each season. That is far, far, far more than I intuited, and you're right, that means a substantial portion of the player base goes inactive then comes back. It not only means that I was wrong about the number of half-season inactive players, but that I was also wrong about the number of players who have dropped out entirely... so MMR decay has a bigger effect than I realized and the base drop-off has a smaller effect than I realized.

Whoops. Sorry folks.
Prev 1 8 9 10 11 12 14 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
CranKy Ducklings162
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 218
WinterStarcraft173
ProTech156
mcanning 98
-ZergGirl 27
StarCraft: Brood War
Sea 4896
GuemChi 1144
Shuttle 532
ggaemo 220
Snow 133
Noble 34
Bale 34
Dota 2
monkeys_forever584
NeuroSwarm75
League of Legends
JimRising 657
Counter-Strike
fl0m1966
taco 419
Heroes of the Storm
Khaldor99
Other Games
summit1g6042
C9.Mang0298
ViBE36
Mew2King25
Organizations
Other Games
BasetradeTV226
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 455
• practicex 10
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 178
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21050
League of Legends
• Rush841
• Lourlo803
• Stunt254
Other Games
• Scarra1071
Upcoming Events
Ultimate Battle
8h 2m
Light vs ZerO
WardiTV Winter Champion…
8h 2m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
14h 2m
Replay Cast
20h 2m
CranKy Ducklings
1d 6h
WardiTV Winter Champion…
1d 8h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
OSC
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.