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[Interview] sOs, WCS 2013 Finals Champion - ThisIsGame - P…

Forum Index > SC2 General
81 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
Last Edited: 2013-11-15 22:40:18
November 15 2013 22:38 GMT
#61
Great interview, this guy has an excellent life-mindset and it comes out in his play. As great as it would have been to have seen the hard-working Dong get his victory, this guy is as good a champion as any.
I am you, and you are me.
theMagus
Profile Joined February 2013
578 Posts
Last Edited: 2013-11-15 23:57:04
November 15 2013 23:43 GMT
#62
deserving champion

i'll always remember shy as the first kespa player to defeat an esf player in an official streamed match right after the kespa sc2 transition. it was against then code s protoss player st_ace. he's been mindfucking other players since day 1
"Give away the stone. Let the oceans take and transmutate this cold and fated anchor. Let the waters kiss and transmutate these leaden grudges into gold. Let go."
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
November 16 2013 00:59 GMT
#63
Fun Fact: sOs got his 1st place wins by beating the LeesSang (Flash/Jaedong).
Seed's # 1 fan!!! #ForVengeance
DaftFunk
Profile Joined June 2013
194 Posts
November 16 2013 01:07 GMT
#64
the genuine love of the game that he has. so humble, so sincere.......

stupid cannon rush question. "if you werent nervous, why did u c-rush?" "well c-rushing shows that i wasnt nervous at all.." DURRR please ask better questions next time!!
Starp
Profile Joined November 2010
Canada199 Posts
November 16 2013 01:47 GMT
#65
If Blizzard brings Blizzcon to Toronto, sOs would have been even more shock by the fans' support. We need to tell Blizzard about this idea. Blizzard would be welcome up here in the great white north. Go go go.
"I am wasting away here...click me" - a big Thor
Enel
Profile Joined April 2012
Sudan430 Posts
November 16 2013 02:42 GMT
#66
sOs is a great guy.
Go Sudan
Prevolved
Profile Joined March 2011
United States573 Posts
November 16 2013 03:34 GMT
#67
i <3 sOs
Know thyself.
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 16 2013 03:49 GMT
#68
On November 16 2013 01:44 mechengineer123 wrote:
Show nested quote +
On November 16 2013 00:10 Lorch wrote:
On November 16 2013 00:01 boxerfred wrote:
I don't like him for those cannon rushes.

Yes, I know, they are elements of the game, but I just do not like people doing that. I do not like 11/11 or a pool before 15 either, so don't go nuts on me.


I guess we should blame artosis for people like you. There is nothing wrong with any of the things you listed at all. As you said they are elements of the game and believe or not they are crucial for the meta game to evolve by itself. If there was no way to punish greedy play this game would be so unbelievably boring when it comes to boX series.

I agree that there's nothing wrong with "cheese" per se, but "some" strategies are very easy to execute and grant huge rewards, and it's kind of disrespectful to abuse them in such games. Sos seems like a really cool guy judging by his behavior on stage and interviews, but I just hate his gamestyle so much.

How dare he to use strategy in a strategy game! Burn the heretic! Do you people even read the stuff you type?
Xyl
Profile Joined July 2011
United States25 Posts
November 16 2013 10:09 GMT
#69
If you paid close attention to all of sOs's games at the Global Finals and then watched his game vs Jaedong on Whirlwind, you should reach this conclusion:

He let Jaedong win the Whirlwind game.

4-0-ing Jaedong amidst a very passionate crowd of Jaedong fans would have gotten him more negative press from the community than positive.
4-0-ing Jaedong to give JD his 3rd finals sweep in a row would have hurt JD considerably. There was little for sOs to gain, but much for JD to loose.

sOs completely dictated the pace of every game against JD, completely countering JD's tactic of dictating the pace of every match he played at the Global Finals. Watching the decisions, tactics, and strategies that sOs used was utterly delightful. A real pleasure.
Clem > Maru > Cure >> Taeja | Stats >> herO | Reynor > Life
fx9
Profile Joined November 2013
117 Posts
November 16 2013 11:52 GMT
#70
sOs, what a baller! not feeling any pressure in the biggest finals of his life.

Btw, blame Jaedong for sticking to only one strategy against protoss.
He always goes fast 3 hatches into mass Muta/lings to force base trade with protoss.
Dear had a hard time dealing with this, but sOs adapted and never play into JD's hand.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-16 12:52:35
November 16 2013 12:28 GMT
#71
On November 16 2013 19:09 Xyl wrote:
If you paid close attention to all of sOs's games at the Global Finals and then watched his game vs Jaedong on Whirlwind, you should reach this conclusion:

He let Jaedong win the Whirlwind game.

4-0-ing Jaedong amidst a very passionate crowd of Jaedong fans would have gotten him more negative press from the community than positive.
4-0-ing Jaedong to give JD his 3rd finals sweep in a row would have hurt JD considerably. There was little for sOs to gain, but much for JD to loose.

sOs completely dictated the pace of every game against JD, completely countering JD's tactic of dictating the pace of every match he played at the Global Finals. Watching the decisions, tactics, and strategies that sOs used was utterly delightful. A real pleasure.


If you watched even closer JD is the one who lost the finals rather than sOs winning it..

In G1 JD didn't attack with Ultras but instead was "faking" those to Mutas, but he already made like 15 of them.. w.t.f.

In G2 the map-designer should get not just fired, but fined as well.. Any real person would respond to what he sees - and the map looks like even a Stalker could pass on through the left side there, yet alone a Drone would.. But it wasn't the case.. The map didn't correspond to it's own looks

In G4 JD got "too fancy" and instead scouting for buildings on the Pylon he already saw, he was like, nah-ah, this is too easy to not be fake, you wouldn't put any important buildings on the edge of your base, show me all you got and went for the "deep scout" in main to find gates, but they weren't there..

G5 was sOs winning though, it was too much mindgames for JD all series long to bare, he got completely "shaken" and not respond well.. Still - Game 1 is JD who lost, and G2 was a laugh-off, it was neither of the player's fault, but rather the map-designer's.. And THAT's what dictated the pace of the series - that "stupid' 2:0 to start with.. Grats for sOs for playing awesome games though.. It was JD's side that was "shaking" to not make the series longer or games better overall.. However - point was - sOs didn't "LET" JD win his one won game.. Far from that..

Unless you were being sarcastic and trolling on the forum and got me as a victim though.. That's always possible, and can be the case as well..
Another world, another place, another universe, won the race.. :) ;) :P
ThePrince
Profile Joined October 2010
Peru331 Posts
November 17 2013 01:32 GMT
#72
THANK YOU mintie for translating this interview.
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
Ljas
Profile Joined July 2012
Finland725 Posts
November 17 2013 02:17 GMT
#73
On November 16 2013 04:40 awesomoecalypse wrote:
The fact of the matter is, Starcraft is a real time strategy game, not a real time APM demonstration. A player who devises a clever way to trick his opponent deserves to win every bit as much as someone who simply wins through superior mechanics.

The foreign community is so full of whiners and scrubs who think progamers should follow their imaginary honour codes that paragraphs like these are worthy of a TL+ donation.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-11-17 02:36:59
November 17 2013 02:36 GMT
#74
On November 16 2013 04:40 awesomoecalypse wrote:
Show nested quote +
I agree that there's nothing wrong with "cheese" per se, but "some" strategies are very easy to execute and grant huge rewards, and it's kind of disrespectful to abuse them in such games. Sos seems like a really cool guy judging by his behavior on stage and interviews, but I just hate his gamestyle so much.
--------------------------------------------------------------------------------


There is much more to the game then mechanics. Focusing exclusively on the difficulty of mechanical execution ignores an entire mindgame/strategy aspect of the game, and that's where sOs is exceptional. He simply outthought Jaedong (and most of his other opponents). That sort of skill isn't as easy to demonstrate to a spectator as sick micro or something, but it absolutely is a skill that some players are better at than others.

Hell, look at BoxeR for example. Did he win because his mechanics were just so much better than YellOw? Not really. In fact, most YellOw fans would argue (pretty convincingly I might add) that he had superior mechanics to Boxer, especially when it came to macro. But Boxer was brilliant at tricking and mindgaming his opponents, figuring out what they would expect and then doing exactly what he had to in order to fool and punish them.

The fact of the matter is, Starcraft is a real time strategy game, not a real time APM demonstration. A player who devises a clever way to trick his opponent deserves to win every bit as much as someone who simply wins through superior mechanics.


Yep, we call those the intangibles or what some of you know as Star Sense. You either get it or you don't.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-11-17 03:35:36
November 17 2013 03:27 GMT
#75
lol, cannon rushing means you have "intangibles" now? i guess all the cannon rushing toss i meet in gold league who have no idea what they're doing after the 5 minute mark have sick star sense intangibles just like sos

point being, the guy just said he doesn't personally like that playstyle. i dunno if i agree that it's "disrespectful", but it's fine to not like cheese. whenever anyone says they don't like cheese, there are 50 posters waiting to jump down their throat about how they're the reason the sc2 community sucks, they don't have the proper mindset to win, that "all's fair in war," etc. etc. is this really necessary? i get this response if someone posts something like "fucking cheeser bullshit broken game toss noob," but do we have to rip someone a new asshole just for saying "yeah, i think cheese is pretty lame"?

cheese can be executed at a high level, but there's something to the idea that it's easier to pull off than it is to defend. and it's certainly legitimate to have an opinion on what types of playstyle are fun, interesting, respectable, etc. or are we doing the same response to people who post that swarm host turtle games are boring?

e: for the record i like sos and i don't think cheese is "broken" nor am i angry about it, though i don't personally like it
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 17 2013 04:01 GMT
#76
On November 17 2013 12:27 Waise wrote:
lol, cannon rushing means you have "intangibles" now? i guess all the cannon rushing toss i meet in gold league who have no idea what they're doing after the 5 minute mark have sick star sense intangibles just like sos

point being, the guy just said he doesn't personally like that playstyle. i dunno if i agree that it's "disrespectful", but it's fine to not like cheese. whenever anyone says they don't like cheese, there are 50 posters waiting to jump down their throat about how they're the reason the sc2 community sucks, they don't have the proper mindset to win, that "all's fair in war," etc. etc. is this really necessary? i get this response if someone posts something like "fucking cheeser bullshit broken game toss noob," but do we have to rip someone a new asshole just for saying "yeah, i think cheese is pretty lame"?

cheese can be executed at a high level, but there's something to the idea that it's easier to pull off than it is to defend. and it's certainly legitimate to have an opinion on what types of playstyle are fun, interesting, respectable, etc. or are we doing the same response to people who post that swarm host turtle games are boring?

e: for the record i like sos and i don't think cheese is "broken" nor am i angry about it, though i don't personally like it


I didn't say that. We're talking about his game sense and ability to read how the game plays out. I think you should re-read the thread.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
November 17 2013 05:27 GMT
#77
Super congrats,,,thanks for the interview..

sOs played super original,,,,not quite as original as Tasteless would have you believe but,,,,original and true to hist own style that is for sure....

.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
November 18 2013 04:16 GMT
#78
Congrats to sOs, he's truly got what it takes to be a champ.

Also, to be honest I believe we need cheese to make games interesting. The best time personally for me as a spectator was GSL seasons 1-3 when cheese was rampant. Matches were way more volatile and exciting.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
November 20 2013 03:23 GMT
#79
On November 17 2013 12:27 Waise wrote:
lol, cannon rushing means you have "intangibles" now? i guess all the cannon rushing toss i meet in gold league who have no idea what they're doing after the 5 minute mark have sick star sense intangibles just like sos

point being, the guy just said he doesn't personally like that playstyle. i dunno if i agree that it's "disrespectful", but it's fine to not like cheese. whenever anyone says they don't like cheese, there are 50 posters waiting to jump down their throat about how they're the reason the sc2 community sucks, they don't have the proper mindset to win, that "all's fair in war," etc. etc. is this really necessary? i get this response if someone posts something like "fucking cheeser bullshit broken game toss noob," but do we have to rip someone a new asshole just for saying "yeah, i think cheese is pretty lame"?

cheese can be executed at a high level, but there's something to the idea that it's easier to pull off than it is to defend. and it's certainly legitimate to have an opinion on what types of playstyle are fun, interesting, respectable, etc. or are we doing the same response to people who post that swarm host turtle games are boring?

e: for the record i like sos and i don't think cheese is "broken" nor am i angry about it, though i don't personally like it


You must not have watched the game because not once did the cannon rush itself win the game, it's what he did after and the reaction to Jaedong's response that won the games in the end. The cannon rush in those games can be equated to warping in zealots to force a cancel on the hatch, because that is exactly what happened in one game, and the other game it didn't even really matter because it went to late game anyways. But the follow up pressure with zealots, and then the brilliant follow up with phoenix to check-mate Jaedong was absolutely fantastic execution by sOs. Not to mention it wouldn't have mattered if Jaedong didn't open with extremely greedy builds to start the series, everyone just expects sOs to sit back and let Jaedong take 3 bases before pool and then play from behind every game? That would be suicide, especially against a player of Jaedong's skill. And he showed that he can win without doing any of that in the other games, so in no way can sOs's win be equated to "cheesing" or "Jaedong just lost, sOs didn't win". That's just ignorant and delusional thought
There are things known, and things unknown, and in-between are the doors.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
November 20 2013 03:29 GMT
#80
On November 16 2013 21:28 VArsovskiSC wrote:
Show nested quote +
On November 16 2013 19:09 Xyl wrote:
If you paid close attention to all of sOs's games at the Global Finals and then watched his game vs Jaedong on Whirlwind, you should reach this conclusion:

He let Jaedong win the Whirlwind game.

4-0-ing Jaedong amidst a very passionate crowd of Jaedong fans would have gotten him more negative press from the community than positive.
4-0-ing Jaedong to give JD his 3rd finals sweep in a row would have hurt JD considerably. There was little for sOs to gain, but much for JD to loose.

sOs completely dictated the pace of every game against JD, completely countering JD's tactic of dictating the pace of every match he played at the Global Finals. Watching the decisions, tactics, and strategies that sOs used was utterly delightful. A real pleasure.


+ Show Spoiler +
If you watched even closer JD is the one who lost the finals rather than sOs winning it..

In G1 JD didn't attack with Ultras but instead was "faking" those to Mutas, but he already made like 15 of them.. w.t.f.

In G2 the map-designer should get not just fired, but fined as well.. Any real person would respond to what he sees - and the map looks like even a Stalker could pass on through the left side there, yet alone a Drone would.. But it wasn't the case.. The map didn't correspond to it's own looks

In G4 JD got "too fancy" and instead scouting for buildings on the Pylon he already saw, he was like, nah-ah, this is too easy to not be fake, you wouldn't put any important buildings on the edge of your base, show me all you got and went for the "deep scout" in main to find gates, but they weren't there..

G5 was sOs winning though, it was too much mindgames for JD all series long to bare, he got completely "shaken" and not respond well.. Still - Game 1 is JD who lost, and G2 was a laugh-off, it was neither of the player's fault, but rather the map-designer's.. And THAT's what dictated the pace of the series - that "stupid' 2:0 to start with.. Grats for sOs for playing awesome games though.. It was JD's side that was "shaking" to not make the series longer or games better overall.. However - point was - sOs didn't "LET" JD win his one won game.. Far from that..

Unless you were being sarcastic and trolling on the forum and got me as a victim though.. That's always possible, and can be the case as well..


Uh... no this is incorrect on so many levels. sOs dominated and sooner or later people are going to have to accept that. I would recap every game of the series but I don't feel like doing it because I've been correcting people with faulty/delusional mindsets ever since the finals. JD got outplayed, out-thought, and out-classed by a brilliant player. Not once did the "map design" win a game for sOs, the game on Belshir he canceled the wall after JD canceled the hatch, so JD could've easily taken out the pylon and cannons after that. But he decided not to and instead of sOs sitting back and letting JD recover, he used the pylon guarded by cannons as a strategic location to split between JD's expo and his main, forcing him to defend 2 places at once very early in the game. Constant warp-ins and a brilliant follow up Phoenix support put JD in check-mate. That was how the game was decided, not because of "map design" like you so foolishly believed. You should probably go back and watch the series again because that is just so far from the truth it's misleading and disgraceful. GG.
There are things known, and things unknown, and in-between are the doors.
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