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Depth of Micro - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 61 Next
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 31 2013 09:10 GMT
#161
On October 31 2013 18:05 DinoToss wrote:
Show nested quote +
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.

That just doesn't make sense to me. I learned about the effects of backswing and frontswing from dota years ago, and while it's possible I have some sort of insight that most have (I don't think so) at the very least the developers should know about them.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-10-31 09:19:49
October 31 2013 09:19 GMT
#162
On October 31 2013 18:05 DinoToss wrote:
Show nested quote +
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!
Decendos
Profile Joined August 2011
Germany1338 Posts
October 31 2013 09:23 GMT
#163
awesome stuff!!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 31 2013 09:27 GMT
#164
On October 31 2013 18:19 boxerfred wrote:
Show nested quote +
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


you have to remember that basically no one on the BW team is on the SC2 team and that while they can find out cool stuff from the code, there are far more players that spend so much more time with the game
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2013 09:31 GMT
#165
On October 31 2013 08:54 Orome wrote:
Very, very awesome. When I started playing Sc2 I realised quickly that units felt a lot more sluggish and harder to micro, but I never really understood why until after watching this video.

Also the depth to which you've analysed all this stuff in the editor is amazing.

This is mostly about air units though. I was a bit sleepy watching the video, is any of it relevant for the stalker, hydra or roach for instance? :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sprouter
Profile Joined December 2009
United States1724 Posts
October 31 2013 09:35 GMT
#166
I have been wondering why there's no micro highlights like there are in League or BW. No wonder...
TaShadan
Profile Joined February 2010
Germany1965 Posts
Last Edited: 2013-10-31 09:40:14
October 31 2013 09:39 GMT
#167
On October 31 2013 18:19 boxerfred wrote:
Show nested quote +
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


Only the graphic guys were part of the BW team. The masterminds behind BW are not part of Blizzard anymore or dont work on SC2.
Total Annihilation Zero
saltis
Profile Joined September 2012
159 Posts
October 31 2013 09:41 GMT
#168
Wow LaLuSH would be so much better than David Kim. Maybe he could bring the glory of BW to SC2 ! Shame on Blizzard coz they do not know what they are doing.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2013 09:42 GMT
#169
Great video.
Administrator~ Spirit will set you free ~
Aetherial
Profile Joined August 2010
Australia917 Posts
October 31 2013 09:50 GMT
#170
This is freaking amazing. Blizzard, make it so!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 31 2013 10:04 GMT
#171
Two very different things are being mixed here, maybe a little unfortunately.

1. The problem of inconsistency: in my opinion, any inconsitency and unpredictability in the behaviour of the engine should be immediately patched. This seems agreeable at first, but is it really the common opinion of TL? Because while people in this thread are generally supporting the fix to the obvious bugs (i.e. Oracle stopping), many of these are the same people who are known to continually praise things like Reaver unpredictability - which is, in my opinion, also a bug: if it were present in SC2, I would strongly argue for an immediate patch!

2. The question of "adding micro" to SC2. That's something I am not really in favour of. If you "make units more microable" you change the balance. Certain units become stronger, when used correctly and others weaker. But the game to be competitive, needs to be balanced for the highest level - it needs to be balanced around the correct use of the units, around how strong the units are when microed. That can quickly lead to a huge imbalance and decreased playability at the low levels, destroying the casual playerbase - and that's how you easily write off a game, because you lose the crowd and goodbye, esports. You really don't have to go very far for an example of a game that has seen the same end, do you?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-10-31 10:07:33
October 31 2013 10:05 GMT
#172
On October 31 2013 08:47 Plansix wrote:
Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end?


community needs more ppl like the OP and contributors and less like these.

On October 31 2013 08:45 TaShadan wrote:
I appreciate your effort but Blizzard showed several time that they give a shit. Overkill prevention is the greatest crap they ever implemented.


nothing wrong in trying. Nony did it before :p
AKMU / IU
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 31 2013 10:06 GMT
#173
Amazing and depressing at the same time to see how much more depth a 15 year old game had. This stuff is most likely going to go waaaaay above the designers heads just like most suggestions have. We don't even have decent high ground advantage ffs.

On the plus side, Browder appears to not be the lead game designer any more, so maybe there is a chance that the next expansion will bring a bit more then just a couple of new shiny units.

Head Coach Park: "They should buff tanks!"
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 31 2013 10:12 GMT
#174
On October 31 2013 19:04 opisska wrote:
Two very different things are being mixed here, maybe a little unfortunately.

1. The problem of inconsistency: in my opinion, any inconsitency and unpredictability in the behaviour of the engine should be immediately patched. This seems agreeable at first, but is it really the common opinion of TL? Because while people in this thread are generally supporting the fix to the obvious bugs (i.e. Oracle stopping), many of these are the same people who are known to continually praise things like Reaver unpredictability - which is, in my opinion, also a bug: if it were present in SC2, I would strongly argue for an immediate patch!

2. The question of "adding micro" to SC2. That's something I am not really in favour of. If you "make units more microable" you change the balance. Certain units become stronger, when used correctly and others weaker. But the game to be competitive, needs to be balanced for the highest level - it needs to be balanced around the correct use of the units, around how strong the units are when microed. That can quickly lead to a huge imbalance and decreased playability at the low levels, destroying the casual playerbase - and that's how you easily write off a game, because you lose the crowd and goodbye, esports. You really don't have to go very far for an example of a game that has seen the same end, do you?


Yea I wrote about your second point in the reddit topic that I linked to at the end of the OP.

If you want to break the rules of consistency/reliability, then you have to have a justification for it. Does the random nature of some ability/attack add to the entertainment value despite being unreliable? Then I have no qualms about seeing such a unit implemented.

What bothers me, instead, is that units with your standard run-of-the-mill attacks are designed in an inconsistent and unreliable manner (when there is no reason to!).
Fus
Profile Joined August 2010
Sweden1112 Posts
October 31 2013 10:16 GMT
#175
I feel like the only reason Blizzard balanced the game around these mechanics is that it looks better graphically, because i feel like that is the only good thing about how sc2 is at the time. I feel like most of these changed would not go through because it would have to heavy impact on the fundamental game balance. Great work Lalush i hope this video can help sc2 to improve.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
October 31 2013 10:18 GMT
#176
nice. u made sc2 look like a trash game.

good work though i really liked how he did the research of why things are the way they are!
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
October 31 2013 10:21 GMT
#177
8 minutes into the video, and I already prefer the modified vikings/banshees to the originals.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 31 2013 10:34 GMT
#178
+1 this for front page news please
aka KanBan85. Working on Starbow.
gravity
Profile Joined March 2004
Australia1847 Posts
October 31 2013 10:36 GMT
#179
Before people give too much credit to old-school Blizzard, I'd guess that a lot of this stuff is like explosive movement boost (rocket jumping) in Quake - sure, it was something they intentionally programmed into the game, but they likely had no idea how important it was from a competitive point of view - after all, early SC testers would have barely been microing at all by pro standards.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 31 2013 10:47 GMT
#180
On October 31 2013 18:27 Chaggi wrote:
Show nested quote +
On October 31 2013 18:19 boxerfred wrote:
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


you have to remember that basically no one on the BW team is on the SC2 team and that while they can find out cool stuff from the code, there are far more players that spend so much more time with the game


Good point, didn't know this.
Prev 1 7 8 9 10 11 61 Next
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