• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:51
CEST 20:51
KST 03:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1961 users

Depth of Micro - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 61 Next
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 31 2013 09:10 GMT
#161
On October 31 2013 18:05 DinoToss wrote:
Show nested quote +
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.

That just doesn't make sense to me. I learned about the effects of backswing and frontswing from dota years ago, and while it's possible I have some sort of insight that most have (I don't think so) at the very least the developers should know about them.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-10-31 09:19:49
October 31 2013 09:19 GMT
#162
On October 31 2013 18:05 DinoToss wrote:
Show nested quote +
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!
Decendos
Profile Joined August 2011
Germany1341 Posts
October 31 2013 09:23 GMT
#163
awesome stuff!!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 31 2013 09:27 GMT
#164
On October 31 2013 18:19 boxerfred wrote:
Show nested quote +
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


you have to remember that basically no one on the BW team is on the SC2 team and that while they can find out cool stuff from the code, there are far more players that spend so much more time with the game
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2013 09:31 GMT
#165
On October 31 2013 08:54 Orome wrote:
Very, very awesome. When I started playing Sc2 I realised quickly that units felt a lot more sluggish and harder to micro, but I never really understood why until after watching this video.

Also the depth to which you've analysed all this stuff in the editor is amazing.

This is mostly about air units though. I was a bit sleepy watching the video, is any of it relevant for the stalker, hydra or roach for instance? :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sprouter
Profile Joined December 2009
United States1724 Posts
October 31 2013 09:35 GMT
#166
I have been wondering why there's no micro highlights like there are in League or BW. No wonder...
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2013-10-31 09:40:14
October 31 2013 09:39 GMT
#167
On October 31 2013 18:19 boxerfred wrote:
Show nested quote +
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


Only the graphic guys were part of the BW team. The masterminds behind BW are not part of Blizzard anymore or dont work on SC2.
Total Annihilation Zero
saltis
Profile Joined September 2012
159 Posts
October 31 2013 09:41 GMT
#168
Wow LaLuSH would be so much better than David Kim. Maybe he could bring the glory of BW to SC2 ! Shame on Blizzard coz they do not know what they are doing.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2013 09:42 GMT
#169
Great video.
Administrator~ Spirit will set you free ~
Aetherial
Profile Joined August 2010
Australia917 Posts
October 31 2013 09:50 GMT
#170
This is freaking amazing. Blizzard, make it so!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 31 2013 10:04 GMT
#171
Two very different things are being mixed here, maybe a little unfortunately.

1. The problem of inconsistency: in my opinion, any inconsitency and unpredictability in the behaviour of the engine should be immediately patched. This seems agreeable at first, but is it really the common opinion of TL? Because while people in this thread are generally supporting the fix to the obvious bugs (i.e. Oracle stopping), many of these are the same people who are known to continually praise things like Reaver unpredictability - which is, in my opinion, also a bug: if it were present in SC2, I would strongly argue for an immediate patch!

2. The question of "adding micro" to SC2. That's something I am not really in favour of. If you "make units more microable" you change the balance. Certain units become stronger, when used correctly and others weaker. But the game to be competitive, needs to be balanced for the highest level - it needs to be balanced around the correct use of the units, around how strong the units are when microed. That can quickly lead to a huge imbalance and decreased playability at the low levels, destroying the casual playerbase - and that's how you easily write off a game, because you lose the crowd and goodbye, esports. You really don't have to go very far for an example of a game that has seen the same end, do you?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-10-31 10:07:33
October 31 2013 10:05 GMT
#172
On October 31 2013 08:47 Plansix wrote:
Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end?


community needs more ppl like the OP and contributors and less like these.

On October 31 2013 08:45 TaShadan wrote:
I appreciate your effort but Blizzard showed several time that they give a shit. Overkill prevention is the greatest crap they ever implemented.


nothing wrong in trying. Nony did it before :p
AKMU / IU
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 31 2013 10:06 GMT
#173
Amazing and depressing at the same time to see how much more depth a 15 year old game had. This stuff is most likely going to go waaaaay above the designers heads just like most suggestions have. We don't even have decent high ground advantage ffs.

On the plus side, Browder appears to not be the lead game designer any more, so maybe there is a chance that the next expansion will bring a bit more then just a couple of new shiny units.

Head Coach Park: "They should buff tanks!"
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 31 2013 10:12 GMT
#174
On October 31 2013 19:04 opisska wrote:
Two very different things are being mixed here, maybe a little unfortunately.

1. The problem of inconsistency: in my opinion, any inconsitency and unpredictability in the behaviour of the engine should be immediately patched. This seems agreeable at first, but is it really the common opinion of TL? Because while people in this thread are generally supporting the fix to the obvious bugs (i.e. Oracle stopping), many of these are the same people who are known to continually praise things like Reaver unpredictability - which is, in my opinion, also a bug: if it were present in SC2, I would strongly argue for an immediate patch!

2. The question of "adding micro" to SC2. That's something I am not really in favour of. If you "make units more microable" you change the balance. Certain units become stronger, when used correctly and others weaker. But the game to be competitive, needs to be balanced for the highest level - it needs to be balanced around the correct use of the units, around how strong the units are when microed. That can quickly lead to a huge imbalance and decreased playability at the low levels, destroying the casual playerbase - and that's how you easily write off a game, because you lose the crowd and goodbye, esports. You really don't have to go very far for an example of a game that has seen the same end, do you?


Yea I wrote about your second point in the reddit topic that I linked to at the end of the OP.

If you want to break the rules of consistency/reliability, then you have to have a justification for it. Does the random nature of some ability/attack add to the entertainment value despite being unreliable? Then I have no qualms about seeing such a unit implemented.

What bothers me, instead, is that units with your standard run-of-the-mill attacks are designed in an inconsistent and unreliable manner (when there is no reason to!).
Fus
Profile Joined August 2010
Sweden1112 Posts
October 31 2013 10:16 GMT
#175
I feel like the only reason Blizzard balanced the game around these mechanics is that it looks better graphically, because i feel like that is the only good thing about how sc2 is at the time. I feel like most of these changed would not go through because it would have to heavy impact on the fundamental game balance. Great work Lalush i hope this video can help sc2 to improve.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
October 31 2013 10:18 GMT
#176
nice. u made sc2 look like a trash game.

good work though i really liked how he did the research of why things are the way they are!
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
October 31 2013 10:21 GMT
#177
8 minutes into the video, and I already prefer the modified vikings/banshees to the originals.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 31 2013 10:34 GMT
#178
+1 this for front page news please
aka KanBan85. Working on Starbow.
gravity
Profile Joined March 2004
Australia2163 Posts
October 31 2013 10:36 GMT
#179
Before people give too much credit to old-school Blizzard, I'd guess that a lot of this stuff is like explosive movement boost (rocket jumping) in Quake - sure, it was something they intentionally programmed into the game, but they likely had no idea how important it was from a competitive point of view - after all, early SC testers would have barely been microing at all by pro standards.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 31 2013 10:47 GMT
#180
On October 31 2013 18:27 Chaggi wrote:
Show nested quote +
On October 31 2013 18:19 boxerfred wrote:
On October 31 2013 18:05 DinoToss wrote:
On October 31 2013 17:54 Highspeedfreak wrote:
Very interesting. Good job.

But... I would like to think that the developers had this in mind when developing the game?
Is it really the developers lack of knowledge that is the problem?

Don't get me wrong, I would love to see a response from Blizzard, even if it is only about latency due to the fact that it is an online game as lamprey1 wrote.

They admitted they had no idea that Carrier behaved like that in BW, and based on Nony explanation they implemented it, so its reasonable to assume there is possibility that they lacked insight on those matters.



Oh wow, does that mean Blizzard developers had no ideas of the side effects of their code? That supports the "BW was just a bunch of warcraft developers trying to build orcs in space accidently creating a masterpiece" theory. Since I'm at work, I'll watch the video later, but already the points mentioned seem to be really interesting!


you have to remember that basically no one on the BW team is on the SC2 team and that while they can find out cool stuff from the code, there are far more players that spend so much more time with the game


Good point, didn't know this.
Prev 1 7 8 9 10 11 61 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#115
Fjant vs Bly
Serral vs Shameless
RotterdaM1682
TKL 260
IndyStarCraft 247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1682
TKL 260
IndyStarCraft 247
BRAT_OK 94
JuggernautJason70
CosmosSc2 25
StarCraft: Brood War
Britney 20596
EffOrt 864
Mini 458
Hyuk 133
Dewaltoss 120
ggaemo 111
Hyun 48
hero 48
firebathero 44
Pusan 29
[ Show more ]
ajuk12(nOOB) 8
NaDa 6
Shine 6
Dota 2
Gorgc7711
XaKoH 399
Counter-Strike
fl0m1659
Fnx 1165
byalli509
Heroes of the Storm
Liquid`Hasu279
MindelVK13
Other Games
gofns15531
FrodaN2304
Liquid`RaSZi1282
KnowMe817
qojqva784
B2W.Neo494
monkeys_forever287
C9.Mang0191
ArmadaUGS145
mouzStarbuck118
QueenE91
UpATreeSC53
Trikslyr52
Mew2King43
ZombieGrub13
Organizations
Other Games
gamesdonequick2813
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 13
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 22
• 80smullet 14
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota296
League of Legends
• imaqtpie1514
Other Games
• Shiphtur276
Upcoming Events
OSC
3h 9m
The PiG Daily
4h 9m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
5h 9m
CranKy Ducklings
15h 9m
RSL Revival
15h 9m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
16h 9m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
18h 9m
uThermal 2v2 Circuit
20h 9m
BSL
1d
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 5h
[ Show More ]
Sparkling Tuna Cup
1d 15h
RSL Revival
1d 15h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 16h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-06
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.