[D] You must "Staircase" in order to level up. - Page 2
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Taronar
Netherlands177 Posts
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-Celestial-
United Kingdom3867 Posts
On October 29 2013 07:03 canikizu wrote: + If you are a newbie, it's most likely that you're gonna get matched against other newbies who don't also don't have access to full summoner spells, runes, champions. So you're on the equal foot. + If you're a smurf, then it's a good way to cap you. Games are not and should not be designed to accommodate and encourage smurfing. If you're smurfing, you're essentially cheat the system, so having to play up to level 30 and not having access to a lot of stuff is a way to discourage people to smurf. Games like Special Force also requires you a certain level, such as level 21 to buy sniping rifles, therefore if you're smurfing and want to destroy newbies for fun, you're discouraged by it. Overall this game design choice is not uncommon, and as long as it does it job, that's fine. + I also don't like not having access to big pool of champion, but I understand that depends on the regions though. In NA, EU, the business model is different than, say SEA or KR. In Korea, you have access to full pool of champions as long as you play in PCBang, and champ's price are cheap too. In SEA, there're constantly onsale champs, and bonus 50%,100% IP, RP; you can easily get to level 30 will full runes in couple weeks. - "Everyone is on equal footing" is firstly a terrible, terrible argument to make in favour of restricting gameplay impacting features and secondly is flat out incorrect. Because that'd ONLY be true if everyone had access to the exact same characters and the exact same runes. Which they don't. Because you buy them separately. - Strawman argument. Nobody said anything about smurfing and if your MMR system is any good then smurfing shouldn't be an issue. If LoL's matchmaking is really THAT bad at rapidly balancing smurfs then I'd suggest they look into fixing it up. - And that is totally irrelevant to the discussion at hand. Regardless of the system the fact is that locking off gameplay altering mechanics and heroes is an awful design for a supposedly competitive game. Its a good business model but it is inherently anti-competitive. | ||
maraxus
Peru15 Posts
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mikedebo
Canada4341 Posts
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Netsky
Australia1155 Posts
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endy
Switzerland8970 Posts
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Keiras
Czech Republic57 Posts
On October 29 2013 06:41 mizU wrote: Uh that's what campaign is for This isn't true. You can only play as Terran in the original game. Most of the campaign units are different from their multiplayer counterparts. The mechanics aren't the same as well. Thus playing through the campaign to get a gist of how the multiplayer works is ineffective. In BW it worked pretty well though. Players were slowly introduced to the units and missions were designed around utilizing the newly acquired units. Also special units (heroes) were usually just a bit stronger and sometimes had an ability from some other unit, it wasn't really a brand new unit. | ||
autechr3
United States58 Posts
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ElMeanYo
United States1032 Posts
These rewards need not to affect gameplay at all, and I think this is the right approach. | ||
CutTheEnemy
Canada373 Posts
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neptunusfisk
2286 Posts
Well perhaps Star 2 is infinity times more expensive? | ||
MonkeyBot
United States125 Posts
![]() I agree that 'locking' certain aspects of multiplayer and perfecting the basics is the right way to improve. The idea of tying this to improvements is interesting but tough to implement. Skins, dances, decals etc are good. What about a free, limited pass to view paywalled VODS (like GSL) tied to these achievements? They could be very motivating for players, plus serve as publicity for the folks who run the paywalls. | ||
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