• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:10
CEST 23:10
KST 06:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9121 users

Breaking 3 base - Establishing Asymmetrical Mining - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
TopRamen
Profile Joined February 2011
United States96 Posts
Last Edited: 2013-10-26 01:46:41
October 26 2013 01:46 GMT
#41
On October 26 2013 00:32 cptjibberjabber wrote:
Well if you reach the optimum amount of income sooner then it is not weird that you reach the cap sooner. And if you can get more out of 1 base then it is IMO not weird that the necessary amount of bases decreases aswell...


Well, it isn't weird, and you're right it makes sense for this to happen.
But I think what Lalush is trying to say is that it seems a bit contradictory because its not very difficult to achieve max saturation in SC2. Max income was much harder to achieve in BW.
Use your noodle!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 26 2013 11:12 GMT
#42
On October 25 2013 13:47 FMPChaz wrote:
...Could we please have some visuals? Like graphs?

Thanks!



Would be a plus.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
algue
Profile Joined July 2011
France1436 Posts
October 26 2013 11:27 GMT
#43
wouldn't it be easier to just remove the mineral walk ?

No mineral walk = a base with 24 harvesters mining it brings less money than 2 bases with 12 harvesters mining it = the more base you get the more income you'll earn because your harvesters will be nicely spread on each bases and won't block each other
rly ?
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
October 26 2013 11:39 GMT
#44
On October 25 2013 15:47 WolfintheSheep wrote:
Show nested quote +
On October 25 2013 15:36 dcemuser wrote:
These are the type of drastic changes that need to be made in LotV. They need to make radical changes, even if there isn't a big point, as long as people believe it is a big issue.

For example, the community was really big on the "make units spread out when they walk instead of clumping" thing for a while, and Blizzard said "well, we tried that in testing and it didn't seem to matter..."

As Blizzard, for LotV, I'd revisit those type of ideas and implement them, even if it "doesn't seem to matter", since player perception of a game is equally important (if not more important) than the game itself.


The thing about unit clumping is that people were saying it was the solution to deathballs...which doesn't even stand-up to theorycraft. You death ball might have a slightly larger radius, but they still get to where you want at the same time. See most other RTS games, like Dawn of War, where your units move in a spread out formation everywhere. It looks more less ballish, but it functions exactly the same.

What people really want, and will never get, is dumb/random AI pathing.


No, what I want is for battles not to last for 5 seconds.
You are no longer automatically breathing and blinking.
Insoleet
Profile Joined May 2012
France1806 Posts
October 26 2013 11:55 GMT
#45
On October 26 2013 20:39 ysnake wrote:
Show nested quote +
On October 25 2013 15:47 WolfintheSheep wrote:
On October 25 2013 15:36 dcemuser wrote:
These are the type of drastic changes that need to be made in LotV. They need to make radical changes, even if there isn't a big point, as long as people believe it is a big issue.

For example, the community was really big on the "make units spread out when they walk instead of clumping" thing for a while, and Blizzard said "well, we tried that in testing and it didn't seem to matter..."

As Blizzard, for LotV, I'd revisit those type of ideas and implement them, even if it "doesn't seem to matter", since player perception of a game is equally important (if not more important) than the game itself.


The thing about unit clumping is that people were saying it was the solution to deathballs...which doesn't even stand-up to theorycraft. You death ball might have a slightly larger radius, but they still get to where you want at the same time. See most other RTS games, like Dawn of War, where your units move in a spread out formation everywhere. It looks more less ballish, but it functions exactly the same.

What people really want, and will never get, is dumb/random AI pathing.


No, what I want is for battles not to last for 5 seconds.


Totally agree on this.

But, well, with Hots it happens less often than in WoL.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 26 2013 12:14 GMT
#46
Sorry for driveby posting, maybe (likely) it has been mentioned already, but isn't this pretty similar in spirit to "fewer resources per base"?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 395
Liquid`TLO 214
StarCraft: Brood War
Britney 16575
Liquid`Hasu 521
firebathero 324
ProTech223
910 34
HiyA 16
Dota 2
syndereN458
monkeys_forever175
League of Legends
Doublelift167
Counter-Strike
Fnx 1167
kRYSTAL_35
Heroes of the Storm
Trikslyr66
Other Games
summit1g3758
FrodaN908
Beastyqt857
fl0m742
ToD254
C9.Mang0153
JuggernautJason83
QueenE45
ViBE15
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 24
• musti20045 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra651
Other Games
• imaqtpie923
Upcoming Events
OSC
1h 50m
WardiTV Summer Champion…
13h 50m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
16h 50m
Big Brain Bouts
18h 50m
FEL
1d 11h
Patches Events
1d 15h
AI Arena Tournament
1d 19h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.