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I'm seeing a lot of comments from people who are disappointed that we did not share the exact plans for WCS 2014. To clarify, we did not intend for this to be an announcement, or an announcement of an announcement for that matter The reality is that we are still finalizing the details of WCS 2014 with our partners, however, we did not want to wait until everything was finalized before letting you know some of the things we were discussing. We want to give the community an opportunity to provide feedback before we locked down the specific details. We have outlined most of our plans and ideas in some of our answers, but haven't fully committed to any of the decisions because we want to hear from the community. Our goal is to confirm and announce the plans for WCS 2014 before BlizzCon. That gives you at least a week to give us your input on what we've shared! Thanks again for your support! -kimaphan |
On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to go from 7 tournaments to 4 and leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive.
I think everyone expected big announcements set in stone for next year. But yeah, it seems like positive changes.
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On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to go from 7 tournaments to 4 and leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive.
I don't see how this will increases the viewership. The numbers across the board are going to be roughly the same. I didn't like Seasonal Finals either or the ridiculous amount of games all the time and I'd call that marginal. I would much prefer a WTC which includes PL per location. It's much simpler using the infrastructure we already have in place.
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We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds. Guess MLG really is done, considering they're not even mentioned.
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On October 15 2013 09:53 Zenbrez wrote:Show nested quote + We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds. Guess MLG really is done, considering they're not even mentioned.
I guess Iron Squid, Asus ROG, Homestory Cup and every other circuit that does sc2 is done too? =/ they're just examples.
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I guess they are all done!
Jk, you're right. Didn't think very far with that one
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On October 15 2013 09:51 Firestorm wrote: Why get rid of the seasonal finals? It fucks too much up. It gave way to many points, which screwed with the importance of the regional leagues. Also it overshadows the regional league in terms of story. duckdeok overcoming many things to become a champion was a great story, Maru being a royal roader in OSL beating the then argubly best player in world 4-0 and beating the first KeSPA champion Rain in finals was as awesome as it can get in StarCraft. However these things are just overshadowed by the seasonal finals, were both lost in Groups and all the attention was given to Bomber and others that made it farther.
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On October 15 2013 09:54 Dodgin wrote:Show nested quote +On October 15 2013 09:53 Zenbrez wrote: We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds. Guess MLG really is done, considering they're not even mentioned. I guess Iron Squid, Asus ROG, Homestory Cup and every other circuit that does sc2 is done too? =/ they're just examples. sure, but red bull over mlg? if you're asked to give 3 major tournaments in sc2, what would you say?
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On October 15 2013 09:09 giririsss wrote: Only having 3 seasons?
And then not having a season final?
So it goes from 7 tournaments to 4.
Fail.
Utter fail.
No wonder GSL are looking elsewhere for new e-sports, this is basically the last nail in the coffin.
If Blizzard invests much more into making the regional finals bigger and more meaningful I have no problem here at all. You could consider each regional final a 'tournament' - in this case you're potentially getting 3 more 'tournaments' per season in return for no season final.
I actually like this a lot more. Seems so weird that WCS 2013 Season 3 finals are just a few days before the entire WCS 2013 Grand Slam.
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On October 15 2013 09:58 miniskirt wrote:Show nested quote +On October 15 2013 09:54 Dodgin wrote:On October 15 2013 09:53 Zenbrez wrote: We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds. Guess MLG really is done, considering they're not even mentioned. I guess Iron Squid, Asus ROG, Homestory Cup and every other circuit that does sc2 is done too? =/ they're just examples. sure, but red bull over mlg? if you're asked to give 3 major tournaments in sc2, what would you say? WCS eu, WCS am and WCS kr
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On October 15 2013 10:00 capiston wrote:Show nested quote +On October 15 2013 09:58 miniskirt wrote:On October 15 2013 09:54 Dodgin wrote:On October 15 2013 09:53 Zenbrez wrote: We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds. Guess MLG really is done, considering they're not even mentioned. I guess Iron Squid, Asus ROG, Homestory Cup and every other circuit that does sc2 is done too? =/ they're just examples. sure, but red bull over mlg? if you're asked to give 3 major tournaments in sc2, what would you say? WCS eu, WCS am and WCS kr nice dodge
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On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive.
Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it"
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region lock is kinda neat, but they should let each region organizers to add in their own money to the prize pool especially in korea, since theres more skill concentraded in that region, players who win that region should be rewarded accordingly
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On October 15 2013 10:02 HeavenResign wrote:Show nested quote +On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive. Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it" the list of actual info being: [*]No more seasonal finals [*]Three seasons instead of four
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On October 15 2013 10:04 miniskirt wrote:Show nested quote +On October 15 2013 10:02 HeavenResign wrote:On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive. Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it" the list of actual info being: [*]No more seasonal finals [*]Three seasons instead of four
More offline is significant, semi-region lock is significant, wait everything Nazgul listed was significant. I personally think if the owner of a major SC2 team makes a list, the points shouldn't be ignored for the sake of being negative
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On October 15 2013 09:57 Serinox wrote:Show nested quote +On October 15 2013 09:51 Firestorm wrote: Why get rid of the seasonal finals? It fucks too much up. It gave way to many points, which screwed with the importance of the regional leagues. Also it overshadows the regional league in terms of story. duckdeok overcoming many things to become a champion was a great story, Maru being a royal roader in OSL beating the then argubly best player in world 4-0 and beating the first KeSPA champion Rain in finals was as awesome as it can get in StarCraft. However these things are just overshadowed by the seasonal finals, were both lost in Groups and all the attention was given to Bomber and others that made it farther.
Surely the points system could be adjusted? Those were great tournaments, at least Season 2 was.
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On October 15 2013 10:02 HeavenResign wrote:Show nested quote +On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive. Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it" They mostly say: "we discuss that internally" There are some informations about what is going to change, but not about how it's going to change
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On October 15 2013 10:06 HeavenResign wrote:Show nested quote +On October 15 2013 10:04 miniskirt wrote:On October 15 2013 10:02 HeavenResign wrote:On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive. Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it" the list of actual info being: [*]No more seasonal finals [*]Three seasons instead of four More offline is significant, semi-region lock is significant, wait everything Nazgul listed was significant
Keyword here being actual. The rest isn't concrete.
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On October 15 2013 10:08 StarStruck wrote:Show nested quote +On October 15 2013 10:06 HeavenResign wrote:On October 15 2013 10:04 miniskirt wrote:On October 15 2013 10:02 HeavenResign wrote:On October 15 2013 09:43 Liquid`Nazgul wrote:- No more seasonal finals
- Three seasons instead of four
- Considering some sort of lock, probably not hard region lock
- Possibly Ro32 live
- Possibly ladder contribution to be relevant
- Some way to involve teams
- Rethinking the point system
- More linear system and reworking Challenger League
These are all (extremely) positive changes for the scene. It's good to leave more room to hype each WCS and create room for other tournaments both online and offline. Hopefully the prize money from the missing tournaments leads to some of that finding its way back into the scene. Purely from a structural perspective it is a huge improvement and absolutely what is needed. Most of the above are badly needed, all are improvements, and it is good to see they are being considered. Half of the reactions are really confusing me. It seems an absurd amount of negativity even though most of the information is positive. Thanks for making this list, I'm not sure why a lot of the reactions in this thread are like "well there's no info in here, but I didn't really read it, but if I did read it, I don't think there'd be anything so I didn't read it" the list of actual info being: [*]No more seasonal finals [*]Three seasons instead of four More offline is significant, semi-region lock is significant, wait everything Nazgul listed was significant Keyword here being actual. The rest isn't concrete.
I edited this in my post above but I think if the owner of a major SC2 team makes a list of important points in an interview, the points shouldn't be ignored for the sake of being negative
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I'm confused with the "3 seasons instead of 4" part. Don't we already have 3 WCS seasons atm? If so, then nothing changes.
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These three things don't go together: --have the biggest tournament be based on WCS points --reset WCS points after the tournament --seed players from the season before the tournament into the season after the tournament
EITHER points shouldn't ever reset, but rather decay, and the biggest tournament should happen more than once a year OR points reset annually after the big tournament and there should be no seeds after the big tournament.
And specifically the way it is now for NA, a player's performance in a single elim bracket in September 2013 is going to determine whether they can play in Season One Premier League 2014, which is going to happen at least four months later. I think that's too extreme for SC2.
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