• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:33
CET 15:33
KST 23:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
BIG STICK PENIS ENLARGEMENT CREAM+27 74 676 7021
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1663 users

StarCraft 2: What's The Problem - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 103 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2013-10-11 13:37:30
October 11 2013 13:28 GMT
#1461
On October 11 2013 22:22 hipo wrote:
Show nested quote +
On October 11 2013 21:36 Kheve wrote:
Thats true. But i think the results would not differ by too much. However im too lazy to check out on it.

OSL between 2000 and 2003: 9 OSL winner for 11 OSL.


BW Tournaments between 1999 (1 tournament) and 2002 (both osl and msl):

7/13 winners ~ 54%
13/26 possible finalists. ~ 50%

edit: sc2:

we have 16/22 possible winners (with the 2 osls) ~ 72%
and 30/44 possible finalists ~ 68%

BW alltime:

30/60 winners ~ 50%
and 46/120 possible finalists. ~ 38%
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 11 2013 14:05 GMT
#1462
And this is why I hate it when people unzip their pants and lay their statistics on the table...

Until the sample sizes are close enough to equal percentages will always be skewed to a favorable bias. MVP, Nestea, and MC had ridiculously high winrates for a few years while each year after that 1-2 players would dominate the SC2 scene for about 6-9 months at a time. DRG, MMA, Parting, Life, Innovation, etc...

So when you bring up win percentages of course you'll find sc2 players who matched up closely with bonjwas and championship wins.

The winrates was non what made BW legends into legends. It was the way they played the game. Their control, their strategies, etc... It was being able to link what actions they did to give them wins.

2010 SC2 had a lot of that as well, but would be immediately patched out. Reapers, Ghosts, Amulet, etc... Things that could would create a gap between the really good players and the cream of the crop.
Hark, what baseball through yonder window breaks?
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 11 2013 14:06 GMT
#1463
I have no idea if this has been said because I can't/won't read 70 pages, but here is what i think that LoL and LCS does better than SC2 and WCS:

1. koreans winning everything. WCS needs to be region locked and just allow players that have residency in a certain region play in that region. SC2 is personality driven, and sadly koreans kinda lack that. LCS is much better because if I want to see europeans winning I go to WCS EU, if I want to see koreans, then i have OGN. IN WCS, everything is WCS Korea (or so it seems).

2. By nature of the game, there is more actian in a MOBA: ganks, counterganks, teamfights. There is action at all stages of the game. In SC2, there are 3-4 instances of some action (in some cases even ONE), and the game is over. I would even be as drastic as to implement a system that every 30 seconds any non-worker unit will lose 1-2 HP, just to force the players to use units, not just wait for a big deathball.
Quitting is the easy way out...
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 11 2013 14:09 GMT
#1464
On October 11 2013 23:06 CreationSoul wrote:
I have no idea if this has been said because I can't/won't read 70 pages, but here is what i think that LoL and LCS does better than SC2 and WCS:

1. koreans winning everything. WCS needs to be region locked and just allow players that have residency in a certain region play in that region. SC2 is personality driven, and sadly koreans kinda lack that. LCS is much better because if I want to see europeans winning I go to WCS EU, if I want to see koreans, then i have OGN. IN WCS, everything is WCS Korea (or so it seems).

2. By nature of the game, there is more actian in a MOBA: ganks, counterganks, teamfights. There is action at all stages of the game. In SC2, there are 3-4 instances of some action (in some cases even ONE), and the game is over. I would even be as drastic as to implement a system that every 30 seconds any non-worker unit will lose 1-2 HP, just to force the players to use units, not just wait for a big deathball.

SC2 is 1v1 and really fast paced, so while going for action all over the map can be good (and entertaining too, ST_Hack vs TL_Snute anyone?) one small error will kill the one going for it. LoL, however, if i recall correctly is slower paced and is 5v5. Won't comment on WCS region lock, since this is the part i do not like (granted i am fine with it if Koreans get at least 3 leagues going on in the same time, i won't even have a reason to watch foreign SC2 then :D).
DeMoN pulls off a Miracle and Flies to the Moon
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 11 2013 14:15 GMT
#1465
On October 11 2013 23:09 lolfail9001 wrote:
Show nested quote +
On October 11 2013 23:06 CreationSoul wrote:
I have no idea if this has been said because I can't/won't read 70 pages, but here is what i think that LoL and LCS does better than SC2 and WCS:

1. koreans winning everything. WCS needs to be region locked and just allow players that have residency in a certain region play in that region. SC2 is personality driven, and sadly koreans kinda lack that. LCS is much better because if I want to see europeans winning I go to WCS EU, if I want to see koreans, then i have OGN. IN WCS, everything is WCS Korea (or so it seems).

2. By nature of the game, there is more actian in a MOBA: ganks, counterganks, teamfights. There is action at all stages of the game. In SC2, there are 3-4 instances of some action (in some cases even ONE), and the game is over. I would even be as drastic as to implement a system that every 30 seconds any non-worker unit will lose 1-2 HP, just to force the players to use units, not just wait for a big deathball.

SC2 is 1v1 and really fast paced, so while going for action all over the map can be good (and entertaining too, ST_Hack vs TL_Snute anyone?) one small error will kill the one going for it. LoL, however, if i recall correctly is slower paced and is 5v5. Won't comment on WCS region lock, since this is the part i do not like (granted i am fine with it if Koreans get at least 3 leagues going on in the same time, i won't even have a reason to watch foreign SC2 then :D).


I get your point and as i said Ithat the nature of the 2 games is different. I just said what I think the 2 reasons for me becoming increasingly more interested in LoL and losing interest in SC2.
Quitting is the easy way out...
Kheve
Profile Joined May 2013
323 Posts
October 11 2013 14:24 GMT
#1466
On October 11 2013 23:05 Thieving Magpie wrote:
And this is why I hate it when people unzip their pants and lay their statistics on the table...

Until the sample sizes are close enough to equal percentages will always be skewed to a favorable bias. MVP, Nestea, and MC had ridiculously high winrates for a few years while each year after that 1-2 players would dominate the SC2 scene for about 6-9 months at a time. DRG, MMA, Parting, Life, Innovation, etc...

So when you bring up win percentages of course you'll find sc2 players who matched up closely with bonjwas and championship wins.

The winrates was non what made BW legends into legends. It was the way they played the game. Their control, their strategies, etc... It was being able to link what actions they did to give them wins.

2010 SC2 had a lot of that as well, but would be immediately patched out. Reapers, Ghosts, Amulet, etc... Things that could would create a gap between the really good players and the cream of the crop.


By Red_Viper (mucha thanks for the data)
BW Tournaments between 1999 (1 tournament) and 2002 (both osl and msl):

7/13 winners ~ 54%
13/26 possible finalists. ~ 50%

edit: sc2:

we have 16/22 possible winners (with the 2 osls) ~ 72%
and 30/44 possible finalists ~ 68%

BW alltime:

30/60 winners ~ 50%
and 46/120 possible finalists. ~ 38%

I think the above just proved that the bigger the sample size, the more accurate, indisputable that sc1 skill ceiling is way higher than sc2. Lets face it, sc2 is basically the lol of rts. If you increase the sample size even further, you will find the comparison even more glaring. Say take about 22 tournaments up to maybe 2005 of sc1. I think the winners percentage would drop to 50% or even less than all time (due to new generation factor) and the finalist percentage would go down to 40% or so.

While i enjoy sc2 when it came out coz ive always been a macro player and pathetic micro player (I hit diamond in a month when diamond was the highest ^^) but i stop playing sc2 within 2 months but i still play sc1 once in a while jes for fun.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-10-11 14:41:32
October 11 2013 14:40 GMT
#1467
On October 11 2013 23:24 Kheve wrote:
Show nested quote +
On October 11 2013 23:05 Thieving Magpie wrote:
And this is why I hate it when people unzip their pants and lay their statistics on the table...

Until the sample sizes are close enough to equal percentages will always be skewed to a favorable bias. MVP, Nestea, and MC had ridiculously high winrates for a few years while each year after that 1-2 players would dominate the SC2 scene for about 6-9 months at a time. DRG, MMA, Parting, Life, Innovation, etc...

So when you bring up win percentages of course you'll find sc2 players who matched up closely with bonjwas and championship wins.

The winrates was non what made BW legends into legends. It was the way they played the game. Their control, their strategies, etc... It was being able to link what actions they did to give them wins.

2010 SC2 had a lot of that as well, but would be immediately patched out. Reapers, Ghosts, Amulet, etc... Things that could would create a gap between the really good players and the cream of the crop.


By Red_Viper (mucha thanks for the data)
BW Tournaments between 1999 (1 tournament) and 2002 (both osl and msl):

7/13 winners ~ 54%
13/26 possible finalists. ~ 50%

edit: sc2:

we have 16/22 possible winners (with the 2 osls) ~ 72%
and 30/44 possible finalists ~ 68%

BW alltime:

30/60 winners ~ 50%
and 46/120 possible finalists. ~ 38%

I think the above just proved that the bigger the sample size, the more accurate, indisputable that sc1 skill ceiling is way higher than sc2. Lets face it, sc2 is basically the lol of rts. If you increase the sample size even further, you will find the comparison even more glaring. Say take about 22 tournaments up to maybe 2005 of sc1. I think the winners percentage would drop to 50% or even less than all time (due to new generation factor) and the finalist percentage would go down to 40% or so.

While i enjoy sc2 when it came out coz ive always been a macro player and pathetic micro player (I hit diamond in a month when diamond was the highest ^^) but i stop playing sc2 within 2 months but i still play sc1 once in a while jes for fun.


WTF are you talking about? Why does that data proof that?
Are the timeframes comparable?
Is the density in tournaments comparable?
Is the amount of progamers comparable?
Is the amount of money in the competition compareable?
Is the enviroment comparable?

Unless you can answer all of those with yes, the situations are not comparable. And stop using the word skill ceiling when you talk about skill floor or something like that. But not skill ceiling.
Kheve
Profile Joined May 2013
323 Posts
Last Edited: 2013-10-11 15:08:10
October 11 2013 14:46 GMT
#1468
Furthermore I should mention 38% ie (on average eveyone who made it to a finals made it ~3times) over a 10 years period is HUGE. Consider the fact that probably 3 new generations must have come and gone for BW progamers compared to 1 generation of SC2 players who are all still competing except for 1.

Also in a 32 competitor enviroment over 22 tournaments (assuming same generation of players), On average assuming pure chance (cointoss), there would be 44/32 finals appearance for ea player meaning 1/1.375 = 72.73%

The actual finals appearance is 68% compared to 72.73% of cointoss. which means the skill level of sc2 is less than 5% difference from a cointoss.

In sc1 case cointoss woulda come to 82.85% compared to 50%.

Thats very very glaring skill ceiling differences.

PS By the way, the differential between the skill and chance % diff is exponential and not linear ie if a result comes to be 10% difference from a cointoss it means its more than double 5% diff. and 20% is also more than double of 10%. The further the % is from cointoss, the more extreme the skill ceiling (ie the top are very very top). If SC2 top is top 1% then BW top comparatively would be <0.01% (someone has to calculated the exact figure)
Kheve
Profile Joined May 2013
323 Posts
October 11 2013 14:56 GMT
#1469
On October 11 2013 23:40 Big J wrote:
Show nested quote +
On October 11 2013 23:24 Kheve wrote:
On October 11 2013 23:05 Thieving Magpie wrote:
And this is why I hate it when people unzip their pants and lay their statistics on the table...

Until the sample sizes are close enough to equal percentages will always be skewed to a favorable bias. MVP, Nestea, and MC had ridiculously high winrates for a few years while each year after that 1-2 players would dominate the SC2 scene for about 6-9 months at a time. DRG, MMA, Parting, Life, Innovation, etc...

So when you bring up win percentages of course you'll find sc2 players who matched up closely with bonjwas and championship wins.

The winrates was non what made BW legends into legends. It was the way they played the game. Their control, their strategies, etc... It was being able to link what actions they did to give them wins.

2010 SC2 had a lot of that as well, but would be immediately patched out. Reapers, Ghosts, Amulet, etc... Things that could would create a gap between the really good players and the cream of the crop.


By Red_Viper (mucha thanks for the data)
BW Tournaments between 1999 (1 tournament) and 2002 (both osl and msl):

7/13 winners ~ 54%
13/26 possible finalists. ~ 50%

edit: sc2:

we have 16/22 possible winners (with the 2 osls) ~ 72%
and 30/44 possible finalists ~ 68%

BW alltime:

30/60 winners ~ 50%
and 46/120 possible finalists. ~ 38%

I think the above just proved that the bigger the sample size, the more accurate, indisputable that sc1 skill ceiling is way higher than sc2. Lets face it, sc2 is basically the lol of rts. If you increase the sample size even further, you will find the comparison even more glaring. Say take about 22 tournaments up to maybe 2005 of sc1. I think the winners percentage would drop to 50% or even less than all time (due to new generation factor) and the finalist percentage would go down to 40% or so.

While i enjoy sc2 when it came out coz ive always been a macro player and pathetic micro player (I hit diamond in a month when diamond was the highest ^^) but i stop playing sc2 within 2 months but i still play sc1 once in a while jes for fun.


WTF are you talking about? Why does that data proof that?
Are the timeframes comparable?
Is the density in tournaments comparable?
Is the amount of progamers comparable?
Is the amount of money in the competition compareable?
Is the enviroment comparable?


Are the timeframes comparable? YES red_viper was kind enough to mine the correct data.
Is the density in tournaments comparable? YES both are open (ie anyone who wants to join and can win others who wanna join)
Is the amount of progamers comparable? Irrelevant (1000 noobs progamers can play doesnt mean they can win 10 pro progamers)
Is the amount of money in the competition compareable? NO SC2 has WAY MORE MONEY first 3 years.
Is the environment comparable? YES open to all who are qualified (who can win others who want to join)

Also please look at my above post on how much sc2 skill differs from cointoss aka (skill ceiling)
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 11 2013 14:57 GMT
#1470
On October 11 2013 23:46 Kheve wrote:
Furthermore I should mention 38% ie (on average eveyone who made it to a finals made it ~3times) over a 10 years period is HUGE. Consider the fact that probably 3 new generations must have come and gone for BW progamers compared to 1 generation of SC2 players who are all still competing except for 1.

Also in a 32 competitor enviroment over 22 tournaments (assuming same generation of players), On average assuming pure chance (cointoss), there would be 44/32 finals appearance for ea player meaning 1/1.375 = 72.73%

The actual finals appearance is 68% compared to 72.73% of cointoss. which means the skill level of sc2 is less than 5% difference from a cointoss.

In sc1 case cointoss woulda come to 82.85% compared to 50%.

Thats very very glaring skill ceiling differences.

Man, your usage of skill celing is so bad, it is worse than your argument.
DeMoN pulls off a Miracle and Flies to the Moon
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2013-10-11 15:13:39
October 11 2013 15:13 GMT
#1471
btw i didnt use these statictics for any argument cause its pretty hard to do. I did this more or less cause i was curious.
But i think these data shoes that bw was less volatile than sc2, that isnt shocking (harder mechanics) but you can see it in this data (i guess).
I dont think this has anything to do with skill ceiling though, its just way harder to get better in sc2 compared to other progamers, cause there are many things that wont matter that much (as long as you have one strong army you can win, its not important what happened before).
Well i dont know if sc2 can stabalize after the last expension (and no patches!), but its pretty damn hard right now to dominate the korean scene.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kheve
Profile Joined May 2013
323 Posts
October 11 2013 15:39 GMT
#1472
On October 12 2013 00:13 The_Red_Viper wrote:
btw i didnt use these statictics for any argument cause its pretty hard to do. I did this more or less cause i was curious.
But i think these data shoes that bw was less volatile than sc2, that isnt shocking (harder mechanics) but you can see it in this data (i guess).
I dont think this has anything to do with skill ceiling though, its just way harder to get better in sc2 compared to other progamers, cause there are many things that wont matter that much (as long as you have one strong army you can win, its not important what happened before).
Well i dont know if sc2 can stabalize after the last expension (and no patches!), but its pretty damn hard right now to dominate the korean scene.


When looking at skill ceiling, the most general and common denominator is the binomial. Which means ur data tells A LOT more other than just the consistency of results. Assuming top 0.1% > top 1% > top 10% >top 50% is true, then the less champions/finalist percentage would mean a more extreme group of the binomial ie top 0.1%. And a higher champions/finalist percentage would mean a less extreme group of the binomial ie top 1%.

Thats why skill ceiling comes into play. SC2 can be won by a more populous binomial group than sc1 can be. By a HUGE margin according to ur data. Which means the skill ceiling is way lower because more ppl can reach it to win. Imagine only 2 person have ever won/finalist. That would reduce the percentage to 7.6 %. that exponentially would mean only the top 0.0000001% etc could win it ( i dunno u gotta calculate 2/whole population to get an exact figure).
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 11 2013 15:40 GMT
#1473
On October 12 2013 00:13 The_Red_Viper wrote:
btw i didnt use these statictics for any argument cause its pretty hard to do. I did this more or less cause i was curious.
But i think these data shoes that bw was less volatile than sc2, that isnt shocking (harder mechanics) but you can see it in this data (i guess).
I dont think this has anything to do with skill ceiling though, its just way harder to get better in sc2 compared to other progamers, cause there are many things that wont matter that much (as long as you have one strong army you can win, its not important what happened before).
Well i dont know if sc2 can stabalize after the last expension (and no patches!), but its pretty damn hard right now to dominate the korean scene.


Sort of.

SC2 was a lot more consistent early on when people had Reapers, Ghosts, Amulet, etc... to abuse. As each successive "OP" unit got patched the game became less and less consistent.

In the time of 4gate MC was unbeatable, almost literally unbeatable winning almost 90% of his PvP matches. As the 4gate got nerfed and nerfed it got more and more coinflippy until it became just a lazerfest. The MSC has improved the possible openers and unit compositions, but there was a magic when PvP was truly who had the best Stalker micro and nothing else.
Hark, what baseball through yonder window breaks?
SonKiE
Profile Joined March 2010
United States167 Posts
October 11 2013 15:54 GMT
#1474
Theres so many thing SC2 is doing wrong. The game itself is not bad. Could it be better? Yes, everything could be better. Everything I have seen from Blizzard has been a step backwards, in a way such that your going from an automobile to a stone wheel. No lan? Xbox live Bnet? Also, I have a bone to pick with the WCS system. WCS is basically the SC2 version of the ladder seasons that wc3 had. In wc3, they took the top 8 of each ladder region at the end of each season and sent them off to a lan, the top 3 or so all went to blizzcon or some other lan. Why don't they just do this? Instead, they interlock each tournament with a silly points system and over complicate things.

IF IT AINT BROKE, DONT FIX IT

Also, the game is incredibly inconsistent. No point in being a pro when the winner is decided by dice roles.
country
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 11 2013 15:56 GMT
#1475
On October 12 2013 00:40 Thieving Magpie wrote:
Show nested quote +
On October 12 2013 00:13 The_Red_Viper wrote:
btw i didnt use these statictics for any argument cause its pretty hard to do. I did this more or less cause i was curious.
But i think these data shoes that bw was less volatile than sc2, that isnt shocking (harder mechanics) but you can see it in this data (i guess).
I dont think this has anything to do with skill ceiling though, its just way harder to get better in sc2 compared to other progamers, cause there are many things that wont matter that much (as long as you have one strong army you can win, its not important what happened before).
Well i dont know if sc2 can stabalize after the last expension (and no patches!), but its pretty damn hard right now to dominate the korean scene.


Sort of.

SC2 was a lot more consistent early on when people had Reapers, Ghosts, Amulet, etc... to abuse. As each successive "OP" unit got patched the game became less and less consistent.

In the time of 4gate MC was unbeatable, almost literally unbeatable winning almost 90% of his PvP matches. As the 4gate got nerfed and nerfed it got more and more coinflippy until it became just a lazerfest. The MSC has improved the possible openers and unit compositions, but there was a magic when PvP was truly who had the best Stalker micro and nothing else.

MC in 2011 lost key series in PvP to HuK, Alicia and HongUn for instance. He really wasn't unbeatable in PvP, it's just that for a while the protoss competition was really bad and he could mop up San, Anypro, Inca and HongUn to pad his winrates. Saying that 4gate was the non-volatile era in PvP is really really questionable/dumb, you always had the option to do defensive vs offensive 4gate and so on.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 11 2013 15:57 GMT
#1476
On October 12 2013 00:54 SonKiE wrote:
Theres so many thing SC2 is doing wrong. The game itself is not bad. Could it be better? Yes, everything could be better. Everything I have seen from Blizzard has been a step backwards, in a way such that your going from an automobile to a stone wheel. No lan? Xbox live Bnet? Also, I have a bone to pick with the WCS system. WCS is basically the SC2 version of the ladder seasons that wc3 had. In wc3, they took the top 8 of each ladder region at the end of each season and sent them off to a lan, the top 3 or so all went to blizzcon or some other lan. Why don't they just do this? Instead, they interlock each tournament with a silly points system and over complicate things.

IF IT AINT BROKE, DONT FIX IT

Also, the game is incredibly inconsistent. No point in being a pro when the winner is decided by dice roles.

No LAN because piracy, and Bobby Kotick likes money.
Bnet is fine, granted it does lack in social department.
Dunno about your ladder seasons in wc3, never heard about those, and considering amounts of ladder activity top 8 of each ladder region changes every day. Not to mention the existence of shared accounts (top 8 of KR GM consists almost entirely out of those).. Point system is fine, granted WCS may want some work on it.
DeMoN pulls off a Miracle and Flies to the Moon
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 11 2013 16:15 GMT
#1477
On October 12 2013 00:56 Grumbels wrote:
Show nested quote +
On October 12 2013 00:40 Thieving Magpie wrote:
On October 12 2013 00:13 The_Red_Viper wrote:
btw i didnt use these statictics for any argument cause its pretty hard to do. I did this more or less cause i was curious.
But i think these data shoes that bw was less volatile than sc2, that isnt shocking (harder mechanics) but you can see it in this data (i guess).
I dont think this has anything to do with skill ceiling though, its just way harder to get better in sc2 compared to other progamers, cause there are many things that wont matter that much (as long as you have one strong army you can win, its not important what happened before).
Well i dont know if sc2 can stabalize after the last expension (and no patches!), but its pretty damn hard right now to dominate the korean scene.


Sort of.

SC2 was a lot more consistent early on when people had Reapers, Ghosts, Amulet, etc... to abuse. As each successive "OP" unit got patched the game became less and less consistent.

In the time of 4gate MC was unbeatable, almost literally unbeatable winning almost 90% of his PvP matches. As the 4gate got nerfed and nerfed it got more and more coinflippy until it became just a lazerfest. The MSC has improved the possible openers and unit compositions, but there was a magic when PvP was truly who had the best Stalker micro and nothing else.

MC in 2011 lost key series in PvP to HuK, Alicia and HongUn for instance. He really wasn't unbeatable in PvP, it's just that for a while the protoss competition was really bad and he could mop up San, Anypro, Inca and HongUn to pad his winrates. Saying that 4gate was the non-volatile era in PvP is really really questionable/dumb, you always had the option to do defensive vs offensive 4gate and so on.


The people who beat him were few and far between, and for the most part he would beat them more often than they'd beat him. Although it wasn't strategically diverse, the top PvP players were very much distinct at that time period as opposed to now.

Heck, you wouldn't call iloveoov a scrub just because he didn't compete in the time of the Flash/Jaedong/Bisu era do you? Of course not, oov was the best in his time, boxer in his time, flash in his time. Qualitative measurements are always relative to the time period.

MVP kept winning and most of his strats are what eventually got patched out of terran. After a few years of Blizzard literally patching his innovations to the game MVP finally stopped winning against Koreans as dominantly as he did early on in SC2.

Its the same with Nestea. He kept winning everything despite Zerg losing a lot of the time. And as the zerg got more and more of its defensive capabilities buffed Nestea's safe play stopped being good enough to differentiate him since all zergs could now easily survive the early game.

There's a reason those three players dominated the scene for the first 2 years even just swapping titles back and forth for about 5 or six GSLs in a row. But after enough patches everyone could be as good as them.

For example, I believe that Flash has all of MVP's skills and then some, and if Flash had been playing SC2 in 2010/2011 he would dominate the scene in much the same way that MVP dominated the scene. However, after the game got as many patches as it did, Flash is now just a less struggling MVP as his weaker BW mechanics can't be overcome by pure tactics anymore and why innovation, who had better mechanics than flash but less tactical know how, eventually charged forward as the leader of the terran pack.

There was a lot of consistency in early SC2, and had the game not been patched as much as it was it would have stabilized on its own. Reapers seemed too strong, so everyone nerfed it. Now that maps are huge and map makers no longer have to match the ladder 2010 reapers would not be a problem anymore. Do you remember the San vs SC match that got Amulet nerfed? SC wasn't even splitting his army just letting them die to 2-3 storms. Do you think that would be a problem now? Hell no.

A lot of the old patches fixed solvable problems. A lot of the things they fixed were aspects the game that allowed players to truly differentiate themselves. The more those "OP" aspects got nerfed the less people are able to differentiate themselves.
Hark, what baseball through yonder window breaks?
Hydro033
Profile Joined July 2012
United States136 Posts
October 11 2013 16:22 GMT
#1478
My blunt opinion is that foreigners aren't winning anymore. This is hurting global exposure a lot, especially since the decline/retirement of Stephano. Even the retirement of IdrA, whose personality was enough to carry hype. I really think that since Koreans started popping up at events everywhere around the globe and taking foreign victories that foreigners started caring less. Starcraft 2 is not interesting when a single nation dominates everything. People root for the home team. Plain and simple.
#Wet4Ret
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 11 2013 16:43 GMT
#1479
On October 12 2013 01:22 Hydro033 wrote:
My blunt opinion is that foreigners aren't winning anymore. This is hurting global exposure a lot, especially since the decline/retirement of Stephano. Even the retirement of IdrA, whose personality was enough to carry hype. I really think that since Koreans started popping up at events everywhere around the globe and taking foreign victories that foreigners started caring less. Starcraft 2 is not interesting when a single nation dominates everything. People root for the home team. Plain and simple.


But this goes against the low skill ceiling argument as well as suggests that BW was a failure for only thriving in one country.
Hark, what baseball through yonder window breaks?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 11 2013 16:47 GMT
#1480
On October 12 2013 01:22 Hydro033 wrote:
My blunt opinion is that foreigners aren't winning anymore. This is hurting global exposure a lot, especially since the decline/retirement of Stephano. Even the retirement of IdrA, whose personality was enough to carry hype. I really think that since Koreans started popping up at events everywhere around the globe and taking foreign victories that foreigners started caring less. Starcraft 2 is not interesting when a single nation dominates everything. People root for the home team. Plain and simple.

Rooting for home team in a non-team game is pretty hard.
DeMoN pulls off a Miracle and Flies to the Moon
Prev 1 72 73 74 75 76 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 21h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 163
StarCraft: Brood War
Rain 6822
Flash 2963
PianO 2612
Jaedong 1610
Larva 936
Soma 616
BeSt 530
ZerO 393
Mini 304
Rush 285
[ Show more ]
EffOrt 211
Mong 198
Snow 170
Soulkey 164
JYJ 113
Hyun 101
Pusan 83
Mind 55
sorry 46
Shuttle 34
Movie 30
ToSsGirL 26
910 20
scan(afreeca) 20
Terrorterran 18
Rock 13
Shine 12
Dota 2
singsing2478
qojqva2249
Fuzer 177
XcaliburYe147
NeuroSwarm84
syndereN42
Counter-Strike
fl0m2785
olofmeister2452
x6flipin564
Heroes of the Storm
Khaldor143
Other Games
B2W.Neo1277
Liquid`RaSZi872
hiko639
DeMusliM372
crisheroes322
Hui .255
Mew2King154
QueenE122
ZerO(Twitch)28
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4551
• WagamamaTV327
League of Legends
• Jankos3289
• TFBlade1661
Upcoming Events
HomeStory Cup
21h 27m
Korean StarCraft League
1d 12h
HomeStory Cup
1d 21h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.