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[Show] Zerg Plus Juan - Page 7

Forum Index > SC2 General
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ivancype
Profile Joined December 2012
Brazil485 Posts
September 22 2013 16:50 GMT
#121
I want to no more about next year WCS! (someone forward that email to me, please )
The other race is OP
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
September 22 2013 16:52 GMT
#122
On September 22 2013 04:44 chadissilent wrote:
Show nested quote +
On September 09 2013 06:37 metroid composite wrote:
On September 09 2013 01:46 lolmlg wrote:
On September 09 2013 01:11 metroid composite wrote:
Very much enjoyed the show, but I do have one request.

I'd appreciate it if you didn't have random sexism in the show for no reason. Like when you used the word "bitches" repeatedly--some of us do find that word offensive.

I haven't been keeping tabs on this lately, but last I checked, TL was full of the word "rape". Choose your battles.

There's a difference between a forum post from a 13 year old, and a video web broadcast of professionals controlling the content on their show.

They could be culturally sensitive if they choose to be. Or they could actively choose not to be, and that might work out for them too--I hear Destiny manages to attract viewers with his style. It's a stylistic choice I suppose, but it's a choice they probably want to make on purpose and not by accident.

On September 09 2013 02:58 Grouch wrote:
On September 09 2013 01:11 metroid composite wrote:

I'd appreciate it if you didn't have random sexism in the show for no reason. Like when you used the word "bitches" repeatedly--some of us do find that word offensive.


But does using the word "bitch" even constitute as sexism?


The word is historically a slur. From my experience, women in their 40s find it extremely offensive. Women my age tend to be mildly annoyed by it, although it usually won't cause me to turn off a stream, just flinch a little and grimace. And I'm completely out of touch with what kids think these days. If rap is any indication, kids these days are all walking around calling themselves "bad bitches"--but something tells me rap might not be a completely accurate way of understanding the younger generation....

It sounds like you're just being a bitch about it. Find something else to worry about.

The show itself was great. There's always good content coming out from these guys, keep it up!

Couldn't you have kept it at least a little civil? I think her opinion is pretty bad too, but that doesn't mean I'll do the verbal equivalent of a direct slap to the face.
"How are you?" "I am fine, because it is not normal to scream in pain."
sudete
Profile Joined December 2012
Singapore3054 Posts
September 22 2013 17:09 GMT
#123
Informative and entertaining stuff. Really fun show to watch :D
Year of MaxPax
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-09-22 19:36:01
September 22 2013 19:35 GMT
#124
+ Show Spoiler +
On September 22 2013 18:14 metroid composite wrote:
Yessssssssssss six pools :D. Fantastic episde once again.



Hmm..so some quick notes/questions about the builds...

3 hatch before pool

I'm really not sold on the benefits of 3 hatch before pool. I did some tests with 15 hatch 16 pool, and 15, 17, 17, spending all injects and resources on drones. (getting a third when I could afford it with the 15/16 build). I got to 54 supply in 6:15 with the 16 pool, and 54 supply in 6:25 with the 15, 17, 17.

Here's the thing, for 300 minerals (really 350 because of the drone) a hatchery produces 4 larva per minute.

If you're getting a spawning pool purely so that you can make queens and larva inject, and you're only getting two queens out of the deal, then let's split the cost of the spawning pool across those two queens. So...queens effectively cost 150 + 250/2 = 275 minerals. But they produce 6 larva per second--more than the 4 larva per second that a hatchery produces. Literally more larva for less money, even when we add in the cost of the spawning pool. Build time of a hatchery is 100. Build time of a queen is 50 (and then 40 more seconds before you get a larva popoff) which means you still get the benefit faster (in 90 seconds). And you get four larva at that time, instead of the one larva you get when a hatchery finishes.

I mean yes, if you play hatch pool dropping early creep tumors and building more queens instead of injecting, you'll end up with fewer drones. 5 fewer drones like Suppy said sounds right (that's around the cost of two queens). But if you want to max out your drone count, I think delaying your initial queens by making another hatchery is actually bad.


goswser's roach ling allin

On the subject of goswser's 8 roach speedling allin...I feel like you should be able to do the same build but hatch first. You can still get the gas at the same time, and your pool will definitely be done before you have 100 gas (if you want to have 100 gas when your pool finishes, you'd do like...hatch, gas, pool). The only real difference is that it looks more normal if scouted.


---------

Oh, one other quick note: know how people were messaging Suppy when you were in replays with stuff like "lol I'm on the stream"? Pretty sure there's a setting to make it so that you don't display the purple messages from people outside the game.


Yeah the whole time I was sitting there wondering why Gowser didn't just hatch first. Later hatch (later queen) is a dead giveaway that you are doing something stinky and the Terran can easily put a second bunker up.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
theacox
Profile Joined June 2011
United States38 Posts
September 23 2013 06:53 GMT
#125
Enjoying this show, keep putting them out and the following will grow. Random banter + Testing stuff with resume from replay were the most interesting aspects.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 23 2013 07:11 GMT
#126
Thanks for all the feedback, we all get really giddy whenever we see you guys comment on this thread it really makes our day ^^ Please continue to post in here suggestions/criticisms/comments etc :D

Metroid I personally really agree with you a lot and I as well tested 3 hatch before pool and felt like it wasn't that much of a difference, and I personally absolutely LOVE to have the creep spread of a 2 hatch 4 queen opening which I feel like is significantly diminished with a 3 hatch before pool opening. And yeah we also thought goswser should just hatch first with that build, we'll see if he comes back with any results of how hatch first works with it ^^
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
September 23 2013 08:02 GMT
#127
I like the banner!
This might be the best show in HotS history I've ever watched.
When cats speak, mice listen.
metroid composite
Profile Joined February 2007
Canada231 Posts
September 23 2013 08:06 GMT
#128
On September 23 2013 16:11 Superiorwolf wrote:
Metroid I personally really agree with you a lot and I as well tested 3 hatch before pool and felt like it wasn't that much of a difference, and I personally absolutely LOVE to have the creep spread of a 2 hatch 4 queen opening which I feel like is significantly diminished with a 3 hatch before pool opening.


Thanks . Yeah, 3 hatch has been puzzling me for a while when I see players like Jaedong do it. The best reason I could come up with is the creep generated by the hatchery. (So like...no delayed bunker rush on the third, can build spores/spines at the third slightly earlier if something crazy happens).



Actually...I decided to get a little bit more scientific about testing 3 hatch builds, which is to say instead of playing two games hoping I played right, and then checking the replays, I pulled out one of the genetic algorithm methods and let it run for a while. (Evolution Chamber, as it's the algorithm I have downloaded).

I ran it several times with an end goal of 72 drones 1 spawning pool, and 3 hatcheries. (That's enough drones to put 16 on each mineral patch, 3 on each gas, and to turn 6 drones into extractors). And....I got different results each time.

+ Show Spoiler +
9 Overlord M:101 G:0
9 ExtractorTrick M:80 G:0
17 SpawningPool M:303 G:0
16 Hatchery M:308 G:0
17 Hatchery M:302 G:0
16 Overlord M:101 G:0
16 Queen M:155 G:0
18 ExtractorTrick M:82 G:0
19 ExtractorTrick M:81 G:0
22 Overlord M:242 G:0
22 Queen M:154 G:0
32 Overlord M:309 G:0
38 Overlord M:190 G:0
38 ExtractorTrick M0 G:0
54 ExtractorTrick M:230 G:0

time: 5:10
(48 drones, 3 hatcheries)


9 Overlord M:101 G:0
9 ExtractorTrick M:80 G:0
15 Hatchery M:310 G:0
17 Hatchery M:308 G:0
16 SpawningPool M:206 G:0
18 Overlord M:105 G:0
18 ExtractorTrick M:82 G:0
20 ExtractorTrick M:82 G:0
23 Queen M:267 G:0
25 Overlord M:117 G:0
25 Queen M:162 G:0
27 ExtractorTrick M:86 G:0
27 Queen M:154 G:0
30 Overlord M:108 G:0
39 Overlord M:100 G:0
41 Overlord M:143 G:0
56 Overlord M:108 G:0
60 Overlord M:131 G:0
78 ExtractorTrick M:332 G:0

time: 7:10
(72 drones, 3 hatches)


9 Overlord M:101 G:0
9 ExtractorTrick M:80 G:0
17 SpawningPool M:303 G:0
16 Hatchery M:308 G:0
17 Hatchery M:302 G:0
16 Overlord M:101 G:0
16 Queen M:155 G:0
18 ExtractorTrick M:82 G:0
19 ExtractorTrick M:81 G:0
23 Overlord M:192 G:0
24 Queen M:229 G:0
26 Queen M:161 G:0
28 Overlord M:111 G:0
39 Overlord M:103 G:0
43 Overlord M:249 G:0
54 Overlord M:115 G:0
54 Overlord M:120 G:0
78 ExtractorTrick M:211 G:0

time: 7:10
(72 drones, 3 hatches)

10 ExtractorTrick M:75 G:0
11 Overlord M:103 G:0
11 SpawningPool M:202 G:0
15 Hatchery M:310 G:0
16 Queen M:151 G:0
18 ExtractorTrick M:76 G:0
19 Overlord M:107 G:0
19 Hatchery M:307 G:0
21 Overlord M:111 G:0
22 Queen M:154 G:0
24 Queen M:158 G:0
33 Overlord M:104 G:0
36 Overlord M:113 G:0
36 Overlord M:105 G:0
54 Overlord M:122 G:0
57 Overlord M:104 G:0
62 ExtractorTrick M:109 G:0
78 ExtractorTrick M5 G:0

time: 7:12
(72 drones, 3 hatcheries. 71 drones at 7:10...)

9 Overlord M:101 G:0
9 ExtractorTrick M:80 G:0
13 SpawningPool M:208 G:0
17 Overlord M:321 G:0
17 Hatchery M:310 G:0
16 Queen M:153 G:0
18 Hatchery M:300 G:0
21 Overlord M:172 G:0
21 Queen M:154 G:0
25 Queen M:156 G:0
31 Overlord M:105 G:0
38 Overlord M:102 G:0
43 Overlord M:113 G:0
50 Overlord M:190 G:0
61 Overlord M:121 G:0
77 ExtractorTrick M:149 G:0

time: 7:11
(72 drones, 3 hatcheries)


Sometimes with crazy early pools (11 pool). And with one 3 hatch before pool build. They all reached 72 drones about the same time, but one thing did jump out at me as better about the 3 hatch build, and that's that while it had the same amount of drones at the same time, it did have slightly more minerals unspent (that's a potential queen or ling speed upgrade, while ending up with the same number of drones at the same time). While an 11 pool gets you an early larva inject, it never really leaves you breathing room to spend money on other things.


So...I tried to capture that "having extra money"--I wanted 3 hatcheries, 72 drones, and a bunch of leftover money (which I put into the requirements as wanting 14 overlords--that gives 118 supply, when before it only needed 78--so 5 more overlords than before, an extra 500 minerals. Obviously you'd put this towards like...lairs/roach warrens/metabolic boosts/queens instead of 5 more overlords than you need, I just chose something that was the closest I could think of to "500 spare money".

And set that running while I did a few things around the house. When I got back I had...

+ Show Spoiler +

9 Overlord M:101 G:0
9 ExtractorTrick M:80 G:0
15 Hatchery M:310 G:0
15 SpawningPool M:201 G:0
18 Overlord M:249 G:0
18 ExtractorTrick M:149 G:0
19 Queen M:382 G:0
21 Hatchery M:302 G:0
20 Queen M:151 G:0
24 Overlord M:107 G:0
26 Overlord M:112 G:0
26 Queen M:150 G:0
38 Overlord M:101 G:0
43 Overlord M:114 G:0
51 Overlord M:115 G:0
62 Overlord M:103 G:0
62 Overlord M:101 G:0
69 Overlord M:234 G:0
69 Overlord M:134 G:0
69 Overlord M:284 G:0
69 Overlord M:329 G:0
78 Queen M:185 G:0
80 Queen M:186 G:0

time: 7:19
(72 drones, 3 hatcheries, 14 overlords)
(......and also two bonus queens I didn't ask for. I simulated 65 million games, and nothing has ursurped this in 30,000 generations, so this should be pretty optimal--it's probably just a larva limitation since both drones and overlords use larva).


....15 hatch, 15 pool, getting one queen before starting your third.

So....pretty much what I'd expect (at least from a build that worries about droning and not creep spreading). Perhaps a little interesting that it's 15/15, but I think that just maximizes larva generation (as long as your main never gets up to 3 larva, you're not wasting any larva, so you want to get the pool/hatch out earlier because they will help you generate larva. 15/15 means your main reaches 2 idle larva, just barely not wasting any).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-09-23 16:27:35
September 23 2013 10:12 GMT
#129
I've also been testing the 3 hatch before pool earlier tonight after being reminded by this thread both doing ingame tests and with sc2fusion. What i found was that 3 hatch before pool had a significient advantage compared to a standard 4 queen opener with a third at ~6 min. Enough to convince me of the difference anyway. However the order of hatch hatch & pool doesn't matter as much but getting that third up 3 min earlier does help a lot.

I first started out by simply trying out each build order against an easy ai. The question only make sense if we are playing against cc first so I opted out of making ANY lings before saturated on 3 bases. I later experiemented with having 16 lings in addition to the queens at 7:00 without it significiently changing the result.
Both builds were played out identically in gas & upgrade timings. The only real difference is the timing of the third hatchery. My execution is by no means free from error and contain mistakes but lets assume the method is stable i.e. a small error in input give a small error in the solution. So for this purpose the exact detail of the build isn't relevant but I wen't for a stand muta ling bling midgame with equal levels of creepspread (32% of map bel'shir when maxed)
standard 4 queen opener

4:40 2 queens finished building
5:30 double gas
~6;30 metabolic boost, double evo and 2 additional gas
7:30 1/1 started
8:30 im at 64d 4q
12:34 maxed

http://ggtracker.com/matches/4112926

3 hatch before pool

4:40 third completed
5:30 3 queens finished building,
5:30 double gas
6:00 third
~6;30 metabolic boost, double evo and 2 additional gas
7:30 1/1 started
8:30 im at 70d 5q
12:56 maxed

http://ggtracker.com/matches/4113062


3 hatch before pool starts hatch at 3:00 while the 4 queen openings started it at 6:00

The big advantage from a that early third come from the larva. A hatchery started 3 minutes earlier have had time to produce
If we compare the two builds we find that a hatchery would generate 12 larva in those 3 minutes.
By delaying the pool we in turn delay our queens by 50 sec which equals to 10 larva. but we also get additional injects at our third hatchery which gives us an addition 12 larva. (first inject at third at 5:30 compared to 7:30)
So in total we gained us 14 larva.
In addition the tests revealed I had gathered ~1000 more resources at 12:30 with the 3h build.

When you run this in sc2fusion or the earlier posted example you will see the program always converge towards a fast 3 hatch opening. Whether that is 15h 17h 17p or 15h 16p 17h or something similar doesn't really matter as far as I can tell but taking that fast third produce a significient advantage comparing to delaying it all the way to 5:30 or 6min.
Either way going for such a greedy third should only be atempted vs cc firsts builds and the advantage of 3 hatch in particular compared to 15h 16p 17h is only the ease of execution. I prefer to have all my queens completing at the same time compared to having to delay one or two a little.

Hope this all made sense to someone. I did this only to convince myself and didn't plan on posting any but thougth I share it since someone else wondered about the same thing.


Edit: had mixed up the "build orders" multiple time. Think i fixed it now
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 23 2013 11:05 GMT
#130
Nice analysis you guys, one thing to note I'd say is that when going 3 hatch before pool, you don't really see 5:30 double gas. Instead, it's something like hatch-hatch-gas-pool because you absolutely need speed for lings in order to make sure you don't die to hellions. Another thing to factor in (at least in Sasquatch's case) is that some people 10 drone scout to confirm a CC first before going 3 hatch before pool in order to be safe, so that's an additional cost that must be factored in. Perhaps with those new conditions it would be cool to see how the math works out (also comparison of the creep spread would also be pretty big I think)
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
metroid composite
Profile Joined February 2007
Canada231 Posts
Last Edited: 2013-09-23 15:24:05
September 23 2013 15:23 GMT
#131
Incand, I'm a little unclear about your results. Your post suggests that 3h was ahead:

+ Show Spoiler +

If we compare the two builds we find that a hatchery would generate 12 larva in those 3 minutes.
By delaying the pool we in turn delay our queens by 50 sec which equals to 10 larva. but we also get additional injects at our third hatchery which gives us an addition 12 larva. (first inject at third at 5:30 compared to 7:30)
So in total we gained us 14 larva.
In addition the tests revealed I had gathered ~1000 more resources at 12:30 with the 3h build.


But your builds have 4 queen ahead.


+ Show Spoiler +
3 hatch before pool

4:40 third started
5:30 3 queens finished building,
5:30 double gas
~6;30 metabolic boost, double evo and 2 additional gas
7:30 1/1 started
8:30 im at 64d 4q
12:56 maxed

http://ggtracker.com/matches/4112926

standard 4 queen opener

4:40 2 queens finished building
5:30 double gas
6:00 third
~6;30 metabolic boost, double evo and 2 additional gas
7:30 1/1 started
8:30 im at 70d 5q
12:34 maxed

http://ggtracker.com/matches/4113062



You seem to max 20 seconds earlier, and at 8:30 have 6 more drones and an extra queen when you get the pool.


I think your text analysis also overestimates how much the third is delayed; you said "delayed by 3 minutes" but from your builds it looks like it was a 4:40 third compared to a 6:00 third, which is actually closer to 1:15. (so...5 less larva, not 12 less larva).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Incand
Profile Joined November 2012
143 Posts
September 23 2013 16:32 GMT
#132
Ahh thanks for pointing that out. I had mixed up the two build orders. My mind couldn't decide which one to put first it seems. Corrected it now. The 3hatch should be the one performing better. As i said I did this mostly to satisfy my own curiousity and only took brief notes.

As for the third timing that was also an error 4:40 is actually the time of completion. It starts at 3 min. similary the 6:00 third finishes at 7:40. If you click the gg tracker links you can see the completed base timings in the graph as well as the timings for upgrades and such
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 23 2013 21:41 GMT
#133
Oh man, I hope you guys can get ahold of some sick replays to analyze next time, maybe? DRG'S sick play against Innovation O_O. Of course I don't know if those are out yet but I want them .

Hoping for some mYi.Kane action next episode as well <3. In particular ZvT (of course it is always going to be the most entertaining) against unorthodox builds/ironing out the macro game (what are your major indicators/goals and reads you make on the Terran).

Also, I really enjoyed your analysis of Roro in the first episode (that style looks AWESOME - and the banelings all connecting on marauders LOL). Have any of you played with it? Is it achievable? Looks awesome.

And Suppy are you ever going to try a different opener or is your heart set on the six roach? Could you give the approximate timings for that? (I mean, I suppose I could just watch the stream).

Any idea on early zerg pressures and how you would go about them?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
metroid composite
Profile Joined February 2007
Canada231 Posts
September 24 2013 15:32 GMT
#134
As for the third timing that was also an error 4:40 is actually the time of completion. It starts at 3 min. similary the 6:00 third finishes at 7:40. If you click the gg tracker links you can see the completed base timings in the graph as well as the timings for upgrades and such


Ahh, ok, you got 4 queens before starting your third.

Yes, obviously if you buy two extra queens for pure creep spread (300 minerals) instead of making a hatchery (300 minerals) one of these things makes larva, and the other makes creep tumors. So yes, investing money in creep tumors instead of drones I would certainly expect would result in fewer drones (but also more creep tumors!)


one thing to note I'd say is that when going 3 hatch before pool, you don't really see 5:30 double gas. Instead, it's something like hatch-hatch-gas-pool because you absolutely need speed for lings in order to make sure you don't die to hellions. Another thing to factor in (at least in Sasquatch's case) is that some people 10 drone scout to confirm a CC first before going 3 hatch before pool in order to be safe, so that's an additional cost that must be factored in.


Ling speed...means getting an extractor and then spending 100/100. An early extractor...extractors take 30 seconds to build, and then 50 more seconds of gas mining before reaching 100 gas. During that time, the drone that became an extractor would have mined about 55 minerals. And extractors cost 25 minerals. So...like overall 280 resources for fast speed.


So like...this is how I'm currently thinking about it: as long as you're getting the same stuff, and it's all economy focused stuff, the order you get it won't make too much of a difference. (Hatch, Hatch, Pool? Hatch, Pool, Hatch? Pool, Hatch, Hatch? I'm guessing they'd all be within 5 seconds of each other provided none of them got speed or creep queens or lings). At least, this is what the genetic algorithms are telling me.

So...really, the drone count differences between the builds should come from times when money was spent on something other than drones and larva production. (And how early the money is spent matters, of course).

So...two early creep queens costs about 300; as noted above, early speed ends up costing about 300. So...how early do we spend these non-economy investments?

Let's see...
Jaedong vs Polt (game 4) when he went 3 hatch vs polt started speed at 4:50.
Jaedong vs Polt (game 3) when he went hatch pool into 4 queen started the extra queens at 4:40

So...basically identical times to be spending 300 resources on something other than drones/larva production. I would expect these builds to end up very similar economically (if not harassed at all and allowed to drone), just one has earlier creep queens, and one has earlier speed.




(As for drone scouting, that will depend a little on the map, and whether you would have drone scouted anyway, and whether you lose your drone scout like Jaedong. It probably occupies your drone for 2 minutes or so, which is 80 lost minerals, which should put your build behind by about...10 seconds? A base with 16 drone saturation mines about 105 minerals per 10 seconds, but you have less than full saturation when you send the scout. But yes, if one build drone scouts and the other doesn't, and the builds were close to begin with, that probably tips the balance).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 16 2013 21:56 GMT
#135
Can't wait for the next show, bros! Hope you guys can get together soon.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Aunvilgod
Profile Joined December 2011
2653 Posts
October 16 2013 22:04 GMT
#136
Goddamnit dude.

Or did they announce another one?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 16 2013 22:19 GMT
#137
Sorry for bumping and raising your expectations, just love the show and thought I'd pop in. They read this, so expressing my interest might be a reminder!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
metroid composite
Profile Joined February 2007
Canada231 Posts
October 17 2013 15:05 GMT
#138
They haven't announced another one, and they usually do these on the weekend which means it wouldn't make much sense this weekend (WCS America finals) or next weekend (global finals).

I would like to hear them talk about Life and whether his playstyle is emulateable, though, as Life did specifically call out protoss as his best matchup on ladder at IEM NY, and some protoss have mentioned Life as the zerg they most hate playing against.
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TT1
Profile Blog Joined December 2008
Canada10009 Posts
October 17 2013 15:26 GMT
#139
their laziness is a perfect reflection of their race
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 19 2013 20:23 GMT
#140
Are we ever going to see more of this show? This was quite possibly one of the best things ever to hit the SC2 scene! =)
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
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