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SK MC's thoughts on the current state of SC2 - Page 33

Forum Index > SC2 General
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Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2013-09-03 01:08:57
September 03 2013 01:08 GMT
#641
I really don't understand why you guys are bringing up BW vs SC2. SC2 has had quite entertaining meta games, fx when I think of MMA's prime, it was just beautiful to watch his multitasking all over the map. T in WoL was awesome in both TvZ(before queen patch) and TvT, when you could actually cut off a bit of your army and with good micro and awareness could still get cost efficient enough trades.

The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-09-03 01:13:47
September 03 2013 01:13 GMT
#642
On September 03 2013 10:05 Charlie.Sheen wrote:
Show nested quote +
On September 03 2013 09:55 ETisME wrote:
On September 03 2013 09:47 Charlie.Sheen wrote:
On September 03 2013 09:33 Heavenlee wrote:
On September 03 2013 08:15 scaban84 wrote:
I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional.
I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest".


Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess.


How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW.

huh? I think you are misunderstanding what mechanics mean:
from liquipedia:
Mechanics - How well you control your game, move and attack with units (micro), and manage your build (macro) are examples of mechanics.
or more detailed:
Constantly checking up on the status of all aspects of your gameplay will allow you to execute the actions that need to be executed at the exact moment they are needed. The quicker you are able to accurately work through these types of cycles, the more refined your mechanics will be.


Yes, Liquipedia is your bible, it applies to all kinds of games, right? Liquipedia is just a bunch of internet kids made up some definition for this specific game. When you generalize it to other games, it should be adapted it to what it means in that particular game.

Think of it this way. Mechanics is what you're doing that is mechanical: what requires not much thought with respect to the current situation. It's what you would do if your opponent wasn't even in the game and it was, like, a very easy AI playing.
Regardless of what your opponent does, you still have to macro units, make workers, check your minimap, set up control groups and I don't know what else.

In chess, mechanics would probably refer to the gesture of you taking a piece in your hand and moving it in another position. No matter where you want to put it, you still have to raise your arm and make the physical gesture.

Quickly moving your mouse cursor to make tiny boxes when marine splitting is mechanical. Where to move the little group of marines you make to dodge the maximum amount of banelings in game pertains more to tactics and decision making. That's how I see it.
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2013-09-03 01:14:22
September 03 2013 01:13 GMT
#643
On September 03 2013 10:05 Charlie.Sheen wrote:
Show nested quote +
On September 03 2013 09:55 ETisME wrote:
On September 03 2013 09:47 Charlie.Sheen wrote:
On September 03 2013 09:33 Heavenlee wrote:
On September 03 2013 08:15 scaban84 wrote:
I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional.
I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest".


Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess.


How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW.

huh? I think you are misunderstanding what mechanics mean:
from liquipedia:
Mechanics - How well you control your game, move and attack with units (micro), and manage your build (macro) are examples of mechanics.
or more detailed:
Constantly checking up on the status of all aspects of your gameplay will allow you to execute the actions that need to be executed at the exact moment they are needed. The quicker you are able to accurately work through these types of cycles, the more refined your mechanics will be.


Yes, Liquipedia is your bible, it applies to all kinds of games, right? Liquipedia is just a bunch of internet kids made up some definition for this specific game. When you generalize it to other games, it should be adapted it to what it means in that particular game.

"mechanics" is merely a word representing what we mean by definition.
If the chess mechanic definition is not the same as the definition of starcraft mechanics, then your whole argument is invalid because you are talking about different things.
This has nothing to do with who made up the definition for what, don't even know why you bring it up
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
forumtext
Profile Joined September 2011
575 Posts
Last Edited: 2013-09-03 01:14:38
September 03 2013 01:13 GMT
#644
On September 03 2013 10:08 Zarahtra wrote:
I really don't understand why you guys are bringing up BW vs SC2. SC2 has had quite entertaining meta games, fx when I think of MMA's prime, it was just beautiful to watch his multitasking all over the map. T in WoL was awesome in both TvZ(before queen patch) and TvT, when you could actually cut off a bit of your army and with good micro and awareness could still get cost efficient enough trades.

The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units.


I was using 12 as an example, it could be 16/18 or whatever is suitable.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 03 2013 01:19 GMT
#645
On September 03 2013 10:08 Zarahtra wrote:
I really don't understand why you guys are bringing up BW vs SC2. SC2 has had quite entertaining meta games, fx when I think of MMA's prime, it was just beautiful to watch his multitasking all over the map. T in WoL was awesome in both TvZ(before queen patch) and TvT, when you could actually cut off a bit of your army and with good micro and awareness could still get cost efficient enough trades.

The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units.

Technically, zerg is ideal for this situation. The problem is it is difficult to get the number of mutalisks to make it ideal and it is difficult to get to medivac drops before marines are out and at that point they may kill a muta making you regroup with more mutas.
If you can get 17 mutas to defend (1 shot medivacs) then 15 or so to harass (2 shot turrets) and you are able to control ling/bling vs 4M at the front, then you have a perfect scenario. But the amount of control to do that vs throwing drops away makes it really hard. So instead you ball up, defend drops and hope that the T makes a mistake at the front to let you counterattack.
ftm
Profile Joined August 2013
Australia47 Posts
September 03 2013 01:44 GMT
#646
Forgiven for interrupting Apollo at WCS Euro last season. Protoss fighting.
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
JP Dayne
Profile Joined June 2013
538 Posts
Last Edited: 2013-09-03 01:57:23
September 03 2013 01:57 GMT
#647
one of the reasons I don't give a flying fuck about koreans is because only 0,5% make an actual effort to learn to communicate with us viewers. I can't relate to them. I can't root for them. I can't like them. As MC said, everyone play the same build over and over, how to differentiate a player from another?


MC is the fucking man, even with his broke english, he had personality. I bet that even when his progamer carreer is over, he will aspire to greater things in korea, a country that seems to me have a lot of good values, while lacking hard on others -- that's where MC will shine.

I didn't know LOL get that amount of 'hate' from sc2 community.. was he talking about the korean scene?
alexanderzero
Profile Joined June 2008
United States659 Posts
September 03 2013 01:59 GMT
#648
I think Terran needs to be re-balanced in terms of the relative strengths of each units. Marines, marauders, medivacs, and widow mines are overpowered in relation to other terran units. I don't mean they are overpowered in terms of absolute balance of the game versus the other races, but that bio styles are always the best choice in these matchups.

Throughout the metagame development of Wings of Liberty, against Zerg and Protoss we saw plenty of Seige tanks, hellions, banshees, ravens, and even battlecruisers. The sad thing is that most of these units were buffed in Heart of the Swarm and still aren't being used.

For me the ideal changes would be seeing support units buffed in a way that specifically aids mech use, but not so much bio. I'm not sure how it could be done, but if they focused on single units at a time they would probably get there.
I am a tournament organizazer.
architecture
Profile Blog Joined May 2008
United States643 Posts
September 03 2013 02:02 GMT
#649
Terran has a ton of overdesigned units that aren't very good outside of the one role they were designed for.

That design pattern, though, summarizes Blizzard's approach to SC2 for the last 3 years.
tpfkan
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 03 2013 02:03 GMT
#650
I want to see more suicide speed medivac/raven bombs.
architecture
Profile Blog Joined May 2008
United States643 Posts
September 03 2013 02:05 GMT
#651
On September 03 2013 11:03 TheRabidDeer wrote:
I want to see more suicide speed medivac/raven bombs.


Sounds good trading 200/300 to do 100 splash dmg.
tpfkan
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
September 03 2013 02:06 GMT
#652
On September 03 2013 10:59 alexanderzero wrote:
I think Terran needs to be re-balanced in terms of the relative strengths of each units. Marines, marauders, medivacs, and widow mines are overpowered in relation to other terran units. I don't mean they are overpowered in terms of absolute balance of the game versus the other races, but that bio styles are always the best choice in these matchups.

Throughout the metagame development of Wings of Liberty, against Zerg and Protoss we saw plenty of Seige tanks, hellions, banshees, ravens, and even battlecruisers. The sad thing is that most of these units were buffed in Heart of the Swarm and still aren't being used.

For me the ideal changes would be seeing support units buffed in a way that specifically aids mech use, but not so much bio. I'm not sure how it could be done, but if they focused on single units at a time they would probably get there.



uh, what? We rarely ever saw mech in TvP.

The problem with TvZ in HotS is the swarmhost, not bio being "too good".
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
September 03 2013 02:06 GMT
#653
On September 03 2013 10:57 JP Dayne wrote:
one of the reasons I don't give a flying fuck about koreans is because only 0,5% make an actual effort to learn to communicate with us viewers. I can't relate to them. I can't root for them. I can't like them. As MC said, everyone play the same build over and over, how to differentiate a player from another?


Then you probably shouldn't watch (e)sports. Maybe something like wrestling or kpop or theater is more for you.
And to reply to your question - through their gameplay, obviously. Weird that most people don't have problem to differentiate Innovation (who has as much personality as potato) or DRG during his early days or Bomber, or Nestea or MVP etc etc... It's all about just watching them play.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 03 2013 02:07 GMT
#654
On September 03 2013 11:05 architecture wrote:
Show nested quote +
On September 03 2013 11:03 TheRabidDeer wrote:
I want to see more suicide speed medivac/raven bombs.


Sounds good trading 200/300 to do 100 splash dmg.

100/100, you dont suicide the raven, and can be a really good trade if you kill only 4 banelings or deal big damage to muta flock
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 03 2013 02:08 GMT
#655
On September 03 2013 11:02 architecture wrote:
Terran has a ton of overdesigned units that aren't very good outside of the one role they were designed for.

That design pattern, though, summarizes Blizzard's approach to SC2 for the last 3 years.


I am not sure it is the design of the unit themselves. Other races have units that are very specific in their roles as well. Problem is that terrans have the hardest time 'tech' switching due to the way their production and infrastructure and upgrades are designed. So they are kind of forced to make 'catch all' units.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 03 2013 02:12 GMT
#656
On September 03 2013 11:08 vthree wrote:
Show nested quote +
On September 03 2013 11:02 architecture wrote:
Terran has a ton of overdesigned units that aren't very good outside of the one role they were designed for.

That design pattern, though, summarizes Blizzard's approach to SC2 for the last 3 years.


I am not sure it is the design of the unit themselves. Other races have units that are very specific in their roles as well. Problem is that terrans have the hardest time 'tech' switching due to the way their production and infrastructure and upgrades are designed. So they are kind of forced to make 'catch all' units.

Welcome to why roach/hydra is bad
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2013-09-03 02:17:06
September 03 2013 02:15 GMT
#657
On September 03 2013 09:29 Grumbels wrote:
Show nested quote +
On September 03 2013 08:44 sCCrooked wrote:
On September 03 2013 08:43 Grumbels wrote:
Age of Empires 2 is still very popular, Brood War isn't. Or at least, AoE II is the strategy game of choice for students at my university. I should point out that the Starcraft setting is horrendously childish and serves as a deterrent to some. If you have no real interest in mastering the game and you just want some innocent strategy fun with your friends, age of empires is a much better choice. It's not as direct, the appeal is in building a civilization, not in constant fights for supremacy.


Wrong and wrong. The BW scene still has a pro circuit, though its a shadow of the former empire it once held. Its player base is also far larger than that of AoE and I still like me some AoE.

That's South Korea, not Europe. You can't compare the two games in SK because of the history of Brood War there.


You can't try restricting your view to only 1 continental region for 1 game and then state that the other game has no presence there and therefore doesn't exist. I don't know how you didn't come to the conclusion that is a completely fallacious way of seeing things.

Look at world numbers of how many play the game and then compare those numbers to the world numbers of another. This is the only way to get a whole picture. When you do this, my statement is accurate. It means nothing that most of the remaining BW is entirely in SK because the remaining AoE is also concentrated in small isolated regions. Neither one of these giants has completely withstood the decline of their scenes from their peak and has therefore receded into the populations and regions most inclined to keep the scene alive.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
September 03 2013 02:15 GMT
#658
Great read and completely agree on TvZ. It is arguably one of the most painful match ups to watch at the moment when a zerg makes a couple mistakes and dies to 3/3 bio/mine. Zerg early game all ins were effective before vs Terran but now the Terran players have figured out how to defend vs it which makes Zerg one dimensional (ling bling muta) as MC stated.
JD, need I say more? :D
JihadUrAss
Profile Joined June 2011
United States1 Post
September 03 2013 02:17 GMT
#659
ILL have to concur with MC about the balance changes and how one dimensional it has become, especially TvZ and PvT as well. Very well explained MC, I'm glad you as a progamer coming out and putting your thoughts out to the community and letting Blizzard know that there's still a problem. You're the man!!!!!
GrimwulfSC2
Profile Joined January 2013
Canada43 Posts
September 03 2013 02:24 GMT
#660
Thanks for sharing, The Boss Toss speaks the truth.
"It's not that he's dumb, he's just neural parasited by a retarded infestor." -Day9
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