The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units.
SK MC's thoughts on the current state of SC2 - Page 33
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Zarahtra
Iceland4053 Posts
The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units. | ||
ZenithM
France15952 Posts
On September 03 2013 10:05 Charlie.Sheen wrote: Yes, Liquipedia is your bible, it applies to all kinds of games, right? Liquipedia is just a bunch of internet kids made up some definition for this specific game. When you generalize it to other games, it should be adapted it to what it means in that particular game. Think of it this way. Mechanics is what you're doing that is mechanical: what requires not much thought with respect to the current situation. It's what you would do if your opponent wasn't even in the game and it was, like, a very easy AI playing. Regardless of what your opponent does, you still have to macro units, make workers, check your minimap, set up control groups and I don't know what else. In chess, mechanics would probably refer to the gesture of you taking a piece in your hand and moving it in another position. No matter where you want to put it, you still have to raise your arm and make the physical gesture. Quickly moving your mouse cursor to make tiny boxes when marine splitting is mechanical. Where to move the little group of marines you make to dodge the maximum amount of banelings in game pertains more to tactics and decision making. That's how I see it. | ||
ETisME
12387 Posts
On September 03 2013 10:05 Charlie.Sheen wrote: Yes, Liquipedia is your bible, it applies to all kinds of games, right? Liquipedia is just a bunch of internet kids made up some definition for this specific game. When you generalize it to other games, it should be adapted it to what it means in that particular game. "mechanics" is merely a word representing what we mean by definition. If the chess mechanic definition is not the same as the definition of starcraft mechanics, then your whole argument is invalid because you are talking about different things. This has nothing to do with who made up the definition for what, don't even know why you bring it up | ||
forumtext
575 Posts
On September 03 2013 10:08 Zarahtra wrote: I really don't understand why you guys are bringing up BW vs SC2. SC2 has had quite entertaining meta games, fx when I think of MMA's prime, it was just beautiful to watch his multitasking all over the map. T in WoL was awesome in both TvZ(before queen patch) and TvT, when you could actually cut off a bit of your army and with good micro and awareness could still get cost efficient enough trades. The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units. I was using 12 as an example, it could be 16/18 or whatever is suitable. | ||
TheRabidDeer
United States3806 Posts
On September 03 2013 10:08 Zarahtra wrote: I really don't understand why you guys are bringing up BW vs SC2. SC2 has had quite entertaining meta games, fx when I think of MMA's prime, it was just beautiful to watch his multitasking all over the map. T in WoL was awesome in both TvZ(before queen patch) and TvT, when you could actually cut off a bit of your army and with good micro and awareness could still get cost efficient enough trades. The problem isn't as I see it that you can select more than 12 units, it's rather that there is no reason to actually select only 12 units(for the most part). P ofc has it the worst with their gimmicky power units and weak basic units. Technically, zerg is ideal for this situation. The problem is it is difficult to get the number of mutalisks to make it ideal and it is difficult to get to medivac drops before marines are out and at that point they may kill a muta making you regroup with more mutas. If you can get 17 mutas to defend (1 shot medivacs) then 15 or so to harass (2 shot turrets) and you are able to control ling/bling vs 4M at the front, then you have a perfect scenario. But the amount of control to do that vs throwing drops away makes it really hard. So instead you ball up, defend drops and hope that the T makes a mistake at the front to let you counterattack. | ||
ftm
Australia47 Posts
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JP Dayne
538 Posts
MC is the fucking man, even with his broke english, he had personality. I bet that even when his progamer carreer is over, he will aspire to greater things in korea, a country that seems to me have a lot of good values, while lacking hard on others -- that's where MC will shine. I didn't know LOL get that amount of 'hate' from sc2 community.. was he talking about the korean scene? | ||
alexanderzero
United States659 Posts
Throughout the metagame development of Wings of Liberty, against Zerg and Protoss we saw plenty of Seige tanks, hellions, banshees, ravens, and even battlecruisers. The sad thing is that most of these units were buffed in Heart of the Swarm and still aren't being used. For me the ideal changes would be seeing support units buffed in a way that specifically aids mech use, but not so much bio. I'm not sure how it could be done, but if they focused on single units at a time they would probably get there. | ||
architecture
United States643 Posts
That design pattern, though, summarizes Blizzard's approach to SC2 for the last 3 years. | ||
TheRabidDeer
United States3806 Posts
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architecture
United States643 Posts
On September 03 2013 11:03 TheRabidDeer wrote: I want to see more suicide speed medivac/raven bombs. Sounds good trading 200/300 to do 100 splash dmg. | ||
SniXSniPe
United States1938 Posts
On September 03 2013 10:59 alexanderzero wrote: I think Terran needs to be re-balanced in terms of the relative strengths of each units. Marines, marauders, medivacs, and widow mines are overpowered in relation to other terran units. I don't mean they are overpowered in terms of absolute balance of the game versus the other races, but that bio styles are always the best choice in these matchups. Throughout the metagame development of Wings of Liberty, against Zerg and Protoss we saw plenty of Seige tanks, hellions, banshees, ravens, and even battlecruisers. The sad thing is that most of these units were buffed in Heart of the Swarm and still aren't being used. For me the ideal changes would be seeing support units buffed in a way that specifically aids mech use, but not so much bio. I'm not sure how it could be done, but if they focused on single units at a time they would probably get there. uh, what? We rarely ever saw mech in TvP. The problem with TvZ in HotS is the swarmhost, not bio being "too good". | ||
Ammanas
Slovakia2166 Posts
On September 03 2013 10:57 JP Dayne wrote: one of the reasons I don't give a flying fuck about koreans is because only 0,5% make an actual effort to learn to communicate with us viewers. I can't relate to them. I can't root for them. I can't like them. As MC said, everyone play the same build over and over, how to differentiate a player from another? Then you probably shouldn't watch (e)sports. Maybe something like wrestling or kpop or theater is more for you. And to reply to your question - through their gameplay, obviously. Weird that most people don't have problem to differentiate Innovation (who has as much personality as potato) or DRG during his early days or Bomber, or Nestea or MVP etc etc... It's all about just watching them play. | ||
TheRabidDeer
United States3806 Posts
On September 03 2013 11:05 architecture wrote: Sounds good trading 200/300 to do 100 splash dmg. 100/100, you dont suicide the raven, and can be a really good trade if you kill only 4 banelings or deal big damage to muta flock | ||
vthree
Hong Kong8039 Posts
On September 03 2013 11:02 architecture wrote: Terran has a ton of overdesigned units that aren't very good outside of the one role they were designed for. That design pattern, though, summarizes Blizzard's approach to SC2 for the last 3 years. I am not sure it is the design of the unit themselves. Other races have units that are very specific in their roles as well. Problem is that terrans have the hardest time 'tech' switching due to the way their production and infrastructure and upgrades are designed. So they are kind of forced to make 'catch all' units. | ||
TheRabidDeer
United States3806 Posts
On September 03 2013 11:08 vthree wrote: I am not sure it is the design of the unit themselves. Other races have units that are very specific in their roles as well. Problem is that terrans have the hardest time 'tech' switching due to the way their production and infrastructure and upgrades are designed. So they are kind of forced to make 'catch all' units. Welcome to why roach/hydra is bad | ||
sCCrooked
Korea (South)1306 Posts
On September 03 2013 09:29 Grumbels wrote: That's South Korea, not Europe. You can't compare the two games in SK because of the history of Brood War there. You can't try restricting your view to only 1 continental region for 1 game and then state that the other game has no presence there and therefore doesn't exist. I don't know how you didn't come to the conclusion that is a completely fallacious way of seeing things. Look at world numbers of how many play the game and then compare those numbers to the world numbers of another. This is the only way to get a whole picture. When you do this, my statement is accurate. It means nothing that most of the remaining BW is entirely in SK because the remaining AoE is also concentrated in small isolated regions. Neither one of these giants has completely withstood the decline of their scenes from their peak and has therefore receded into the populations and regions most inclined to keep the scene alive. | ||
LimeNade
United States2125 Posts
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JihadUrAss
United States1 Post
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GrimwulfSC2
Canada43 Posts
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