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Age of Empires 2 is still very popular, Brood War isn't. Or at least, AoE II is the strategy game of choice for students at my university. I should point out that the Starcraft setting is horrendously childish and serves as a deterrent to some. If you have no real interest in mastering the game and you just want some innocent strategy fun with your friends, age of empires is a much better choice. It's not as direct, the appeal is in building a civilization, not in constant fights for supremacy.
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On September 03 2013 08:43 Grumbels wrote: Age of Empires 2 is still very popular, Brood War isn't. Or at least, AoE II is the strategy game of choice for students at my university. I should point out that the Starcraft setting is horrendously childish and serves as a deterrent to some. If you have no real interest in mastering the game and you just want some innocent strategy fun with your friends, age of empires is a much better choice. It's not as direct, the appeal is in building a civilization, not in constant fights for supremacy.
Wrong and wrong. The BW scene still has a pro circuit, though its a shadow of the former empire it once held. Its player base is also far larger than that of AoE and I still like me some AoE.
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On September 03 2013 08:44 sCCrooked wrote:Show nested quote +On September 03 2013 08:43 Grumbels wrote: Age of Empires 2 is still very popular, Brood War isn't. Or at least, AoE II is the strategy game of choice for students at my university. I should point out that the Starcraft setting is horrendously childish and serves as a deterrent to some. If you have no real interest in mastering the game and you just want some innocent strategy fun with your friends, age of empires is a much better choice. It's not as direct, the appeal is in building a civilization, not in constant fights for supremacy. Wrong and wrong. The BW scene still has a pro circuit, though its a shadow of the former empire it once held. Its player base is also far larger than that of AoE and I still like me some AoE.
On that note the original AoE (not 2) is pretty popular in Vietnam... I caught a stream once there were like 2k people watching this guy with sick macro and micro lol.
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MC likes faker? what a boss =D I'm not surprised
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On September 03 2013 08:37 forumtext wrote:Show nested quote +On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote:On September 03 2013 07:04 goody153 wrote:On September 03 2013 06:56 mikumegurine wrote: what if Blizzard remade Brood War with next-gen 3D graphics
same exact Brood war, just with updated top PC 3D graphics
would this 3D BW game be better than SC2 HOTS? no .. pathing and all other issues are there It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing.
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On September 03 2013 08:50 TheRabidDeer wrote:Show nested quote +On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote:On September 03 2013 07:04 goody153 wrote:On September 03 2013 06:56 mikumegurine wrote: what if Blizzard remade Brood War with next-gen 3D graphics
same exact Brood war, just with updated top PC 3D graphics
would this 3D BW game be better than SC2 HOTS? no .. pathing and all other issues are there It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing.
Yes we get it, SC2 pathing bad.....
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On September 03 2013 08:50 TheRabidDeer wrote:Show nested quote +On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote:On September 03 2013 07:04 goody153 wrote:On September 03 2013 06:56 mikumegurine wrote: what if Blizzard remade Brood War with next-gen 3D graphics
same exact Brood war, just with updated top PC 3D graphics
would this 3D BW game be better than SC2 HOTS? no .. pathing and all other issues are there It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing.
What do we get if we select 6 x 12 in army in SC2 then 1a-2a-3a-4a-5a-6a, still ball?
Also try this: Using 6 x 12 army in sc2, can we make a ball? is it worth the wait(for them to form a ball)? If we can't make a deathball in the first place, then deathball problem solved?
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On September 03 2013 08:52 Xiphos wrote:Show nested quote +On September 03 2013 08:50 TheRabidDeer wrote:On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote:On September 03 2013 07:04 goody153 wrote: [quote]
no .. pathing and all other issues are there It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing. Yes we get it, SC2 pathing bad.....
I'm waiting for someone to post a link to the thread regarding the "dynamic movement" mods people were experimenting with some time ago.
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On September 03 2013 08:58 forumtext wrote:Show nested quote +On September 03 2013 08:50 TheRabidDeer wrote:On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote:On September 03 2013 07:04 goody153 wrote: [quote]
no .. pathing and all other issues are there It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing. What do we get if we select 6 x 12 in army in SC2 then 1a-2a-3a-4a-5a-6a, still ball? Also try this: Using 6 x 12 army in sc2, can we make a ball? is it worth the wait(for them to form a ball)? If we can't make a deathball in the first place, then deathball problem solved? Yes, they still ball.
EDIT: You could engage in BW without them going by a line as long as they werent going down a ramp too btw. They wouldnt ball up like in SC2, but you would have a pretty good cluster. Positioning and setting up your concave before you engaged went a long ways. It helps in SC2 too (and is done from time to time) but it acts differently.
EDIT2 Video proof that 1a-5a (60 stalkers) balls + Show Spoiler +
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On September 03 2013 08:44 sCCrooked wrote:Show nested quote +On September 03 2013 08:43 Grumbels wrote: Age of Empires 2 is still very popular, Brood War isn't. Or at least, AoE II is the strategy game of choice for students at my university. I should point out that the Starcraft setting is horrendously childish and serves as a deterrent to some. If you have no real interest in mastering the game and you just want some innocent strategy fun with your friends, age of empires is a much better choice. It's not as direct, the appeal is in building a civilization, not in constant fights for supremacy. Wrong and wrong. The BW scene still has a pro circuit, though its a shadow of the former empire it once held. Its player base is also far larger than that of AoE and I still like me some AoE. That's South Korea, not Europe. You can't compare the two games in SK because of the history of Brood War there.
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On September 03 2013 08:15 scaban84 wrote: I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional. I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest".
Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess.
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On September 03 2013 09:06 TheRabidDeer wrote:Show nested quote +On September 03 2013 08:58 forumtext wrote:On September 03 2013 08:50 TheRabidDeer wrote:On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote:On September 03 2013 07:10 Zorkmid wrote: [quote]
It would be more fun to watch, but much tougher to play. This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing. What do we get if we select 6 x 12 in army in SC2 then 1a-2a-3a-4a-5a-6a, still ball? Also try this: Using 6 x 12 army in sc2, can we make a ball? is it worth the wait(for them to form a ball)? If we can't make a deathball in the first place, then deathball problem solved? Yes, they still ball. EDIT: You could engage in BW without them going by a line as long as they werent going down a ramp too btw. They wouldnt ball up like in SC2, but you would have a pretty good cluster. Positioning and setting up your concave before you engaged went a long ways. It helps in SC2 too (and is done from time to time) but it acts differently. EDIT2 Video proof that 1a-5a (60 stalkers) balls + Show Spoiler +http://www.youtube.com/watch?v=KAeSZ5RNk9A&feature=youtu.be
Ok thanks for the video. How about the second condition, it kinda overwrites the first I think.
edit: I think another benefit is, you are kind of forced to spread your army all the time because the only way to properly group them is to select 12 from a big group, hotkey, move to away from the group so you don't double select the same unit, then repeat.
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On September 03 2013 09:35 forumtext wrote:Show nested quote +On September 03 2013 09:06 TheRabidDeer wrote:On September 03 2013 08:58 forumtext wrote:On September 03 2013 08:50 TheRabidDeer wrote:On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote:On September 03 2013 07:14 painkilla wrote: [quote]
This is considered going backward and Blizzard is not going to do that. And I would agree with them. They should give players more things to do rather than make them fight the AI again. Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing. What do we get if we select 6 x 12 in army in SC2 then 1a-2a-3a-4a-5a-6a, still ball? Also try this: Using 6 x 12 army in sc2, can we make a ball? is it worth the wait(for them to form a ball)? If we can't make a deathball in the first place, then deathball problem solved? Yes, they still ball. EDIT: You could engage in BW without them going by a line as long as they werent going down a ramp too btw. They wouldnt ball up like in SC2, but you would have a pretty good cluster. Positioning and setting up your concave before you engaged went a long ways. It helps in SC2 too (and is done from time to time) but it acts differently. EDIT2 Video proof that 1a-5a (60 stalkers) balls + Show Spoiler +http://www.youtube.com/watch?v=KAeSZ5RNk9A&feature=youtu.be Ok thanks for the video. How about the second condition, it kinda overwrites the first I think. Maybe I am reading it wrong, but they both look like the same conditions.
EDIT for your edit: If you dont hotkey while they come out it can result in a different ball, but you can approximate the groups pretty well and pretty quickly while they are grouped up then send any leftovers last. EDIT2: Quick video demonstration + Show Spoiler +
I messed up a little bit, but not too bad considering I havent had to select units like this since like 2004 (when I stopped playing BW).
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On September 03 2013 09:33 Heavenlee wrote:Show nested quote +On September 03 2013 08:15 scaban84 wrote: I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional. I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest". Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess.
How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW.
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On September 03 2013 09:47 Charlie.Sheen wrote:Show nested quote +On September 03 2013 09:33 Heavenlee wrote:On September 03 2013 08:15 scaban84 wrote: I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional. I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest". Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess. How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW.
Give me anything that is supposedly "strategy" and I can make it seem just as silly with clever wording. All strategy is memorizing what potential moves give you an advantage over your opponent, the probabilities of success, and risk/award ratio of certain maneuvers. If my opponent does this, and I do this, then I will have an advantage or a disadvantage over him.
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On September 03 2013 09:47 Charlie.Sheen wrote:Show nested quote +On September 03 2013 09:33 Heavenlee wrote:On September 03 2013 08:15 scaban84 wrote: I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional. I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest". Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess. How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW. huh? I think you are misunderstanding what mechanics mean: from liquipedia: Mechanics - How well you control your game, move and attack with units (micro), and manage your build (macro) are examples of mechanics. or more detailed: Constantly checking up on the status of all aspects of your gameplay will allow you to execute the actions that need to be executed at the exact moment they are needed. The quicker you are able to accurately work through these types of cycles, the more refined your mechanics will be.
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Thanks for translating this, hjkim!
I don't play or watch LoL, but I don't understand the hate. I'd like to think that esports is not a zero sum game. Maybe some people used to like SC2 and have now switched to LoL, but I bet there are a lot of people who were introduced to LoL first and then found out about SC2 through it, as well. The scenes can support each other and grow together!
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On September 03 2013 09:55 ETisME wrote:Show nested quote +On September 03 2013 09:47 Charlie.Sheen wrote:On September 03 2013 09:33 Heavenlee wrote:On September 03 2013 08:15 scaban84 wrote: I agree with MC 100%. Its good to a see a progamer say what I've been thinking for a while now, that SC2 has gotten really 1 dimensional. I tried to get my older brother into SC2 and he quit after a few weeks because he said that "it isn't a strategy game, its who can build the same thing the fastest". Your brother that played the game for a few weeks is not exactly the best spokesperson for what kind of game SC2 is...there is a massive strategy component to this game. Just because it rewards the person with the better mechanics doesn't mean it's not. If he wants a pure strategy game where you sit there staring at the game he can play normal speed chess. How can you believe chess is still a strategy game? Ofc it is about mechanics, how many steps you can foresee, how fast can you calculate, probability of each situation, and risk/award ratio preference for players. It's all about practice, memorize, and a speedy mind, nothing about a single strategy to win it with. Hard work pays off in chess, just like in BW. huh? I think you are misunderstanding what mechanics mean: from liquipedia: Mechanics - How well you control your game, move and attack with units (micro), and manage your build (macro) are examples of mechanics. or more detailed: Constantly checking up on the status of all aspects of your gameplay will allow you to execute the actions that need to be executed at the exact moment they are needed. The quicker you are able to accurately work through these types of cycles, the more refined your mechanics will be.
Yes, Liquipedia is your bible, it applies to all kinds of games, right? Liquipedia is just a bunch of internet kids made up some definition for this specific game. When you generalize it to other games, it should be adapted it to what it means in that particular game.
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On September 03 2013 09:42 TheRabidDeer wrote:Show nested quote +On September 03 2013 09:35 forumtext wrote:On September 03 2013 09:06 TheRabidDeer wrote:On September 03 2013 08:58 forumtext wrote:On September 03 2013 08:50 TheRabidDeer wrote:On September 03 2013 08:37 forumtext wrote:On September 03 2013 07:57 painkilla wrote:On September 03 2013 07:47 MasterOfPuppets wrote:On September 03 2013 07:45 painkilla wrote:On September 03 2013 07:18 MasterOfPuppets wrote: [quote]
Sometimes I wonder if all these people saying "make them fight the AI" or "make them fight the interface" have ever played Brood War at all, or are just posting based off of cherry-picked hear say from reddit or something.... ~_~ Wonder if you wonder the same about people saying how bad SC2 is because of unit clumping and unlimited selection? No? Do you actually understand any of the things you're saying or are you just regurgitating recycled pieces of previous BW vs SC2 arguments? Recycling what ? I said BW interface compared to SC2 was backward and part of playing with BW is fighting against that interface. If I want to amove my 61 dragoons I have to make 6 selections and then 1a-2a-3a-4a-5a-6a instead of just double clicking and a click in SC2 and I think that the latter is better. It is progress. Unlike people like you who keep repeating unit clumping and unlimited selection make SC2 an inferior game to BW. 1a-2a-3a-4a-5a-6a in BW give you marching army in a line, 1a x 61 stalkers give you a ball. It only gave an army in a line because of pathing. What do we get if we select 6 x 12 in army in SC2 then 1a-2a-3a-4a-5a-6a, still ball? Also try this: Using 6 x 12 army in sc2, can we make a ball? is it worth the wait(for them to form a ball)? If we can't make a deathball in the first place, then deathball problem solved? Yes, they still ball. EDIT: You could engage in BW without them going by a line as long as they werent going down a ramp too btw. They wouldnt ball up like in SC2, but you would have a pretty good cluster. Positioning and setting up your concave before you engaged went a long ways. It helps in SC2 too (and is done from time to time) but it acts differently. EDIT2 Video proof that 1a-5a (60 stalkers) balls + Show Spoiler +http://www.youtube.com/watch?v=KAeSZ5RNk9A&feature=youtu.be Ok thanks for the video. How about the second condition, it kinda overwrites the first I think. Maybe I am reading it wrong, but they both look like the same conditions. EDIT for your edit: If you dont hotkey while they come out it can result in a different ball, but you can approximate the groups pretty well and pretty quickly while they are grouped up then send any leftovers last. EDIT2: Quick video demonstration + Show Spoiler +http://www.youtube.com/watch?v=roR-XwRmUjI&feature=youtu.be I messed up a little bit, but not too bad considering I havent had to select units like this since like 2004 (when I stopped playing BW).
I see...Thanks for the videos!
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