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SK MC's thoughts on the current state of SC2 - Page 20

Forum Index > SC2 General
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Dwayn
Profile Joined October 2011
Germany949 Posts
September 02 2013 13:08 GMT
#381
TvZ could use some diversity, but the last thing i want to see is mech. It's so boring, especially in vZ. Bio/Mine vs bling/muta would be really exciting to watch, if it weren't so broken in terrans favor.
ETisME
Profile Blog Joined April 2011
12891 Posts
September 02 2013 13:09 GMT
#382
On September 02 2013 21:52 KJSharp wrote:
*sigh* the answer is not to nerf MMMM. It is to raise the skill ceiling of Zerg units. Ultralisks and broodlords are A-Move units. It feels like the only Zerg units that have a high skill ceiling are zerglings, banelings, and mutalisks.

One odd thing I found about MC's post is that he did not like that marauders are Terran's response to Ultralisks, and Vikings are the Terran's response to Broodlord. Ignoring the fact that the Viking is pretty damn high on the terran tech tree, due to race mechanics, there are only two ways to avoid having lower-tier Terran units countering higher-tier Zerg units. Either 1) Thors, Banshees, Ravens, and Battlecruisers need significant buffs (tech reactors and build time decreases, for starters) or 2) There need to be some really significant buffs to bio available later in the game to accompany a general bio nerf, which would make Terran want to reach Tier 3 the same way that Zerg wants to reach Tier 3. I'm pretty sure anything like #2 would destroy TvP though.

vikings are not damn high on terran tech tree compared to what broodlords are in zerg tech tree.
you can always get vikings earlier than broodlords. that's what he meant (in my understanding anyway)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Zeon0
Profile Joined September 2010
Austria2995 Posts
September 02 2013 13:12 GMT
#383
I will never understand why people think HotS is a better game than WoL...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Taosu
Profile Joined August 2010
Ukraine1074 Posts
September 02 2013 13:12 GMT
#384
I never really understood the metagame of SC2 but now that MC told this I finally see why it got so shitty recently.
Also fan of Hyuk, Pure, free, Action, Stats, Leta, Horang2, Snow, Flying, Shuttle, Movie, Paralyze
Jawra
Profile Joined June 2011
Sweden146 Posts
September 02 2013 13:13 GMT
#385
Bosstoss for pres.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
September 02 2013 13:19 GMT
#386
Can we like, force everyone to review this post in every tournament, show, and interview?
I think views from someone who's been around since the beginning carries big weights on the true state of the game.
Eye for an eye make the world go blind - Gandhi
forumtext
Profile Joined September 2011
575 Posts
Last Edited: 2013-09-02 13:21:01
September 02 2013 13:20 GMT
#387
Respect to MC for doing this.

One thing I think Blizzard can do now is more transparency(of their design process) and communication with the fans. It's obvious that Blizzard have tested most if not all of the major changes that some fans have been campaigning for, so why not just tell us why they don't work? And work with the community too see if we can figure it out?
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-09-02 13:33:32
September 02 2013 13:31 GMT
#388
On September 02 2013 22:20 forumtext wrote:
Respect to MC for doing this.

One thing I think Blizzard can do now is more transparency(of their design process) and communication with the fans. It's obvious that Blizzard have tested most if not all of the major changes that some fans have been campaigning for, so why not just tell us why they don't work? And work with the community too see if we can figure it out?

Now what good would "transparency of design process" do if we couldnt influence it? You would only see them make stupid mistakes months earlier than you do now and basically this whole "community interactive design" doesnt work at all, because most of the community are idiots and they try to outdo each other with cries for balance or unfairness instead of activating their brains to think objectively about a problem.



Such a publicity move would end up in a mess ... because most of "the community" cant think objectively and only see problems for their own race. The REAL problems are caused by the core design and until we get that fixed there is no chance in hell to get a game where every unit is equally viable.
If you cant say what you're meaning, you can never mean what you're saying.
The_Jedi
Profile Joined September 2012
Poland2 Posts
September 02 2013 13:34 GMT
#389
Great translation, thanks!
This article should go to the news section on the main page. :p
MC perfectly summed up the current metagame, it's a big issue (watching tvz is just extremely boring, like pvz was in WoL) and should be discussed about.
ImperialFist
Profile Joined April 2013
790 Posts
September 02 2013 13:37 GMT
#390
I am not really sure why people whine about TvZ when it comes to decline in popularity for SC2, TvZ bio-mine orgies are clearly the match-up people enjoy to watch and it still was when there where infestor orgies.

TvT and TvZ are single handedly saving e-sports every day, people should put the other match-ups into question.

TvT providing a real RTS experience for casual viewers and TvZ providing action. And as a Terran I can admit that TvZ feels Terran favored thanks to 4M being so powerful in the mid-game.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 02 2013 13:38 GMT
#391
On September 02 2013 20:28 TheDwf wrote:
Show nested quote +
On September 02 2013 20:20 Vanadiel wrote:
He can probably play terran in offracen better than you'll ever do and understand SC2 better than anyone her, the fact that he talk about a match up he doesn't play in pro match means he is unbiased on this subject.

"Terrans are basically immune to the roach attacks"
"Terrans don’t even need to scout."
"This allows Terrans to just send their boosted medivacs to harass. They don’t care if they lose it because it’s not risky at all"
"Ultralisks -> meal for marauders, broodlords -> meal for vikings."

So knowledgeable, so unbiased.


So terran
Douillos
Profile Joined May 2010
France3195 Posts
September 02 2013 13:38 GMT
#392
On September 02 2013 21:50 TheDwf wrote:
Show nested quote +
On September 02 2013 21:43 Vanadiel wrote:
On September 02 2013 20:28 TheDwf wrote:
On September 02 2013 20:20 Vanadiel wrote:
He can probably play terran in offracen better than you'll ever do and understand SC2 better than anyone her, the fact that he talk about a match up he doesn't play in pro match means he is unbiased on this subject.

"Terrans are basically immune to the roach attacks"
"Terrans don’t even need to scout."
"This allows Terrans to just send their boosted medivacs to harass. They don’t care if they lose it because it’s not risky at all"
"Ultralisks -> meal for marauders, broodlords -> meal for vikings."

So knowledgeable, so unbiased.


Yet, all more or less true. But hey, it's only the most successful sc2 progammer, which lives and practice with terran likes MVP, he sure doesn't understand Terran match up and should learn from the teamliquid forum.

All of those quotes are painfully simplistic or simply flat out wrong; but hey, since it's MC talking it must be the absolute truth and we should all kneel before him!



I was a lot more interested by the second part of his message, but still, even if simplified, he does kinda sum up how zvt FEELS for a lot of people lately.

you gotta be honest and admit there is something wrong with tvz, Zerg needs a new weapons, womething to be able to transition to hive without dying, you almost always get stuck on 2-2 and then slowly killed by Terran.
Look a giraffe! Look a fist!!
Douillos
Profile Joined May 2010
France3195 Posts
September 02 2013 13:40 GMT
#393
On September 02 2013 22:37 ImperialFist wrote:
I am not really sure why people whine about TvZ when it comes to decline in popularity for SC2, TvZ bio-mine orgies are clearly the match-up people enjoy to watch and it still was when there where infestor orgies.

TvT and TvZ are single handedly saving e-sports every day, people should put the other match-ups into question.

TvT providing a real RTS experience for casual viewers and TvZ providing action. And as a Terran I can admit that TvZ feels Terran favored thanks to 4M being so powerful in the mid-game.


The problem is that every tvz is the same now. There is no alternative needed for terran, and Z's are still looking for better solution than muta-ling-bling.

Look a giraffe! Look a fist!!
liberate71
Profile Joined October 2011
Australia10252 Posts
September 02 2013 13:42 GMT
#394
I couldn't avoid reading that in MC's voice
Minelord Stimfestor, also known as karma.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
September 02 2013 13:43 GMT
#395
On September 02 2013 22:37 ImperialFist wrote:
I am not really sure why people whine about TvZ when it comes to decline in popularity for SC2, TvZ bio-mine orgies are clearly the match-up people enjoy to watch and it still was when there where infestor orgies.

TvT and TvZ are single handedly saving e-sports every day, people should put the other match-ups into question.

TvT providing a real RTS experience for casual viewers and TvZ providing action. And as a Terran I can admit that TvZ feels Terran favored thanks to 4M being so powerful in the mid-game.


TvZ is definitely better than WOL anno 2012 which was awfull. However, it does lack some diversity indeed.
Gravesong
Profile Blog Joined November 2011
United States96 Posts
September 02 2013 13:44 GMT
#396
Thank you for the translation!
ImperialFist
Profile Joined April 2013
790 Posts
September 02 2013 13:47 GMT
#397
Yeah guys well I agree with you and I offrace Zerg a lot and it is so much harder than it was in WOL. But I have absolutely zero respect for what MC blurts out.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
MarinePrince
Profile Joined October 2011
United States101 Posts
September 02 2013 13:49 GMT
#398
Boss Toss showing everyone why he's a boss.

Thanks for the translation, Terry! Keep it up!
"Weakness of attitude becomes weakness of character." - Albert Einstein
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 02 2013 13:49 GMT
#399
On September 02 2013 22:03 saddaromma wrote:
Show nested quote +
On September 02 2013 21:25 Sissors wrote:
On September 02 2013 21:10 saddaromma wrote:
On September 02 2013 20:58 Sissors wrote:
On September 02 2013 20:42 saddaromma wrote:
On September 02 2013 20:38 Sissors wrote:
On September 02 2013 20:11 saddaromma wrote:
On September 02 2013 20:04 Sissors wrote:
On September 02 2013 19:51 saddaromma wrote:
On September 02 2013 19:40 Big J wrote:
[quote]

But you will have some roach/hydra or muta too (you don't need a lot, 20 supply of them) with swarm hosts which shuts down dropping onto swarm hosts very well. That's simply where ground mech stops working, but Skycompositions are still too far away to get going at that point imo. Not to mention that the Zerg is very often one step ahead of you in terms of skycompositions from a mutalisk or hydralisk midgame + having the vipers to pull skyunits one by one, which means you need quite some vikings first, before you can even start to add in the AtG units to counter the swarm hosts.
The solution is just to make Viper/Swarm Host more even with ground Mech in itself by changing blinding cloud.


Zerg can simply drop helbats into your base while you're sieging his natural. How you're gonna defend it?

A few spines do that fine. And if needed a few mutas running around to kill the medivacs.


On September 02 2013 19:45 vthree wrote:
[quote]

I don't think it is as simple as looking at unit comps in straight up fights. Even if mech CAN win a 200/200 engagement with the right comp. The immobility of mech up to that points means you are going to be on 3 bases (4th is too hard to defend from mutas/runbys). The zerg is likely on 5 bases with bank and larvae. Even IF you win a fight, unless you retain like 60% of your units, you just can't rebuild you army like the zerg.

That is why in WoL, Mvp was famous for going mainly mech on 1 map. The map which had 2 chokes leading to 5 bases where he could use planetaries to defend those chokes with tanks behind.

Imagine if you are Protoss with out blink stalkers and storms that can be magic boxed. And see how you can deal with mutas. That is the issue that the mech player faces in the mid game with mutas.


Except that widow mines are added specifically to defend from runbys and muta harass. WoL analogy is quite irrelevant now.

Yes except that doesn't work. The amount of mines you would need to defend muta harass is staggering and completely not viable. Sure once in a while you will pick off a muta with a mine, but you already need to group widow mines and turrets to even have a chance a widow mine fires.

Also your idea of using banshees in midgame is simply bad. On the list of worst units in game banshees are fairly high. Cheaper cloak allowed some more early game shenanigans with banshees, but midgame and later they are still pointless. Put 3 spores around your swarmhosts and they are fine. Sure you can then get 10 banshees to break through that. And then you autolose to the first zerg techswitch.


Ok, I'm trying to imagine your theory on mech tvz. Apparently, there are crapton of swarmhosts with vipers at your base, nearly 20 hydralisks to back it up. ~10 mutalisks are harassing your expansions, since few can't kill WM and turrets. Zerg base is covered with spines and spores. zerglings are running by everywhere. Is it platinum level you're talking about?

So if you cannot win an argument you go back to trolling?

I never claimed it was done all at once, they simply have a whole bunch of methods to screw over a mech player. I never even mentioned vipers with the swarmhosts. I also didn't mention anything about 20 hydralisks. 10 mutas aren't even a problem, some turrets deal with that fine, and why am I seriously replying on a troll?


Do you even know what trolling is? Someone disagreeing or not understanding you doesn't mean trolling.

Lets think of a scenario. I went mech, tanks, helbats, vikings, medivacs. Put turrets and widow mines to defend my expansions. And gearing up to 2-2 push. Whats your move?

Yep I know what trolling is, your post was trolling. It had nothing to do with disagreeing.


Get some 20-30 mutas, harass the shit out of you (nop, widow mines and turrets aren't going to stop that). Happily expand since you are stuck trying to defend mutas, tech switch to either broodlords or ultras, attack you until you are dead.

or

Get whole bunch of swarmhosts, with a few roach/hydra to defend against drops on top of them. Burrow, release locusts, move, burrow again. At home you will then need some spores/spines. Meanwhile tech to vipers. As soon as vipers are there put blinding cloud on tanks which need to be clumped up to deal with locusts, proceed to kill all tanks with locusts.

or

Same but now add broodlords and some corrupters. Funny thing: tanks need to be unsieged vs broodlords and sieged vs locusts.

or

Roach hydra army, with some early pushes you can really ruin terrans day if he took third fast. If he didn't he is way behind economically. Meanwhile expand, get vipers, gg. In your description you have siege tanks but no thors, so then this isn't the best idea. You completely lack any kind of air defense so mutas make more sense. If you got a bunch of thors then roach hydra do fine.

and (with the whole bunch of them)

load 32 cracklings into a bunch of ovis. Drop them in terrans base when his 200/200 army moves out.

Important part here is that a zerg player should be way ahead economically vs a terran mech player, since the zerg should have complete map control.


1. Mutas are easily repelled with couple of widow mines and 3-4 turrets.
2. You'll be killed before you reach broodlords. If you mean to rush to them.
3. You get swarmhosts/roach/hydra/spores/spines/viper and you think terran will have bunch of clumped up tanks meantime?
4. Tanks are known counter to roach/hydra.
5. Helbats eat cracklings.

All of your assumption that zerg beats mech terran is around zerg getting literally every tech tree. And you call me troll.

1. Really? 20-30 mutas repelled by a few turrets and widow mines? They one shot both, widow mines before they can fire. Against 10 mutas turrets do fine, if they get more than turrets become insufficient and you need thor(s). Really your lack of experience shows pretty badly here if you think muta flocks are repelled by a few widow mines and 3-4 turrets.
2. I don't mean to rush them, you are happily playing with swarmhosts and meanwhile slowly teching to broods.
3. Oh your tanks aren't bunched up? Nevermind then, just stay on swarmhost tech and win the game directly because your tanks are dying one at a time. You cannot just spread out your tanks. Against ling/bling that works, because then you trade your first tanks so your tanks behind can keep firing longer. Trading tanks against free units is a bad idea.
4. With just a few tanks roach/hydra is known to walk right over them. When you got many tanks, yes. Tanks are known to be surpringly bad when under blinding cloud...
5. Good. Now those slow ass hellbats in the middle of the map will eat the cracklings in your base. Sadly they arent there.

do you really think zergs at pro level will let terran safely get 20-30 mutas. This sole assumption makes your whole argument pointless.

Apparently by your understanding meching terran has only turrets, tanks, couple of widow mines and helbats w/o medivacs standing in the middle of the map. And zerg is free to make anything he pleases at anytime.


That's what I do, am i doing it wrong?
As it turns out, marines don't actually cost any money -Jinro
ImperialFist
Profile Joined April 2013
790 Posts
September 02 2013 13:51 GMT
#400
Like how fun is it to watch PvZ ZvZ and PvP, those match-ups are not what the casual viewer enjoy. Personally I love to play TvT and PvZ but I and everyone else except MC who is pretty much clueless know that TvZ is the staple of RTS e-sports.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
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