• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:27
CET 01:27
KST 09:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2904 users

Interview w/ David Kim on Balance at IEM Shanghai - Page 5

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Billinator
Profile Joined July 2012
United States86 Posts
August 25 2013 00:59 GMT
#81
On August 24 2013 19:19 Mutineer wrote:
What I really do not undestand why SC2 have to have that mach mechanic component. It takes about 100 apm minimum only to produce, build, research resonably well. Which majority of non proffecionals have less then that apm, It greatly reduce enjoyement of game for non profecionals. So, why not reduce Mechanic APM needed? It is relativelly simple to do.
Example: Make quied units use no resources untill they are in production. Make it possible to autocats production. Add easy priority order of spending resource. For zerg, make injects and creep autocast, but do remove infinite range creep.

Make SCV, probes autocats. Add easy way to see total amount scv/probe drones we have. I am sure there some way to automate zerg production too.

This few changes will reduce mechanic for non profeccionals, makes game more fun for them as they will be able to spend more time doing fun stuff, like micro there units. Pro can still execise there A and S fingers.

For mech, I believe simpel reduction medibac volume of tanks to 2 and hellions to 1 will greatly increase mech mobility, making them more valible in all mach ups and do not change T-T too mach.

First of all, this is a terrible suggestion. Starcraft II stands apart from other games due to the learning curve and that it actually takes hard work and skill to win. I also like how you pulled that 100 apm number out of your ass. Seeing how you are one of those people that plays at under 100 apm, you have no fucking idea how much apm you need to macro.
MKP, Select, DeMusliM
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 25 2013 01:03 GMT
#82
On August 25 2013 09:31 Mehukannu wrote:
Wish they would just make mech viable so the terran match-ups would actually get interesting enough to watch. Seriously fed up with bio now. I really don't see why blizzard is keeping their head up in their asses regarding the whole mech issues. Bio is really, really boring after you have seen it, oh, like, say, three fucking years. T_T


As long as the % are somewhat balanced, blizzard won't gamble with big patches that might turn their very own WCS tournaments into a farce. That's my guess.
Terran & Potato Salad.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 25 2013 03:50 GMT
#83
On August 25 2013 10:03 Lukeeze[zR] wrote:
Show nested quote +
On August 25 2013 09:31 Mehukannu wrote:
Wish they would just make mech viable so the terran match-ups would actually get interesting enough to watch. Seriously fed up with bio now. I really don't see why blizzard is keeping their head up in their asses regarding the whole mech issues. Bio is really, really boring after you have seen it, oh, like, say, three fucking years. T_T


As long as the % are somewhat balanced, blizzard won't gamble with big patches that might turn their very own WCS tournaments into a farce. That's my guess.

It runs the risk of becoming a farce as is, however. Where they direct the metagame is their decision, and theirs to screw up, but it shouldn't be difficult to see what needs improvement. I'm surprised that their opinion is so strong regarding the status quo, however, pretty telling for me at least.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
tomastaz
Profile Joined January 2013
United States976 Posts
August 25 2013 03:50 GMT
#84
People give David Kim a lot of crap but he knows his stuff
No church in the wild --- @tzhang0126
Musicus
Profile Joined August 2011
Germany23576 Posts
August 25 2013 07:17 GMT
#85
I think the snipe question was a valid concern. Hell you can't even snipe a zergling any more, that's just ridiculous (and I am zerg) and of course it was much better before against zealots.

But great interview, nice questions and some solid answers from Kim.
Maru and Serral are probably top 5.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-25 07:35:24
August 25 2013 07:33 GMT
#86
On August 25 2013 10:03 Lukeeze[zR] wrote:
Show nested quote +
On August 25 2013 09:31 Mehukannu wrote:
Wish they would just make mech viable so the terran match-ups would actually get interesting enough to watch. Seriously fed up with bio now. I really don't see why blizzard is keeping their head up in their asses regarding the whole mech issues. Bio is really, really boring after you have seen it, oh, like, say, three fucking years. T_T


As long as the % are somewhat balanced, blizzard won't gamble with big patches that might turn their very own WCS tournaments into a farce. That's my guess.

The bad part about this is that the "balanced percentages" is partly due to the design of the game. We had a pretty boring game in the WCS yesterday which showed that brilliantly. I think it was the game between Taeja and Rain on Whirlwind, where Taeja had a small lead from the start and pressured Raind for a long time and prevented him from getting another base for a long time and basically two full armies danced around each other for 20 minutes. Then there was one engagement and it was over in about 12 seconds. The point is that many games are decided by one mistake and it could be on either player who makes the mistake ... so basically its a game of chance ... a coinflip ... and not fully a game where the skill of the better player determines who wins. This is a fact because the game revolves around the core mechanics of "huge production" and "easy to manage and massively concentrated army with maximized firepower". This makes battles last only a few seconds and because of this people are scared to engage and maybe make a mistake. When they do engage it is all over in a few seconds and whoever made a huge mistake loses; usually both sides make equally sized mistakes and the result is a draw and both remax asap to do it again.

That "aggression at all costs" is really a bad part of the design of the game ... but sadly they dont see it.


On August 25 2013 12:50 tomastaz wrote:
People give David Kim a lot of crap but he knows his stuff

He talks a lot, but there is no "quality control" which really questions their own decisions or else they would have changed their general priorities a long time ago.
If you cant say what you're meaning, you can never mean what you're saying.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 25 2013 07:34 GMT
#87
In what way has TvP changed since even the beginning of SC2?

starleague forever
Serpest
Profile Blog Joined February 2011
United States603 Posts
August 25 2013 07:51 GMT
#88
On August 25 2013 16:34 a176 wrote:
In what way has TvP changed since even the beginning of SC2?



The number of bases both players take has increased.
A person that attempts to diagnose themselves has a fool for a doctor and a bigger fool for a patient.
shadymmj
Profile Joined June 2010
1906 Posts
August 25 2013 08:16 GMT
#89
it's an absolutely awful response coming from dkim, sure he's a good player, but the way he avoids giving committed answers feels like a cop-out to me.

SC2, especially for terran players, is in danger of no longer being a strategy game. There is a grand total of 1 overarching strategy with slight variations. TvZ is a farce and it's probably the headline matchup of the game (sorry brotosses). Against Z it is biomine and against P it is bio viking.

Compare that to the wealth of TvZ styles we had in BW:

SK Terran (pure bio)
Bio-vulture into Mech transition (late Flash style)
Pure Mech
2 port wraith
Fast vessel irradiate
Valkonic

All of these, to my knowledge, have been viable and used up to 2012. Sure, some are more risky, but with a specialist using them, all are equally deadly on the right maps.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
August 25 2013 09:19 GMT
#90
On August 25 2013 12:50 NewSunshine wrote:
Show nested quote +
On August 25 2013 10:03 Lukeeze[zR] wrote:
On August 25 2013 09:31 Mehukannu wrote:
Wish they would just make mech viable so the terran match-ups would actually get interesting enough to watch. Seriously fed up with bio now. I really don't see why blizzard is keeping their head up in their asses regarding the whole mech issues. Bio is really, really boring after you have seen it, oh, like, say, three fucking years. T_T


As long as the % are somewhat balanced, blizzard won't gamble with big patches that might turn their very own WCS tournaments into a farce. That's my guess.

It runs the risk of becoming a farce as is, however. Where they direct the metagame is their decision, and theirs to screw up, but it shouldn't be difficult to see what needs improvement. I'm surprised that their opinion is so strong regarding the status quo, however, pretty telling for me at least.


I agree, but we've known the devs and their way of thinking for a long time now, their reaction and passivity should be expected. I reckon things are going to remain stale until Blizzcon/WCS grand final, after that if nothing is done then it's sad :<
Terran & Potato Salad.
Cloak
Profile Joined October 2009
United States816 Posts
August 25 2013 10:06 GMT
#91
On August 25 2013 01:16 Coffee Zombie wrote:
Show nested quote +
On August 25 2013 00:50 Cloak wrote:
On August 24 2013 19:18 Coffee Zombie wrote:
On August 24 2013 19:04 Zarahtra wrote:
On August 24 2013 18:56 Teoita wrote:
On August 24 2013 18:49 Zarahtra wrote:
Despite the HotS changes to promote more harassment and multiple engagements, Protoss is still the race that encourages deathball play, especially in PvZ. While the warp prism buff is a step in the right direction, is Blizzard considering any other options to change this often-complained about aspect of Protoss?

DK: Not just Protoss in specific, just across the board every single race should have more harassment options, the more skirmishes there are in a given matchup, I think the better. And the reason is because like back in WoL right before HotS came out, if you take any matchup for example PvT, we saw many very similar games because Protoss players are defending drops so well that both players just macro up and don't fight for like 15 minutes and the game ends in 2 or 3 big engagements, if you watch 10 PvT games even on different maps, you see exact same games over and over again. We don't think that's a good thing, across the board we try to do our best to make sure we have more skirmishes. For Protoss specifically we currently don't have plans to change anything right now, but if Protoss or any race appear to be a little weak, the way we want to buff those races is by adding more options to be more on the aggressive.

I just... buff gateway units so they don't get totally decimated by bio/zerg and nerf colossi/hts. Then protoss doesn't need to deathball. Protoss is just way to reliant on their power units to bring the pain while the gateway units are mostly just to tank. Sadly nothing will be done until LotV at first


You can't do that without making 3-7gate timings with blink or charge overpowered as hell. It's a much more complex issue.

It's just not the commute time. It's the frontloaded production screwing up reinforcement dynamics and allowing the construction of production buildings way, way late (compare gate=>tranform=>get unit to getting the first units out of a reactored rax or getting a hatch up and having the first inject wave finally spawn), it's the ability to proxy nearly everything for 100 without leaving your base defenseless, it's not being able to ambush reinforcements or camp production. It breaks just about every fundamental logistics-side thing games like this are built upon, and that cause things to make sense.


While the reinforcement aspect is altered, there is a replacement dynamic of pylon power, which should be fleshed out. If pylon power became more integral, it'd limit the all-innish tendency of Warpgate. If it was good enough, then Planetary Nexus would be unnecessary. Then we can return to Terran and Zerg early aggression against P balanced with the idea of P being able to aggress too.


The power mechanic is binary enough to not really matter. You have power, or you don't, so pretty hard to see how that could be used to balance warp gates. And even then, it's just more complications that muddle the very basic rules and heuristics which should be natural.


Well, it's simple, start to make standing in Pylon power give you something, making the Warpgate timings more limited to Pylon range. The dance of aggression and defending the Pylon is most prominent in PvZ. It is based on a binary objective power or no power, but it still is a reinforcement vulnerability with a complex way of maintaining that objective.
The more you know, the less you understand.
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
Last Edited: 2013-08-25 10:11:30
August 25 2013 10:11 GMT
#92
On August 24 2013 19:19 Mutineer wrote:
What I really do not undestand why SC2 have to have that mach mechanic component. It takes about 100 apm minimum only to produce, build, research resonably well. Which majority of non proffecionals have less then that apm, It greatly reduce enjoyement of game for non profecionals. So, why not reduce Mechanic APM needed? It is relativelly simple to do.
Example: Make quied units use no resources untill they are in production. Make it possible to autocats production. Add easy priority order of spending resource. For zerg, make injects and creep autocast, but do remove infinite range creep.

Make SCV, probes autocats. Add easy way to see total amount scv/probe drones we have. I am sure there some way to automate zerg production too.

This few changes will reduce mechanic for non profeccionals, makes game more fun for them as they will be able to spend more time doing fun stuff, like micro there units. Pro can still execise there A and S fingers.

For mech, I believe simpel reduction medibac volume of tanks to 2 and hellions to 1 will greatly increase mech mobility, making them more valible in all mach ups and do not change T-T too mach.


Your too much ahead of the curve unfortunately. Eventually you will likely be prooven right as the difficulty of the macro element is bad for esport games, however people are too unlogical too see this and thus you are receiving this type of criticism.

But it needs to be a step-by-step thing. It can't be done drastically.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
August 25 2013 10:23 GMT
#93
--- Nuked ---
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2013-08-25 11:00:00
August 25 2013 10:56 GMT
#94
On August 25 2013 12:50 tomastaz wrote:
People give David Kim a lot of crap but he knows his stuff


Jaedong vs. First. First's Sentries get caught horribly, horribly offguard. Complete surprise, lings already all over them. FclickFclickFclick. Oh, now the lings are dead.
The ability to just flat out turn good positioning and surprise into bad positioning and being dead is horrendous. Knows his stuff, no.
Squee
shadymmj
Profile Joined June 2010
1906 Posts
August 25 2013 13:11 GMT
#95
On August 25 2013 19:23 Emzeeshady wrote:
Show nested quote +
On August 25 2013 09:59 Billinator wrote:
On August 24 2013 19:19 Mutineer wrote:
What I really do not undestand why SC2 have to have that mach mechanic component. It takes about 100 apm minimum only to produce, build, research resonably well. Which majority of non proffecionals have less then that apm, It greatly reduce enjoyement of game for non profecionals. So, why not reduce Mechanic APM needed? It is relativelly simple to do.
Example: Make quied units use no resources untill they are in production. Make it possible to autocats production. Add easy priority order of spending resource. For zerg, make injects and creep autocast, but do remove infinite range creep.

Make SCV, probes autocats. Add easy way to see total amount scv/probe drones we have. I am sure there some way to automate zerg production too.

This few changes will reduce mechanic for non profeccionals, makes game more fun for them as they will be able to spend more time doing fun stuff, like micro there units. Pro can still execise there A and S fingers.

For mech, I believe simpel reduction medibac volume of tanks to 2 and hellions to 1 will greatly increase mech mobility, making them more valible in all mach ups and do not change T-T too mach.

First of all, this is a terrible suggestion. Starcraft II stands apart from other games due to the learning curve and that it actually takes hard work and skill to win. I also like how you pulled that 100 apm number out of your ass. Seeing how you are one of those people that plays at under 100 apm, you have no fucking idea how much apm you need to macro.

It seems like half the people want SC2 to be easier to play (ala LOL) and half want it to be harder to play (ala BW).



macro is too easy right now, there's no challenge maxing out and what's more, 2 maxed out armies poking at each other is just awful to watch (see TvP).

APM I think has very little correlation to macro at the top level, flash has 50~ APM lower than JD but no one else can produce armies so fast it feels like cheating. Meanwhile JD devotes more of his APM to micro. 2 different styles, 2 different races, both very dominant. This gives the game depth.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2013-08-25 14:00:25
August 25 2013 13:54 GMT
#96
On August 24 2013 23:48 Qikz wrote:
Show nested quote +
you DO realize Terran mech vs Protoss doesn't HAVE to be viable right? You can't have every option available to you, that's making your own race op. Bio in BW vs Protoss wasn't really viable except for few early game cheeses, and TvP in BW was the most balanced matchup we've seen ever.

That's like me complaining I can't go full sky toss vs. Terran.


I've said this before and I'll say it again but this is such a ridiculous stance to take.

Do you not want players to have options? Making mech viable makes agressive toss a lot more viable itself and it gives carriers a place in the game. Why the hell do you want to watch the same game every single game? Atleast in BW there was variation of meching styles, both offensive and defensive worked vs Toss and there was plenty Toss could do against it depending on the map.

There's one bio style that works. It's get a fast natural into third base into attack and hope you kill the toss before he gets all his AOE. It's boring as hell. Why can't we atleast as spectators and players have options?


Taeja proved once again very publicly this time that that late game T bio viking ghost can be extremely powerful vs. P. He stomped Rain into the ground. The Whirlwind game especially showed how powerful mass ghost viking can be when played well with constant vision with scans of the Protoss. He made Ghosts look completely broken.

Variety: It should also be mentioned that in that supreme late game scenario it started to play a bit like a tank siege with full on engagements being delayed and delayed while chipping with nukes to inch in.

Next time I would like Rain to use 2 or 3 Oracles to get a similar vision read on his Terran enemy to allow for better movements and potentially HT micro.

Variety: We also saw a nice PvT that went to Tempests (not Taeja vs Rain... First vs. somebody right? I forget). If the Terran had scouted soon enough or been in a better position he could have countered with Ravens, further mixing up the compositions.

Variety: When Taeja was stomping Rain and killing all observers, he perhaps had an opportunity to build and use a couple of cloaked banshees to snipe HTs.

HotS has been out for not even a year. There are a ton more things to be seen as players get better.
Akaann
Profile Joined May 2011
Switzerland82 Posts
August 25 2013 21:22 GMT
#97
I cannot understand why everyone is crying for Mech in every MU. Imho Mech is extremly boring to watch, and that is what Blizzard don't want to have...
https://www.instagram.com/luke4power/
Protosnake
Profile Joined September 2011
France295 Posts
August 25 2013 21:42 GMT
#98
On August 25 2013 19:56 Coffee Zombie wrote:
Show nested quote +
On August 25 2013 12:50 tomastaz wrote:
People give David Kim a lot of crap but he knows his stuff


Jaedong vs. First. First's Sentries get caught horribly, horribly offguard. Complete surprise, lings already all over them. FclickFclickFclick. Oh, now the lings are dead.
The ability to just flat out turn good positioning and surprise into bad positioning and being dead is horrendous. Knows his stuff, no.


There is just nothing he can do without breaking the game
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 26 2013 11:35 GMT
#99
On August 26 2013 06:22 Akaann wrote:
I cannot understand why everyone is crying for Mech in every MU. Imho Mech is extremly boring to watch, and that is what Blizzard don't want to have...


Mech itself may not be the most interesting but the plays used against mech are quite cool making it fun to have in the game. If anything it would just be nice for diversity.. TvP and TvZ are completely dull at the moment and David Kim is an idiot not seeing this... TvP is just always some sort of FE into MMM with ghosts/viking eventually trying to do damage through drops and multiprongs the variation is just very little, TvZ same thing with mines replacing ghosts/vikings. There may be quite a bit of action (though not really in TvP) but it's still quite stale.
Having mech play would open up possibilities, in TvP for example you'd see heavy immortal armies, blink harassment, stargate play and a cool role reversal where protoss actually wants to harass and force small fights while terran defends more. Plus it's a cool option for lower level players who wish to play more positional/macro intensive instead of the high micro style of bio.
In TvZ you'd get to see roaches, vipers, swarmhosts, overlord doomdrops, nydus etc, many of which are just useless now against bio. Sure mech could be cooler in itself but the fact mech play makes the other race play so much different and more interesting is good enough to have it be a big part. Ideally though mech is made good as real mech with tanks a vital part and thor's just in the role of goliath, only as neccesary AA. At the moment though mech just seems best as mass hellbat with a few tanks and mostly thor, incredibly boring.

David Kim is full of himself though thinking all matchups are really cool now. He doesn't want to do any real changes and not ruin the precious balance. In the meantime basically all hots units are gimmicky except the widowmine (which arguably breaks TvZ a little) and mech is still gone. The only great HotS changes were some of the nerfs to old units removing the dreaded infestor/bl combo from play.
pmp10
Profile Joined April 2012
3382 Posts
August 26 2013 14:01 GMT
#100
On August 26 2013 20:35 Markwerf wrote:
David Kim is full of himself though thinking all matchups are really cool now. He doesn't want to do any real changes and not ruin the precious balance. In the meantime basically all hots units are gimmicky except the widowmine (which arguably breaks TvZ a little) and mech is still gone. The only great HotS changes were some of the nerfs to old units removing the dreaded infestor/bl combo from play.

Actually Blizzard is aware that terran match-ups have become stale to spectate.
It's just that they screwed mech so badly it can't be fixed outside of a expansion.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group B
CranKy Ducklings56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 47
SpeCial 1
StarCraft: Brood War
Artosis 636
Mini 121
firebathero 68
NaDa 49
Dota 2
syndereN635
monkeys_forever213
canceldota167
capcasts71
Counter-Strike
m0e_tv505
taco 485
Super Smash Bros
Mew2King139
Heroes of the Storm
Khaldor162
Other Games
summit1g5453
Day[9].tv499
shahzam310
ToD227
C9.Mang0197
ViBE107
JuggernautJason16
minikerr11
Organizations
Other Games
BasetradeTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta64
• Hupsaiya 53
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21478
• WagamamaTV702
League of Legends
• Doublelift4347
Other Games
• imaqtpie1414
• Day9tv499
• Shiphtur214
Upcoming Events
Escore
9h 33m
LiuLi Cup
10h 33m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
16h 33m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 2h
RSL Revival
1d 7h
LiuLi Cup
1d 10h
uThermal 2v2 Circuit
1d 11h
RSL Revival
1d 17h
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.