• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:26
CET 12:26
KST 20:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1697 users

Maphack and the problems with protection from it - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
MattD
Profile Joined March 2013
United Kingdom83 Posts
July 29 2013 13:41 GMT
#141
I get so pissed off when i lose to someone thats clearly map hacking it makes me want to quit the game or maphack myself. Lots of people that map hack and aren't high GM are open about it aswel since they know there are no consequences it's pretty fucking sad.
ChrisFreak
Profile Joined August 2011
Germany13 Posts
Last Edited: 2013-07-29 14:53:58
July 29 2013 14:15 GMT
#142


User was warned for this post
StreetWise
Profile Joined January 2010
United States594 Posts
July 29 2013 14:27 GMT
#143
On July 29 2013 21:51 Baarn wrote:
There has been some research going on into solving this problem at Stanford. It's kind of a long read but they offer a solution that does work. Here is the link to their thoughts in pdf format if anyone cares to read it. http://crypto.stanford.edu/~dabo/pubs/papers/onlinegames.pdf

Edit: I'd suggest reading this also if you want to know how maphacks work.


Sadly this program would technically be against SC2 TOS. The only way would be for Blizzard to make an official version and require all tournament participants to run it while in a tournament. They would also have to change the seed before every round. But looking at this paper if Blizzard was serious about their online qualifiers they could easily do something like this. If a player doesn't feel comfortable running a program like this, they simply don't participate in the tournament. As for ladder, they most likely would not force everyone to run a program like this to play ladder, so the only safe place would be online tournaments.
I will not be poisoned by your bitterness
vidium
Profile Joined January 2012
Romania222 Posts
July 29 2013 14:28 GMT
#144
Personally i dont think blizz cares too much about ladder, now its just about the big WCS and the pro scene. Maybe they think hackers are just random and rare event on the ladder so they are not a big threat.
I just wonder why no one who interviews David Kim, Justin Browder or other blizz staff related to SC2 development asks them about hackers. Like in the last interview wirth DK in China they were only asking about why not buff this or nerf that...
You ever notice how no one returns to the barracks?
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 29 2013 14:39 GMT
#145
On July 29 2013 22:05 Morfildur wrote:
Show nested quote +
On July 29 2013 02:02 Djzapz wrote:
As a commoner, I wonder what is preventing the creation of a system which wouldn't send all the info to the client. Perhaps not having the entire game data at any given time would create some latency? Is it too complicated to get the games to sync as it goes?

It seems to me like maphacking is only possible because of cheap netcode and we're overdue for some innovation now.


I couldn't see another reply that covered it satisfactory, so:

  • Replays always contain both sides, so all information has to be available one way or the other.
  • UMS maps can have triggers where an action from a unit outside of vision range effects something inside vision range, e.g. "If player 1 moves a unit to point X,Y then spawn 10 units of the same type on the opponents side" - player 2's game doesn't know which unit is on point X,Y - so synchronising that kind of maps would add a lot of other problems with lots of exceptions for those situations everywhere in the code, leading to more bugs. LoL can do it because it has no custom games.
  • Constantly sending updates about which units are visible or not requires a lot more bandwidth than just sending the orders, reducing the server and bandwidth requirements by at least 90%. A single game of SC2 could literally run with a 386 as server since it just moves network data around.


Thanks you, I'm surprised somebody answered
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 29 2013 15:07 GMT
#146
On July 29 2013 23:27 StreetWise wrote:
Show nested quote +
On July 29 2013 21:51 Baarn wrote:
There has been some research going on into solving this problem at Stanford. It's kind of a long read but they offer a solution that does work. Here is the link to their thoughts in pdf format if anyone cares to read it. http://crypto.stanford.edu/~dabo/pubs/papers/onlinegames.pdf

Edit: I'd suggest reading this also if you want to know how maphacks work.


Sadly this program would technically be against SC2 TOS. The only way would be for Blizzard to make an official version and require all tournament participants to run it while in a tournament. They would also have to change the seed before every round. But looking at this paper if Blizzard was serious about their online qualifiers they could easily do something like this. If a player doesn't feel comfortable running a program like this, they simply don't participate in the tournament. As for ladder, they most likely would not force everyone to run a program like this to play ladder, so the only safe place would be online tournaments.


It seems impossible to protect a game against maphacks 100%. Simply put, you're running software on your computer, and any maphack detection software is asking your computer questions about what's in memory, what's on your screen, what threads are running, etc. The detection software uses these answers to judge if you are using any cheats of any sort.

The problem is that you can write software that lies about the answer to all of these questions. Battle.net asks how much memory is taken up by 'revealed map data', and your maphack makes this 100Kb. However, your hack keeps track of how much *should* be taken up, and replies '12Kb'. Battle.net sees an acceptable answer and the hack is undetected. Punkbuster asks your client for a screenshot, your hack intercepts this request, turns off the hack for one frame, takes a screenshot, and sends it.

Encryption is not reasonable because the cheater controls one of the endpoints (his PC). No encryption can work when you have access to the memory and instruction set one of the endpoints is using.

It's a cat and mouse game, because anti-hacks can keep coming up with new ways to detect hacks, and the hacks have to update and adapt to dealing with those, which is why we can get these waves of bans we all love. But I'm afraid it's a problem that's never going to be solved.
aka Siyko
Extenz
Profile Joined October 2011
Italy822 Posts
July 29 2013 16:10 GMT
#147
Just make when someone targets something not in their vision they get kicked and perma banned.
Smartrio
Profile Joined February 2012
Ukraine14 Posts
July 29 2013 18:30 GMT
#148
I play with imbatoss few times on ladder, he definetly MH
Привет стрелок очень хорошо что ты создал эту тему, надо как то шевелить комюнити и близард чтобы более активно относились к данной проблеме, спасибо тебе за стримы которые ты устраиваешь, и вообще желаю тебе удачи в карьере и личной жизни
kaup
Profile Joined January 2011
Germany22 Posts
July 29 2013 19:08 GMT
#149
also played vs imbatoss and heard from alot of other player that he is hacking, now he is trying to stream so you think he isnt hacking but there is still a second monitor.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 29 2013 19:11 GMT
#150
On July 30 2013 01:10 Extenz wrote:
Just make when someone targets something not in their vision they get kicked and perma banned.

The hacks will prevent the players from selecting shit that's not in their vision.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Specialist
Profile Blog Joined April 2007
United States803 Posts
July 29 2013 19:29 GMT
#151
We need something drastic to let blizzard know how serious this issue is.

We need progamers retiring and saying MH was one of the main reasons that they quit, or something to that effect

What we need is a publicity, saying how 30% of NA GM ladder is MHer's (might be exaggerated but should be close)
and MHer's can get away with any online tournaments without any suspicion

For instance, if a pro player map hacks and he fake scouts and act intelligently enough to not get caught. Can anybody contest that he did map hack? The answer is no. The benefit is TOO GREAT. yet risk is MINIMAL.

Think about it.... why WOULDN'T YOU?

as things are right now, blizzard is just picking their nose, laughing and wasting their money... as dumb as a company can get that's their size
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 29 2013 19:38 GMT
#152
There is another way to combat hacking that Blizzard should consider which has nothing to do with detecting hacks.

1. Make scouting less difficult. That was done from WoL to HotS and I believe universally applauded, but it needs to be even more so. It needs to be so easy that there are no surprises at average player level and up and both sides know what the other guy is doing, dropping, building, etc.

2. Make micro more important than counter builds/units. Give units more ways to be micro intensive to beat things they historically couldn't beat. Half the posts in this thread are about bad micro on the accused yet counters being implemented blindly and winning games. I really wish Starcraft 2 wasn't so micro-unfriendly for this to be the case.

3. Slow down the game speed a little bit. This automatically makes #1 and #2 easier without even changing the game.

Balance would need to be tweaked after doing any of these things, naturally.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 29 2013 19:53 GMT
#153
On July 30 2013 04:38 Blacklizard wrote:
There is another way to combat hacking that Blizzard should consider which has nothing to do with detecting hacks.

1. Make scouting less difficult. That was done from WoL to HotS and I believe universally applauded, but it needs to be even more so. It needs to be so easy that there are no surprises at average player level and up and both sides know what the other guy is doing, dropping, building, etc.

2. Make micro more important than counter builds/units. Give units more ways to be micro intensive to beat things they historically couldn't beat. Half the posts in this thread are about bad micro on the accused yet counters being implemented blindly and winning games. I really wish Starcraft 2 wasn't so micro-unfriendly for this to be the case.

3. Slow down the game speed a little bit. This automatically makes #1 and #2 easier without even changing the game.

Balance would need to be tweaked after doing any of these things, naturally.

So your solution is to change the entire game and make it so that everybody effectively has map hacks? No thanks.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 29 2013 20:03 GMT
#154
I would not want to change the game that much, but I tell you hacks are becoming a problem on ladder and last time that happened I stopped playing BW. I don't want it to happen to SC2.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 29 2013 20:12 GMT
#155
On July 30 2013 05:03 Blacklizard wrote:
I would not want to change the game that much, but I tell you hacks are becoming a problem on ladder and last time that happened I stopped playing BW. I don't want it to happen to SC2.

You stopped playing BW because you were frustrated. BW mechanical and micro skill was so high that if you were good, it wouldnt matter excessively if they map hacked or not because your units would just beat theirs or you would have so much production that they couldnt keep up. Making it so that everybody technically has hacks does not make the game better, it makes it significantly worse.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
July 29 2013 20:30 GMT
#156
I'm not sure what Blizzard can do on their end to shut down map-hacks, but it would be nice if SC2 had some sort of anti-cheat add-on or plugin like most titles that you get on Steam.
twitch.tv/duttroach
RLcAnWaiT
Profile Joined April 2012
Germany4 Posts
July 29 2013 20:34 GMT
#157
In my opinion MH s were allways a problem in sc2 but the pro scene doesent care much about it because ladder was allways just practice money and fame came from the big tournaments

But now since WCS online qualifier and the fact that u can establish your name by having good results at weekly cups the fact that really good players and this who really deserve it get cheated of there chance breaking into the esport scene is a big problem

To be honest i ll never make jsut 1$ out of sc2 so i dont care much about maphacks anyway for sure i get pissed when i loose because my opponent clearly hacks but 2 games later i dont even remember
Also blizzard dont care what people like me think or if i have a problem witch cheater they tell everytime the same shitty answers like "we do all we can to prevent people doing it" but in the end there is no pressure i can come up with

So what i want to say its you have to take action and "you" are all the people which are involved in esport (professional player, caster, coaches, big names of the community) and get blizzard to fokus on that problem

For example next time someone interviews david kim dont ask "is the balance okay" say "there are xy% of maphacker in every gml and blizzard even let them play at wsc qualifires what do you think about it and what will blizzard do about"
if he gets asked over and over again maybe he will say fuck it we take action now

Or another example players can wear shirts at tournaments with requests for blizzard to take action and so on


the problem is like i said blizzard does not care about if people like me get problems with hacker on ladder because there is not pressure i can get to them but u can

sry for bad englisch!
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 29 2013 21:09 GMT
#158
On July 30 2013 05:12 TheRabidDeer wrote:
Show nested quote +
On July 30 2013 05:03 Blacklizard wrote:
I would not want to change the game that much, but I tell you hacks are becoming a problem on ladder and last time that happened I stopped playing BW. I don't want it to happen to SC2.

You stopped playing BW because you were frustrated. BW mechanical and micro skill was so high that if you were good, it wouldnt matter excessively if they map hacked or not because your units would just beat theirs or you would have so much production that they couldnt keep up. Making it so that everybody technically has hacks does not make the game better, it makes it significantly worse.


One condescension deserves another I suppose, so here goes. Back then I had the ear of the main designer, and when Pardo asked if it was worth it to turn off fog of war entirely to eliminate maphackers ruining ladder I responded with "Well, it'd be more fair, but it'd ruin the game". So yes, I understand what you are trying to say, but I don't think you are understanding me.

Probably a year later I more or less quit the game, in no small part to maphacking being rampant; and I refused to resort to maphacking. Also real life took over actually... I have to give some credit to my wife.

However, implementing things like "giving units more micro" is certainly not ruining the game. Implementing even more scouting while drastic, would only ruin gimmicks. So terrible?

And actually, as bad as maphacks were, the game of SC1/BW continued to thrive despite probably the majority of competitive players using hacks online. So I guess even going so far as removing fog of war wasn't enough to destroy the game. The game lasted because it was just that good. Can't SC2 hold up the test of time if more micro is involved and less hidden gimmicks?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 29 2013 21:45 GMT
#159
On July 30 2013 06:09 Blacklizard wrote:
Show nested quote +
On July 30 2013 05:12 TheRabidDeer wrote:
On July 30 2013 05:03 Blacklizard wrote:
I would not want to change the game that much, but I tell you hacks are becoming a problem on ladder and last time that happened I stopped playing BW. I don't want it to happen to SC2.

You stopped playing BW because you were frustrated. BW mechanical and micro skill was so high that if you were good, it wouldnt matter excessively if they map hacked or not because your units would just beat theirs or you would have so much production that they couldnt keep up. Making it so that everybody technically has hacks does not make the game better, it makes it significantly worse.


One condescension deserves another I suppose, so here goes. Back then I had the ear of the main designer, and when Pardo asked if it was worth it to turn off fog of war entirely to eliminate maphackers ruining ladder I responded with "Well, it'd be more fair, but it'd ruin the game". So yes, I understand what you are trying to say, but I don't think you are understanding me.

Probably a year later I more or less quit the game, in no small part to maphacking being rampant; and I refused to resort to maphacking. Also real life took over actually... I have to give some credit to my wife.

However, implementing things like "giving units more micro" is certainly not ruining the game. Implementing even more scouting while drastic, would only ruin gimmicks. So terrible?

And actually, as bad as maphacks were, the game of SC1/BW continued to thrive despite probably the majority of competitive players using hacks online. So I guess even going so far as removing fog of war wasn't enough to destroy the game. The game lasted because it was just that good. Can't SC2 hold up the test of time if more micro is involved and less hidden gimmicks?

I dont really know who you are, so forgive me ahead of time if you are a great progamer from the late BW era that I missed... but how did you get the ear of Pardo and why would he ask you if removing fog of war would be a good idea? Why would he not ask any of the other multitudes of well known great players? Idra, Tyler, Artosis, etc etc.?

I stopped playing BW in 2004/2005, but not due to hacks. What makes you think that so many people hacked in BW? Do you have proof? Is this only on the bnet servers or also on iccup?

I am all for giving units more micro, but removing gimmicks and giving everybody free access to knowing what the other person is doing is not good for the game. Hidden dark shrine, hidden spire, or hidden starport need to be in the game. I mean... if you allow perfect scouting, you may as well remove units like dark templars.

Also, BW continued to thrive because most people didnt play bnet public games. They played with friends, they played with teammates, they practiced, they competed, and above all there was korea and proleague/starleague.
Jogginghose
Profile Joined October 2011
Germany9 Posts
July 29 2013 22:29 GMT
#160
I've seen various casted games of Imbatoss and i am really sure that this guy is hacking. Like everybody said - he is blindcountering everything.

JuicyPeach has definitely a maphack. I just played him and uploaded a replay for you. Judge yourself. It's pretty obvious i feel .
http://drop.sc/352169
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group B
Classic vs CureLIVE!
Creator vs TriGGeR
Crank 981
Tasteless542
ComeBackTV 471
IndyStarCraft 113
Rex79
3DClanTV 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 981
Tasteless 542
IndyStarCraft 113
Rex 79
Harstem 48
StarCraft: Brood War
Sea 17941
Britney 13224
Calm 5015
Rain 4180
Jaedong 2254
Bisu 1864
Horang2 1142
Flash 830
Pusan 407
firebathero 402
[ Show more ]
Zeus 187
Hyun 179
EffOrt 154
JYJ80
hero 67
sSak 60
Rush 59
Soulkey 57
ZerO 55
ToSsGirL 53
Backho 50
Killer 46
JulyZerg 45
Barracks 32
Free 30
Mind 29
Movie 24
Bale 13
Hm[arnc] 9
Noble 9
Icarus 7
Dota 2
XcaliburYe110
Counter-Strike
fl0m2184
shoxiejesuss317
Super Smash Bros
Mew2King64
Other Games
summit1g19041
FrodaN3025
B2W.Neo689
ceh9394
crisheroes368
Pyrionflax261
KnowMe155
Fuzer 130
NeuroSwarm33
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick534
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota218
League of Legends
• Stunt1540
Other Games
• WagamamaTV195
Upcoming Events
Kung Fu Cup
35m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
35m
CranKy Ducklings
22h 35m
RSL Revival
22h 35m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d
Cure vs Reynor
IPSL
1d 5h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 8h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 22h
RSL Revival
1d 22h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.