• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon94Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4788 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 44 45 46 47 48 55 Next
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 14 2013 06:36 GMT
#901
On July 14 2013 06:02 Snowbear wrote:
Show nested quote +
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.
If you cant say what you're meaning, you can never mean what you're saying.
guts-o-matic
Profile Joined July 2013
United Kingdom2 Posts
July 14 2013 15:17 GMT
#902
I'm excited for banshees, should make mech openings way, way better.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 14 2013 15:22 GMT
#903
On July 14 2013 15:36 Rabiator wrote:
Show nested quote +
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago
ESPORTS ILLUMINATI
RHGaming
Profile Joined December 2011
United States83 Posts
July 14 2013 16:12 GMT
#904
On July 15 2013 00:22 nkr wrote:
Show nested quote +
On July 14 2013 15:36 Rabiator wrote:
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago


I was going to point out the same thing.... When's SC3 coming out again?
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 14 2013 16:25 GMT
#905
On July 15 2013 00:22 nkr wrote:
Show nested quote +
On July 14 2013 15:36 Rabiator wrote:
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago


well the problem with mech is, that there are obvious counters to the whole playstyle. And we know that these work way to well to make it viable on a regular basis.
WeRRa
Profile Joined December 2010
378 Posts
July 14 2013 16:36 GMT
#906
On July 15 2013 00:17 guts-o-matic wrote:
I'm excited for banshees, should make mech openings way, way better.

How would it make mech better than hellbat openings, wich gave you better harass, reactor factory, armoy and vikings?
InnoVation Fighting!!!
mKay_sc2
Profile Joined July 2013
Germany2 Posts
July 14 2013 16:39 GMT
#907
On July 15 2013 01:12 RHGaming wrote:
Show nested quote +
On July 15 2013 00:22 nkr wrote:
On July 14 2013 15:36 Rabiator wrote:
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago


I was going to point out the same thing.... When's SC3 coming out again?


First of all another expansion for SC2 comes out, called Legacy of the Void (Release in 2015 I think)
DarkPlasmaBall
Profile Blog Joined March 2010
United States46404 Posts
July 14 2013 16:43 GMT
#908
On July 15 2013 01:12 RHGaming wrote:
Show nested quote +
On July 15 2013 00:22 nkr wrote:
On July 14 2013 15:36 Rabiator wrote:
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago


I was going to point out the same thing.... When's SC3 coming out again?


Once Artosis's kid is old enough to practice 24/7.

But yeah... the LotV expansion still needs to come out first lol. SC2 isn't figured out. The metagame changes, just as it did in BW.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
lolcamel
Profile Joined July 2013
3 Posts
July 14 2013 17:03 GMT
#909
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 14 2013 17:05 GMT
#910
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.


You don't. You couldn't really do it before patch unless P made huge mistakes, and now it's completely impossible.

Dat HotS mech.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
lolcamel
Profile Joined July 2013
3 Posts
July 14 2013 17:09 GMT
#911
On July 15 2013 02:05 gillon wrote:
Show nested quote +
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.


You don't. You couldn't really do it before patch unless P made huge mistakes, and now it's completely impossible.

Dat HotS mech.


I should report you for not contributing anything
pmp10
Profile Joined April 2012
3399 Posts
July 14 2013 17:34 GMT
#912
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.

You all-in of two bases.
Alternatively you need to kill good number of probes in harassment.
SsDrKosS
Profile Joined March 2013
330 Posts
July 15 2013 08:27 GMT
#913
On July 15 2013 01:43 DarkPlasmaBall wrote:
Show nested quote +
On July 15 2013 01:12 RHGaming wrote:
On July 15 2013 00:22 nkr wrote:
On July 14 2013 15:36 Rabiator wrote:
On July 14 2013 06:02 Snowbear wrote:
On July 14 2013 03:18 blade55555 wrote:
On July 14 2013 02:47 Mehukannu wrote:
On July 13 2013 16:47 ETisME wrote:
mech is dead but not because zerg has swarmhost/viper.
mech is dead because bio mine is way more viable in all maps and perform much better with significant less risk in comparison

Doesn't it still come down swarmhost/viper seeing how mech severely under performs against those units while bio mine does not? I don't see how bio being better has anything to do with mech being dead, because if that was true then shouldn't mech be at least moderately viable?


It really depends because one thing you have to remember is bio has been used since the dawn of sc2. It's a lot more figured out then mech and to figure it out would take a lot of time that may not even be worth it.

Right now it definitely looks like mech isn't viable which I am fine for tvz as mech is boring, but I wish it was viable tvp as it would be a bit more fun to watch rather then the same thing as tvz except not as many widow mines.


This "mech is not figured out" myth has to stop. If mech was viable, then it would've been figured out a long time ago. It's not that there is some secret out there that no terran has found yet.

I have to fully agree here, because unlike any other composition mech is really really slow to move and thus react. So "figuring out" is NOT POSSIBLE because it is something which involves precise timings or specific (harrassment, multi-pronged attacks) maneuvers or compositions. You have to produce a mixed composition of units at a VERY SLOW RATE and if your opponent does something to counter you there is nothing you can do to change it; you need to decide which factory gets a tech lab and which one a reactor and this limits your flexibility as to what you can produce (since it is inefficient to produce Hellions from a factory with a tech lab for example).

Figuring out might only involve "strategic placement of Planetary Fortress + turret positions", but that doesnt really work in the real world.


yes i guess sc2 has been figured out, because if there were more strategies than the current ones, they would've been figured out a long time ago


I was going to point out the same thing.... When's SC3 coming out again?


Once Artosis's kid is old enough to practice 24/7.

But yeah... the LotV expansion still needs to come out first lol. SC2 isn't figured out. The metagame changes, just as it did in BW.

That is the beauty of the Starcraft! always new stuffs in expansions! But I heard that they will not give more units though

Seriously, I'm not gonna buy LotV if they don't have new stuff! I WANT MOR UNITS!!!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 15 2013 08:58 GMT
#914
On July 13 2013 01:01 WeRRa wrote:
Show nested quote +
On July 13 2013 00:09 Snowbear wrote:
I really wonder when blizzard will fix tvp, since it's really unfair for terran.

Watch a terran pro stream. I guarantee you he will whine about protoss. Even demuslim said that it's just insane what they can do.

First of all: allins. Terran has to guess out of 7 possible allins. If you guess/scout right, then you got a small chance of holing it (cf. naniwa vs lucifron). An example is: dt into blinkstalker (very popular these days). It's really hard for terran to defend right against this.

In the midgame you can't attack. The mccore shuts down every agression, unless the toss makes no army. You can't drop either: mccore + tosses learned to place observers at key spots. Then go into lategame? Nope. 10 spreaded hts. Emp 80% of them: nicely done, but 2 are left, and storm your army to dead.

But but but.... Allin! Nope, also not possible. The mccore shuts it down too.

I'm really happy with the hellbat nerf. It will bring the terran winrate in tvp down to where it actually is, and that's definately not 50%.

I really think it's time for a ghostbuff.


Couldn't agree more, Terran can't touch at any state of the game and thats just silly. The deathball of toss was always dominating terran lategame, but you had at least some chances to do early damage. Now this is impossible and beating toss in a even fight in lategame is almost impossible.

If you were right, TvP winrates should drop substantially. I doubt that this will happen.
You don't choose to play zerg. The zerg choose you.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-07-15 11:54:45
July 15 2013 11:54 GMT
#915
On July 15 2013 17:58 [F_]aths wrote:
Show nested quote +
On July 13 2013 01:01 WeRRa wrote:
On July 13 2013 00:09 Snowbear wrote:
I really wonder when blizzard will fix tvp, since it's really unfair for terran.

Watch a terran pro stream. I guarantee you he will whine about protoss. Even demuslim said that it's just insane what they can do.

First of all: allins. Terran has to guess out of 7 possible allins. If you guess/scout right, then you got a small chance of holing it (cf. naniwa vs lucifron). An example is: dt into blinkstalker (very popular these days). It's really hard for terran to defend right against this.

In the midgame you can't attack. The mccore shuts down every agression, unless the toss makes no army. You can't drop either: mccore + tosses learned to place observers at key spots. Then go into lategame? Nope. 10 spreaded hts. Emp 80% of them: nicely done, but 2 are left, and storm your army to dead.

But but but.... Allin! Nope, also not possible. The mccore shuts it down too.

I'm really happy with the hellbat nerf. It will bring the terran winrate in tvp down to where it actually is, and that's definately not 50%.

I really think it's time for a ghostbuff.


Couldn't agree more, Terran can't touch at any state of the game and thats just silly. The deathball of toss was always dominating terran lategame, but you had at least some chances to do early damage. Now this is impossible and beating toss in a even fight in lategame is almost impossible.

If you were right, TvP winrates should drop substantially. I doubt that this will happen.


wait and see I want to remember that the same phrases were made, when the queen patch came out.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
July 15 2013 11:57 GMT
#916
On July 15 2013 02:34 pmp10 wrote:
Show nested quote +
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.

You all-in of two bases.
Alternatively you need to kill good number of probes in harassment.

Or you get the 1 in 12 games engagement (which makes a tear appear in your eye cause you are so proud and happy) every game.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Vanimar
Profile Blog Joined April 2009
220 Posts
Last Edited: 2013-07-15 12:00:07
July 15 2013 11:59 GMT
#917
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.


PUNISHER GRENADES
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
Lomo
Profile Joined September 2010
Germany137 Posts
July 15 2013 12:23 GMT
#918
On July 15 2013 02:03 lolcamel wrote:
So how do I win in TvP mech? Banshee buff has done nothing, and hellbats without blueflame are utterly useless.


With Speed mine drops, way better then the old Hellbat drops !
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
Cirqueenflex
Profile Joined October 2010
499 Posts
July 15 2013 13:20 GMT
#919
I'm still waiting for the SC2 terrans to catch up to SC1. Remember how many factories you would build in TvP? Screens full of them. In SC2, people seem to be content not building more than five, and then complain about how they can remax so slowly. I get that reactors double factory production for units that don't need tech labs, but building up to 10 factories at least when you do have the ressources bothers me a lot. Mech does not remax much slower than any other composition, as long as you have enough production going. Which is more costly than bio production to get up, but that is not the point here.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
pmp10
Profile Joined April 2012
3399 Posts
July 15 2013 13:57 GMT
#920
The problem of mech is not the remax speed but the cost to efficiency ratio.
Building speed doesn't matter when you are constantly gas-starved.
Prev 1 44 45 46 47 48 55 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM300
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 300
UpATreeSC 56
SteadfastSC 38
ByuN 30
TKL 14
StarCraft: Brood War
Britney 37662
Calm 4799
Bisu 2028
Jaedong 1943
Shuttle 898
Horang2 812
Mini 440
Rush 332
actioN 286
Soma 269
[ Show more ]
Stork 245
Larva 228
ZerO 182
Dewaltoss 90
Sharp 82
Light 75
Hyun 63
Pusan 58
Sea.KH 58
910 53
Liquid`Ret 46
Aegong 30
ToSsGirL 29
Bale 29
Barracks 22
soO 19
HiyA 19
Terrorterran 18
sorry 15
Sacsri 12
ajuk12(nOOB) 10
Trap 10
zelot 9
Dota 2
qojqva3675
Dendi1402
syndereN485
KheZu133
Counter-Strike
byalli1757
x6flipin237
Other Games
Grubby11662
singsing1839
hiko1147
FrodaN425
ceh9355
KnowMe245
QueenE125
Beastyqt112
ArmadaUGS109
Rex49
Liquid`RaSZi38
XaKoH 21
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick1262
StarCraft 2
TaKeTV 75
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile157
• iHatsuTV 17
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV521
League of Legends
• Nemesis2423
• TFBlade995
Other Games
• Shiphtur177
Upcoming Events
Afreeca Starleague
17h 51m
Snow vs Shinee
Shine vs EffOrt
GSL
18h 51m
PiGosaur Cup
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.