The players' stats are shown before they play their first game in the Ro32. For example,
The Korean Journalists rated the sixteen players who advanced to the Ro16 again. For example,
In the round of 8, the stats difference is compared between Ro32 and Ro8. The one that I compare is between Ro16 and Ro8, as it can better capture the difference of each round.
I have tabulated these stats and put them together. Additionally, I added another average rating excluding cheese and popularity. Popularity has no direct implication to skill. Cheese is vague. It is unclear if it refers to the frequency of the player executing a cheese (assuming there is a consensus in terms of what is cheese), or refers to the success of executing a cheese.
- 27 June 2013: All 32 players in round of 32 - 02 July 2013: 8 players in round of 16 - 04 July 2013: All 16 players of round of 16 - 30 July 2013: All 8 players of round of 8
On June 27 2013 22:56 Liquid`Jinro wrote: Why do you exclude cheese?
It is because of the measurement scale used. I am not sure what exactly the question asked and how it is interpreted. Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is) Or is it how successful the player executes the cheese? The validity of the measurement scale is questionable.
That's the reason I remove cheese and popularity for another average.
unfortunately i think the bullshit rating on this one is close to 99 too. i mean, if you take those numbers factually. as a funny tidbit sort of thing it becomes great for conversation, but one must not place too much stock in these ratings.
interesting idea, unfortunately it seems too arbitrary and inaccurate in the current state. Perhaps it would be cool to maintain a skill stats profile for every pro player's liquipedia page as a community effort.
On June 28 2013 00:38 lemonbone wrote: Something like class S>A>B>C>D, S represent the highest level while D represent the lowest level. Will be better than using number ...
0-20 = D 21 - 40 = C 41 - 60 = B 61 - 80 = A 81 - 100 = S
There you go. Maths! Rating by letters is one of the dumbest systems around imo. Especially when S is above A. Who invented that crap?
Also just means that every Code S player is like a A or S average.
On June 27 2013 22:56 Liquid`Jinro wrote: Why do you exclude cheese?
It is because of the measurement scale used. I am not sure what exactly the question asked and how it is interpreted. Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is) Or is it how successful the player executes the cheese? The validity of the measurement scale is questionable.
That's the reason I remove cheese and popularity for another average.
How well they execute it, duh!
Not how often. I think it should definitely be part of the metric.
On June 28 2013 00:38 lemonbone wrote: Something like class S>A>B>C>D, S represent the highest level while D represent the lowest level. Will be better than using number ...
0-20 = D 21 - 40 = C 41 - 60 = B 61 - 80 = A 81 - 100 = S
There you go. Maths! Rating by letters is one of the dumbest systems around imo. Especially when S is above A. Who invented that crap?
Also just means that every Code S player is like a A or S average.
how about 0-60 = D 61 - 74 = C 75 - 84 = B 85 - 94 = A 95 - 100 = S
I do like little things like these, also shows a difference in the perception of these players between the TL community and the Korean casters and other people who were polled
On June 28 2013 00:38 lemonbone wrote: Something like class S>A>B>C>D, S represent the highest level while D represent the lowest level. Will be better than using number ...
0-20 = D 21 - 40 = C 41 - 60 = B 61 - 80 = A 81 - 100 = S
There you go. Maths! Rating by letters is one of the dumbest systems around imo. Especially when S is above A. Who invented that crap?
Also just means that every Code S player is like a A or S average.
how about 0-60 = D 61 - 74 = C 75 - 84 = B 85 - 94 = A 95 - 100 = S
Well, they say this is what the Korean e-sports media rates each player, so it is a subjective, arbitrary scale that should be used more for entertainment purposes than fact. It's the same thing that the AP takes a survey of reporters around the US and uses it to rank college football teams. As people have said, it's good filler. Not everyone can talk about their high school experiences like Tastosis.
EDIT: Here's hoping one day they take prominent foreign casters' opinions one day and aggregate them.
gief me dem cards plx, lol Seriously I would start to pick up TCG if such cards existed for wcs Korea/GSL and the other wcs leagues. A great opportunity for merchandising and way to expand the starcraft to a new audience.
Thanks, been looking for these. When i first heard of the OSL player stats and saw them I thought they were rubbish but they seem somewhat reputable with how the OSL Ro16 has turned out.
For the OP, I have an calculated guess for you regarding the cheese category. I believe the cheese category only refers too frequency of using cheese, because the success of cheese would probably be better determined and measured by offensive power of a player. Putting both success rate and frequency of usage of cheese in the same category feels like overly complicating it, I could be wrong though.
That's my guess, though you'll probably have to actually do the research on it before you can be sure.
On June 27 2013 22:56 Liquid`Jinro wrote: Why do you exclude cheese?
It is because of the measurement scale used. I am not sure what exactly the question asked and how it is interpreted. Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is) Or is it how successful the player executes the cheese? The validity of the measurement scale is questionable.
That's the reason I remove cheese and popularity for another average.
Also doesn't it conflict a bit with the strategy stat? A player like BitByBit would have >95 for cheese and <15 for Strategy.
On June 27 2013 22:56 Liquid`Jinro wrote: Why do you exclude cheese?
It is because of the measurement scale used. I am not sure what exactly the question asked and how it is interpreted. Does the rating of cheese stands for the frequency of using cheese? (assuming there is a consensus what cheese is) Or is it how successful the player executes the cheese? The validity of the measurement scale is questionable.
That's the reason I remove cheese and popularity for another average.
Also doesn't it conflict a bit with the strategy stat? A player like BitByBit would have >95 for cheese and <15 for Strategy.
That did cross my mind. But I just let "strategy" through because it still fulfills the notion that "higher rating" for that variable is more favorable. In comparison, a higher rating for cheese is less clear if it's more favorable in terms of skill evaluation. Anyway, I do agree with your point to a certain extend.
lol they took more points away from Bomber's macro. I will never take this seriously now (even if it is just for fun =P), dunno what games these guys have been watching honestly.