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Things you learned about SC2 years into it

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 10 11 12 Next All
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 02:46 GMT
#1
I've been watching and playing Starcraft 2 since the first week of the original beta. I've played and watched thousands of games over this time.

But just last week I learned for the first time that cancelling a building while it's building or researching refunds the cost of that unit or upgrade. All these years I've manually cancelled things before they die... and sometimes necessarily so because the building survives. This is thanks to the new feature of displaying refunds for canceled baneling morphs etc, and realizing the refund was happening even when killed. Went into a vs AI game to test buildings, and mind = blown.

If that change was never made I might have never realized.

Another thing is I only recently realized banelings didn't count as light units, when it was mentioned in a cast I believe at MLG Dallas 2013.

I suspect there might be more. Anyone else have these moments?
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
Last Edited: 2013-04-13 02:48:49
April 13 2013 02:48 GMT
#2
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
Last Edited: 2013-04-13 02:49:06
April 13 2013 02:49 GMT
#3
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
LainRivers
Profile Joined March 2012
United States36 Posts
April 13 2013 02:51 GMT
#4
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 02:52 GMT
#5
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.


Okay that's one for me too. That ones not to bad though because they were almost never used in WoL.

On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.


O_o

Never looked at the tooltip? Or noticed they don't one shot marines?
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 13 2013 02:59 GMT
#6
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?
If your all in didn't work, you didn't pull the workers.
Renzin
Profile Joined March 2011
Australia75 Posts
Last Edited: 2013-04-13 03:07:47
April 13 2013 03:07 GMT
#7
I don't think siege tanks in BW could one shot marines without upgrades, they only did 35 damage to small targets like marines which had 40 hp. Plus marines have more health in sc2 anyway.

Took me awhile to realise about the building grid option which makes life easier when setting out your base.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
April 13 2013 03:11 GMT
#8
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


yep, same. i wish i had known sooner. i think i missed out on a lot of opportunities to qq about it.
conspired against by a confederacy of dunces.
Mvrio
Profile Joined July 2011
689 Posts
April 13 2013 03:12 GMT
#9
Welp, OP just taught me mine... banelings aren't light units?! 0__0
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 13 2013 03:12 GMT
#10
how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.

Hmm I think the Zerg being able to hotkey units in production, was unknow to me the longest. Most recent would be the widow mine burrow bug regarding force unburrows.

It also took me quiet some time to find out that if warpin units get unpowered that the cooldown on the warpgates doesn't trigger.
Since then I use Prisms to setup mini walls of Zealot to delay units and then go transport mode to cancel their warpin. Its better then having the warpins finish with red zealots, that will die the moment they are complete.
Conut
Profile Joined April 2012
Canada1026 Posts
Last Edited: 2013-04-13 03:16:02
April 13 2013 03:14 GMT
#11
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff
Sc2 always got your back
smashlloyd20
Profile Joined October 2012
251 Posts
April 13 2013 03:14 GMT
#12
I thought Concussive Shells had like a 110 second research time until about 2 weeks ago. Then I learned a build that hit a timing using it and realized...
L3gendary
Profile Joined October 2010
Canada1470 Posts
April 13 2013 03:19 GMT
#13
Until HotS I didnt know that morphing bannelings and broodlords that are killed are automatically canceled and refunded...and I'm a zerg player.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 03:21 GMT
#14
On April 13 2013 12:12 FeyFey wrote:
how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.


I don't think I watched streams at this time, mainly just Husky.
yokohama
Profile Joined February 2005
United States1116 Posts
April 13 2013 03:23 GMT
#15
I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.
aurum510
Profile Joined July 2010
United States229 Posts
April 13 2013 03:30 GMT
#16
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 13 2013 03:33 GMT
#17
^^ I just realized that last night!

I've just realized that the Starcraft DRM will lock itself after 30 days without an internet connection (Hence the nostalgic Starcraft 1 play through
Ever noticed you can type "Starcraft" with just your keyboard hand?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 13 2013 03:34 GMT
#18
I didn't really learn that marauders outranged marines by 1 or that bunkers increased range by 1 until the Warhound existed and everyone was pissed off because it had 7 range and nothing could hit it except a marauder in a bunker lol.
StrategyAllyssa Grey <3<3
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-04-13 03:39:41
April 13 2013 03:35 GMT
#19
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;

edit: wait this might be something that I already knew and not what I'm thinking. testing...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 13 2013 03:37 GMT
#20
On April 13 2013 12:35 Grobyc wrote:
Show nested quote +
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.
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