• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:38
CEST 06:38
KST 13:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1229 users

[D]That Protoss Elephant - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-04-12 05:59:07
April 12 2013 05:39 GMT
#41
On April 12 2013 14:23 AxionSteel wrote:
Whilst I agree that protoss is a very poorly designed race (which has been discussed for aaaaages, nothing new here) a lot of this is still whining. For example this conclusion

" In conclusion, I feel more and more that the game would be much more strategically diverse without forcefield, MSC, and all the problems that spew from mechanics like these. There will be a wall for every protoss player, a ceiling they reach where their shenanigans are no longer effective, and they'll be lost. They'll wander TL strategy looking for ideas on what to do after they hold off that figurative 6 pool without losing a single unit, to come away empty handed. They'll explore and try new ways of standard play, and disheartened, come to the same conclusions that everyone came to long ago, that protoss is indeed the gimmick race, easy to play and hard to win with. I fear this will be true as long as tournaments have anything but single elimination formats. "

that's just absolutely rubbish. If protoss players have problems playing standard and winning consistently, it's only at the very top in Korea, and that may not be the case in HotS anyway. Any random protoss nobody can come to team liquid and learn standard play and improve dramatically and have lots of success.


You missed the TLPD chart huh? Your erroneous hunch < data. Looks like the problem isn't just at the very top in Korea at all.

When he says "there will be a wall for every protoss player, a ceiling they reach where their shenanigans are no longer effective, and they'll be lost" it is a very true statement. That standard play sounds awesome, but you'd be hard pressed to find any Protoss player that won any major tournament relying on "standard play"

MC won a GSL 6 gating July. Parting "soul trained" his way through Zerg with the Immortal-all in on his way to winning the BWCS. Seed dominated MC with a Warp Prism 4 Gate. The list goes on and on...

Protoss winrates jump whenever some new fancy timing comes out. And fall when that timing is figured out.

This has been the history of Protoss.

Now I'm not sure I agree with the OP that much about the game design decisions Blizzard has made. I actually like Warpgate, Colossus and Forcefields.

The MSC is terrible though, it is way too strong defensively, and ruins all early game pressure a Terran can do against a Protoss player and makes the game stale and boring.

"Fast forward to the end of WoL, and you get what I'm talking about. PvZ turned into FFE vs 3 hatch fast hive, and games were being decided in a matter of seconds in one huge battle between 15 and 20 minutes. " This is a great point, but I feel it is reflected even more in PvT (maybe because I do more timings versus Zerg than Terran). You spend 15 minutes building up for a game to be decided by a a few EMPs or Storms. It makes the game really boring. The MSC, Pylon changes and Widow Mines make it even more likely to happen as the early timings and pressure are less effective for both sides.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
April 12 2013 05:41 GMT
#42
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.
*burp*
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-04-12 05:50:59
April 12 2013 05:48 GMT
#43
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 12 2013 05:51 GMT
#44
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.


<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
ThaReckoning
Profile Joined January 2011
United States197 Posts
Last Edited: 2013-04-12 05:55:59
April 12 2013 05:53 GMT
#45
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?

Edit: Besides, MC just had a ton of success in PvT by metagaming his opponents heavily. Do you really think his success in that matchup will last?
If you want to make one goal, to win, you must lose.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-04-12 06:00:51
April 12 2013 05:57 GMT
#46
On April 12 2013 14:53 ThaReckoning wrote:
Show nested quote +
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?


His point was addressing how your post was structured, rather than specifically the matchup.

And I agree with him, you make some really strong points that I quoted above in my post, but then you make some really questionable conclusions.


Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2013-04-12 06:06:29
April 12 2013 05:59 GMT
#47
On April 12 2013 14:48 JSK wrote:
Show nested quote +
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.


If I was a whiner I would QQ, but I just try to improve and leave the design and balance to those who actually have control over it. If you dont like the design of the game no-one is forcing you to play. Having said that, the OP has a point but unless we get a totally redesigned SC2 it is the way it is. HOTS has opened up things a bit more for Protoss which is a good thing (step in the right direction).
*burp*
ThaReckoning
Profile Joined January 2011
United States197 Posts
April 12 2013 06:00 GMT
#48
On April 12 2013 14:57 BronzeKnee wrote:
Show nested quote +
On April 12 2013 14:53 ThaReckoning wrote:
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?


His point was addressing how your post was structured, rather than specifically the matchup.

And I agree with him, you make some really strong points that I quoted above in my post, but then you make some really questionable conclusions.


I don't see how it's questionable. There aren't any builds that allow you to take a third at a reasonable time, so what reigns is the strongest 2 base build: double forge.
If you want to make one goal, to win, you must lose.
Rainling
Profile Joined June 2011
United States456 Posts
April 12 2013 06:03 GMT
#49
I agree that warp gates and forcefield in their current form both limited the potential of non-committal aggression in WoL, leading to more stale games. For me, PvZ, PvT, and PvP have always been the least interesting matchups to watch in WoL.

I'm not sure how the MSC and protoss changes affect this in HotS. Protoss could remain essentially the same race, or recall on the MSC and photon overcharge could increase the ability of protoss to be aggressive throughout the game. I think it's probably best to wait for the metagame to develop further before judging.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-04-12 06:11:02
April 12 2013 06:03 GMT
#50
On April 12 2013 15:00 ThaReckoning wrote:
Show nested quote +
On April 12 2013 14:57 BronzeKnee wrote:
On April 12 2013 14:53 ThaReckoning wrote:
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?


His point was addressing how your post was structured, rather than specifically the matchup.

And I agree with him, you make some really strong points that I quoted above in my post, but then you make some really questionable conclusions.


I don't see how it's questionable. There aren't any builds that allow you to take a third at a reasonable time, so what reigns is the strongest 2 base build: double forge.


For instance, you could argue that MC has been successful with his trickery, yet macro Protoss players or builds have not been nearly as successful. Which is entirely true, and fits with the theme.

By suggesting that the only build used in PvT are focused on how well a Protoss defends aggression and takes a third, you're basically saying that the trickery and allin's MC uses don't work. Except they did, because he is the most successful Protoss player in SC2 history.

Also that point is weak because it TvP could be summed up by stating any build has to fit the criteria of "how much damage do you do to the Protoss with harass and how long can you delay his third" If a build doesn't do these things, it isn't used, because you have to set the Protoss player behind to win.

In that instance you are essentially mistaking metagame stagnation with race design. The problem isn't either race individually it is the result of the interaction of both races together and metagame stagnation. Terran players have the tools to do damage to set the Protoss player behind, and must do so because a Terran has a hard time competing with a Protoss player on equal economic footing.
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-04-12 06:08:07
April 12 2013 06:05 GMT
#51
On April 12 2013 14:59 Parcelleus wrote:
Show nested quote +
On April 12 2013 14:48 JSK wrote:
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.


If I was a whiner I would QQ, but I just try to improve and leave the design and balance to those who actually have control over it. If you dont like the design of the game no-one is forcing you to play.


Sorry bud no one is talking about being forced to play the game, we're just discussing it. I try to improve as well and not liking the design of Protoss as a whole hasn't kept me from playing it, nor will it make me switch races.

Your red-herring arguments are absolutely ridiculous. Not answering my questions and switching to ad-hominem attacks about qqing are simply pathetic. Either contribute or leave.

You didn't answer my question. (you were too busy ignoring the questions I posed to you and childishly telling me not to play the game if I don't like it.) How could Terran and Zerg also be labelled as "gimmicky"?


rift
Profile Blog Joined September 2007
1819 Posts
April 12 2013 06:06 GMT
#52
On April 12 2013 14:59 Parcelleus wrote:
Show nested quote +
On April 12 2013 14:48 JSK wrote:
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.


If I was a whiner I would QQ, but I just try to improve and leave the design and balance to those who actually have control over it. If you dont like the design of the game no-one is forcing you to play.

If no one complained about the state of Wings of Liberty at various points in its lifespan then we'd have a shit game today.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
April 12 2013 06:08 GMT
#53
On April 12 2013 15:06 rift wrote:
Show nested quote +
On April 12 2013 14:59 Parcelleus wrote:
On April 12 2013 14:48 JSK wrote:
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.


If I was a whiner I would QQ, but I just try to improve and leave the design and balance to those who actually have control over it. If you dont like the design of the game no-one is forcing you to play.

If no one complained about the state of Wings of Liberty at various points in its lifespan then we'd have a shit game today.


True, hopefully Blizzard takes note. Things can always be better and I think Blizz have shown they have their heart (no pun intended) in the right place and make efforts to keep this game interesting. I think HOTS makes for a much better RTS than WoL did, so that at least is promising.
*burp*
ThaReckoning
Profile Joined January 2011
United States197 Posts
April 12 2013 06:11 GMT
#54
On April 12 2013 15:03 BronzeKnee wrote:
Show nested quote +
On April 12 2013 15:00 ThaReckoning wrote:
On April 12 2013 14:57 BronzeKnee wrote:
On April 12 2013 14:53 ThaReckoning wrote:
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?


His point was addressing how your post was structured, rather than specifically the matchup.

And I agree with him, you make some really strong points that I quoted above in my post, but then you make some really questionable conclusions.


I don't see how it's questionable. There aren't any builds that allow you to take a third at a reasonable time, so what reigns is the strongest 2 base build: double forge.


For instance, you could argue that MC has been successful with his trickery, yet macro Protoss players or builds have not been nearly as successful. Which is entirely true, and fits with the theme.

By suggesting that the only build used in PvT are focused on how well a Protoss defends aggression and takes a third, you're basically saying that the trickery and allin's MC uses don't work. Except they did, because he is the most successful Protoss player in history.

Also that point is weak because it TvP could be summed up by stating any build has to fit the criteria of "how much damage do you do to the Protoss with harass and how long can you delay his third" If a build doesn't do these things, it isn't used, because you have to set the Protoss player behind to win.

In that instance you are essentially mistaking metagame stagnation with race design. The problem isn't either race individually it is the result of the interaction of both races together and metagame stagnation. Terran players have the tools to do damage to set the Protoss player behind, and must do so because a Terran has a hard time competing with a Protoss player on equal economic footing (hence why Terran expands to their natural and 3rd faster).


I thought the part about macro protoss players having less success was pretty obvious, but I can edit it in. The point is that double forge is a bit of greed and trickery that protoss players shouldn't be able to get away with, but through luck or whatever reason, they've been getting away with it for ages. However, as soon as more terrans start delaying upgrades in favor of 8-9 minute timing attacks it'll fall through.
If you want to make one goal, to win, you must lose.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
April 12 2013 06:14 GMT
#55
On April 12 2013 15:05 JSK wrote:
Show nested quote +
On April 12 2013 14:59 Parcelleus wrote:
On April 12 2013 14:48 JSK wrote:
On April 12 2013 14:41 Parcelleus wrote:
Whine thread, 'gimmicky race' , that whiny label could also be used on Terran and Zerg, by other whiners.


What an incredibly childish response. The three races are entirely different. You don't understand the game and your post brings nothing to this discussion. Dismissing out of hand what the author is trying to initiate a discussion on is ridiculous because the author isn't even claiming that Protoss is underpowered. He's claiming that it's inconsistent - overpowered in silly ways and underpowered in silly ways that make it difficult to play a "standard" style without having to come up with silly bullshit like warp prism sentry all-ins and then cycling them out once the metagame catches up. He backs up what he's saying, but you didn't address any of that.

What's more, this is far from the first time that this issue has been noted. Why don't you enlighten us on how Terran and Zerg can be labelled as "gimmicky"? Do you even know what "gimmicky" means?


On second though, perhaps you should just go back to www.starcraft2.com.The forums there are much more suitable for you.


If I was a whiner I would QQ, but I just try to improve and leave the design and balance to those who actually have control over it. If you dont like the design of the game no-one is forcing you to play.


Sorry bud no one is talking about being forced to play the game, we're just discussing it. I try to improve as well and not liking the design of Protoss as a whole hasn't kept me from playing it, nor will it make me switch races.

Your red-herring arguments are absolutely ridiculous. Not answering my questions and switching to ad-hominem attacks about qqing are simply pathetic. Either contribute or leave.

You didn't answer my question. (you were too busy ignoring the questions I posed to you and childishly telling me not to play the game if I don't like it.) How could Terran and Zerg also be labelled as "gimmicky"?




Trolls like you are hilarious.

*burp*
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-04-12 06:23:09
April 12 2013 06:20 GMT
#56
On April 12 2013 15:11 ThaReckoning wrote:
Show nested quote +
On April 12 2013 15:03 BronzeKnee wrote:
On April 12 2013 15:00 ThaReckoning wrote:
On April 12 2013 14:57 BronzeKnee wrote:
On April 12 2013 14:53 ThaReckoning wrote:
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?


His point was addressing how your post was structured, rather than specifically the matchup.

And I agree with him, you make some really strong points that I quoted above in my post, but then you make some really questionable conclusions.


I don't see how it's questionable. There aren't any builds that allow you to take a third at a reasonable time, so what reigns is the strongest 2 base build: double forge.


For instance, you could argue that MC has been successful with his trickery, yet macro Protoss players or builds have not been nearly as successful. Which is entirely true, and fits with the theme.

By suggesting that the only build used in PvT are focused on how well a Protoss defends aggression and takes a third, you're basically saying that the trickery and allin's MC uses don't work. Except they did, because he is the most successful Protoss player in history.

Also that point is weak because it TvP could be summed up by stating any build has to fit the criteria of "how much damage do you do to the Protoss with harass and how long can you delay his third" If a build doesn't do these things, it isn't used, because you have to set the Protoss player behind to win.

In that instance you are essentially mistaking metagame stagnation with race design. The problem isn't either race individually it is the result of the interaction of both races together and metagame stagnation. Terran players have the tools to do damage to set the Protoss player behind, and must do so because a Terran has a hard time competing with a Protoss player on equal economic footing (hence why Terran expands to their natural and 3rd faster).


I thought the part about macro protoss players having less success was pretty obvious, but I can edit it in. The point is that double forge is a bit of greed and trickery that protoss players shouldn't be able to get away with, but through luck or whatever reason, they've been getting away with it for ages. However, as soon as more terrans start delaying upgrades in favor of 8-9 minute timing attacks it'll fall through.


I find that the Double Forge executed really well is safe, while 8-9 minute Terran timings are bad. They come before Medivacs are out (in standard play), and thus have no way to heal Stim, and can't lift units trapped in Force Fields. I remember clearly playing a German High Master play who moved out his forces just as his Medivacs were building. It looked like he planned to camp outside my base and attack when the Medivacs arrived. But I met him in the field, cut up his forces with Force Fields and annihilated his MM force with Zealot/Stalker/Sentry.

My understanding of PvT isn't that great and I'm not that good of a player so I don't really know to be honest. Perhaps you are right.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
April 12 2013 06:22 GMT
#57
Protoss will always be the gimmick race because of the design you have mentioned. Throughout the evolution of the metagame they will have small successes due to new strategies that can not yet be identified. But once all of the builds have been discovered and the appropriate scouting + responses have been established, they stand no chance. Especially against zerg, due to the massive disparity in macro mechanics. I personally find it sad that one of the few ways a Protoss can consistently win is by only tricking their opponents.
facebook.com/PandaTank \\\ @PandaTankSC2
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-04-12 06:26:08
April 12 2013 06:25 GMT
#58
On April 12 2013 15:22 PandaTank wrote:
Especially against zerg, due to the massive disparity in macro mechanics.


Interesting post, especially about the macro mechanics. But can you answer this question for me: Obviously Terran a similar (though slightly less) disparity in macro mechanics, but they seem to be handle Zerg without relying on timings, it would seem to me that this because Terran has much better ways to harass and be aggressive without committing, is this correct?

Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
April 12 2013 06:26 GMT
#59
When you see Zerg able to take fast 3 you know something is wrong. LOL.

MSC doesn't solve the early aggression from Z. Because Z are capable in tech switch.

Let's look back at MC vs DRG Code S match. MC opened up with SG (5 Phx) into Robo and DRG opt for the usual lings/hydra. DRG defended well without taking any significant damage while constant engaging MC thinking DRG will stick to same lings/hydra while switch into muta. From there, MC never come back once mass muta is out. And due to certain maps, you WILL NOT be able to secure 3rd. And since MC on 1 SG, it's almost impossible to seat back and defend.

So what? Base race. Protoss always lose on a base race with mass muta Z. Once plyon's are down, you can't warp more units. What Z do is MASS SPINES and win.
김현아 fighting!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 12 2013 06:28 GMT
#60
On April 12 2013 14:53 ThaReckoning wrote:
Show nested quote +
On April 12 2013 14:51 Salivanth wrote:
"MC, the king of trickery and 2 base play, has been extremely successful over a long career with protoss..."

"The deciding factors in every PvT are the same: how well does protoss defend aggression, and can he take his third? If a build doesn't allow these things, it's just not used."

That is completely inconsistent, and to be honest, it ruined the post for me.




You don't think it's just a little gimmicky that modern PvT revolves around attacking the terran when you have 3-3 but he doesn't, and when you have both storm and colossi, but he doesn't have both ghosts and vikings?

Edit: Besides, MC just had a ton of success in PvT by metagaming his opponents heavily. Do you really think his success in that matchup will last?


How is that a gimmick? It's a large timing. There are some definite flaws in Protoss design, but I'm not even sure what this is really addressing. What's a gimmick in your eyes? What do you mean by macro play? Cause I think if you have 3-3 on 3-4 bases, that's as macro as you can get.
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#49
Liquipedia
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft534
StarCraft: Brood War
Leta 583
Noble 81
ajuk12(nOOB) 26
Icarus 9
Dota 2
NeuroSwarm143
LuMiX1
Counter-Strike
Coldzera 425
Stewie2K289
semphis_45
Super Smash Bros
Mew2King40
Other Games
summit1g5038
C9.Mang0304
XaKoH 160
ViBE145
Trikslyr33
SortOf29
Organizations
Other Games
gamesdonequick669
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• OhrlRock 106
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1264
• Lourlo971
• Stunt370
Other Games
• Scarra1226
Upcoming Events
LiuLi Cup
6h 22m
OSC
14h 22m
RSL Revival
1d 5h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 8h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.