• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:31
CET 09:31
KST 17:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2182 users

[D]That Protoss Elephant - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 All
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
July 10 2013 21:43 GMT
#461
On July 11 2013 01:21 Thieving Magpie wrote:
Show nested quote +
On June 17 2013 05:47 red_hq wrote:
On June 17 2013 05:01 Sabu113 wrote:
On June 17 2013 04:56 Wombat_NI wrote:

We do have tools, but they don't really mesh with the current timings and build progressions that exist in the game. For example. storm drops arepotent, but by the time you have the infrastructure to execute them, especially in PvZ, killing a bunch of drones isn't really all that helpful against a Zerg who is maxed with a whole lot of larvae ready to go.


Genuine question. What do you think ends up being more effective ( assuming the min line gets cleared). Storm drop or hellbats?


Hellbats every time. The risk of loosing hellbats and a single medivac is only that, it costs a bunch of minerals and a little bit of gas and can hit pre 13 minutes in a standard game. Also you likely would already have a medivac.

Templars cost a lot more in tech, cost tons of gas, you have to charge their energy before the drop and the drop ship itself you would never have in your primary composition to start with as it is just cheaper and requires less micro to put down proxy pylons. The time it costs in the robo equates to about a half of a colossus and it is pretty supply heavy too. If loose a templar drop you loose so much more than a hellbat drop.


2 hellbats + medivac = 300m/100g
Warp Prism + High Templar = 250m/150g

Is it really that different?


Yes.
It is more expensive in gas, which is more important for the Protoss than minerals.
If you go for a Templar mid game, it will still hit later than a Hellbat drop. If you go Colossus, it'll only hit when the toss has 3 bases.
The damage comparison is disgustingly in the T favour - if there are no worker pulls then the HT will kill a good chunk of the workers, but so will the hellbats. If there is a worker pull, the HT will kill a couple of workers (also meaning one less potential storm in a big fight) whereas the Terran will still get a few kills AND can chase down the probes with medivacs. Also you have to pull quicker to avoid Hellbat drops (I think.)
Also, the Robo usage is key. If P loses a WP and tries to go for another one, then this will cut into Colossus production - T loses a Medivac then they can just use another of the 6 or so they already have, and are often producing already. Even the first WP will cut into Observer production, although this is sort of countered by the fact you will be able to put pressure on more easily and as such do not need as much of a defensive advantage.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 10 2013 21:50 GMT
#462
On July 11 2013 06:43 ThyLastPenguin wrote:
Show nested quote +
On July 11 2013 01:21 Thieving Magpie wrote:
On June 17 2013 05:47 red_hq wrote:
On June 17 2013 05:01 Sabu113 wrote:
On June 17 2013 04:56 Wombat_NI wrote:

We do have tools, but they don't really mesh with the current timings and build progressions that exist in the game. For example. storm drops arepotent, but by the time you have the infrastructure to execute them, especially in PvZ, killing a bunch of drones isn't really all that helpful against a Zerg who is maxed with a whole lot of larvae ready to go.


Genuine question. What do you think ends up being more effective ( assuming the min line gets cleared). Storm drop or hellbats?


Hellbats every time. The risk of loosing hellbats and a single medivac is only that, it costs a bunch of minerals and a little bit of gas and can hit pre 13 minutes in a standard game. Also you likely would already have a medivac.

Templars cost a lot more in tech, cost tons of gas, you have to charge their energy before the drop and the drop ship itself you would never have in your primary composition to start with as it is just cheaper and requires less micro to put down proxy pylons. The time it costs in the robo equates to about a half of a colossus and it is pretty supply heavy too. If loose a templar drop you loose so much more than a hellbat drop.


2 hellbats + medivac = 300m/100g
Warp Prism + High Templar = 250m/150g

Is it really that different?


Yes.
It is more expensive in gas, which is more important for the Protoss than minerals.
If you go for a Templar mid game, it will still hit later than a Hellbat drop. If you go Colossus, it'll only hit when the toss has 3 bases.
The damage comparison is disgustingly in the T favour - if there are no worker pulls then the HT will kill a good chunk of the workers, but so will the hellbats. If there is a worker pull, the HT will kill a couple of workers (also meaning one less potential storm in a big fight) whereas the Terran will still get a few kills AND can chase down the probes with medivacs. Also you have to pull quicker to avoid Hellbat drops (I think.)
Also, the Robo usage is key. If P loses a WP and tries to go for another one, then this will cut into Colossus production - T loses a Medivac then they can just use another of the 6 or so they already have, and are often producing already. Even the first WP will cut into Observer production, although this is sort of countered by the fact you will be able to put pressure on more easily and as such do not need as much of a defensive advantage.


Yes, but those are tactical flaws, not resource ones.

8 marines will not realistically threaten to kill a base but 1 Warp Prism can. It requires a stronger response than dropship play.

Its a give and take.
Hark, what baseball through yonder window breaks?
ZackAttack
Profile Joined June 2011
United States884 Posts
July 10 2013 22:13 GMT
#463
I really don't want to switch races because I love protoss, but sometimes the way our race works is so annoying. Artosis was taking about this on meta one time, and it really is the truth: it is hard to find a game where a protoss beat a zerg where they do not sneak a pylon up early or all in.

I shouldn't HAVE to get the pylon up because that is something the zerg should be able to shut down, but you have to surprise them somehow to get an advantage. Especially on maps with open thirds.
It's better aerodynamics for space. - Artosis
Sokrates
Profile Joined May 2012
738 Posts
July 10 2013 22:27 GMT
#464
I dont know but it feels like toss is a race were you can get GM pretty easily (compared to other races ofc) but it is hard for a good toss to seperate from medicore toss players that basically just play the same premade standardbos over and over again without any reaction to get cheap wins.

Toss needs some mechanics that enable them to do rewarding play that cannot be done by mediocre toss players. At the same time the mediocre toss players must use this "rewarding play" to beat good zerg or terran players instead of a moving or allining them. Ofc i m really generalising here but i think this is what toss needs if you break it down into simple words.

I think forcefields and units like collossi are terrible for the game, i also dont like the "suddenly an army appears" warpgate mechanic. Their race also seems to be a bit gimmicky, always hiding stuff and "hoping" the other player doesnt scout it in time.

But there is hope for toss right now, in proleague toss is doing really good and good players seem to get rewarded. The only thing i dont like is that really slow and "bad" toss players still get "high up" there in the ladder.

I really like the play of rain and parting (also i hated his soultrainshit in WOL), so lets hope that in the next expansion blizzard will add some units and mechanics for toss that will require a lot of skill so the really good players will shine and the "bad" players will fall down.
Prev 1 22 23 24 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 146
ProTech114
SortOf 70
StarCraft: Brood War
Rain 1411
Free 1286
Sea 1192
Leta 800
Flash 214
Soma 142
ToSsGirL 28
Noble 11
Dota 2
monkeys_forever264
XcaliburYe130
NeuroSwarm92
BananaSlamJamma45
League of Legends
JimRising 482
Reynor112
Counter-Strike
fl0m1865
shoxiejesuss279
Other Games
summit1g16095
WinterStarcraft454
ceh9327
Happy227
crisheroes208
Organizations
Other Games
gamesdonequick616
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1184
• Stunt1097
Upcoming Events
The PondCast
1h 29m
RSL Revival
1h 29m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3h 29m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
3h 29m
PiGosaur Monday
16h 29m
RSL Revival
1d 1h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 3h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.