• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:50
CET 21:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Potential ASL qualifier breakthroughs? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1596 users

TvZ Winrates with Mass Widow Mine - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 28 Next All
megid
Profile Joined November 2011
Brazil142 Posts
April 08 2013 14:03 GMT
#181
I want to know the statistic of matches where Terrans did less than 137 marines. lol wt? The zergs are really good crying, not this exp, not this exp ...
govie
Profile Blog Joined November 2012
9334 Posts
April 08 2013 14:03 GMT
#182
The statistics do prove a MMMM is viable when played right.

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
April 08 2013 14:05 GMT
#183
On April 08 2013 10:07 dsjoerg wrote:
Show nested quote +
On April 08 2013 10:05 Bippzy wrote:
Out of curiousity, why did you set the cut off at 10?


10 is as high as I can count.


Pro tip: use your toes and double those math skills.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-04-08 14:07:55
April 08 2013 14:07 GMT
#184
On April 08 2013 23:03 megid wrote:
I want to know the statistic of matches where Terrans did less than 137 marines. lol wt? The zergs are really good crying, not this exp, not this exp ...



huehuehuehueheuheu gibe moni plos or I repart.



I cant wait for next round of GSL to see how the Koreans zergs will deal with T atm


This thread seems to be just another balance-rant.

User was warned for this post
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
April 08 2013 14:15 GMT
#185
Widow mine is good offensive(push,drop,proxy) and defensive(def push ,drop) unit all game long so dont use it for composition is stupid . Still compare to many things that zerg have to activate mine like overlord , one ling ,roach. And late game ultralisk some times just run true mine field with no shame and kill all mines for cost 2-3 ultra . I dont think is need to be balanced .
Rather something with medivacs. Longer cd or energy cost speed burst.
Czech Terran(Hots) player
dsjoerg
Profile Joined January 2012
United States384 Posts
April 08 2013 14:25 GMT
#186
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...

card-carrying grubby fan. developer of GGTracker.
paddyz
Profile Joined May 2011
Ireland628 Posts
April 08 2013 14:41 GMT
#187
I hope this isn't born out of Idras QQ about how people on NA ladder beat/stay competitive vs him "because of widow mines".
tenklavir
Profile Joined November 2010
Slovakia116 Posts
April 08 2013 14:55 GMT
#188
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.
govie
Profile Blog Joined November 2012
9334 Posts
April 08 2013 15:22 GMT
#189
What would be even more interesting is : In tvz, which builds and compositions do they play and which one favors the other. Maybe u could get some nice standard strategies out of them.

For example : Which Zerg strategy wins most against a terran playing MMMM on Master and GM level? But my guess is that this information is not hidden in the statistics?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
shaldengeki
Profile Joined May 2009
United States104 Posts
April 08 2013 15:49 GMT
#190
On April 08 2013 10:44 Defenestrator wrote:
Show nested quote +
On April 08 2013 10:38 Entirety wrote:
There are confounding variables too.

- People who make more Widow Mines are probably more knowledgeable about Heart of the Swarm and may win more games due to this. They win because they transitioned to Heart of the Swarm better, not because of the Widow Mines
.
- People who make more Widow Mines, which are "harder units to use" (arguably), may be better simply because you have to have a certain level of skill to utilize Widow Mines effectively.

- People who make more Widow Mines may make them against certain compositions in which Widow Mines are favorable.
For example, let's assume no one normally makes Hellbats against Zerg. However, when Zerg goes for mass ling, the Terran goes for 10+ Hellbats. In games where Terrans go 10+ Hellbats, they have 100% win rate vs. Zerg. Does that mean Hellbats make TvZ imba? No, because when Zergs deal with Hellbats effectively (by not going mass ling), then Terran doesn't make Hellbats.

- People who make more Widow Mines had the time/resources to do so.
When a Terran dies to 6pool, that is added to the category of "did not produce 10 Widow Mines" and lowers the win rate. Just the fact that the Terran even produced 10 Widow Mines means that the Terran survived really early game cheese.

- People who make more Widow Mines might have gone Mech, and this may be more indicative of Mech being a problem rather than Widow Mines specifically.

I could list some more examples, but those are just some ways that these results can be interpreted.

Your arguments are reaching, at best. How about the most obvious explanation: that T players who base their strategy around widow mines win more in TvZ than those who don't? To me, the main message from the data provided is that if you're losing in TvZ and you're not making widow mines, then maybe you should start. It's too early IMO to delve too deep into balance anyway at this point; widow mines are a pretty strange/novel unit, and I don't think people have had enough time to figure them out.

Also, to critics: care to suggest a better way of measuring this?

He's not reaching - accounting for confounding variables such as these is critically important when you're trying to determine whether or not there's actually a relationship between two variables in a dataset. If you were to try to publish a paper where all you did was calculate the correlation between, say, instances of piracy and global average temperatures to claim that there was a meaningful relationship between the two things, you'd be laughed out of the academic community. Anyone with even a basic grasp of the proper usage of statistics knows this.

Not attempting to find and control for confounding factors is silly and usually caused by ignorance (or, less-frequently, ill intentions). It's a straightforward process which requires very little time and effort.
shaldengeki
Profile Joined May 2009
United States104 Posts
April 08 2013 15:54 GMT
#191
On April 08 2013 23:55 tenklavir wrote:
Show nested quote +
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.

Well, this is overly-harsh IMO. The OP clearly has energy and interest that can be productively directed at improving SC2 discourse; all he needs is a little advice and training on how to make these sorts of inquiries more rigorous. No need to try to shut him up forever, hah.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 16:10:46
April 08 2013 16:03 GMT
#192
On April 08 2013 23:55 tenklavir wrote:
Show nested quote +
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.


He posts it because it is interesting and it should lead to a discussion, and that we what we do on a forum, discuss things.

Anyway, I'd love to see a lot more data without conclusions. Then we can work out the data and add in more data to understand balance. As I mentioned before, people on TL seems to have an affliction to data, and my hunch is that much of criticism they give is connected with their own personal experience. In this specific case those people who rely on Widow Mines a lot, are trying to discredit and/flame the OP with one liners because they don't want the Widow Mine nerfed.

BaaL (5th post in this thread) is the clearest example of this. Look at this link posted in the OP: Masters 1v1 Ladder TvZs with at least 10 widow mines at 15 minutes . And guess who's name pops up in many of these games? BaaL's! So there is a conflict of interest, and much of criticism may be because of that. It certainly isn't the OP's fault that people can't look at data objectively.
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 08 2013 16:09 GMT
#193
On April 09 2013 01:03 BronzeKnee wrote:
Show nested quote +
On April 08 2013 23:55 tenklavir wrote:
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.


+ Show Spoiler +


He posts it because it is interesting and it should lead to a discussion, and that we what we do on a forum, discuss things.

Anyway, I'd love to see a lot more data without conclusions. Then we can work out the data and add in more data to understand balance. As I mentioned before, people on TL seems to have an affliction to data, and my hunch is that it is connected to their own personal experience. Those people who rely on Widow Mines a lot, are trying to discredit and/flame the OP with one liners because they don't want the Widow Mine nerfed.

BaaL (5th post in this thread) is the clearest example of this. Look at this link (posted in the OP Masters 1v1 Ladder TvZs with at least 10 widow mines at 15 minutes . And guess who's name pops up in many of these games? BaaL's! So there is a conflict of interest, and much of criticism may be because of that.

It certainly isn't the OP's fault that people can look at data objectively.



No, you're right. It isn't. It's probably Thomas Bayes' fault. He's to blame.
Cry 'havoc' and let slip the dogs of war
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 08 2013 16:15 GMT
#194
On April 08 2013 23:05 kafkaesque wrote:
Show nested quote +
On April 08 2013 10:07 dsjoerg wrote:
On April 08 2013 10:05 Bippzy wrote:
Out of curiousity, why did you set the cut off at 10?


10 is as high as I can count.


Pro tip: use your toes and double those math skills.


Technically, you can count up to 2^10 on ten fingers, by using your fingers to represent numbers in base 2. An easier way to count over ten on your fingers is counting the segments of your index to little finger (use your thumb to point at the current segment). That's 12 for each hand. And if you're really pro, you can use a mix of the two above to count to 3^8.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 16:18:33
April 08 2013 16:17 GMT
#195
On April 09 2013 01:09 Ghanburighan wrote:
Show nested quote +
On April 09 2013 01:03 BronzeKnee wrote:
On April 08 2013 23:55 tenklavir wrote:
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.


+ Show Spoiler +


He posts it because it is interesting and it should lead to a discussion, and that we what we do on a forum, discuss things.

Anyway, I'd love to see a lot more data without conclusions. Then we can work out the data and add in more data to understand balance. As I mentioned before, people on TL seems to have an affliction to data, and my hunch is that it is connected to their own personal experience. Those people who rely on Widow Mines a lot, are trying to discredit and/flame the OP with one liners because they don't want the Widow Mine nerfed.

BaaL (5th post in this thread) is the clearest example of this. Look at this link (posted in the OP Masters 1v1 Ladder TvZs with at least 10 widow mines at 15 minutes . And guess who's name pops up in many of these games? BaaL's! So there is a conflict of interest, and much of criticism may be because of that.

It certainly isn't the OP's fault that people can look at data objectively.



No, you're right. It isn't. It's probably Thomas Bayes' fault. He's to blame.


Thanks for catching my mistake. And just as physics existed before humans were around to name it, the ability to look at data objectively was too. So blame it on the big bang or God or whatever.
tenklavir
Profile Joined November 2010
Slovakia116 Posts
April 08 2013 16:19 GMT
#196
On April 09 2013 01:03 BronzeKnee wrote:
Show nested quote +
On April 08 2013 23:55 tenklavir wrote:
On April 08 2013 23:25 dsjoerg wrote:
This has been lots of fun and I will be doing more stats posts at some point.

To make the next discussion more productive and a little less flaming:
  • Would you be willing to review a stats post in advance? There were several insightful / valid / intelligent comments. "Peer review" will help ensure that the post is better thought out before wide circulation. If so, please PM me.
  • Are there other stats you'd like to see? I can run custom queries for you and you can write your own post based on them. There's a lot of info in GGTracker (my site). PM me...



Please don't do any more of these so-called "stats posts". Cherrypicking a single random variable and attempting to correlate it with winrate flies in the face of basic statistics and common sense. More troubling is that you post all of this "data" with no statistical analysis of any kind and no conclusion, because hopefully you understand that no analysis or conclusion can be drawn from such a poorly sampled, cherrypicked data set.


He posts it because it is interesting and it should lead to a discussion, and that we what we do on a forum, discuss things.

Anyway, I'd love to see a lot more data without conclusions. Then we can work out the data and add in more data to understand balance. As I mentioned before, people on TL seems to have an affliction to data, and my hunch is that it is connected to their own personal experience. Those people who rely on Widow Mines a lot, are trying to discredit and/flame the OP with one liners because they don't want the Widow Mine nerfed.

BaaL (5th post in this thread) is the clearest example of this. Look at this link posted in the OP Masters 1v1 Ladder TvZs with at least 10 widow mines at 15 minutes . And guess who's name pops up in many of these games? BaaL's! So there is a conflict of interest, and much of criticism may be because of that. It certainly isn't the OP's fault that people can look at data objectively.



No no no, there is no meaningful discussion that can be had based on the "statistics" posted here. I keep using quotes because they are garbage and anyone that has taken even high school stat understands why.

You, BronzeKnee, appear particularly ignorant to any kind of analysis. For instance you asked the OP to add the Widow Mine % of Active Army @ 15:00 data to the OP, describing it as "revealing". What does it reveal, exactly? Especially when one page before that I show you that the Rsq of unweighted correlation between WM% and Win rate is 0.097. From this you can effectively conclude that WM% has no effect on Win rate. What else could you possibly want to discuss from that?

I also take particular exception to

Anyway, I'd love to see a lot more data without conclusions. Then we can work out the data and add in more data to understand balance. As I mentioned before, people on TL seems to have an affliction to data, and my hunch is that it is connected to their own personal experience.


Data without meaningful analysis lets people who don't know any better draw faulty conclusions and stir shit up for no reason. It is not that we have a problem with data...we have a problem with garbage data and people that use it to attempt to justify their balance whining.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 08 2013 16:25 GMT
#197
On April 09 2013 01:19 tenklavir wrote:
Data without meaningful analysis lets people who don't know any better draw faulty conclusions


Yes, which is why I'm suggesting a peer review process.

This brouhaha started when someone on Reddit asked a question and I, curse my soul, answered it.

Requiring that nobody post/publish anything until they've rigorously analyzed it needlessly limits the number of people who can interact with the data to only those who have pre-publication access (currently only me).

I hope there is a way for the community to share and discuss stats, even those that haven't yet been published in the New England Journal of Starcraft Analysis, and thereby learn from them, improve them, and perhaps even establish some standards for how these things should be done.

For example, I liked the actuary's suggestion of looking at % army resource value, and I think that clarified the picture considerably.
card-carrying grubby fan. developer of GGTracker.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 16:30:41
April 08 2013 16:27 GMT
#198
On April 09 2013 01:19 tenklavir wrote:
It is not that we have a problem with data...we have a problem with garbage data and people that use it to attempt to justify their balance whining.


Data is defined as "values of qualitative or quantitative variables, belonging to a set of items." In this instance what the OP showed fits the definition of data. And then there are things which aren't data which people sometimes call data. I assume this is what you mean regarding garbage data.

This is akin to the fact that people have been calling themselves Christians for thousands of years and using that to justify terrible deeds which are decidedly against the Christian faith. People have and will try and abuse something of authority in order to convince others of something, science and statistics are not immune to this. But just because someone calls it Christianity, statistics, science or whatever, doesn't mean it actually is.

The solution to this problem is not the that Christianity, statistics or science are bad and shouldn't be used because people have abused them, the problem lies in the people that abuse them. And we need to call them out and correct them, which is what I've been trying to do the whole time.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 08 2013 16:28 GMT
#199
On April 09 2013 01:19 tenklavir wrote:
From this you can effectively conclude that WM% has no effect on Win rate.


Hey, look, you just drew a conclusion from the data. That's pretty cool. That's the point of sharing stats.
card-carrying grubby fan. developer of GGTracker.
shaldengeki
Profile Joined May 2009
United States104 Posts
April 08 2013 16:30 GMT
#200
On April 09 2013 01:25 dsjoerg wrote:
Requiring that nobody post/publish anything until they've rigorously analyzed it needlessly limits the number of people who can interact with the data to only those who have pre-publication access (currently only me).

Ehhhhhhhhhhhhhhhh, this I don't really agree with at all, at least in the context of a public forum in which it is well-known that the vast majority of members are largely statistics-illiterate. In a situation like this, I think it's a really good idea for people who are statistics-literate to know not to publish any findings until they've made at least a basic attempt at controlling for confounding variables. Otherwise, you are knowingly running the (almost-certain) risk of the general public taking your preliminary, untested results as more-certain than they really are, and that seems pretty inexcusable to me. It undermines the entire field of statistics when people do things like this.
Prev 1 8 9 10 11 12 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason222
StarCraft: Brood War
Shuttle 267
League of Legends
C9.Mang0134
Counter-Strike
fl0m4156
pashabiceps519
minikerr4
Heroes of the Storm
Liquid`Hasu496
Other Games
summit1g2584
Grubby2478
FrodaN1770
mouzStarbuck264
ToD207
ArmadaUGS142
QueenE130
Dewaltoss101
Mew2King93
Livibee58
KnowMe37
Organizations
StarCraft 2
angryscii 49
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 71
• Adnapsc2 13
• mYiSmile14
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 52
• 80smullet 20
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4431
• imaqtpie2018
• TFBlade1483
• Shiphtur349
Upcoming Events
HomeStory Cup
15h 11m
Korean StarCraft League
1d 6h
HomeStory Cup
1d 15h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-28
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.