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Racial Balance in GSL (2010-2013 WoL) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
March 09 2013 16:31 GMT
#81
Interesting, so the immortal-warp prism-buff and the queen buff had the biggest impacts on the game.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 09 2013 16:37 GMT
#82
Nice OP, thanks for your work
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
March 09 2013 16:37 GMT
#83
On March 09 2013 23:40 xuanzue wrote:
24 of 30 month with terran domination


I see them dominating at 4 points on the graph. Do you have a comprehension problem or just being a dick ?
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 09 2013 16:39 GMT
#84
On March 10 2013 01:17 n0ise wrote:
Show nested quote +
On March 10 2013 00:19 Zrana wrote:
On March 09 2013 23:35 n0ise wrote:
On March 09 2013 23:02 Zrana wrote:
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.


You feel you should be able to defend anything by default, the rest of the world feels you should actively do something to defend it. Every TvP FE vs 1Base is a fucking slaughterfest down to the last SCV/zealot in which the person who micros and reacts better wins. As a guy above me said, Queens already gave so much, the patch was just taking it way too far.

Are we seriously starting to discuss that queens were way too good, and that between overlord's speed and overlord spots on most maps, zerg had perfect scouting at every stage? Sure, you feel it's normal and needed, why wouldn't you.

Infestors had nothing to do with imbalance unless you can't split your units and anticipate the fungals, or if your Blizzard's balance team. It's like making mules mine 10 times more then nerfing marines to balance the game. 100% logic.




Now you're just exaggerating.

Even today hellions are effective, and zerg always has to react with lings, roaches or extra queens. Even ST_Life, who is by far the best zerg player we've ever seen still loses drones and lings.

Free scouting at all stages of the game? Maybe learn where zerg parks their overlords and the times they want to scout and get some marines ready? Or get a single viking?

As to your comments about the infestor, i was referring to the usage of fungals and ITs in late-game scenarios (i.e. killing vikings for a broodlord-based army).

Anyway this discussion is pointless with HotS a few days away.


How am I exaggerating? Yes, hellions are still good, queens are better. They give too much, I don't even know why we're talking about it. Give Macro OR give Defense OR give Map Presence OR give Creep, not all.

Make a viking? How about if I have free scouting of your choke and geysers until you hit Lair timing? That cool? Terran scouting since beta is "try to see the X timing, see how many Y he makes and deduce something". Zerg scouting is an Overlord on top of Cloud Kingdom choke, and another on the side of the main.

Gimme a break. As a guy above posted, this discussion is pointless, yes.



I think you're ignoring asymmetrical balance. Queens do a lot of roles but this doesn't necessarily translate into zerg being overpowered (note im not saying zerg wasnt op in late wol but arguing vs queen range being the reason for it).
1. Queens do not give map presence
2. Creep being on queens is a non-issue as spreading creep a different way would still have the same result. Also the choice between inject and creep tumour and transfuse arguably weakens the queen before you have many out
3. Queens are zerg's only mobile anti-air until hydras (lol) or spire. Zerg really needs the queen to be competitve.
4. The queen range change is great for ZvZ and ZvP. The fact that terran needed more early game harrass options has been addressed in HotS.
5. Before the queen range and overlord speed buffs the matchups were balanced only because often zergs just lost to a bunch of hellions getting a lucky shot or being unable to scout the opponent's tech at all and dying to some kind of timing. This is not good design, not fun to play or watch. You can still hide tech from zergs or mislead their scouting info, it just requires more thought.

Finally i think the problems with WoL balance stemmed partially from the zerg macro mechanic which meant that economic losses or lack of losses in the early game quickly steamrolled in one way or the other for zerg. In hindsight if i could redesign that patch i would keep the queen range and overlord speed in but reduce the strength of larva inject.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 09 2013 16:43 GMT
#85
On March 09 2013 23:40 xuanzue wrote:
24 of 30 month with terran domination

With 10 points out of 17 with either protoss or zerg having higher winrate than terran, let me question your maths =D
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
March 09 2013 16:44 GMT
#86
its almost like in math class with the line of best fit (terran), and then you got the 2 lines that will never be equal (zerg and protoss). lol
ok
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 09 2013 16:55 GMT
#87
So basically protoss was the weakest race throughout GSL and in the brief period of protoss dominance, which was less severe than periods of terran or zerg dominance, people complained far harder than any other period. Oh well, HOTS is out at a good time when things are really growing stale. I guess when you look at it in aggregate the game was REALLY closely balanced, definitely closer than Brood War typically was.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
nojok
Profile Joined May 2011
France15845 Posts
March 09 2013 16:56 GMT
#88
On March 10 2013 01:39 Zrana wrote:
Show nested quote +
On March 10 2013 01:17 n0ise wrote:
On March 10 2013 00:19 Zrana wrote:
On March 09 2013 23:35 n0ise wrote:
On March 09 2013 23:02 Zrana wrote:
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.


You feel you should be able to defend anything by default, the rest of the world feels you should actively do something to defend it. Every TvP FE vs 1Base is a fucking slaughterfest down to the last SCV/zealot in which the person who micros and reacts better wins. As a guy above me said, Queens already gave so much, the patch was just taking it way too far.

Are we seriously starting to discuss that queens were way too good, and that between overlord's speed and overlord spots on most maps, zerg had perfect scouting at every stage? Sure, you feel it's normal and needed, why wouldn't you.

Infestors had nothing to do with imbalance unless you can't split your units and anticipate the fungals, or if your Blizzard's balance team. It's like making mules mine 10 times more then nerfing marines to balance the game. 100% logic.




Now you're just exaggerating.

Even today hellions are effective, and zerg always has to react with lings, roaches or extra queens. Even ST_Life, who is by far the best zerg player we've ever seen still loses drones and lings.

Free scouting at all stages of the game? Maybe learn where zerg parks their overlords and the times they want to scout and get some marines ready? Or get a single viking?

As to your comments about the infestor, i was referring to the usage of fungals and ITs in late-game scenarios (i.e. killing vikings for a broodlord-based army).

Anyway this discussion is pointless with HotS a few days away.


How am I exaggerating? Yes, hellions are still good, queens are better. They give too much, I don't even know why we're talking about it. Give Macro OR give Defense OR give Map Presence OR give Creep, not all.

Make a viking? How about if I have free scouting of your choke and geysers until you hit Lair timing? That cool? Terran scouting since beta is "try to see the X timing, see how many Y he makes and deduce something". Zerg scouting is an Overlord on top of Cloud Kingdom choke, and another on the side of the main.

Gimme a break. As a guy above posted, this discussion is pointless, yes.



I think you're ignoring asymmetrical balance. Queens do a lot of roles but this doesn't necessarily translate into zerg being overpowered (note im not saying zerg wasnt op in late wol but arguing vs queen range being the reason for it).
1. Queens do not give map presence
2. Creep being on queens is a non-issue as spreading creep a different way would still have the same result. Also the choice between inject and creep tumour and transfuse arguably weakens the queen before you have many out
3. Queens are zerg's only mobile anti-air until hydras (lol) or spire. Zerg really needs the queen to be competitve.
4. The queen range change is great for ZvZ and ZvP. The fact that terran needed more early game harrass options has been addressed in HotS.
5. Before the queen range and overlord speed buffs the matchups were balanced only because often zergs just lost to a bunch of hellions getting a lucky shot or being unable to scout the opponent's tech at all and dying to some kind of timing. This is not good design, not fun to play or watch. You can still hide tech from zergs or mislead their scouting info, it just requires more thought.

Finally i think the problems with WoL balance stemmed partially from the zerg macro mechanic which meant that economic losses or lack of losses in the early game quickly steamrolled in one way or the other for zerg. In hindsight if i could redesign that patch i would keep the queen range and overlord speed in but reduce the strength of larva inject.

Your point 5, I totally disagree with you, prequeen buff TvZ remains by miles my favorite WoL mu. It was all about low eco game with fights during all the game.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Champi
Profile Joined March 2010
1422 Posts
March 09 2013 16:59 GMT
#89
u do amazing articles/threads

thanks for the entertaining read. keep up the good work!

kinda makes me happy in a weird way to see how much my race actually did struggle statistically, its never a good thing for your race to be the weakest, but when its also the race that is the most easily called OP or absurd because of the way its designed, then its nice to see that all the outrage is simply biased opinion, and not statistical fact.
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
March 09 2013 17:00 GMT
#90
Good job, this confirms many of my personal thoughts on balance. Have you posted this on b.net?
http://campaignforliberty.org/
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 09 2013 17:04 GMT
#91
--- Nuked ---
HeyImFinn
Profile Joined September 2011
United States250 Posts
March 09 2013 17:15 GMT
#92
Pre-Queen buff was the best time ever for TvZ, easily.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 09 2013 17:17 GMT
#93
--- Nuked ---
Whitewing
Profile Joined October 2010
United States7483 Posts
March 09 2013 17:19 GMT
#94
Poor protoss.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-03-09 17:21:35
March 09 2013 17:21 GMT
#95
On March 10 2013 02:17 Emzeeshady wrote:
Show nested quote +
On March 10 2013 02:15 IAmMajiC wrote:
Pre-Queen buff was the best time ever for TvZ, easily.

For Terrans... -_-

Numbers prove otherwise. For several months in 2012 prior to the queen patch, the matchup was very even both internationally and in Korea, with Zergs actually holding a small edge in win rates in Korea. The patch changed what had become a well balanced, highly entertaining matchup into an extremely predictable, poorly balanced mess.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 09 2013 17:24 GMT
#96
--- Nuked ---
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 09 2013 17:26 GMT
#97
On March 10 2013 02:21 forsooth wrote:
Show nested quote +
On March 10 2013 02:17 Emzeeshady wrote:
On March 10 2013 02:15 IAmMajiC wrote:
Pre-Queen buff was the best time ever for TvZ, easily.

For Terrans... -_-

Numbers prove otherwise. For several months in 2012 prior to the queen patch, the matchup was very even both internationally and in Korea, with Zergs actually holding a small edge in win rates in Korea. The patch changed what had become a well balanced, highly entertaining matchup into an extremely predictable, poorly balanced mess.



Yeah nothing like the days of tank pushes under the natural cliff of TDA, or bad terrans beating zergs like Leenock by walking a few hellions into the incredibly open natural of Dual Sight.

Balanced and highly entertaining. For Terrans.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2013-03-09 17:27:52
March 09 2013 17:27 GMT
#98
Haha that graph xD
Seems about right!
Thanks for gathering the data
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-03-09 17:29:01
March 09 2013 17:27 GMT
#99
Zergs is good roller coaster.
Protoss had just one good time.
Terran didn't suffer from constants nerfs.
Noocta
Profile Joined June 2010
France12578 Posts
March 09 2013 17:29 GMT
#100
On March 10 2013 02:17 Emzeeshady wrote:
Show nested quote +
On March 10 2013 02:15 IAmMajiC wrote:
Pre-Queen buff was the best time ever for TvZ, easily.

For Terrans... -_-


Pre Queen buff, 50/50 winrate
Post queen buff and since then 37/63
" I'm not gonna fight you. I'm gonna kick your ass ! "
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