• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:50
CEST 00:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star6Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group C [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2005 users

Racial Balance in GSL (2010-2013 WoL) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
nomyx
Profile Joined June 2012
United States2205 Posts
March 09 2013 13:38 GMT
#61
On March 09 2013 22:08 archonOOid wrote:
As it is a balance thread it would be nice to see the win rate vs time and the current patch (which would fit on the same axis). I hope that hots will have less win rate swings compared to wings.


I did it for some of the more recent patches (ignoring 1.5.3)

[image loading]

yellow = Observer build time buff, queen buff + overlord buff (1.4.3 balace update, may 2012)
pink = mule nerf and snipe nerf (1.4.3, feb 2012)
black = Protoss upgrade buff and EMP nerf (1.4.2, nov 2011)
white = Unit vision up ramps reduced by 1, immortal range buff, mothership buff, blink nerf, warp prism shield 40->100. Rax build time 65 from 60, blue flame bonus damage 5 down from 10, raven seeker missle buff. NP 7 range from 9, overseer cost buff, contaminate nerf (125 energy up from 75), ulta buff (55 build time down from 70) (1.4.0, sept 2011)
THM
Profile Joined November 2010
Bulgaria1131 Posts
Last Edited: 2013-03-09 13:47:21
March 09 2013 13:47 GMT
#62
Nice article. So zerg has been OP for many months now, as everyone knows. Hope that does not continue in Hots.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 09 2013 13:47 GMT
#63
On March 09 2013 22:38 nomyx wrote:
Show nested quote +
On March 09 2013 22:08 archonOOid wrote:
As it is a balance thread it would be nice to see the win rate vs time and the current patch (which would fit on the same axis). I hope that hots will have less win rate swings compared to wings.


I did it for some of the more recent patches (ignoring 1.5.3)

[image loading]

yellow = Observer build time buff, queen buff + overlord buff (1.4.3 balace update, may 2012)
pink = mule nerf and snipe nerf (1.4.3, feb 2012)
black = Protoss upgrade buff and EMP nerf (1.4.2, nov 2011)
white = Unit vision up ramps reduced by 1, immortal range buff, mothership buff, blink nerf, warp prism shield 40->100. Rax build time 65 from 60, blue flame bonus damage 5 down from 10, raven seeker missle buff. NP 7 range from 9, overseer cost buff, contaminate nerf (125 energy up from 75), ulta buff (55 build time down from 70) (1.4.0, sept 2011)


The unit vision on ramps was likely the larges thing that helped protoss out. That and better maps that didn't have the ramp to your main hanging out there for anyone to run up. And the immortal range buff, god how that helped out that unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
n0ise
Profile Joined April 2010
3452 Posts
March 09 2013 13:47 GMT
#64
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 09 2013 14:02 GMT
#65
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.


I often wonder if the queen buff really changed anything or zergs should just have been building 6 queens all along. The range was huge, but they are still brick walls of hitpoints and the extra creep is what really gave everyone a hard time.

But HotS looks way better. Way more back an forth and more abilities to stabilize after taking some damage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 09 2013 14:02 GMT
#66
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.
yokohama
Profile Joined February 2005
United States1116 Posts
March 09 2013 14:08 GMT
#67
It is interesting to see the near mirror of Zerg and Protoss in that graph, when one is high, the other is low and so on. I was really unhappy with WoL after that final balance patch and from the looks of that graph it seemed to be near decent at the time up until the patch hit, and after that Zerg became a powerhouse.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 09 2013 14:13 GMT
#68
I have a feeling StartaleQ was responsible for a lot of the peak there around S2 for protoss.. Parting, Naniwa and Squirtle all dominating terrans and getting far in the bracket, with Parting and Squirtle not even dropping maps in most series.
maru G5L pls
ShatterZer0
Profile Joined November 2010
United States1843 Posts
March 09 2013 14:32 GMT
#69
I love how Z and P seem to be mirroring each other almost perfectly, while Terran never ceases to give less than half a fuck.
A time to live.
n0ise
Profile Joined April 2010
3452 Posts
March 09 2013 14:35 GMT
#70
On March 09 2013 23:02 Zrana wrote:
Show nested quote +
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.


You feel you should be able to defend anything by default, the rest of the world feels you should actively do something to defend it. Every TvP FE vs 1Base is a fucking slaughterfest down to the last SCV/zealot in which the person who micros and reacts better wins. As a guy above me said, Queens already gave so much, the patch was just taking it way too far.

Are we seriously starting to discuss that queens were way too good, and that between overlord's speed and overlord spots on most maps, zerg had perfect scouting at every stage? Sure, you feel it's normal and needed, why wouldn't you.

Infestors had nothing to do with imbalance unless you can't split your units and anticipate the fungals, or if your Blizzard's balance team. It's like making mules mine 10 times more then nerfing marines to balance the game. 100% logic.

xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 09 2013 14:40 GMT
#71
24 of 30 month with terran domination
Dominions 4: "Thrones of Ascension".
mlspmatt
Profile Joined October 2011
Canada404 Posts
Last Edited: 2013-03-09 14:48:33
March 09 2013 14:42 GMT
#72
Game looked pretty balanced before Queen buff. Makes you wonder why that was implemented. What did Blizzard see in the numbers that led them to the conclusion it was needed.

Terran dominated for a long time, but it wasn't all due to balance. Terran had a stronger tradition of champions from BroodWar, a lot of the current top Koreans grew up watching these guys, so it was natural that a greater share of talented Koreans choosing to play SC2 would choose Terran. And Terran was IMBA for a while as well.
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 15:02 GMT
#73
--- Nuked ---
Assirra
Profile Joined August 2010
Belgium4169 Posts
March 09 2013 15:10 GMT
#74
On March 09 2013 23:42 mlspmatt wrote:
Game looked pretty balanced before Queen buff. Makes you wonder why that was implemented. What did Blizzard see in the numbers that led them to the conclusion it was needed.

Terran dominated for a long time, but it wasn't all due to balance. Terran had a stronger tradition of champions from BroodWar, a lot of the current top Koreans grew up watching these guys, so it was natural that a greater share of talented Koreans choosing to play SC2 would choose Terran. And Terran was IMBA for a while as well.

Are we seriously back to the "Terran has better players" nonsense again?
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 09 2013 15:19 GMT
#75
On March 09 2013 23:35 n0ise wrote:
Show nested quote +
On March 09 2013 23:02 Zrana wrote:
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.


You feel you should be able to defend anything by default, the rest of the world feels you should actively do something to defend it. Every TvP FE vs 1Base is a fucking slaughterfest down to the last SCV/zealot in which the person who micros and reacts better wins. As a guy above me said, Queens already gave so much, the patch was just taking it way too far.

Are we seriously starting to discuss that queens were way too good, and that between overlord's speed and overlord spots on most maps, zerg had perfect scouting at every stage? Sure, you feel it's normal and needed, why wouldn't you.

Infestors had nothing to do with imbalance unless you can't split your units and anticipate the fungals, or if your Blizzard's balance team. It's like making mules mine 10 times more then nerfing marines to balance the game. 100% logic.




Now you're just exaggerating.

Even today hellions are effective, and zerg always has to react with lings, roaches or extra queens. Even ST_Life, who is by far the best zerg player we've ever seen still loses drones and lings.

Free scouting at all stages of the game? Maybe learn where zerg parks their overlords and the times they want to scout and get some marines ready? Or get a single viking?

As to your comments about the infestor, i was referring to the usage of fungals and ITs in late-game scenarios (i.e. killing vikings for a broodlord-based army).

Anyway this discussion is pointless with HotS a few days away.
forsooth
Profile Joined February 2011
United States3648 Posts
March 09 2013 15:39 GMT
#76
On March 09 2013 23:02 Zrana wrote:
Show nested quote +
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.

looooooooooooooooool

User was warned for this post
mlspmatt
Profile Joined October 2011
Canada404 Posts
Last Edited: 2013-03-09 15:49:39
March 09 2013 15:46 GMT
#77
On March 10 2013 00:10 Assirra wrote:
Show nested quote +
On March 09 2013 23:42 mlspmatt wrote:
Game looked pretty balanced before Queen buff. Makes you wonder why that was implemented. What did Blizzard see in the numbers that led them to the conclusion it was needed.

Terran dominated for a long time, but it wasn't all due to balance. Terran had a stronger tradition of champions from BroodWar, a lot of the current top Koreans grew up watching these guys, so it was natural that a greater share of talented Koreans choosing to play SC2 would choose Terran. And Terran was IMBA for a while as well.

Are we seriously back to the "Terran has better players" nonsense again?

Well, Protoss and Zerg dominate in Europe. I assumed it was because they have better Protoss and Zergs. But I guess your argument is that Terran is underpowered?
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
March 09 2013 15:54 GMT
#78
So this is proof we protoss are OP right
But in all honesty good report, similar to what my thoughts have been for awhile,thanks for taking the time to do this
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Godwrath
Profile Joined August 2012
Spain10142 Posts
Last Edited: 2013-03-09 16:05:55
March 09 2013 16:04 GMT
#79
On March 10 2013 00:02 monkybone wrote:
ZvT was really bad before the queen buff actually. 45% is not okay. But they obviously overdid it. 57% and climbing.

Actually, in the end it was around 65% in 2013. That's what the GSL stats says.

Also, funny how the white line shows a HUGE improvement in protoss results. Was it the immortal change for Terran all ins?


It wasn't 45%, more like 47% percent. You are not going to get much better than that. Hell, there was a time showing a 39% winrate and people still posted l2p to terrans.
n0ise
Profile Joined April 2010
3452 Posts
March 09 2013 16:17 GMT
#80
On March 10 2013 00:19 Zrana wrote:
Show nested quote +
On March 09 2013 23:35 n0ise wrote:
On March 09 2013 23:02 Zrana wrote:
On March 09 2013 22:47 n0ise wrote:
unbelievable how well the game was looking at the 'yellow' mark

I can dig a billion posts from that time saying that the patch is unnecessary and makes no sense, but yeah, whatever, maybe we can randomly get a good balance in hots.



The game was balanced because occasionally Zerg would lose all their drones to hellions. The rest of the time zerg had an advantage when they didn't lose too much, that's just a silly way to balance a game. The queen and overlord buffs were 100% needed. Any other balance issues needed their own patch (and eventually imo the infestor nerfs did just that).

Regarding protoss, in WoL it seems they lacked a good way to turn player skill into results. If you look at terran, they have a great array of multitasking and apm-intensive tasks which can separate the great players from the good players. Protoss really didn't encourage splitting up the army or much in the way of harrass, and generally we saw protoss winning if their build was unscouted and losing when it was scouted and properly prepared for.


You feel you should be able to defend anything by default, the rest of the world feels you should actively do something to defend it. Every TvP FE vs 1Base is a fucking slaughterfest down to the last SCV/zealot in which the person who micros and reacts better wins. As a guy above me said, Queens already gave so much, the patch was just taking it way too far.

Are we seriously starting to discuss that queens were way too good, and that between overlord's speed and overlord spots on most maps, zerg had perfect scouting at every stage? Sure, you feel it's normal and needed, why wouldn't you.

Infestors had nothing to do with imbalance unless you can't split your units and anticipate the fungals, or if your Blizzard's balance team. It's like making mules mine 10 times more then nerfing marines to balance the game. 100% logic.




Now you're just exaggerating.

Even today hellions are effective, and zerg always has to react with lings, roaches or extra queens. Even ST_Life, who is by far the best zerg player we've ever seen still loses drones and lings.

Free scouting at all stages of the game? Maybe learn where zerg parks their overlords and the times they want to scout and get some marines ready? Or get a single viking?

As to your comments about the infestor, i was referring to the usage of fungals and ITs in late-game scenarios (i.e. killing vikings for a broodlord-based army).

Anyway this discussion is pointless with HotS a few days away.


How am I exaggerating? Yes, hellions are still good, queens are better. They give too much, I don't even know why we're talking about it. Give Macro OR give Defense OR give Map Presence OR give Creep, not all.

Make a viking? How about if I have free scouting of your choke and geysers until you hit Lair timing? That cool? Terran scouting since beta is "try to see the X timing, see how many Y he makes and deduce something". Zerg scouting is an Overlord on top of Cloud Kingdom choke, and another on the side of the main.

Gimme a break. As a guy above posted, this discussion is pointless, yes.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 172
UpATreeSC 3
StarCraft: Brood War
Artosis 614
NaDa 23
Dota 2
monkeys_forever634
League of Legends
JimRising 399
Super Smash Bros
PPMD46
Heroes of the Storm
Liquid`Hasu335
Other Games
summit1g13547
Grubby3516
shahzam471
Trikslyr146
C9.Mang0118
amsayoshi19
Organizations
Other Games
BasetradeTV406
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta39
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 51
• Eskiya23 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1145
• Scarra1005
• Shiphtur271
Upcoming Events
RSL Revival
3h 11m
GSL
9h 11m
Afreeca Starleague
11h 11m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
12h 11m
RSL Revival
1d 11h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
3 days
[ Show More ]
Escore
3 days
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-20
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.