Monobattle on Ladder (1v1) - Page 2
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FryBender
United States290 Posts
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Orek
1665 Posts
On March 08 2013 01:33 Kommatiazo wrote: I'm not announcing the unit I use. I could, but that would significantly drop the level I can reach. I'm not Orek on ladder btw Are you going to do the Funday Monday style (it's forced in maps like BX Monobattles) where you announce your one unit at the start of the game. Also, I will probably legitimately be in Bronze-Gold league at first, and hope to see you on ladder ![]() ![]() On March 08 2013 01:48 FryBender wrote: Thank you. Actually, it takes 38 units times 3 opponent's race = 114 games to play the exact same situation. Immortal PvZ won't happen for the next 113 games, statistically speaking. Therefore, it would take a long time before I get bored.This sounds like a lot of fun for the first couple of hours/days/maybe weeks but I'd be surprised if you end up doing this for 2 seasons. But either way I hope you update. Good luck and let us know how it goes. | ||
GenesisX
Canada4267 Posts
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DocHolliday
United Kingdom51 Posts
Obviously someone could cheat and fake games with a friend, but really what's the point, they are only wasting their own time. | ||
Salivanth
Australia1071 Posts
With this system, you could also make it a rule that you're not allowed to attack until you have at least one of the Monobattle units, so no 2-raxxing with Marine/Raven or 6-pooling with Ling/Corruptor. I actually think this will increase your creativity. I dunno about you, but playing with pure Viper I'd just be demoralised. Adding Zerglings, but not being able to attack until Viper tech is just enough of a chance to make me work hard to try and win it. With Viper/Ling, I'm at a large disadvantage, but there's still a CHANCE. (Okay, maybe not against Mutas or Skytoss...) That said, if you do this, you may want to make Medivac a unit for Terran, rather than always permitting it. Marine/Medivac by itself is okay, and there are too many units that can make it into a powerful composition. MMM, Marine-Tank-Medivac, Marine-Hellion-Medivac... Alternatively, you're only allowed 1 or 2 Medivacs on the field at a time. (After all, it's not like you're going to be massing the shit out of Warp Prisms as a core component of your army. Medivacs are too powerful to have permanent access to.) | ||
Chairman Ray
United States11903 Posts
Btw, you should stream this, I would watch | ||
watchlulu
Germany473 Posts
you said no anti air is the fun part of monobattles and yes i agree with that but i talked about the corrupter and this unit is no anti ground so how on earth are you gonna go to destroy a building with no anti ground? this is why (the corrupter at least) is silly, because if your opponent builds no Air units, you can just go straight mass spines because it would be the same outcome that said, gl& hf anyways because i can really think of most of the other units beeing great fun in monobattles ![]() | ||
thezanursic
5478 Posts
hahahahahah | ||
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Shellshock
United States97274 Posts
On March 08 2013 17:21 TrumpetWilli wrote: @ Orek you said no anti air is the fun part of monobattles and yes i agree with that but i talked about the corrupter and this unit is no anti ground so how on earth are you gonna go to destroy a building with no anti ground? this is why (the corrupter at least) is silly, because if your opponent builds no Air units, you can just go straight mass spines because it would be the same outcome that said, gl& hf anyways because i can really think of most of the other units beeing great fun in monobattles ![]() you have to spread creep and make spines to attack buildings just like you said to fight ground | ||
Deleted User 137586
7859 Posts
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Akio00
United States98 Posts
Can widow mines attack buildings? That might be impossible too. | ||
Xapti
Canada2473 Posts
Some units on that list are utterly ridiculous because they can't win AT ALL (corruptor, phoenix, viper, high templar) without massing workers to fight 99% of the game as well as kill all the buildings. Mothership and widow mine is also stupid and [virtually] impossible. | ||
SolidMoose
United States1240 Posts
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Deleted User 61629
1664 Posts
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Ambre
France416 Posts
On March 07 2013 18:53 ramon wrote: much like playing video games in general? the idea seems fun to me, for a couple of hours at least and if you don|t want to los that much, just make pure stalker #IGNORANCE http://online.wsj.com/article/SB10001424052970203458604577263273943183932.html | ||
forsooth
United States3648 Posts
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Greendotz
United Kingdom2053 Posts
On March 07 2013 17:14 Orek wrote: sometimes it is really frustrating when a teammate sucks/leaves/trolls. In 1v1, there is no such concern. Trolling? In a 4x4 monobattle? So am I doing to wrong when I pick warp prism every time and go for cannon drops and ninja my allies expansions? | ||
cythaze
830 Posts
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Zeon0
Austria2995 Posts
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Elwar
953 Posts
On March 08 2013 18:20 Xapti wrote: Most of these units can't win vs a terran that lifts off a building. Some units on that list are utterly ridiculous because they can't win AT ALL (corruptor, phoenix, viper, high templar) without massing workers to fight 99% of the game as well as kill all the buildings. Mothership and widow mine is also stupid and [virtually] impossible. Couple things, first you're overestimating the skill level of players at the bottom of the ladder pool. Phoenix and templar in particular will demolish low league player armies everytime, and mothership + cannons would probably be virtually unstoppable in bronze. And if it takes workers to kill buildings (or mass spines if you're lucky enough to be zerg), thats what it takes. Secondly, the OP might not agree but I feel if you've basically won the game its not really against the spirit of the undertaking to build Air-to-Air to kill floating buildings. In monobattle maps buildings will die if floated to positions un-attackable by static AA. | ||
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