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APM/mechanics vs strategy - Page 6

Forum Index > SC2 General
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ssxsilver
Profile Joined June 2007
United States4409 Posts
December 30 2012 07:54 GMT
#101
I think with regards to Terran, it's very easy to differentiate between players with good/average/bad mechanics. Yea you get the benefit of easier mining/unlimited control groups/smart casting, but at the same time you're dealing with faster/more potent forms of AOE. To suggest that mechanics don't matter with Terran is false IMO.

Now if you're talking about Protoss and Zerg, then I definitely agree they need work.
HanFuzi
Profile Joined November 2012
Israel80 Posts
December 30 2012 07:57 GMT
#102
In any game, mechanics are inherently more important. Strategies come and go and have to be replaced constantly, but mechanics remain.
The superior man understands what is right; the inferior man understands what will sell.
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 30 2012 08:10 GMT
#103
On December 30 2012 03:57 FromShouri wrote:
I just recently picked up Company Of Heroes 1+expacs on steam for 13$, as I was playing them i realized how much more important tactical and micro commands were then just "macroing out new units" like sc2, it is def more a micro based game as opposed to a good balance of Brood War where micro (all-ins, reaver drops, storm drops, etc.) can overcome macro, but macro can also over come micro(no use getting 30+ kills on 1 unit only to have it run over by 5 control groups).

Most RTS lend themselves to only 1 very well while the other takes a back seat(Supreme Commander is definitely a good example of a more macro oriented RTS with backseat micro, while Company Of Heroes is more a micro oriented RTS with back seat macro). Brood War is the only game I've ever seen do both correctly, SC2 is getting there but for every step it seems to take, it takes steps back more then it does forward.

That said, you can't execute certain strategies if your mechanics are shit(try executing sair/reaver pvz without constantly baby sitting the shuttle so it doesn't explode to scourge, targeting reaver's shots, running corsairs from scourge and macroing all at the same time. Also this is why a ton of people failed doing the "Bisu Dark Templar FE" build right after he first unveiled it against savior because they'd lose their dark templars to stupid shit and then get over-run because the zerg took a macro advantage.

damn, you could have bought CoH for $1 with HumbleBundle lol. Anyway yeah CoH is extremely multitask-demanding, really nice game indeed and not too macro heavy. However SC2 maps > CoH for viewer wise.
PanzerElite
Profile Joined May 2012
540 Posts
December 30 2012 08:59 GMT
#104
On December 30 2012 17:10 tuho12345 wrote:
Show nested quote +
On December 30 2012 03:57 FromShouri wrote:
I just recently picked up Company Of Heroes 1+expacs on steam for 13$, as I was playing them i realized how much more important tactical and micro commands were then just "macroing out new units" like sc2, it is def more a micro based game as opposed to a good balance of Brood War where micro (all-ins, reaver drops, storm drops, etc.) can overcome macro, but macro can also over come micro(no use getting 30+ kills on 1 unit only to have it run over by 5 control groups).

Most RTS lend themselves to only 1 very well while the other takes a back seat(Supreme Commander is definitely a good example of a more macro oriented RTS with backseat micro, while Company Of Heroes is more a micro oriented RTS with back seat macro). Brood War is the only game I've ever seen do both correctly, SC2 is getting there but for every step it seems to take, it takes steps back more then it does forward.

That said, you can't execute certain strategies if your mechanics are shit(try executing sair/reaver pvz without constantly baby sitting the shuttle so it doesn't explode to scourge, targeting reaver's shots, running corsairs from scourge and macroing all at the same time. Also this is why a ton of people failed doing the "Bisu Dark Templar FE" build right after he first unveiled it against savior because they'd lose their dark templars to stupid shit and then get over-run because the zerg took a macro advantage.

damn, you could have bought CoH for $1 with HumbleBundle lol. Anyway yeah CoH is extremely multitask-demanding, really nice game indeed and not too macro heavy. However SC2 maps > CoH for viewer wise.


CoH is really really easy, just blob no need for multitasking. And sorry but you have to be a lot faster in bw/sc2.
dynwar7
Profile Joined May 2011
1983 Posts
December 30 2012 09:25 GMT
#105
It depends

If APM is spam then it is useless, but if it is put into action then it is a good thing, but dont worry too much about strategies.....as long as you know standard builds like 1 rax fe, 1 gate fe etc, and know your general game plan like going bio or mech or protoss deathball or mass ling/infestor, then you should be ok.

But threads like this tend to become a BW vs SC2 debate.....
Regarding the imbalance, hilarious to see Zergs defending themselves....
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
December 30 2012 09:33 GMT
#106
Sc2 is too focused into apm/mechanics. Age of Empires is perfect game if you dont count balance in. You need very very good mechanics but also so so much strategy skill.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
figq
Profile Blog Joined May 2010
12519 Posts
December 30 2012 09:38 GMT
#107
It should be a good mix of all of that. I used to argue against mechanics at first, but got convinced with time that they are essentially another strategic resourse that you have to spend making even more interesting strategical decisions. They also make this less like chess and more like a sport, thus truly turning it into an "esport", which I consider good - it brings wider ranges of people to the action. A highly intellectual game - while being incredibly interesting to the few who go deep into it - would fail to attract the masses in the way an instinctive-reactive game does.

Personally, I think BW is closer to the perfect mix, perhaps a little too heavy on mechanics, but SC2 has gone way too far from the importance of mechanics compared to what I feel to be the "perfect" mix.
If you stand next to my head, you can hear the ocean. - Day[9]
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 30 2012 09:45 GMT
#108
On December 30 2012 18:33 TheBloodyDwarf wrote:
Sc2 is too focused into apm/mechanics. Age of Empires is perfect game if you dont count balance in. You need very very good mechanics but also so so much strategy skill.


AOE2, right? Too bad the whole meta revolves around Hun feudal rush.

I don't really think that's a legit example. Certainly a mechanical baseline should be high - but not TOO high. Too high and it becomes difficult for people to execute a simple gameplan.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-12-30 09:59:04
December 30 2012 09:58 GMT
#109
I still think it should mainly be focused upon macro, not even necessarily micro.
If a game is mainly centered around either tactics (which are pretty fast reduced to mindgames) or micro, it becomes far too volatile. Whole games decided by just a 30s engagement because you failed to either anticipate your opponents move shortly before that engagement or you failed to micro in that short engagement.
But if the game would be focused around macro, then you might lose the engagement because your macro was lacking the ENTIRE game (short slips of macro can be caught up if you macro better afterwards).
Rokevo
Profile Joined September 2009
Finland1033 Posts
December 30 2012 10:30 GMT
#110
Both. But if it has to be one or the other then I would prefer mechanics/multitask to be more important, which is the direction sc2 is heading towards.
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
December 30 2012 10:35 GMT
#111
It needs a mix of both, but in my opinion I'd prefer the strategy and map control, by map control I mean something like in DoW (1) and CoH - where there is emphasis on moving troops out and capturing sectors, rather than sitting in base and turtling up all game. Those games are more strategic focused than SC2 is, because quite frankly there is not much strategy in following someone else's build order and A moving your army (this happens in majority of ladder games).

Just imagine a military genius playing SC2 - the only problem is, he is in bronze league because his "Mechanics" aren't good. This is a true story, his name is FireMonkey.
fuck bitches, get money
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
December 30 2012 10:38 GMT
#112
you need both to be an interesting game, how would sc2 be to watch if you just builded army and then just positioned it and youdont need to split and things like that. it would be so boring, its the split who make sc2 fun to watch (not neccisary splits but micro)
''you got to yolo things up to win''
Elldar
Profile Joined July 2010
Sweden287 Posts
December 30 2012 10:42 GMT
#113
If you have too much of one side the game will be boring and predictable. Strategy rarely sparks epic moments and endless micro wars is kind of dull.
Gihi
Profile Joined September 2011
384 Posts
December 30 2012 10:42 GMT
#114
There should be a balance. If u don't want micro, go play chess. Also, there are no games which don't focus on strategy on a competitive level.
CarelessPride
Profile Joined March 2011
United States146 Posts
December 30 2012 10:43 GMT
#115
lol this game was fine before everyone started maphacking =P. any discussion imo is useless. its like discussing the value of the dallor when every1 has a money printer at home. i had a glimmer of hope and raped through top masters with almost no losses in hots then bam public maphack comes out for hots and im at 3-15 this season =P its a vicious cycle where legit players would either have to maphack themselves or get deranked and trolled by maphackers or just quit. i chose to just quit =P
honkeybeef
Profile Joined July 2011
United States143 Posts
December 30 2012 10:45 GMT
#116
When a certain race is overpowered, I would say that simply picking that race is better than both apm/mechanics and strategy. Maybe fixing the game is a more important topic than strategy and apm. While SC will always have its hardcore fans, I surely miss the days where it was the biggest Esport! LoL OP!
QuackPocketDuck
Profile Joined January 2011
410 Posts
December 30 2012 10:50 GMT
#117
Love the relationship between micro and strategy, the more complex your strat is the more mechanics you'll need to back it up most likely. Anything not turn based would require APM to be a big part of the game, how else you going to achieve things quicker than your opponent?

Also allows players to display more character in their play, not really that interesting watching people preform same builds,
unit control is different player to player and is what I end up remembering after watching a great sc2 match is great engagement / awesome unit control and I don't really care about something like third cc timing for example.
I bought a pack of cigarettes for $20, What have you done for your country today?
Bahku
Profile Joined August 2012
United States182 Posts
December 30 2012 13:51 GMT
#118
On December 30 2012 19:45 honkeybeef wrote:
When a certain race is overpowered, I would say that simply picking that race is better than both apm/mechanics and strategy. Maybe fixing the game is a more important topic than strategy and apm. While SC will always have its hardcore fans, I surely miss the days where it was the biggest Esport! LoL OP!

Lol, do you think Blizzard doesn't want the game to be balanced? Of course they're trying their hardest, it's just an insanely difficult job.
SnuggleZhenya
Profile Joined July 2010
596 Posts
December 30 2012 13:57 GMT
#119
I like both. Instead of micro though, I'd use the word execution. One of the things that keeps a game interesting (video game or not) is the pursuit of mastery over the skills necessary to play it. For example, in (American) Football you need to call the right play AND the players need to execute the play well. Similarly, in Starcraft you have to make the right decisions and execute them well. Either one without the other isn't enough.
You'll never get better being an angry nerd sitting alone in your room.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
December 30 2012 14:01 GMT
#120
On December 30 2012 17:59 PanzerElite wrote:
Show nested quote +
On December 30 2012 17:10 tuho12345 wrote:
On December 30 2012 03:57 FromShouri wrote:
I just recently picked up Company Of Heroes 1+expacs on steam for 13$, as I was playing them i realized how much more important tactical and micro commands were then just "macroing out new units" like sc2, it is def more a micro based game as opposed to a good balance of Brood War where micro (all-ins, reaver drops, storm drops, etc.) can overcome macro, but macro can also over come micro(no use getting 30+ kills on 1 unit only to have it run over by 5 control groups).

Most RTS lend themselves to only 1 very well while the other takes a back seat(Supreme Commander is definitely a good example of a more macro oriented RTS with backseat micro, while Company Of Heroes is more a micro oriented RTS with back seat macro). Brood War is the only game I've ever seen do both correctly, SC2 is getting there but for every step it seems to take, it takes steps back more then it does forward.

That said, you can't execute certain strategies if your mechanics are shit(try executing sair/reaver pvz without constantly baby sitting the shuttle so it doesn't explode to scourge, targeting reaver's shots, running corsairs from scourge and macroing all at the same time. Also this is why a ton of people failed doing the "Bisu Dark Templar FE" build right after he first unveiled it against savior because they'd lose their dark templars to stupid shit and then get over-run because the zerg took a macro advantage.

damn, you could have bought CoH for $1 with HumbleBundle lol. Anyway yeah CoH is extremely multitask-demanding, really nice game indeed and not too macro heavy. However SC2 maps > CoH for viewer wise.


CoH is really really easy, just blob no need for multitasking. And sorry but you have to be a lot faster in bw/sc2.



CoH requires a pittance of the raw actions that Starcraft does but does require an awful lot of split attention. Just blob is a good way to smash nubs but once you start hitting good players you get fucked up if you can't handle capping all the fringes and not losing units in stupid ways.
ProgamerAustralian alcohol user follow @iaguzSC2
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