• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:43
CET 03:43
KST 11:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview1herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1840 users

[Dec 4] Wings of Liberty Balance patch - Page 43

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 41 42 43 44 45 46 Next All
Snorkels
Profile Joined May 2011
United States1015 Posts
December 05 2012 20:38 GMT
#841
On December 06 2012 05:28 Ambre wrote:
Show nested quote +
On December 06 2012 05:26 Snorkels wrote:...


HSM is not gone. The upgrad for it is gone.


On December 06 2012 05:29 Big J wrote:
Show nested quote +
On December 06 2012 05:26 Snorkels wrote:
Sad to see HSM gone but it was quite strong, so let's see what happens. I'm not of the winfestorlolz-crowd, so it should be interesting to see people adjust to this change.


HSM isn't gone... HSM Upgrade is gone, Ravens now start with it


Thanks, my bad. Let's make every HSM cost 15 minerals scarab style
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2012-12-05 21:01:59
December 05 2012 20:58 GMT
#842
I wonder if anyone has tested splitting fungal into 2 fifty-ish energy spells, one that dot's and one that snares instead of one mega one that dot's and snares. The dot can reveal cloak and have a longer range and the snare a shorter one. Or hell just split it perfectly 50 energy for the dot/reveal and 25 for the root so it can be better balanced seperatly.

The problem imo is if you get too close, you are rooted and die no matter what you do. The damage itself isnt a problem, it is the chain root.

then you can test things like having the root being projectile based and dot insta cast etc.
doffe
Profile Joined June 2010
Sweden636 Posts
December 05 2012 20:59 GMT
#843
On December 06 2012 05:38 3xTr4_FragQuenz wrote:
This change is an absolut joke.

-1 Range, so the infestor has to walk 0,4 seconds more to fungal...

Health form 100 to 70? When there are 30 infested Terrans, they will spawn no matter what and still doing incredible damage for just ENERGY (more DPS then Marines but almost zero costs)


and the raven change. Well if you have the economy to make a raven switch possible without losing right away, then you are also able to afford then upgrade.

Thanks for that sham patch/change.

So far the results of blizzards hard work are not that great, lets see if they can do a real (and fair) change what really changes something....would be nice


1range doesnt only have it take longer time, it also makes it alot easier to snipe infestors trying to fungal, be it with tanks, marauders or ghosts. As some guy mentioned earlier, if you are to get 100% use of the fungal the closest units in it will be in 6 range. this means a marauder at the closest range inside the fungal will be able to hit the infestor.

Im not saying its HUGE, but its something. And blizzard really should do this slight tweeks rather then huge changes at this point. I would love if they did them a bit more frequent though.

The IT nerf is pretty big tbh. It will make ITs live 1 tankshot less with +1. This makes the killing tanks with tanksplash alot worse. But honestly, its mainly a ZvP nerf. And there its huge tbh. You often throw IT eggs in the face of the toss army.. this will make ALOT less ITs actually live. And 1storm kills the eggs.. wich is also pretty big.

Lets see how it turns out before we cry about it. Small tweaks have made huge differences before.
doffe
Profile Joined June 2010
Sweden636 Posts
December 05 2012 21:01 GMT
#844
On December 06 2012 05:58 Rowrin wrote:
I wonder if anyone has tested splitting fungal into 2 fifty-ish energy spells, one that dot's and one that snares instead of one mega one that dot's and snares. The dot can reveal cloak and have a longer range and the snare a shorter one.

The problem imo is if you get too close, you are rooted and die no matter what you do. The damage itself isnt a problem, it is the chain root.


Its a good idea, Ive thought of it myself for a long time. Id rather see it being 2 75 energy spells though but yeah, the combination of damage and stun isnt a good one. As it is now its a bad spell even in theory. I atleast dont like it at all :p
They could then remove neural aswell. Only time its truly useful is against MS and honestly... being able to neural a MS seems so silly to me. If any unit is to be immune to Neural it should be that one :p
Ghend
Profile Joined December 2012
4 Posts
December 05 2012 21:18 GMT
#845
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2012-12-05 21:31:44
December 05 2012 21:29 GMT
#846
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



PvZ atm is 52% in P favor. (there is a thread with all the major tournaments from Sep till yesterday).

Its a stupid matchup though, either the P wins with soul, or they die to deathball.

I hope the inf change does not affect PvZ alot.


Blizz is clueless atm, if they nerf the inf too much zerg is going to dissapear from results, if they keep it this way TvZ is near impossible.

All this due to bad race design. Oh and the PvZ... yeah thats not a real matchup for the reasons stated first thing in the post.

All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.
QQKachoo
Profile Blog Joined December 2011
United States192 Posts
December 05 2012 22:21 GMT
#847
I think the 1 range nerf will help Protoss more than anything. It will make it a little easier for them to feedback infestors. The HSM change I honestly don't think it will matter that much. I mean not having to research it is nice but I think the biggest reason why it isn't used is the fact that it takes a long time to get the energy for it.
@QKachoo
Azhrei16
Profile Joined August 2011
United States284 Posts
December 05 2012 22:37 GMT
#848
I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time.
Noocta
Profile Joined June 2010
France12578 Posts
December 05 2012 22:40 GMT
#849
On December 06 2012 07:37 Azhrei16 wrote:
I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time.


It's too close to how Storm work imo.
Is there's one thing you don't want to do in Starcraft it's giving the same spell to each races.

Being 3 completly different faction is what made starcraft so well known back in 1998. It's like core to the name of the game. ( back when other RTS had multiple races, sames units just with different skins > Warcraft 2 )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Azhrei16
Profile Joined August 2011
United States284 Posts
December 05 2012 22:43 GMT
#850
On December 06 2012 07:40 Noocta wrote:
Show nested quote +
On December 06 2012 07:37 Azhrei16 wrote:
I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time.


It's too close to how Storm work imo.
Is there's one thing you don't want to do in Starcraft it's giving the same spell to each races.

Being 3 completly different faction is what made starcraft so well known back in 1998. It's like core to the name of the game. ( back when other RTS had multiple races, sames units just with different skins > Warcraft 2 )


Ah yeah I never thought about that, good point. It just seems like most people complain about the stun, and if you change it to a slow then it will conflict with the Oracles new ability in Heart of the Swarm. Should just remove the spell and buff Neural.
InoyouS2
Profile Joined December 2011
1005 Posts
December 05 2012 22:47 GMT
#851
Kinda funny how Blizzard is suddenly so cautious about patches... They don't seem to know what they are doing.

IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Scholera
Profile Blog Joined October 2012
United States166 Posts
December 05 2012 23:00 GMT
#852
If you can afford to get raven and let them build energy, you can afford 150/150 for the upgrade... this change is useless. Maybe if corvid reactor and durable materials also had no upgrade, we'd be having a conversation.
skurj
Profile Joined September 2010
United States87 Posts
December 06 2012 01:43 GMT
#853
On December 06 2012 06:29 MyNameIsAlex wrote:
Show nested quote +
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.
I'd rather be zerg rushing
Sc2Null
Profile Joined April 2011
United States3754 Posts
December 06 2012 02:29 GMT
#854
On December 06 2012 10:43 skurj wrote:
Show nested quote +
On December 06 2012 06:29 MyNameIsAlex wrote:
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.


You do know, the infestor was never buffed...but i'll let people think what they want..
The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-12-06 02:38:44
December 06 2012 02:36 GMT
#855
On December 06 2012 11:29 Sc2Null wrote:
Show nested quote +
On December 06 2012 10:43 skurj wrote:
On December 06 2012 06:29 MyNameIsAlex wrote:
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.


You do know, the infestor was never buffed...but i'll let people think what they want..
The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.


Lol, not this again. It was buffed many times, both directly and indirectly. They reduced it's duration, but that was an indirect buff to it's DPS as it now dealt the same amount of damage (slightly reduced) but twice as fast. Which means, marines can't outheal it and get wiped out in 2 fungals regardless of medivacs. They nerfed the ghost multiple times which indirectly buffs the infestor even more, etc.

But the infestor buffs only made the composition powerful, it didn't make it viable like it is now. The queen patch is much more relevant in this regard.
ChristianS
Profile Blog Joined March 2011
United States3278 Posts
December 06 2012 03:05 GMT
#856
On December 06 2012 11:36 rd wrote:
Show nested quote +
On December 06 2012 11:29 Sc2Null wrote:
On December 06 2012 10:43 skurj wrote:
On December 06 2012 06:29 MyNameIsAlex wrote:
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.


You do know, the infestor was never buffed...but i'll let people think what they want..
The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.


Lol, not this again. It was buffed many times, both directly and indirectly. They reduced it's duration, but that was an indirect buff to it's DPS as it now dealt the same amount of damage (slightly reduced) but twice as fast. Which means, marines can't outheal it and get wiped out in 2 fungals regardless of medivacs. They nerfed the ghost multiple times which indirectly buffs the infestor even more, etc.

But the infestor buffs only made the composition powerful, it didn't make it viable like it is now. The queen patch is much more relevant in this regard.

Er... patch 1.3.0 changed the damage to 36 damage over 4 seconds instead of 8. That was a buff, don't get me wrong, but that's 9 dps. That's just about the medivac heal rate. So if you had enough medivacs to heal your marines, they didn't die to 2 fungals. That's just not true.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
nt-rAven
Profile Joined February 2011
Canada405 Posts
Last Edited: 2012-12-06 06:57:38
December 06 2012 06:55 GMT
#857
The one thing i do not understand is why didn't they lower the infested terran's hp instead of the eggs, targetting eggs in most cases is useless, since while they are throwing eggs you would be targetting their army, so what the balance team is implying is you should be targeting free units instead of real units? Sounds kind of like hallucination but on steroids, or infested! I thought it was a good patch but the more i think about that change the less it makes sense to me~
get owned
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2012-12-06 07:00:24
December 06 2012 06:59 GMT
#858
On December 06 2012 11:29 Sc2Null wrote:
Show nested quote +
On December 06 2012 10:43 skurj wrote:
On December 06 2012 06:29 MyNameIsAlex wrote:
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.


You do know, the infestor was never buffed...but i'll let people think what they want..
The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.

Units don't have to be buffed to "suddenly become OP", the meta game can make huge changes without there being any patch changes. Remember mlg anaheim2011? The Slayers terran were all going blue flame hellion and just raping everyone. Then the tournament passed, every terran saw how good that was, and started raping everyone, even though they knew it was going to happen.

You can't then argue that the hellion was never buffed and therefore is fine. The metagame changed, and it was in fact OP. Same applies to the infestor.
Refer to my post.
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
Last Edited: 2012-12-06 07:00:13
December 06 2012 06:59 GMT
#859
On December 06 2012 11:29 Sc2Null wrote:
Show nested quote +
On December 06 2012 10:43 skurj wrote:
On December 06 2012 06:29 MyNameIsAlex wrote:
On December 06 2012 06:18 Ghend wrote:
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.



All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.


Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.


You do know, the infestor was never buffed...but i'll let people think what they want..
The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.

So what, doubling the DPS of fungal wasn't a buff? Yes, each casting of fungal deals the same damage, but it lets you cast twice as many fungals in the same time and do twice as much damage. Also they added the bonus damage vs. armoured in that patch.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
December 06 2012 07:24 GMT
#860
The patch is an utter joke. Played 3 games vs a friend and he didn't even realize the patch was in effect. High masters btw so not noob games T_T.
Prev 1 41 42 43 44 45 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft440
RuFF_SC2 27
StarCraft: Brood War
Artosis 686
Bale 88
Shuttle 61
Noble 19
Dota 2
NeuroSwarm51
League of Legends
C9.Mang0388
Counter-Strike
taco 338
minikerr21
Super Smash Bros
hungrybox1162
Other Games
summit1g7340
tarik_tv6716
KnowMe1151
JimRising 488
ToD131
Maynarde121
ViBE36
ZombieGrub16
Organizations
Other Games
gamesdonequick1069
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 100
• Berry_CruncH81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21603
League of Legends
• Doublelift5021
Upcoming Events
RongYI Cup
8h 17m
ByuN vs TriGGeR
herO vs Rogue
OSC
8h 17m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 8h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 14h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.