|
On December 06 2012 05:28 Ambre wrote:HSM is not gone. The upgrad for it is gone.
On December 06 2012 05:29 Big J wrote:Show nested quote +On December 06 2012 05:26 Snorkels wrote: Sad to see HSM gone but it was quite strong, so let's see what happens. I'm not of the winfestorlolz-crowd, so it should be interesting to see people adjust to this change. HSM isn't gone... HSM Upgrade is gone, Ravens now start with it 
Thanks, my bad. Let's make every HSM cost 15 minerals scarab style
|
I wonder if anyone has tested splitting fungal into 2 fifty-ish energy spells, one that dot's and one that snares instead of one mega one that dot's and snares. The dot can reveal cloak and have a longer range and the snare a shorter one. Or hell just split it perfectly 50 energy for the dot/reveal and 25 for the root so it can be better balanced seperatly.
The problem imo is if you get too close, you are rooted and die no matter what you do. The damage itself isnt a problem, it is the chain root.
then you can test things like having the root being projectile based and dot insta cast etc.
|
On December 06 2012 05:38 3xTr4_FragQuenz wrote: This change is an absolut joke.
-1 Range, so the infestor has to walk 0,4 seconds more to fungal...
Health form 100 to 70? When there are 30 infested Terrans, they will spawn no matter what and still doing incredible damage for just ENERGY (more DPS then Marines but almost zero costs)
and the raven change. Well if you have the economy to make a raven switch possible without losing right away, then you are also able to afford then upgrade.
Thanks for that sham patch/change.
So far the results of blizzards hard work are not that great, lets see if they can do a real (and fair) change what really changes something....would be nice
1range doesnt only have it take longer time, it also makes it alot easier to snipe infestors trying to fungal, be it with tanks, marauders or ghosts. As some guy mentioned earlier, if you are to get 100% use of the fungal the closest units in it will be in 6 range. this means a marauder at the closest range inside the fungal will be able to hit the infestor.
Im not saying its HUGE, but its something. And blizzard really should do this slight tweeks rather then huge changes at this point. I would love if they did them a bit more frequent though.
The IT nerf is pretty big tbh. It will make ITs live 1 tankshot less with +1. This makes the killing tanks with tanksplash alot worse. But honestly, its mainly a ZvP nerf. And there its huge tbh. You often throw IT eggs in the face of the toss army.. this will make ALOT less ITs actually live. And 1storm kills the eggs.. wich is also pretty big.
Lets see how it turns out before we cry about it. Small tweaks have made huge differences before.
|
On December 06 2012 05:58 Rowrin wrote: I wonder if anyone has tested splitting fungal into 2 fifty-ish energy spells, one that dot's and one that snares instead of one mega one that dot's and snares. The dot can reveal cloak and have a longer range and the snare a shorter one.
The problem imo is if you get too close, you are rooted and die no matter what you do. The damage itself isnt a problem, it is the chain root.
Its a good idea, Ive thought of it myself for a long time. Id rather see it being 2 75 energy spells though but yeah, the combination of damage and stun isnt a good one. As it is now its a bad spell even in theory. I atleast dont like it at all :p They could then remove neural aswell. Only time its truly useful is against MS and honestly... being able to neural a MS seems so silly to me. If any unit is to be immune to Neural it should be that one :p
|
Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.
|
On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting.
PvZ atm is 52% in P favor. (there is a thread with all the major tournaments from Sep till yesterday).
Its a stupid matchup though, either the P wins with soul, or they die to deathball.
I hope the inf change does not affect PvZ alot.
Blizz is clueless atm, if they nerf the inf too much zerg is going to dissapear from results, if they keep it this way TvZ is near impossible.
All this due to bad race design. Oh and the PvZ... yeah thats not a real matchup for the reasons stated first thing in the post.
All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.
|
I think the 1 range nerf will help Protoss more than anything. It will make it a little easier for them to feedback infestors. The HSM change I honestly don't think it will matter that much. I mean not having to research it is nice but I think the biggest reason why it isn't used is the fact that it takes a long time to get the energy for it.
|
I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time.
|
On December 06 2012 07:37 Azhrei16 wrote: I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time.
It's too close to how Storm work imo. Is there's one thing you don't want to do in Starcraft it's giving the same spell to each races.
Being 3 completly different faction is what made starcraft so well known back in 1998. It's like core to the name of the game. ( back when other RTS had multiple races, sames units just with different skins > Warcraft 2 )
|
On December 06 2012 07:40 Noocta wrote:Show nested quote +On December 06 2012 07:37 Azhrei16 wrote: I wonder why they never experimented with making Fungal Growth function as a spell where the Infestor spits it onto the ground, and units standing in it take damage over time. It's too close to how Storm work imo. Is there's one thing you don't want to do in Starcraft it's giving the same spell to each races. Being 3 completly different faction is what made starcraft so well known back in 1998. It's like core to the name of the game. ( back when other RTS had multiple races, sames units just with different skins > Warcraft 2 )
Ah yeah I never thought about that, good point. It just seems like most people complain about the stun, and if you change it to a slow then it will conflict with the Oracles new ability in Heart of the Swarm. Should just remove the spell and buff Neural.
|
Kinda funny how Blizzard is suddenly so cautious about patches... They don't seem to know what they are doing.
|
If you can afford to get raven and let them build energy, you can afford 150/150 for the upgrade... this change is useless. Maybe if corvid reactor and durable materials also had no upgrade, we'd be having a conversation.
|
On December 06 2012 06:29 MyNameIsAlex wrote:Show nested quote +On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation.
Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.
|
On December 06 2012 10:43 skurj wrote:Show nested quote +On December 06 2012 06:29 MyNameIsAlex wrote:On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation. Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it.
You do know, the infestor was never buffed...but i'll let people think what they want.. The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.
|
On December 06 2012 11:29 Sc2Null wrote:Show nested quote +On December 06 2012 10:43 skurj wrote:On December 06 2012 06:29 MyNameIsAlex wrote:On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation. Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it. You do know, the infestor was never buffed...but i'll let people think what they want.. The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same.
Lol, not this again. It was buffed many times, both directly and indirectly. They reduced it's duration, but that was an indirect buff to it's DPS as it now dealt the same amount of damage (slightly reduced) but twice as fast. Which means, marines can't outheal it and get wiped out in 2 fungals regardless of medivacs. They nerfed the ghost multiple times which indirectly buffs the infestor even more, etc.
But the infestor buffs only made the composition powerful, it didn't make it viable like it is now. The queen patch is much more relevant in this regard.
|
On December 06 2012 11:36 rd wrote:Show nested quote +On December 06 2012 11:29 Sc2Null wrote:On December 06 2012 10:43 skurj wrote:On December 06 2012 06:29 MyNameIsAlex wrote:On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation. Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it. You do know, the infestor was never buffed...but i'll let people think what they want.. The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same. Lol, not this again. It was buffed many times, both directly and indirectly. They reduced it's duration, but that was an indirect buff to it's DPS as it now dealt the same amount of damage (slightly reduced) but twice as fast. Which means, marines can't outheal it and get wiped out in 2 fungals regardless of medivacs. They nerfed the ghost multiple times which indirectly buffs the infestor even more, etc. But the infestor buffs only made the composition powerful, it didn't make it viable like it is now. The queen patch is much more relevant in this regard. Er... patch 1.3.0 changed the damage to 36 damage over 4 seconds instead of 8. That was a buff, don't get me wrong, but that's 9 dps. That's just about the medivac heal rate. So if you had enough medivacs to heal your marines, they didn't die to 2 fungals. That's just not true.
|
The one thing i do not understand is why didn't they lower the infested terran's hp instead of the eggs, targetting eggs in most cases is useless, since while they are throwing eggs you would be targetting their army, so what the balance team is implying is you should be targeting free units instead of real units? Sounds kind of like hallucination but on steroids, or infested! I thought it was a good patch but the more i think about that change the less it makes sense to me~
|
On December 06 2012 11:29 Sc2Null wrote:Show nested quote +On December 06 2012 10:43 skurj wrote:On December 06 2012 06:29 MyNameIsAlex wrote:On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation. Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it. You do know, the infestor was never buffed...but i'll let people think what they want.. The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same. Units don't have to be buffed to "suddenly become OP", the meta game can make huge changes without there being any patch changes. Remember mlg anaheim2011? The Slayers terran were all going blue flame hellion and just raping everyone. Then the tournament passed, every terran saw how good that was, and started raping everyone, even though they knew it was going to happen.
You can't then argue that the hellion was never buffed and therefore is fine. The metagame changed, and it was in fact OP. Same applies to the infestor.
|
On December 06 2012 11:29 Sc2Null wrote:Show nested quote +On December 06 2012 10:43 skurj wrote:On December 06 2012 06:29 MyNameIsAlex wrote:On December 06 2012 06:18 Ghend wrote: Proof that blizzard listens, but are frustratingly slow to act. Looking forward to see less infestors. Maybe it'll make pvz more interesting. All in all: Zerg design sucks. This is the main problem. And because Zerg had to have a way to win, Blizz buffed the infestor leading to the current situation. Agreed. But I think HOTS fixes this. Blinding cloud should be a good alternative to fungal growth in large engagements. I'm looking forward to it. You do know, the infestor was never buffed...but i'll let people think what they want.. The only change they made to the infestor was decreasing stun effect from 8(overpowered) to 4 while keeping the damage the same. So what, doubling the DPS of fungal wasn't a buff? Yes, each casting of fungal deals the same damage, but it lets you cast twice as many fungals in the same time and do twice as much damage. Also they added the bonus damage vs. armoured in that patch.
|
The patch is an utter joke. Played 3 games vs a friend and he didn't even realize the patch was in effect. High masters btw so not noob games T_T.
|
|
|
|