• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CET 03:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5098 users

Call to Action: Balance Testing (2012/11/20) - Page 72

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 70 71 72 73 74 94 Next
Ramiz1989
Profile Joined July 2012
12124 Posts
November 23 2012 20:27 GMT
#1421
On November 24 2012 04:39 Belha wrote:
I'm a P and I'm aganist the Infestor changes.

If like the 95% of the Sc2 players want the root removed, then why is Blizzards not removing it???

Why not take the chance to improve the unit design quality?


Because a lot of players also want to play BW with SC2 graphics, a lot of them want Colossus and Infestor removed, and a lot of them want Vulture, Goliath, Lurker and Reaver back. It seems that people always know what is good for the game, even though there are 1000 different opinions that contradicts each other. And btw, 95% is huge overstatement.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 23 2012 20:41 GMT
#1422
This seems like it might be really awkward in ZVZ, actually. What happens now in Infestor +[whatever] v Infestor +[whatever] ? I guess it'll just come down to who has more fungal energy, since you can't "catch" the other guy's infestors anymore.
TheDwf
Profile Joined November 2011
France19747 Posts
November 23 2012 20:47 GMT
#1423
On November 24 2012 05:25 Garoodah wrote:
Im a masters random player and I have no issues with late game zerg. No its not because I cheese and never get to the lategame either. I dont see why everyone hates on zerg when zergs have finally figured out how to play the game with a mechanic advantage. The difference in what I need to do as a zerg and a protoss is staggering. My apm often differs by 60-80 depending on the strategy to do. Even with this decrease in apm, I still run into protoss who forget to do simple things in a fight like chronoboosting gateways or warping in, yet as a zerg I can inject mid fight and still position my army and get off solid fungals while making units. Another important thing, Protoss literally brought this increase in mechanics on themselves by going ffe. Terrans rarely put on early pressure either because of this shift in the metagame. Even 5-7 marines can ruin a zergs day in the early game. Whenever I play as zerg and see 2 zealots in my base, Ill end up overbuilding lings and be behind for potentially losing drones and making lings. So many zergs got better at injecting and learned how to play mechanically better than terran/protoss at their respective levels.

Terran has literally done the same thing since the beginning of sc2 in the lategame, marine medivac tank. Zergs have changed their lategame composition serveral times, and all of the strategies work in a individual ways. The problem is not lategame, its letting zergs get to lategame unharmed. All-ins and 2 base strategies aside, every terran/protoss that I play sits in there base until 9-11 minutes and just lets me do whatever I want to. I can rush to lair tech easily and be starting hive before most protoss get to my base when this happens. Turtle terrans do not win games against good players! Neither does a 3 base protoss when you let me get to 5 base as a zerg. Protoss have at least semi figured out that pushing into a zerg as they are morphing greater spire can win games. Terrans have learned to split their armies and drop during big engagements, as well as some incredibly positioning with tanks. Players dont need to have direct engagements to win against zergs, unless people have forgotten to base race? It happens fairly often in zvp with mutas. Zergs have always been the a-move and win race. This was incredibly easy to exploit 6 months ago when ling infestor was only starting to gain popularity.

The one main point Id like anyone to take away from this. If you let a zerg just sit back and drone, he will always get ahead. Do more pressure in the early game and you will find yourself in a much better position for the mid and late game. If a zerg is unable to saturate bases and defend against aggression then the zerg will always end up behind in the mid game, and then its the T/P's job to get farther ahead before the late game. Warp prisms and drops are one of these ways. Suicide some marines or zealots while pushing a zergs base on the other side of its bases. Youll do damage in one or even both places.

I didn't think it was possible to condense so much bias and ignorance in a single post. Please don't say that a 5-7 Marines poke can achieve anything against Queens range 5, it's absolutely laughable. Please don't say “just pressure” while Zergs were spoon-fed every single tool needed to deal with any 2-bases pressure from Terrans. Please don't say “lol Terrans just make Marines/Tanks since beta;" Terrans always had to adapt because of the various nerfs they received, and in case you failed to notice, build orders changed a lot and mech does exist. Actually, please don't try to give any piece of advice to Terrans and Protoss while it's obvious you have zero clue about what the match-up looks like from their point of view.
Ameisenmann
Profile Joined April 2012
Albania296 Posts
November 23 2012 20:58 GMT
#1424
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.

What I don't like about the fungal change is that it doesn't change the way the spell works and makes you able to micro out of it somehow but rather it's just more random immunities added into the game. Not a big fan of that. Also it makes sentries stronger which I'm also not sure is a good thing.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 23 2012 20:59 GMT
#1425
garoodah, there is no reliable "pressure" build against zerg that puts you "even" or slows them "down" in the early game. 11/11, double reactor hellions, all of these kind of things have formulaic responses that can and will put zerg ahead should he scout them, so the meta game is favoring "marines/tanks" as you say. Even builds that should in theory be solid like the 2/2 timing push we see in TvZ almost every game can be crushed by lair tech if zerg reads the situation properly and is able to get nice creep spread. ive played random since the beta and i can tell you that my build for zvt hasn't changed in like a year and a half (3 queen, 2 gas, 3 hatch, into speed + mutas) whereas i'm changing my main tvz build every month or so, and have map specific variations, etc. i dont think you are random buddy
TheDwf
Profile Joined November 2011
France19747 Posts
November 23 2012 21:04 GMT
#1426
On November 24 2012 05:58 Ameisenmann wrote:
Show nested quote +
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.

In lategame TvP you have no other choice but to set huge Turret rings if you don't want to die to a single Prism penetrating your base, and Terrans don't have Spines or units as fast as Speedlings to clear warp-ins should they occur.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 23 2012 21:06 GMT
#1427
On November 24 2012 05:41 sylverfyre wrote:
This seems like it might be really awkward in ZVZ, actually. What happens now in Infestor +[whatever] v Infestor +[whatever] ? I guess it'll just come down to who has more fungal energy, since you can't "catch" the other guy's infestors anymore.

Be like Snute and flank with your army rather than just spell-casters.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 23 2012 21:07 GMT
#1428
Has anyone tried 1-1-1 raven with seeker missile?
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
November 23 2012 21:23 GMT
#1429
And then they split their units and all your starport investments come down to a really expensive detecting paperweight.
Corrosive
Profile Joined August 2010
Canada3741 Posts
November 23 2012 21:32 GMT
#1430
so has anyone here even played the custom map?
Maruprime.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-11-23 22:05:10
November 23 2012 22:03 GMT
#1431
On November 24 2012 05:58 Ameisenmann wrote:
Show nested quote +
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.


well terran is investing in more than that to fend off muta harass, but saccingg 0.5-1k of your 5k banked to make your base Warpprism proof is too much?

spores are already the cheapest building.
m0ck
Profile Blog Joined November 2010
4194 Posts
November 23 2012 22:06 GMT
#1432
On November 24 2012 07:03 freetgy wrote:
Show nested quote +
On November 24 2012 05:58 Ameisenmann wrote:
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.


well terran is investing in more than that to fend off muta harass, but saccingg 0.5-1k of your 5k banked to make your base Warpprism proof is too much?

spores are already the cheapest building.

Speed-prism survives flying over 3 spores. How many spores should be in each base? 10? 15? 20?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 23 2012 22:15 GMT
#1433
On November 24 2012 07:06 m0ck wrote:
Show nested quote +
On November 24 2012 07:03 freetgy wrote:
On November 24 2012 05:58 Ameisenmann wrote:
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.


well terran is investing in more than that to fend off muta harass, but saccingg 0.5-1k of your 5k banked to make your base Warpprism proof is too much?

spores are already the cheapest building.

Speed-prism survives flying over 3 spores. How many spores should be in each base? 10? 15? 20?


speed prism survives flying over 3 spores? do you have these 3 spores tight together?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 23 2012 23:11 GMT
#1434
On November 24 2012 06:07 darkness wrote:
Has anyone tried 1-1-1 raven with seeker missile?

Yes, and it's really strong. Also 1-1-1 using the raven to hit the mineral line is really nice too.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
November 23 2012 23:18 GMT
#1435
Looks like fungal cant catch DT surprises anymore
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 23 2012 23:33 GMT
#1436
Well... blizzard has released PTR patches and didn't implement in actual game before right?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Diavlo
Profile Joined July 2011
Belgium2915 Posts
November 23 2012 23:38 GMT
#1437
On November 24 2012 07:03 freetgy wrote:
Show nested quote +
On November 24 2012 05:58 Ameisenmann wrote:
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.


well terran is investing in more than that to fend off muta harass, but saccingg 0.5-1k of your 5k banked to make your base Warpprism proof is too much?

spores are already the cheapest building.


That's not the problem. Zergs don't give a shit about money once they have 5k in the bank because it means they already have the deathball and are just making a forest of spine and slowly pushing. Losing infestation pit and GS is a pain in the ass but it only prevents from pushing until the structure is back up.
The problem is that, at the moment, zergs are sacrificing everything to get to the deathball and can't afford 5 spines/spores at each bases. That's why they die to pre-broodlord push or get bullied by WP harass until they either die or just survive and get the deathball anyways (see DRG vs Rain on Antiga).

This change for WP/sentries will just mean that Protoss will kill zergs in the exact same way as they are right now only easier and that zergs will have to turtle even harder. It won't change the core design problem of the match-up, just it's balance.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Jimbo77
Profile Joined March 2011
139 Posts
November 23 2012 23:48 GMT
#1438
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

because of inherent greediness
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-11-23 23:50:29
November 23 2012 23:49 GMT
#1439
On November 24 2012 08:38 Diavlo wrote:
Show nested quote +
On November 24 2012 07:03 freetgy wrote:
On November 24 2012 05:58 Ameisenmann wrote:
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

You really think you can just put spore crawlers everywhere to the point that there's no more spots to warp in stuff? I don't think so.


well terran is investing in more than that to fend off muta harass, but saccingg 0.5-1k of your 5k banked to make your base Warpprism proof is too much?

spores are already the cheapest building.


That's not the problem. Zergs don't give a shit about money once they have 5k in the bank because it means they already have the deathball and are just making a forest of spine and slowly pushing. Losing infestation pit and GS is a pain in the ass but it only prevents from pushing until the structure is back up.
The problem is that, at the moment, zergs are sacrificing everything to get to the deathball and can't afford 5 spines/spores at each bases. That's why they die to pre-broodlord push or get bullied by WP harass until they either die or just survive and get the deathball anyways (see DRG vs Rain on Antiga).

This change for WP/sentries will just mean that Protoss will kill zergs in the exact same way as they are right now only easier and that zergs will have to turtle even harder. It won't change the core design problem of the match-up, just it's balance.

There is no way Protoss has infrastructure off of 3 base to do a killing-blow warp in with a Warp Prism. Expect 4-7 units tops. Hardly unkillable considering at the time of a midgame all-in you should still have plenty of non-BL units.

And by the way, the balance of the matchup needs to be changed, not just the design.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 23 2012 23:57 GMT
#1440
On November 24 2012 08:48 Jimbo77 wrote:
Show nested quote +
On November 24 2012 05:15 shockaslim wrote:
Why don't zergs just invest in spore crawlers if they want to stop warp prism harrass in the late game? The bank in the late game is massive.....its not going to kill you.

because of inherent greediness


because if you wanted to stop warp prism harass so that no way in hell they could get in you would need 20+ at each base, which btw is a lot specially when you have 4 bases or so.

Zergs do put spore crawlers, but it's not very feasible to expect zergs to put a spore everywhere in their base so that a warp prism is killed no matter what lol.
When I think of something else, something will go here
Prev 1 70 71 72 73 74 94 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games
Solar vs Cure
herO vs TBD
PiGStarcraft376
LiquipediaDiscussion
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Liquipedia
LAN Event
16:00
StarCraft Madness Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft376
WinterStarcraft264
RuFF_SC2 193
SpeCial 104
Nathanias 73
StarCraft: Brood War
GuemChi 5615
Artosis 750
NaDa 33
Dota 2
monkeys_forever689
League of Legends
JimRising 784
Other Games
summit1g12136
ViBE154
Mew2King129
Maynarde106
UpATreeSC30
JuggernautJason14
deth10
Organizations
Other Games
gamesdonequick1340
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 226
• davetesta23
• musti20045 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2139
Upcoming Events
Replay Cast
6h 47m
Afreeca Starleague
7h 47m
Sharp vs Scan
Rain vs Mong
Wardi Open
9h 47m
Monday Night Weeklies
14h 47m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.