• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th127Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026) - RO8 Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4161 users

Call to Action: Balance Testing (2012/11/20) - Page 61

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 59 60 61 62 63 94 Next
Charon1979
Profile Joined October 2010
Austria317 Posts
November 22 2012 14:01 GMT
#1201
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.


Plenty?

Overseer + Spore

Terran:
Raven, Missile Turret, Scan, EMP

If Zerg has plenty of detection, i would like to have as few as terran has...
PanzerElite
Profile Joined May 2012
540 Posts
November 22 2012 14:04 GMT
#1202
On November 22 2012 23:01 Charon1979 wrote:
Show nested quote +
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.


Plenty?

Overseer + Spore

Terran:
Raven, Missile Turret, Scan, EMP

If Zerg has plenty of detection, i would like to have as few as terran has...

The overseer is cheap as dirt and really fast, so a false comparison.
Sissors
Profile Joined March 2012
1395 Posts
November 22 2012 14:05 GMT
#1203
On November 22 2012 22:53 Assirra wrote:
Show nested quote +
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.

Spore and overseer, where is this plenty of detection?

Wait you dont consider spore and overseer as plenty?
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-11-22 14:12:20
November 22 2012 14:10 GMT
#1204
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.


You know, the way you put the question, you could as well ask: "Why are DTs in the game, when all races have useful detection methodes, when you compare their stats to zealot stats."
The game is more complex than that and played by humans. DTs are in the game because they are useful tools, even if they are not as costefficient as zealots in straight up combat.

Also to directly answer you question: DTs are there because they can retreat (psionic) into the prism and because you get more than double the dps for the same amount of warp-ins. And most of all, because you only warp them in, if you see your opponent without an overseer or with an underprotected spore crawler as only detection.
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 22 2012 14:16 GMT
#1205
On November 22 2012 23:05 Sissors wrote:
Show nested quote +
On November 22 2012 22:53 Assirra wrote:
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.

Spore and overseer, where is this plenty of detection?

Wait you dont consider spore and overseer as plenty?

2 things, 1 of them most of the time not even close to your army.
No, i don't consider that plenty.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 22 2012 14:20 GMT
#1206
Protoss only had 2 methods of detection for 12+ years lol, stop the QQ.
Revolutionist fan
Myrddraal
Profile Joined December 2010
Australia937 Posts
November 22 2012 14:23 GMT
#1207
On November 22 2012 22:28 Big J wrote:
Show nested quote +
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.
[stranded]: http://www.indiedb.com/games/stranded
blackbrrd
Profile Joined September 2010
Norway477 Posts
November 22 2012 14:24 GMT
#1208
On November 22 2012 23:16 Assirra wrote:
Show nested quote +
On November 22 2012 23:05 Sissors wrote:
On November 22 2012 22:53 Assirra wrote:
On November 22 2012 22:48 Sissors wrote:
And then the question is still why the DT would there be anything different than a zealot. Zerg has plenty of detection without fungal giving detection.

Spore and overseer, where is this plenty of detection?

Wait you dont consider spore and overseer as plenty?

2 things, 1 of them most of the time not even close to your army.
No, i don't consider that plenty.

Lategame zerg has 20+ prebuilt overlords and can make them into overseers for 50/50 and it takes 17 seconds. That's very good availability and cheap.
Ryder.
Profile Joined January 2011
1117 Posts
November 22 2012 14:27 GMT
#1209
^they also cost no supply
Sc2Null
Profile Joined April 2011
United States3754 Posts
November 22 2012 14:28 GMT
#1210
On November 22 2012 23:23 Myrddraal wrote:
Show nested quote +
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-22 14:42:25
November 22 2012 14:30 GMT
#1211
On November 22 2012 23:28 Sc2Null wrote:
Show nested quote +
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?


Do Vikings have the speed to chase down Warp Prisms? No, the idea is to zone them out, yes Vikings have longer range so they are better at it, but you also have a fast ground army to keep pace to make sure they don't drop anything out inside your base. If you really want to chase it down, use mutas or kill it once it goes into phaze mode (Queens help with this).

Edit: I don't know where you got second fastest unit in the game. According to my calculations and Liquipedia, Speed Zerglings (4.6991), Mutalisks (3.75), Hellions(4.25) and Phoenixes (4.25) are all faster than Speed Prisms (3.375).

Edit2: And Hydras on creep are the same at 3.375 as well as stimmed Marines.
[stranded]: http://www.indiedb.com/games/stranded
Account252508
Profile Joined February 2012
3454 Posts
November 22 2012 14:34 GMT
#1212
--- Nuked ---
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-11-22 14:50:56
November 22 2012 14:49 GMT
#1213
On November 22 2012 23:28 Sc2Null wrote:
Show nested quote +
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?

That is simply false information. I'm going to copy + paste from a Battle.net forum post about unit speeds, which just makes this more sad how wrong you are:
Speeds of starcraft 2 units from fastest to slowest:
7.50 Interceptor (acording to SC2armory.com)
6.11 Speedling on creep
6.05 charging Zealot
4.70 Speedling
4.25 Hellion, Pheonix
3.90 upgraded Roach on creep
3.84 Broodling, upgraded Reaper, Zergling on creep, Ultralisk on creep, upgraded Baneling on creep.
3.75 Mutalisk
3.38 stimmed Marine, stimmed Marauder, upgraded Warp Prism, Hydralisk on creep
3.25 Baneling on creep, Infestor on creep
...

Even if you remove units that have their speeds buffed on creep or by charge (or interceptors which you may have been forgetting to count), speedlings, hellions, phoenixes, reapers, and mutalisks are all faster than speed prisms.

Maybe if Protoss is using multiple speed prisms, Zerg can build a few mutas to kill them?

Edit: I came to this thread hoping to find people's reactions from actually playing the balance map. Has anyone actually tried playing the balance map?
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-22 14:55:24
November 22 2012 14:54 GMT
#1214
On November 22 2012 23:49 JDub wrote:
Show nested quote +
On November 22 2012 23:28 Sc2Null wrote:
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?

That is simply false information. I'm going to copy + paste from a Battle.net forum post about unit speeds, which just makes this more sad how wrong you are:
Show nested quote +
Speeds of starcraft 2 units from fastest to slowest:
7.50 Interceptor (acording to SC2armory.com)
6.11 Speedling on creep
6.05 charging Zealot
4.70 Speedling
4.25 Hellion, Pheonix
3.90 upgraded Roach on creep
3.84 Broodling, upgraded Reaper, Zergling on creep, Ultralisk on creep, upgraded Baneling on creep.
3.75 Mutalisk
3.38 stimmed Marine, stimmed Marauder, upgraded Warp Prism, Hydralisk on creep
3.25 Baneling on creep, Infestor on creep
...

Even if you remove units that have their speeds buffed on creep or by charge (or interceptors which you may have been forgetting to count), speedlings, hellions, phoenixes, reapers, and mutalisks are all faster than speed prisms.

Maybe if Protoss is using multiple speed prisms, Zerg can build a few mutas to kill them?

Edit: I came to this thread hoping to find people's reactions from actually playing the balance map. Has anyone actually tried playing the balance map?


I think the fact that people are complaining about being unable to kill DT's AND Warp Prism's almost proves that Infestors have been given too much utility and Zerg's have become complacent with being able to deal with everything with them.

I don't want Infestors to be bad I just want them to not be the ultimate solution to any problem.
[stranded]: http://www.indiedb.com/games/stranded
Big J
Profile Joined March 2011
Austria16289 Posts
November 22 2012 14:55 GMT
#1215
On November 22 2012 23:23 Myrddraal wrote:
Show nested quote +
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


His argument was that I wanted a root. I never said I want a root. Therefore it's a strawmen.
Even more it is a strawmen, because he compares the T and Z options. Noone actually cares for Terrans detection options in the PvZ metagame.

And I didn't say that I "wish" ling/roach could shoot up. With that I was saying that T and Z vs DT situations are not comparable, because T can kill prisms with the same units that kill the warp in.
Purple Haze
Profile Joined December 2011
United Kingdom200 Posts
November 22 2012 14:57 GMT
#1216
On November 22 2012 23:30 Myrddraal wrote:
Show nested quote +
On November 22 2012 23:28 Sc2Null wrote:
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?


Do Vikings have the speed to chase down Warp Prisms? No, the idea is to zone them out, yes Vikings have longer range so they are better at it, but you also have a fast ground army to keep pace to make sure they don't drop anything out inside your base. If you really want to chase it down, use mutas or kill it once it goes into phaze mode (Queens help with this).

Edit: I don't know where you got second fastest unit in the game. According to my calculations and Liquipedia, Speed Zerglings (4.6991), Mutalisks (3.75), Hellions(4.25) and Phoenixes (4.25) are all faster than Speed Prisms (3.375).

Edit2: And Hydras on creep are the same at 3.375 as well as stimmed Marines.


Mutas are about as good at killing speed prisms as slow lings are at killing scouting workers. The difference is that a handful of stim marines can kill it in a second, while a queen will have died to the warpin long before the speed prism dies. And as for our fast ground army, the whole point of these changes was supposed to be for a phase in the game where that army has been replaced.
Purple Haze
Profile Joined December 2011
United Kingdom200 Posts
November 22 2012 15:02 GMT
#1217
On November 22 2012 23:54 Myrddraal wrote:
Show nested quote +
On November 22 2012 23:49 JDub wrote:
On November 22 2012 23:28 Sc2Null wrote:
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?

That is simply false information. I'm going to copy + paste from a Battle.net forum post about unit speeds, which just makes this more sad how wrong you are:
Speeds of starcraft 2 units from fastest to slowest:
7.50 Interceptor (acording to SC2armory.com)
6.11 Speedling on creep
6.05 charging Zealot
4.70 Speedling
4.25 Hellion, Pheonix
3.90 upgraded Roach on creep
3.84 Broodling, upgraded Reaper, Zergling on creep, Ultralisk on creep, upgraded Baneling on creep.
3.75 Mutalisk
3.38 stimmed Marine, stimmed Marauder, upgraded Warp Prism, Hydralisk on creep
3.25 Baneling on creep, Infestor on creep
...

Even if you remove units that have their speeds buffed on creep or by charge (or interceptors which you may have been forgetting to count), speedlings, hellions, phoenixes, reapers, and mutalisks are all faster than speed prisms.

Maybe if Protoss is using multiple speed prisms, Zerg can build a few mutas to kill them?

Edit: I came to this thread hoping to find people's reactions from actually playing the balance map. Has anyone actually tried playing the balance map?


I think the fact that people are complaining about being unable to kill DT's AND Warp Prism's almost proves that Infestors have been given too much utility and Zerg's have become complacent with being able to deal with everything with them.

I don't want Infestors to be bad I just want them to not be the ultimate solution to any problem.


It's not a matter of complacency, but of necessity. I don't think many zergs would mind too much about the infestors being less of a swiss army knife if we were given realistic alternatives for dealing with those situations (eg. a useful hydra), but nothing is being discussed in that department.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-22 15:11:52
November 22 2012 15:04 GMT
#1218
On November 22 2012 23:55 Big J wrote:
Show nested quote +
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


His argument was that I wanted a root. I never said I want a root. Therefore it's a strawmen.
Even more it is a strawmen, because he compares the T and Z options. Noone actually cares for Terrans detection options in the PvZ metagame.

And I didn't say that I "wish" ling/roach could shoot up. With that I was saying that T and Z vs DT situations are not comparable, because T can kill prisms with the same units that kill the warp in.


You said specifically that the problem was that you can't prevent them from getting away anymore, since the only thing you would no longer have for preventing them from getting away is the root from fungal, that implies that you want to be able to root them. Therefore, his argument holds fine.

By using ling/roach as an example, you are ignoring the fact that you should have queens in your base which can shoot the prism, also Vikings are much better at zoning out Warp Prism's than marines, Corrupters are a better comparison and are a valid comparison. Therefore, his argument stands and yours falls over.

Edit: I suppose you can't decloak DT's anymore, but that only stops them from being detected, is it really much harder to move over an overseer as opposed to an Infestor?
[stranded]: http://www.indiedb.com/games/stranded
Myrddraal
Profile Joined December 2010
Australia937 Posts
November 22 2012 15:07 GMT
#1219
On November 23 2012 00:02 Purple Haze wrote:
Show nested quote +
On November 22 2012 23:54 Myrddraal wrote:
On November 22 2012 23:49 JDub wrote:
On November 22 2012 23:28 Sc2Null wrote:
On November 22 2012 23:23 Myrddraal wrote:
On November 22 2012 22:28 Big J wrote:
On November 22 2012 21:24 Sissors wrote:
On November 22 2012 18:02 Big J wrote:
On November 22 2012 17:45 Telenil wrote:
On November 22 2012 17:16 Big J wrote:

Oh, I think the prism is fine on its own. But I'm not so sure about prism+DT. 1-2spores fall so quickly to DTs, that you basically need overseer coverage everywhere on top of different (more) army coverage. Really, not revealing DTs is stupid imo. It's like they suddenly decide that Terrans can't reveal DTs with scans anymore...

Not quite, this is as if Dark Templar couldn't be affected by EMPs any more.


And the problem I see with DTs, is not just the "whoops, you have no overseer+army parked at one of those 3vital locations, now you lose the game"-effect, its also that you cannot prevent them from getting away anymore. Top pros simply won't lose DTs anymore, when harassing with them in PvZ.

What is this obsession of the race with the fastest units ingame that they need to be able to completely root all units to kill them? How wouldnt you lose DTs anymore if you cant root them?

Terran also has no rooting abilities, yet we have also no issues with killing DTs. Yes we have scan, but overseer > raven and spore crawler > missile turret for detection, so I really dont see any reason why you wouldnt be able to kill a DT without root.

(Same for speed prisms, terran also cant root them, yet we can counter them fine).


Sorry, starting now I'm just gonna kill the prism with my roaches and zerglings. You opened my eyes, Protoss cannot pick up DTs, because my mineral only unit is the best GtA unit in the game, thanks for reminding me.
Also the fact that my spores only have ~60% of your turrets dps really helps me killing those pesky warp prisms more easily.

please come up with more strawmans, I have never said I want to root something.


I wouldn't call those strawmans, they actually hold up quite fine. Your counter arguments on the other hand are much less sturdy. Saying something dumb like wishing for roaches and zerglings to shoot up doesn't prove anything. How hard is it to split off a couple of corrupters to fend off a warp prism (or Mutas if your opponent was foolish enough to send one out when you have Mutas on the map)? And a couple of spores may fall to DT's, but if you are on top of things they should buy time for an overseer and some Zerglings to make their way over and clean it up with no problems.


since we are on the note of corruptors; you do know that the warp prism with the speed upgrade cannot be caught by any zerg units as it becomes the second fastest unit in the game x.x? My concern is how will zerg catch a warp prism with the speed upgrade if it cannot be rooted?

That is simply false information. I'm going to copy + paste from a Battle.net forum post about unit speeds, which just makes this more sad how wrong you are:
Speeds of starcraft 2 units from fastest to slowest:
7.50 Interceptor (acording to SC2armory.com)
6.11 Speedling on creep
6.05 charging Zealot
4.70 Speedling
4.25 Hellion, Pheonix
3.90 upgraded Roach on creep
3.84 Broodling, upgraded Reaper, Zergling on creep, Ultralisk on creep, upgraded Baneling on creep.
3.75 Mutalisk
3.38 stimmed Marine, stimmed Marauder, upgraded Warp Prism, Hydralisk on creep
3.25 Baneling on creep, Infestor on creep
...

Even if you remove units that have their speeds buffed on creep or by charge (or interceptors which you may have been forgetting to count), speedlings, hellions, phoenixes, reapers, and mutalisks are all faster than speed prisms.

Maybe if Protoss is using multiple speed prisms, Zerg can build a few mutas to kill them?

Edit: I came to this thread hoping to find people's reactions from actually playing the balance map. Has anyone actually tried playing the balance map?


I think the fact that people are complaining about being unable to kill DT's AND Warp Prism's almost proves that Infestors have been given too much utility and Zerg's have become complacent with being able to deal with everything with them.

I don't want Infestors to be bad I just want them to not be the ultimate solution to any problem.


It's not a matter of complacency, but of necessity. I don't think many zergs would mind too much about the infestors being less of a swiss army knife if we were given realistic alternatives for dealing with those situations (eg. a useful hydra), but nothing is being discussed in that department.


If you can't think of realistic alternatives for killing DT's and Warp Prism's other than Infestors then I don't know what to say to you. It's really not that difficult, and don't forget DT's aren't cheap, it's not like the Protoss player is getting free harassment here.
[stranded]: http://www.indiedb.com/games/stranded
Linwelin
Profile Joined March 2011
Ireland7554 Posts
November 22 2012 15:11 GMT
#1220
Zergs had to have overlords at all their bases in broodwar in order to detect DTs and stuff
I don't understand why zergs can't do the same with overseers in sc2?
Fuck Razor and Death Prophet
Prev 1 59 60 61 62 63 94 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #133 (PTR Edition)
ReBellioN vs YoungYakovLIVE!
CranKy Ducklings SOOP267
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 36
Ryung 27
StarCraft: Brood War
Sea 4070
Jaedong 415
actioN 260
Hyun 206
Rush 200
EffOrt 174
Light 166
Mini 95
hero 95
Mind 90
[ Show more ]
Backho 67
Soulkey 63
Pusan 49
ZerO 42
Liquid`Ret 37
Shinee 35
Sharp 26
[sc1f]eonzerg 25
sorry 25
sSak 24
NaDa 20
Bale 18
Movie 12
soO 11
IntoTheRainbow 11
GoRush 10
HiyA 10
Noble 6
Dota 2
Gorgc3490
BananaSlamJamma77
League of Legends
JimRising 385
Counter-Strike
fl0m2976
olofmeister2017
Super Smash Bros
Mew2King102
Other Games
singsing1818
Lowko295
Sick127
QueenE52
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick475
StarCraft: Brood War
UltimateBattle 66
StarCraft 2
WardiTV11
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2554
Upcoming Events
WardiTV Spring Champion…
11m
Rex36
Maestros of the Game
4h 41m
The PondCast
23h 11m
Kung Fu Cup
1d
uThermal 2v2 Circuit
1d 4h
Maestros of the Game
1d 4h
Replay Cast
1d 13h
Replay Cast
1d 22h
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.