GSL groups are just getting more and more stacked with skill for every season. Last season was hands down the BEST GSL season in the history of the league and they will just keep getting better. I'm excited for the future of this game.
On October 27 2012 13:21 courtpanda wrote: i dont know if this season's players have more skill, but this season just doesnt have the starpower of last season
Well, you had MMA, MC, Nestea last season. And also with the Kespa players, they weren't the 'huge' names in BW...
Although the player list is great, I am a bit concern about the level of play we will see in this GSL. The condense time frame plus foreign events (WCS Global, MLG) means that the players will have every little time to prepare.
group A : taeja, parting group B : symbol, hack group C :hero, curious group D : rain , hyun group E : mvp, creator (plsss) group F : seed, mkp group G : leenock ,squirtle group H : life, vampire
On October 27 2012 13:32 vthree wrote: Although the player list is great, I am a bit concern about the level of play we will see in this GSL. The condense time frame plus foreign events (WCS Global, MLG) means that the players will have every little time to prepare.
After seasons of incredibly boring late game PvZ, ZvT and PvT I'm actually excited to see games with less prep time, and hopefully more chaos
On October 27 2012 13:37 Lysanias wrote: Well they sure didn't make it easy for MVP euh, stacked groups but MVP draws the group of death for sure.
Looking forward to it now with more Kespa players mixing in, specialy Kespa zergs intrest me greatly.
I'd feel sorry for Bbyong - up against one of each of ESF's best terran, protoss and zerg (actually, some might even say the best ESF terran, protoss, and zerg) and thus having to practice each matchup too
On October 27 2012 13:32 vthree wrote: Although the player list is great, I am a bit concern about the level of play we will see in this GSL. The condense time frame plus foreign events (WCS Global, MLG) means that the players will have every little time to prepare.
After seasons of incredibly boring late game PvZ, ZvT and PvT I'm actually excited to see games with less prep time, and hopefully more chaos
But less prep time might mean more standard macro builds which leads to the boring late-game
On October 27 2012 13:37 Lysanias wrote: Well they sure didn't make it easy for MVP euh, stacked groups but MVP draws the group of death for sure.
Looking forward to it now with more Kespa players mixing in, specialy Kespa zergs intrest me greatly.
I'd feel sorry for Bbyong - up against one of each of ESF's best terran, protoss and zerg (actually, some might even say the best ESF terran, protoss, and zerg) and thus having to practice each matchup too
Bbyong looked horrible in his games vs Heart and didn't look too convincing in his other Code A games. Probably the weakest player this season.
On October 27 2012 13:32 vthree wrote: Although the player list is great, I am a bit concern about the level of play we will see in this GSL. The condense time frame plus foreign events (WCS Global, MLG) means that the players will have every little time to prepare.
After seasons of incredibly boring late game PvZ, ZvT and PvT I'm actually excited to see games with less prep time, and hopefully more chaos
But less prep time might mean more standard macro builds which leads to the boring late-game
I haven't kept close watch on the last couple seasons, and now we've got the BW pros, and I'm looking at these groups, and...
I have no idea what to make of them.
I see a few familiar long-time stars: MVP, DRG, MKP, and I wonder how the latter two will do (MVP will of course be dangerous as fuck). I see a lot of familiar names like Hack, Happy, and Yoda that I kind of didn't expect to see in Code S (which I expect is harder than it's ever name). I see guys like Leenock, Squirtle, Parting, and Polt, all great players that I'm pleased to see are still showing results. And it's bittersweet to see Ryung there, knowing that his fantastic teammates in Puzzle and Coca have moved to LoL. And I see the BW pros whom I know nothing about.
But it's also kinda sad for me because I realize I don't care as much as I used to... there's been too many Code S seasons and not enough stories, too many missed finals because the live streaming always come at bad times for me, and a fading interest in the gameplay that will probably require HotS to revive.
On October 27 2012 13:45 TheRealPaciFist wrote: I haven't kept close watch on the last couple seasons, and now we've got the BW pros, and I'm looking at these groups, and...
I have no idea what to make of them.
I see a few familiar long-time stars: MVP, DRG, MKP, and I wonder how the latter two will do (MVP will of course be dangerous as fuck). I see a lot of familiar names like Hack, Happy, and Yoda that I kind of didn't expect to see in Code S (which I expect is harder than it's ever name). I see guys like Leenock, Squirtle, Parting, and Polt, all great players that I'm pleased to see are still showing results. And it's bittersweet to see Ryung there, knowing that his fantastic teammates in Puzzle and Coca have moved to LoL. And I see the BW pros whom I know nothing about.
But it's also kinda sad for me because I realize I don't care as much as I used to... there's been too many Code S seasons and not enough stories, too many missed finals because the live streaming always come at bad times for me, and a fading interest in the gameplay that will probably require HotS to revive.
*shrug*
Regardless. Good luck to Taeja and Hero!
I would have preferred there to be only 4 GSL seasons a year. Maybe even only two or three. I don't like that this one is being rushed. I especially do not like the final two rounds being a day apart. But hey, this year's schedule has on the whole been better than 2011.
Creator, Mvp and DRG in the same groyp in Ro32 O_O? Holy group of death!!
So excited for the amazing group of Protosses this season, even if MC is conspicuously absent. Creator, Rain, Seed, Squirtle, PartinG and HerO - one of tgese guys has got to be able to take it down!!
On October 27 2012 14:21 pwnz0r wrote: Why isn't Stephano seeded? Isn't he in Korea?
Stephano was offered a Code S seed since Season 2. He rejected it.
Probably because you have to commit a lot of time to GSL and your schedule will be pretty tight. Stephano doesn't want that.He rather go to foreign tournaments and win more money.
Same with Nerchio.He rejected it due to same reason(time)
On October 27 2012 14:08 Mackus wrote: Soulkey confirmed for the most wasted seed in GSL
Thought Life would of picked Hack over Baby considering he went 44-4 at MLG but should be a breeze nonetheless.
Soulkey most wasted? I don't think so.
More like Idra,Sen,Mana are the most wasted seed in GSL.
How could mana be a wasted seed? He wasnt a code S seed. He was seeded into the up and downs and then earned his code S spot. If anything, he exceeded expectations
Really well spread on the groups here, every group has at least 2 strong players. There ain't gonna be any easy ins to the round of 16 this season.
It's a shame there aren't any foreigners to cheer for though. Not that any foreigner really deserves a code S seed atm other than Stephano (and maybe Naniwa or Nerchio).
On October 27 2012 14:58 Heavenfallz wrote: This season seems more evenly distributed compared to last season which a group had MVP, Taeja, MMA. Hope the Kespa comes in with strong competition!!
i would say mvp/creator/dongraegu is about as good, if not better ;p
On October 27 2012 16:06 Xidious wrote: Telling you man I been watching GuMiho's stream lately ande he's looking like he has a good shot to take the whole thing!
On October 27 2012 14:08 Mackus wrote: Soulkey confirmed for the most wasted seed in GSL
Thought Life would of picked Hack over Baby considering he went 44-4 at MLG but should be a breeze nonetheless.
OT: I always wonder why a good number of Americans and British, whose first language is English, keep making this mistake online. I see it like, I dunno, everywhere. YouTube, FB, Twitter, and I actually didn't expect to see this here on TL.
Anyway, I think they should swap a Zerg in Group B for a Toss in Group A just for racial balance.
On October 27 2012 14:08 Mackus wrote: Soulkey confirmed for the most wasted seed in GSL
Thought Life would of picked Hack over Baby considering he went 44-4 at MLG but should be a breeze nonetheless.
OT: I always wonder why a good number of Americans and British, whose first language is English, keep making this mistake online. I see it like, I dunno, everywhere. YouTube, FB, Twitter, and I actually didn't expect to see this here on TL.
Anyway, I think they should swap a Zerg in Group B for a Toss in Group A just for racial balance.
it's because would have = would've = sounds like would of
On October 27 2012 15:36 HaXXspetten wrote: Mvp/Creator/DRG in the same group is pretty stacked, other than that it all looks pretty predictable
I really want to see your predictions, because at least groups A,C,D,E,F are close for both spots and for G,H the second spot is hard to predict... A. Everyone B: Symbol & RorO C: Everyone D: minus YoDa E: minus Bbyong F: Everyone G: Leenock & ? (Squirtle?) H: Life & ? (Baby or Ryung ?)
On October 27 2012 14:08 Mackus wrote: Soulkey confirmed for the most wasted seed in GSL
Thought Life would of picked Hack over Baby considering he went 44-4 at MLG but should be a breeze nonetheless.
OT: I always wonder why a good number of Americans and British, whose first language is English, keep making this mistake online. I see it like, I dunno, everywhere. YouTube, FB, Twitter, and I actually didn't expect to see this here on TL.
Anyway, I think they should swap a Zerg in Group B for a Toss in Group A just for racial balance.
Did you think that people on Teamliquid are grammar aficionados or something...
The addition of the Broodwar pro's makes predictions difficult to make. Which is great! Are we going to see a new By.Rain? Is Rain himself going to perform even better? What about the new champion? I'm excited. Btw: A group with Creator and Life would make for some cheesy Tastosis jokes; Make it happen!
It kinda sucks not having a foreign hope to root for in the GSL/OSL. If I'm being honest, I don't think a foreigner will EVER win a title in either league but it sure as hell is fun to root for them. I would love to see Stephano kicking some ass on his way to the round of 8 but I guess it's not meant to be.
These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
How the hell does TaeJa always manages to be in an insanely stacked group? E is arguably more stacked but still. Well every group will be hard to get out of.
Group A: Taeja & Polt Group B: RorO & Happy Group C: Hero & Curious Group D: Rain & ? Group E: Mvp & Creator Group F: Marineking & Seed Group G: Leenock & KeeN Group H: Life & Ryung
Kinda what I want and expect at the same time.. Really can't decide on second one of group D
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
i think he runs a thousand simulations, which would take into account the dual tournament nature?
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers in a 6-player group, for instance. Ideally I would like to do even more.)
For simpler tournament formats (a single elimination bracket for example), it's actually pretty easy to calculate probabilities exactly. You just start at the earliest round and calculate the probability of each player advancing based on his or her probability of winning a BoN against each of the possible opponents. Since the two sides of a bracket are completely independent, this is pretty straightforward. (If you know your maths.)
For a double elimination bracket, it's much, much more difficult, and once I get around to implementing it I will probably resort to the Monte Carlo method again (as with round robin groups). The complexity stems from the non-independence of different outcomes, mixing losers and winners, etc.
However, the MSL style groups that the GSL uses are relatively simple special cases of a double elimination bracket where the list of possible outcomes isn't so large that you can't compute them exactly. Basically, what I do is this: for each set of possible outcomes in the first two matches (4), compute the probability of that outcome happening, then for each possible outcome in the winner's and loser's match (also 4), compute the probability of those happening, and then just add each possible outcome from the final match. Sum up and you're done.
Ultimately everything is based on the probability of a player winning a BoN match against another player, which is again based on (a) combinatorics and (b) the probability of a player winning a single game. And that's where Elo ratings and TLPD come in.
Once I feel like my code is user friendly enough (and possibly once I have implemented general double elimination brackets), I'd like to write a blog post or something similar. Until then, if you feel like braving my undocumented code (and sometimes poor error handling), you can try it out yourself here (requires Python, I use 3.2.x but it might work on 2.7.x too): https://github.com/TheBB/simul
PM me if you're interested in a brief user guide or something....
Thanks for the thumbs up, by the way. It's nice that it gets noticed.
On October 27 2012 18:39 azzih wrote: Where are the foreign guys seated: TLO, Naniwa,Stephano... arent they all still in korea?
They still could get a Code A seat, assuming they weren't all promised to Kespa as well. Stephano is out of the picture though, as he has a ton of tournaments to attend and made it pretty clear that he has no interest in competing in GSL.
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers.)
For simpler tournament formats (a single elimination bracket for example), it's actually pretty easy to calculate probabilities exactly. You just start at the earliest round and calculate the probability of each player advancing based on his or her probability of winning a BoN against each of the possible opponents. Since the two sides of a bracket are completely independent, this is pretty straightforward. (If you know your maths.)
For a double elimination bracket, it's much, much more difficult, and once get around to implementing it I will probably resort to the Monte Carlo method again (as with round robin groups). The complexity stems from the non-independence of different outcomes, mixing losers and winners, etc.
However, the MSL style groups that the GSL uses are relatively simple special cases of a double elimination bracket where the list of possible outcomes isn't so large that you can't compute them exactly. Basically, what I do is this: for each set of possible outcomes in the first two matches (4), compute the probability of that outcome happening, then for each possible outcome in the winner's and loser's match (also 4), compute the probability of those happening, and then just add each possible outcome from the final match. Sum up and you're done.
Ultimately everything is based on the probability of a player winning a BoN match against another player, which is again based on (a) combinatorics and (b) the probability of a player winning a single game. And that's where Elo ratings and TLPD come in.
Once I feel like my code is user friendly enough (and possibly once I have implemented general double elimination brackets), I'd like to write a blog post or something similar. Until then, if you feel like braving my undocumented code (and sometimes poor error handling), you can try it out yourself here (requires Python, I use 3.2.x but it might work on 2.7.x too): https://github.com/TheBB/simul
PM me if you're interested in a brief user guide or something....
Ok cool yea I'll definitely try it out. I was telling my friend about it and he's really into coding so he wanted to see how you did it. Thanks!
Also while I think it's definitely the group with Mvp, Creator & DRG which seems to be the deadliest, with PartinG's group as a close second, the Life - BaBy - Vampire - Ryung, and Leenock - Bogus - KeeN - Squirtle, are frightening because of how even all the players seem to be skill-wise.
This season is just stacked. I can't wait for it to start.
EDIT: Now that I re-read what I wrote I really feel like basically all the groups are pretty even, maybe only YoDa, Maru, Hack, Sniper and Vampire are the ones that I feel just aren't on the same level, as the others.
EDIT2: Hahaha, poor finale, he's just so grey I completely forgot to even mention him :D He's totally out of his league, I'd say.
My predictions: A: Parting, Taeja close group, Polt could easily make it as well B: Symbol, Happy C: Hero, Curious D: Rain, Gumiho Hyun didn't impress me with his 1a syndrome in the up&downs, this has a lot of potential to be exploited by a prepared Rain and the gifted multitasker Gumiho E: MVP, DRG I know Creator is gifted and all, but I don't think he really will become a Code S mainstay, he just lacks ... something, don't know why or what. F: Seed, MKP G: Leenock, Keen Squirtle might make it, but he didn't look too good lately, Keen on the other hand finally seems to have realized that Nada is gone. H: Life, Ryung
Overall Code S champion predicition: Heart: HerO Brain: Rain
Edit: I think I might underestimate some Kespa players here, if so it's simply because I didn't see enough games of them yet.
On October 27 2012 21:42 Mattchew wrote: Back to no foreigners and only liquid as a foreign team even
What about FXO? Are they considered Korean or foreign? I guess it would be considered as the Korean part of FXO.
I'm not sure what makes a team a foreign team or a Korean team so I never know whether people think of FXO as Korean or not.
The concept of a "foreign team" is weird to me anyway, when some "foreign" teams field all-Korean line ups in tournaments outside of Korea. I think Liquid and Fnatic have both done this in the EG Masters' Cup. I just looked it up on Liquipedia and they did it against each other, the Liquid v Fnatic match featured no foreign players.
Anyway, on-topic; Mvp, Creator and DRG in one group is unlucky for whoever falls out. The other player in that group was hand-picked by Mvp, which makes it all the more unlikely that he would end up in such a tough group.
Group A: Polt & Parting Group B: Symbol & Happy Group C: Curious & Maru Group D: Rain & Gumiho Group E: Creator & DRG Group F: MarineKing & Seed Group G: Leenock & KeeN Group H: Life & Ryung
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers in a 6-player group, for instance. Ideally I would like to do even more.)
Why do you use MC to compute the outcome of a round robin group? In case of the U&D system of Bo1 series, a 5-player group only has 10 matches, so 1024 possible outcomes. A 6-player group has 15 matches and ~32K possible outcomes. It seems easier to just iterate over all possible outcomes than it is to do *more* simulations than there are possible outcomes.
Things don't get much worse with Bo3 round-robin groups. A single Bo3 has 4 possible outcomes instead of the 2 possible outcomes of a Bo1. So a 6-player group would have 4^15 = 2^30 ~ 1B possible outcomes. This gets tricky, but it's doable still. But in reality, we only see Bo3 round-robin groups with 4 players per group (in foreign tournaments). In this case you only have 4^6 = 4096 possible outcomes.
So to summarize: It seems faster (and more accurate) to loop over all possible outcomes, compute the possibility of each outcome and sum it all up.
On October 27 2012 19:24 TheBB wrote: These are the probabilities for each player to advance, based on their current Elo ratings. Note that the ratings could change before the groups are played (as will certainly be the case with DRG and Rain for example).
Group F is certainly the most even group, with the most and least likely players not even 4% away from a pure coinflip. Group D is also very close. Group C, G and H are the most uneven.
The biggest favourites to advance are Life, Hero, Squirtle, Hero, Curious, Taeja and Leenock.
The biggest favourites to drop out are Soulkey, Bogus, Bbyong and Baby. (Note that some Kespa players are still underrated.)
I like how you were doing this for the up and down groups and it seems relatively accurate, but I have a question about how you come up with the percentages. Is the program based on assuming they all play each other? I guess I'm just having trouble seeing how it would predict a group that isn't using a round robin format. I could see how it's all working with the up and down matches but do you have it set up so it takes into account who their first opponent is + assuming who the second opponent is, etc? Or is it just in general? Very interesting stuff, though.
For a round robin group I run 100,000 simulations and count the frequency of each outcome. (Opterown's suggestion of 1,000 is really not enough to get accurate numbers in a 6-player group, for instance. Ideally I would like to do even more.)
Why do you use MC to compute the outcome of a round robin group? In case of the U&D system of Bo1 series, a 5-player group only has 10 matches, so 1024 possible outcomes. A 6-player group has 15 matches and ~32K possible outcomes. It seems easier to just iterate over all possible outcomes than it is to do *more* simulations than there are possible outcomes.
Things don't get much worse with Bo3 round-robin groups. A single Bo3 has 4 possible outcomes instead of the 2 possible outcomes of a Bo1. So a 6-player group would have 4^15 = 2^30 ~ 1B possible outcomes. This gets tricky, but it's doable still. But in reality, we only see Bo3 round-robin groups with 4 players per group (in foreign tournaments). In this case you only have 4^6 = 4096 possible outcomes.
So to summarize: It seems faster (and more accurate) to loop over all possible outcomes, compute the possibility of each outcome and sum it all up.
Thanks for the input, sounds like good advice. I hadn't considered doing it that way.
A: TaeJa and Parting B: RorO and Symbol C: HerO and Soulkey D: Rain and HyuN E: Creator and Mvp F: Seed and MarineKing G: BoguS and Leenock H: Life and Ryung
On October 27 2012 23:54 Firkraag8 wrote: No foreigners? Damn..
Get used to it, it's unlikely we'll ever see a foreigner in Code S again, unless GOM gives Stephano a seed or something.
Well ya a seed is pretty much the only way a foreigner would get into code S because no foreigner who really has a good shot at getting thru would even try to go thru all the qualifiers when there are perfectly good events that dont take months to get into.
Group A crayyyy. I fondly remember Parting vs Polt on Entombed Valley as one of the most exciting PvT...er...most exciting games of Starcraft 2 I've ever seen.
I've started wondering if GOM is actually avoiding teamkills? In both the up and downs and these groups, there are teams with lots of players, but yet neither of them had a single teamkill if I'm not mistaken. Is it just pure luck or have they started forcing no teamkills? Props to them if it's the latter.
On October 28 2012 02:17 convention wrote: I've started wondering if GOM is actually avoiding teamkills? In both the up and downs and these groups, there are teams with lots of players, but yet neither of them had a single teamkill if I'm not mistaken. Is it just pure luck or have they started forcing no teamkills? Props to them if it's the latter.
Why would GOM deserve props for rigging the groups? Obviously they aren't stupid enough to do that.
Im gonna have to start enjoying watching Terran play again I suppose. I've really been enjoying PvP lately (I enjoy flipping coins) but only two potential games of that will have to do, but at least the majority of the terrans are aggressive which makes for exciting games Overall I can't wait to not do any study and watch every single one of these games, Thumbs up all round.
Jesus group E is insane, Mvp, Creator, DRG and Bbyong? Expecting some epic games from this one. Group A is crazy too, having TaeJa, PartinG, Polt and finale. Hoping all the TSL players can progress, it certainly is possible for all of them.
I think this is going to be one of the most interesting GSLs. Round of 16 will be very interesting to see who comes out. i expect a lot of suprises. Seperate the men from the boys so to speak.
On October 28 2012 05:49 Sein wrote: Interesting, Every Kespa player was picked first for their group (except Rain of course, who did the picking himself).
apart from bbyong and baby, none of them were 'picked' (look at the link for a description of how the groups work)
MVP shouldn't have picked Bbyong . . . definitely would have been better going for Hack or someone. MVP's play generally centers on preparing well for his opponents - Bbyong has a very limited number of televised matches compared to others. Furthermore, we've seen that the kespa players are improving at an amazing rate, and by the time their matches are played he is likely to be a level above when he got through Code A.
Same goes for Life picking Baby, although that's possibly because he is known more for TvT than TvZ. Again, if I were Life i would have picked an eSF player he could prepare for like Happy, Keen or even Sniper.
Kind of suprising how many Terrans have made Code S this season, given how they appear to be the most underperforming race at the moment. Very suprised to see people like Hack, Happy, Keen and Maru make it in this time . . . quite fortunate for them that their opponents didn't play at their peaks on the day.
On October 28 2012 09:34 SpunXtain03 wrote: MVP shouldn't have picked Bbyong . . . definitely would have been better going for Hack or someone. MVP's play generally centers on preparing well for his opponents - Bbyong has a very limited number of televised matches compared to others. Furthermore, we've seen that the kespa players are improving at an amazing rate, and by the time their matches are played he is likely to be a level above when he got through Code A.
Same goes for Life picking Baby, although that's possibly because he is known more for TvT than TvZ. Again, if I were Life i would have picked an eSF player he could prepare for like Happy, Keen or even Sniper.
he can't, they can only pick players in Tier 4 (see GOM link)
Group A - Taeja / Parting Group B - Symbol / Roro Group C - Curious / Hero Group D - Rain / Hyun Group E - MVP / DRG Group F - Seed / Shy Group G - Squirtle / Bogus Group H - Life / Baby
Parting looked sick in his all kill last night, but I have slightly less faith in Taeja. Hopefully he will prove me wrong, but Terrans have a habit of climbing high then crashing low.
Happy and Hack are both better known for their TvP, I think drawing two competent zergs is going to be bad for them. I think HerO got lucky with two zergs in his group, so he should come out with Curious. Rain and Hyun just look disgusting right now and I'd pick them to both be in the Ro8 or semis atleast.
Group E is just hard to predict because both DRG and MVP have taken hard losses, but both also made the finals. MVP is much more likely to recover well, but DRG could very well lose his spot here. Group F I'm liking Shy's form and Seed should be able to make it through as well.
Squirtle is just generally solid, and I don't really like leenock or keen and I think they're highly variable players, so I'll predict the elephant upset. Baby is looking more and more like one of the kespa beasts who I wouldn't be suprised to see make Ro8, and obviously voting against Life after his royal roadership would be blasphemy.
A - Parting/Taeja - Parting's PvT is still tops in the world, and I trust Taeja slightly more than Polt. B - Symbol/Roro - Honestly they just outclass the two Terrans imo. C - Hero/Curious - Not sure how good Soulkey is, but I think Hero/Curious are both slightly better than Maru. D - Rain/Gumiho - Rain is sick good, and I'll take Gumiho's nerves over Hyun's talent. E - Mvp/Creator - Never doubt Mvp. DRG says he's at about 80% which might not be enough to beat Creator. F - MKP/Seed - Best players in the group. G - Leenock/Squirtle - Squirtle held off the 11/11 against Hack, so Keen's trump card may no longer work. H - Life/Baby - It'll probably come down to Ryung vs. Baby and even though Ryung's TvT is really good, I'll roll the dice with Baby.
^ you disagreed on 4 out of 16 with me. For shame.
Also, sHy (aka sOs) is looking beastly. In every televised game he's been in since May, he has 15 wins and 2 losses from the proleague and GSL. In Code A he 2-0'd Jjakji, 2-0'd Sparta and 2-0'd Seed to make Code S. I think he is hiding behind Rain's shadow at the moment, but is likely going to be amazing.
Some of these groups look crazy. An odd consequence of these racially balanced groups is that two of the players will have to practice 3 matchups and the other two players only have to practice 2 matchups. Was race taken into account when selecting these groups or is it just coincidence?
I'd have to pick A as the group of death as I'd place parting and Taeja slightly above DRG and MVP right now. I feel sorry for Bbyong, poor bastard doesn't stand a chance.
On October 28 2012 13:28 Ziggitz wrote: Some of these groups look crazy. An odd consequence of these racially balanced groups is that two of the players will have to practice 3 matchups and the other two players only have to practice 2 matchups. Was race taken into account when selecting these groups or is it just coincidence?
I'd have to pick A as the group of death as I'd place parting and Taeja slightly above DRG and MVP right now. I feel sorry for Bbyong, poor bastard doesn't stand a chance.
Just wait.... Bbyong to come in first in his group
There are two people who I think will make it out despite being underdogs. The first is Keen, because he smashed his up and down group, and has talked about how Killer has helped him heaps with his mentality. The other is Vampire, who I reckon will beat Ryung, a player known to be bad against Protoss. Then Ryung will beat Baby in the losers match while Vampire loses to Life in the winners match, and then Vampire beats Ryung again to advance.
On October 28 2012 23:01 FakeDeath wrote: Wait i got a question?
Where will the semi-finals and finals be held? Is it at Las Vegas?
yup
So if Life reaches the semi-finals,will he be dropped from the tournament? I remember there was a IPL tournament that Leenock couldn't go because he was underaged.
On October 28 2012 23:01 FakeDeath wrote: Wait i got a question?
Where will the semi-finals and finals be held? Is it at Las Vegas?
yup
So if Life reaches the semi-finals,will he be dropped from the tournament? I remember there was a IPL tournament that Leenock couldn't go because he was underaged.
Where is the venue by the way?
underaged people should be able to attend the IPL in vegas at the Cosmopolitan (it was IPL3 that had age restrictions, 4/5 should be fine). maru and creator are both younger than life, too, and i think taeja, finale, sniper and leenock are all still underage haha
On October 28 2012 23:01 FakeDeath wrote: Wait i got a question?
Where will the semi-finals and finals be held? Is it at Las Vegas?
yup
So if Life reaches the semi-finals,will he be dropped from the tournament? I remember there was a IPL tournament that Leenock couldn't go because he was underaged.
Where is the venue by the way?
I think also long as the venue has an entrance that doesn't need to pass through casino areas, they will be fine.
On October 28 2012 23:01 FakeDeath wrote: Wait i got a question?
Where will the semi-finals and finals be held? Is it at Las Vegas?
yup
So if Life reaches the semi-finals,will he be dropped from the tournament? I remember there was a IPL tournament that Leenock couldn't go because he was underaged.
That was IPL 3 in Atlantic City. IPL 4 at the Cosmopolitan in Vegas didn't have such a problem, and neither will IPL 5 (which will be at the Cosmo as well).
I'm mighty impressed with these groups. The tiers that GSL implemented for group selection have really made a difference in how the groups come out. Group E is definitely strong, but all the groups feel really close just by names. I remember last year some groups would be really weak and some insanely stacked. GSL Season 5 should be really interesting, can't wait to see how the finals turn out at IPL!
I am baffled at how low Gumiho, Rain, Hyun and Yoda's group is. That is a sick sick group. Gumiho when he is playing his A game is like... champion worthy. His multitasking is absurd, which could give him a big chance against Yoda and Hyun.
Hyun is a baller when hes able to ignore the fact that he is in the booth.
Rain is... well hes freaking Rain. Cant get any more boss than him right now.
Yoda is the weak link in the group, but you cant discount an LG-IM player.