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Free to Play Starcraft II - Page 17

Forum Index > SC2 General
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Csong
Profile Joined March 2012
Canada396 Posts
September 24 2012 06:50 GMT
#321
dont think this is a good idea
ex_cutd10
Profile Joined September 2012
United States40 Posts
September 24 2012 06:56 GMT
#322
Seems like a hard idea to make SC2 F2P, but it could bring more people to the community, but that could also more annoying people to the community, which gives the community a bad reputation. But no matter what i'm still gonna pay full price for the next Starcraft 2 expansions, i care about the story and map maker too much.
NONY2012 Cheese for everyone
Veldril
Profile Joined August 2010
Thailand1817 Posts
September 24 2012 07:02 GMT
#323
SC2 actually have a F2P access right now in free trial. Blizz can always expand the limitation of it a little bit so it might attract more people.

For me, I think having free access to some custom maps in multiplayer or skirmish against AI is good, then you can pay for either full access to the Campaign mode or the full ladder system should be a good first step if they want to make SC2 free to play.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-09-24 07:18:06
September 24 2012 07:05 GMT
#324
Free
Customs, team matchmaking(unranked - keeps track of MMR, but no way to track games played or statistics in client) games. This is where you get your player base from. If you want the player base to grow this is where it's going to come from, not from 1v1, regardless of what other people may think.
Map Maker(No release functionality)
Campaign Demo Levels.
In client advertising for events, streams etc. Big and obnoxious. Paid accounts can minimize this.

Paid(whether it be like $20 or like TF2 where you make a micro transaction and get a "premium" account)
1v1 Matchmaking(ranked and unranked)
Team ranked matchmaking
Campaign(full)
Map Maker(Release functionality)


Microtransactions

Primarily skins. I don't think people will pay for custom games, regardless of how entertaining they are.
Modifications should be limited primarily to low count units, workers, and buildings
Portrait, Decal trading: Maybe you have like 100 unlockable portraits/decals that drop randomly like TF2 hats, and you can trade those around. The current decals definitely need to be more noticeable though.
Porouscloud - NA LoL
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
September 24 2012 07:06 GMT
#325
On September 24 2012 07:33 FlilFlam wrote:
I think the most important factor to look at is simply the sheer amount of people who would start playing sc2, especially if the future expansions were promised as free in terms of multiplayer.

Once SC2 streams and tournaments start getting bigger numbers, tournaments will make more money through advertisements.

Blizzard makes money off any tournament with a prize pool larger than 5000 dollars, so as long as the tournament benefits in addition to the paid content, like the single player campaign, outweigh the loss of an initial sales price for all players it should be a good move.

If player numbers grow, in-game advertising becomes more lucrative along with the tournaments.

So you have to ask yourself, Blizzard, if the initial 50 million or so in gross sales (wild guess) is better to have than a highly improved long term investment through creating a larger community.

I personally believe that such a hit to Blizzards business model in terms of releasing games is a bad idea given the current growth of esports. We're not there yet.

I think E-sports (sc2 streams in specific) events would need get consistently more than 100k viewers in order to make tournaments profitable enough that Blizzard could decide to stop asking for a purchase price and instead give away multiplayer in the hopes of making them even more profitable. In reality i don't really have much info or data to go by so there are just my impressions and feelings, so we'll see.


So by how much exactly does blizzard benefit with price pools larger than 5k?
stfouri
Profile Joined August 2010
Finland272 Posts
September 24 2012 07:11 GMT
#326
The moment you turn a game to f2p the community is gonna skyrocket in numbers and with numbers comes retards.
I could allready see the hate between posters that have been here since it all started and the people who only found out about this site when SC2 came out.
Now imagine if it would go f2p. Imagine these forums :D.
Roarer
Profile Joined December 2011
Hong Kong124 Posts
September 24 2012 07:26 GMT
#327
It is premature to comment if SC2 going F2P is a good idea... We will have to wait until Blizzard announce its new way to monetize SC2 before we can give any constructive comments.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-09-24 07:32:44
September 24 2012 07:27 GMT
#328
On September 24 2012 09:36 emythrel wrote:
Show nested quote +
On September 24 2012 09:12 Talin wrote:
There's just no way that cheating would be more of a problem than it already is.

This is pretty much the only way I see SC2 surviving long term as an active game, by at least making the expansion multiplayer free. Otherwise the expansions may very well kill it with the stacking cost, especially when the last one comes out.

Obviously there's no way that a game like SC2 will have gameplay-related microtransactions.


generally with blizz expansions they drop the price of the original and previous expansions so in total you don't pay that much more. Like you can buy WoW with everything up to WotLK for slightly more than WoW vanilla cost at release.

WoL will drop in price with release of HotS, so you will probably be paying about 30-50% more for both than you would have spent just for WoL. atm sc2 is $60 it will go down to $40 and HotS will be $30-40

if people are willing to drop $60 on the latest CoD game every 18 months, they should be willing to drop an extra $40 every 3 years for SC2


I'm aware of the price drop. The problem, however, isn't only for people who need to pay $40 every 3 years, it's for people who need to pay $80 to get into Starcraft 2 when the expansions are out - and you can bet anything you want that there won't be many people willing to pay that much to get into an rts game that's only getting older. Even the original $60 price was very steep for Starcraft 2, I was pretty surprised at the time that they would go for the full AAA price tag.

There's no way you can compare an RTS to games like CoD or any MMO titles really and expect it to sell the same at the same prices. It's just not going to happen. The target audiences are different and the gameplay itself doesn't really hook people in (quite the contrary).

The fact Blizzard are even considering the f2p solution means that they're aware that sales are going to be problematic to say the least.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 24 2012 07:37 GMT
#329
On September 24 2012 16:27 Talin wrote:
Show nested quote +
On September 24 2012 09:36 emythrel wrote:
On September 24 2012 09:12 Talin wrote:
There's just no way that cheating would be more of a problem than it already is.

This is pretty much the only way I see SC2 surviving long term as an active game, by at least making the expansion multiplayer free. Otherwise the expansions may very well kill it with the stacking cost, especially when the last one comes out.

Obviously there's no way that a game like SC2 will have gameplay-related microtransactions.


generally with blizz expansions they drop the price of the original and previous expansions so in total you don't pay that much more. Like you can buy WoW with everything up to WotLK for slightly more than WoW vanilla cost at release.

WoL will drop in price with release of HotS, so you will probably be paying about 30-50% more for both than you would have spent just for WoL. atm sc2 is $60 it will go down to $40 and HotS will be $30-40

if people are willing to drop $60 on the latest CoD game every 18 months, they should be willing to drop an extra $40 every 3 years for SC2


I'm aware of the price drop. The problem, however, isn't only for people who need to pay $40 every 3 years, it's for people who need to pay $80 to get into Starcraft 2 when the expansions are out - and you can bet anything you want that there won't be many people willing to pay that much to get into an rts game that's only getting older. Even the original $60 price was very steep for Starcraft 2, I was pretty surprised at the time that they would go for the full AAA price tag.

There's no way you can compare an RTS to games like CoD or any MMO titles really and expect it to sell the same at the same prices. It's just not going to happen. The target audiences are different and the gameplay itself doesn't really hook people in (quite the contrary).

The fact Blizzard are even considering the f2p solution means that they're aware that sales are going to be problematic to say the least.


You do know that sc2 sold 3 million copies in a month which is very good for RTS's. Also every game is 60$ now of days that's made by a known publisher. Doesn't matter the genre or anything. There are plenty of non shooter/mmo's that are 60$ so it's not surprising that they priced all their games the same as everyone else.
When I think of something else, something will go here
FinBenton
Profile Joined March 2011
Finland870 Posts
September 24 2012 07:53 GMT
#330
Im fine with this as long it is just new ladder maps, unit skins and such, after all I have paid 50e for hundreds of hours of game play and they still making more maps and shit, I feel like I should pay more.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 24 2012 07:57 GMT
#331
On September 24 2012 16:37 blade55555 wrote:
Show nested quote +
On September 24 2012 16:27 Talin wrote:
On September 24 2012 09:36 emythrel wrote:
On September 24 2012 09:12 Talin wrote:
There's just no way that cheating would be more of a problem than it already is.

This is pretty much the only way I see SC2 surviving long term as an active game, by at least making the expansion multiplayer free. Otherwise the expansions may very well kill it with the stacking cost, especially when the last one comes out.

Obviously there's no way that a game like SC2 will have gameplay-related microtransactions.


generally with blizz expansions they drop the price of the original and previous expansions so in total you don't pay that much more. Like you can buy WoW with everything up to WotLK for slightly more than WoW vanilla cost at release.

WoL will drop in price with release of HotS, so you will probably be paying about 30-50% more for both than you would have spent just for WoL. atm sc2 is $60 it will go down to $40 and HotS will be $30-40

if people are willing to drop $60 on the latest CoD game every 18 months, they should be willing to drop an extra $40 every 3 years for SC2


I'm aware of the price drop. The problem, however, isn't only for people who need to pay $40 every 3 years, it's for people who need to pay $80 to get into Starcraft 2 when the expansions are out - and you can bet anything you want that there won't be many people willing to pay that much to get into an rts game that's only getting older. Even the original $60 price was very steep for Starcraft 2, I was pretty surprised at the time that they would go for the full AAA price tag.

There's no way you can compare an RTS to games like CoD or any MMO titles really and expect it to sell the same at the same prices. It's just not going to happen. The target audiences are different and the gameplay itself doesn't really hook people in (quite the contrary).

The fact Blizzard are even considering the f2p solution means that they're aware that sales are going to be problematic to say the least.


You do know that sc2 sold 3 million copies in a month which is very good for RTS's. Also every game is 60$ now of days that's made by a known publisher. Doesn't matter the genre or anything. There are plenty of non shooter/mmo's that are 60$ so it's not surprising that they priced all their games the same as everyone else.


And then it sold only 4.5 overall (if the link I'm reading are correct, but I doubt they are off by much). And that's the original Starcraft 2, that had a lot of hype and expectations behind it, so plus the Blizzard marketing they got away with a decent but not stunning number of sales. Expansions, however, will be a different story.

Every known publisher certainly doesn't price all their games at $60, and even when they do, the discounts hit very early and very often nowadays. While many games still get priced higher than they should, it's probably smarter for an RTS game to veer away from the AAA-land. There's only so many games that people will pay for at that price, and too much competition to deal with.
Juggernaut477
Profile Joined May 2011
United States379 Posts
September 24 2012 08:25 GMT
#332
On September 24 2012 16:53 FinBenton wrote:
Im fine with this as long it is just new ladder maps, unit skins and such, after all I have paid 50e for hundreds of hours of game play and they still making more maps and shit, I feel like I should pay more.



I feel like blizzard should pay me to play on their maps.
NexCa
Profile Joined March 2011
Germany954 Posts
September 24 2012 08:40 GMT
#333
I don't like the idea that SC2 is going to F2P. I think in maybe 5 years or so, yea, but not now, that game is too good to be F2P IMHO.
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
September 24 2012 08:55 GMT
#334
I think a F2P model can work for SC2, but I would like it if they still would offer a complete package for $50-70.
That way you can make SC2 more known for a larger audience, but if you paid for the full version, you could gain access to a premium laddering system.

I think a very good option for blizzard to expand their income, is to offer the possibility to buy another character name on the same battle.net account (for smurfing or switching races) for around $10-15.
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
Defrag
Profile Joined February 2010
Poland414 Posts
September 24 2012 09:03 GMT
#335
It would probably cause a sick Starcraft2 boom as an e-sport, where it would finally destroy games like LoL in numbers.

Seriously, there are so many ways to make it possible, you could just lock the number of games per day, make it impossible to chat, use clan tags etc. Obviously they would have to implement a lot of new feautres, but as long as they don't change anything in the game, I would be as thrilled as ever to see them come.

theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
September 24 2012 09:13 GMT
#336
Just make the multiplayer 1v1 (and teams) ladder and melee custom games free to play. Campaign, Arcade, special portraits and stuff only accesible when you buy the full game.

Id still buy the full game.
Change a vote, and change the world
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
September 24 2012 09:23 GMT
#337
It will probably happen eventually. Blizzard could have a seperate multiplayer game mode where you can unlock stuff like the baneling splitters from campaign, and get special portraits or unit graphical changes, and they could keep patching units like the replicator in and not care about balance too much. Doubt they would tamper with the standard 1v1.
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2012-09-24 09:27:36
September 24 2012 09:27 GMT
#338
If the game goes f2p pretty sure people who already bought or will buy the FULL GAME, won't pay anyfuckingmore for anything except skins, portraits, that kind of stat, NOT for playing THE content you already paid for. Common sense guys, common sense.
Fluid
Profile Joined September 2010
Canada136 Posts
September 24 2012 09:27 GMT
#339
I support the idea of a free-to-play SC2. This is the only way to gain players and compete with the big boys (LoL, DotA2,HoN) of e-sports. The best way to go about monetizing is portraits and skins (maybe even throw in some ladder maps). If you think about it, we already have this idea implemented in the dark templar. When you make a dark templar it either makes the "brood war" version, or the one with a scythe. The same thing can be done to any other unit. It doesn't c hange anything to the gameplay but it adds a lot to the look of the game. (you could make custom buildings too not just units). Plenty of cool ideas to explore and it makes sc2 look better.
Conut
Profile Joined April 2012
Canada1026 Posts
September 24 2012 09:35 GMT
#340
you could also just have a button that would turn off all the skins and dohickys, so that if you just like sc2 and not all the crap you never have to look at it. i would be fine with F2P
Sc2 always got your back
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