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On September 24 2012 12:54 Discarder wrote: Other people here already suggested good limitations for f2p. Here it is: 1. Can only play 1v1 2. Can play only halfway through the campaign.
Didn't the post say the multiplayer could be free, the campaign would not be part of that surely, as its the single player? Also I think a better move would be to allow for custom games with friends for free rather than ladder, but some sort of incentive to spend money like actual ladder being a paid unlock for the people that play for free. Neither of those two options would allow you to play with your friends, which is normally the best motivator for buying/paying for a game.
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On September 23 2012 13:19 achan1058 wrote:Show nested quote +On September 23 2012 13:18 OptimusYale wrote: Free to Play model just wouldn't work for an RTS
I mean what could you really pay for that won't ruin the game?
-Avatar -Flags/custom decals -Different Colors for your units in match making -Map Packs - Custom colored creep
What they should do is run the 2 side by side. Run the paid version of the game alongside a f2p version. But the f2p version only allows you to play one map on repeat for a day. On the f2p model you will also be in a league with other f2p players, where you do not acrue bonus pool, and the highest league you can get to is diamond.
Single player campaign. The fact that there's only 2 people (including me) who mentioned it saddens me. The fact that the post that was linked said they're considering making multiplayer free to play, is enough reason as to why people didn't mention single player. It's already implied.
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On September 24 2012 12:54 Discarder wrote: Other people here already suggested good limitations for f2p. Here it is: 1. Can only play 1v1 2. Can play only halfway through the campaign.
naw naw naw, it would be much better like this: 1. can only play FFA 2. can only play the first mission and then the last mission of the campaign. So new players will be like "lol this game so easy...oh wait"
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Make sc2 quick match free to play with premium unit skins and animations like in LOL. This already exists, just look at the 2 thor models. Just put in a shit load of cool premium aesthetics that they can come up with, but would not change the game to the point that units/buildings become unrecognizable.
This will also help them promote blizzard allstars as a free to play with premium content like LOL.
Arcade mode and single player campaigns are premium content to unlock, but custom 1v1s to 4v4s are still unlocked
Who else thinks this is what sc2 needs to become f2p?
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I think that the idea of Blizzard run daily online tournaments would be kind of cool. I'm not sure about what the price for entry should be.
One of my largest concerns with F2P has nothing to do with microtransactions. I think under a F2P model the number of smurfs would dramatically increase and also the community's standards would decline. People are often saying that even though there is a lot of BM in the SC community, it is nothing compared to that of F2P games.
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what about adds? you could run them at the login, the main menu, or during the loading screen before each match. you could also allow people to pay the full price to remove adds. also I think not having single player in the add version would make sense.
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I'm pretty sure you'd have to pay to ladder. The majority of players will be playing for the ladder, and they're going to want to make money from the majority. Also, if the ladder is free, there'll just be smurfs everywhere.
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On September 24 2012 14:34 Teliko wrote: I'm pretty sure you'd have to pay to ladder. The majority of players will be playing for the ladder, and they're going to want to make money from the majority. Also, if the ladder is free, there'll just be smurfs everywhere.
Yeah I was just thinking that. I rather pay my one time game price and keep playing the game for what it is. Just monetize small things now.
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On September 24 2012 14:34 Teliko wrote: I'm pretty sure you'd have to pay to ladder. The majority of players will be playing for the ladder, and they're going to want to make money from the majority. Also, if the ladder is free, there'll just be smurfs everywhere. I'm pretty sure this is the right path to kill the game...tons of ppl are already inactive on ladder despite the fact that it's free.
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Good idea honestly. This is the only thing that's keeping Sc2 from competing with LoL in terms of numbers. If it went FTP multiplayer like ICCUP does with Brood War where single player campaign is disabled many more people would play.
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While in theory it would make Blizzard a lot more money, it would probably suck a lot for us users.
SC2 as a f2p game sounds horrible. Skins on units, limited arcade plays, ads, multiplayer options....hell no. Maybe name changes but that just sounds incredibly annoying and obnoxious for me. Overall it could be a good business move by Blizz and draw more players but it would royally piss me off.
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Canada13389 Posts
Ladder can be free.
Upgrade one time price to a full account:unlocks single player and custom games.
This would allow people who really want to play customs, take part in games with friends and single player to invest the money into the game they would otherwise have bought already. I feel its simple.
You can't monetize skins in SC2, but you can monetize other things such as the single player experience and the opportunity to play arcade or custom games.
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My ideas if it were to ever happen:
- Implement a IP/RP points system (earn/pay system) from League of Legends. Separate micro transactions won't cut it, probably only paid name change would work by itself.
- Have 4v4 unlocked by default. F2P is all about playing with others and the F2P market should hit the 4v4 market better than the 1v1 market. You can unlock the other modes with points. This also doesn't flood 1v1 with smurfs.
- I thought of a crazy idea of having a competitive and casual mode. Competitive mode being the same it is now, casual mode being custom models and also custom units/upgrades that can be bought via the points system. Casual mode would be open for F2P while there would be limitations to the arcade + competitive (Say 5 games a day each) This makes sure F2P doesn't completely ruin the game.
- Make Terran & Random the only option for competitive/casual. For casual you can unlock the choice for Zerg/Protoss via ingame currency (IP) you can earn and for competitive only unlock the choice for Zerg/Protoss via real money (RP).
- Implement paid maps with the point system and also a priority system for paid maps in queues. (Let's say for 4v4 the only map open would be Deadlock Ridge, and if someone bought Megaton then it would be randomized in the queue)
- Earn points (IP in LoL) by playing games (winning obviously gives you more points). Winning arcade games gives you points. Getting achievement points gets you a small amount of paid points (RP once again) so those who purchase WoL are advantaged (via Campaign achievements). This also greatly encourages people to actually play the campaign if they bought the game.
- Like everybody else has said, paid portraits and etc...
In conclusion: People who get the free version get: - Unlimited 4v4 (eventually 3v3/2v2, limited 1v1), earn points to unlock 3v3, 2v2, 1v1 etc... - Play only Terran/Random until they purchase Zerg/Protoss but only for casual - No early access to smurf 1v1 unless they purchase via real money or earn it
People who get the free version who actually buy stuff can get: - Custom stuff for casual - Quicker way to earn maps/modes/access to arcade - More stuff - Option for Zerg and Protoss in competitive
People who already have SC2 - Everything (incl. Campaign) + Casual mode - Blizzard can make more money off people who have already paid via casual system of cosmetic stuff
Once again, just my ideas. F2P is actually pretty realistic if you think about it.
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Don´t want to pay for the right to play, don´t agree f2p for sc2. Its an RTS and not a MMO or some LoL T_T
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Canada13389 Posts
On September 24 2012 15:14 HoriZoNXI wrote: My ideas if it were to ever happen:
- Implement a IP/RP points system (earn/pay system) from League of Legends. Separate micro transactions won't cut it, probably only paid name change would work by itself.
- Have 4v4 unlocked by default. F2P is all about playing with others and the F2P market should hit the 4v4 market better than the 1v1 market. You can unlock the other modes with points. This also doesn't flood 1v1 with smurfs.
- I thought of a crazy idea of having a competitive and casual mode. Competitive mode being the same it is now, casual mode being custom models and also custom units/upgrades that can be bought via the points system. Casual mode would be open for F2P while there would be limitations to the arcade + competitive (Say 5 games a day each) This makes sure F2P doesn't completely ruin the game.
- Make Terran & Random the only option for competitive/casual. For casual you can unlock the choice for Zerg/Protoss via ingame currency (IP) you can earn and for competitive only unlock the choice for Zerg/Protoss via real money (RP).
- Implement paid maps with the point system and also a priority system for paid maps in queues. (Let's say for 4v4 the only map open would be Deadlock Ridge, and if someone bought Megaton then it would be randomized in the queue)
- Earn points (IP in LoL) by playing games (winning obviously gives you more points). Winning arcade games gives you points. Getting achievement points gets you a small amount of paid points (RP once again) so those who purchase WoL are advantaged (via Campaign achievements). This also greatly encourages people to actually play the campaign if they bought the game.
- Like everybody else has said, paid portraits and etc...
In conclusion: People who get the free version get: - Unlimited 4v4, earn points to unlock 3v3, 2v2, 1v1 etc... - Play only Terran/Random until they purchase Zerg/Protoss but only for casual - No early access to smurf 1v1 unless they purchase via real money or earn it
People who get the free version who actually buy stuff can get: - Custom stuff for casual - Quicker way to earn maps/modes/access to arcade - More stuff - Option for Zerg and Protoss in competitive
People who already have SC2 - Everything (incl. Campaign) + Casual mode - Blizzard can make more money off people who have already paid via casual system of cosmetic stuff
Once again, just my ideas. F2P is actually pretty realistic if you think about it.
So long as I can pay one time price for everything all at once: Im ok with it. HAVING to play 4v4 for X amount of time and then paying real money to use my main race is a horrible idea from the standpoint of a masters level protoss. We don't want to eliminate or anger the existing user base after all.
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On September 24 2012 14:47 Zerg.Zilla wrote:Show nested quote +On September 24 2012 14:34 Teliko wrote: I'm pretty sure you'd have to pay to ladder. The majority of players will be playing for the ladder, and they're going to want to make money from the majority. Also, if the ladder is free, there'll just be smurfs everywhere. I'm pretty sure this is the right path to kill the game...tons of ppl are already inactive on ladder despite the fact that it's free. Wow nevermind what i wrote!Completely misunderstood the thread. -.-"
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On September 24 2012 15:18 ZeromuS wrote:Show nested quote +On September 24 2012 15:14 HoriZoNXI wrote: My ideas if it were to ever happen:
- Implement a IP/RP points system (earn/pay system) from League of Legends. Separate micro transactions won't cut it, probably only paid name change would work by itself.
- Have 4v4 unlocked by default. F2P is all about playing with others and the F2P market should hit the 4v4 market better than the 1v1 market. You can unlock the other modes with points. This also doesn't flood 1v1 with smurfs.
- I thought of a crazy idea of having a competitive and casual mode. Competitive mode being the same it is now, casual mode being custom models and also custom units/upgrades that can be bought via the points system. Casual mode would be open for F2P while there would be limitations to the arcade + competitive (Say 5 games a day each) This makes sure F2P doesn't completely ruin the game.
- Make Terran & Random the only option for competitive/casual. For casual you can unlock the choice for Zerg/Protoss via ingame currency (IP) you can earn and for competitive only unlock the choice for Zerg/Protoss via real money (RP).
- Implement paid maps with the point system and also a priority system for paid maps in queues. (Let's say for 4v4 the only map open would be Deadlock Ridge, and if someone bought Megaton then it would be randomized in the queue)
- Earn points (IP in LoL) by playing games (winning obviously gives you more points). Winning arcade games gives you points. Getting achievement points gets you a small amount of paid points (RP once again) so those who purchase WoL are advantaged (via Campaign achievements). This also greatly encourages people to actually play the campaign if they bought the game.
- Like everybody else has said, paid portraits and etc...
In conclusion: People who get the free version get: - Unlimited 4v4, earn points to unlock 3v3, 2v2, 1v1 etc... - Play only Terran/Random until they purchase Zerg/Protoss but only for casual - No early access to smurf 1v1 unless they purchase via real money or earn it
People who get the free version who actually buy stuff can get: - Custom stuff for casual - Quicker way to earn maps/modes/access to arcade - More stuff - Option for Zerg and Protoss in competitive
People who already have SC2 - Everything (incl. Campaign) + Casual mode - Blizzard can make more money off people who have already paid via casual system of cosmetic stuff
Once again, just my ideas. F2P is actually pretty realistic if you think about it. So long as I can pay one time price for everything all at once: Im ok with it. HAVING to play 4v4 for X amount of time and then paying real money to use my main race is a horrible idea from the standpoint of a masters level protoss. We don't want to eliminate or anger the existing user base after all.
The point of my idea is that there is no way F2P works with how sc2 currently works, and if it were to happen would completely destroy sc2. My idea would create a more casual side to sc2 so that there is both a casual and competitive side for people to earn their way and for the existing user base to keep playing like normal.
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Make custom free to play. Ladder - paid.
This way there won't be any cheating problems. You cheat, you lose money.
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I'm a firm believer in F2P being the best option once you get over fears. Blizzard can monetize of paying customers through ingame stores and nonpaying customers through stream/ad revenues.
F2P means you get a huge influx of Chinese gamers. That fanbase sustained the WC3 eSports scene for many years, just like Korea did with BW. More hardcore active players means more viewerships means more sponsors. Perhaps even a separate F2P version of Bnet can be coded with ad-banners. I vaguely remember old bnet having Blizzard ad banners and given the current state of eSports and sponsorship (hell Razor sponsors 3/4s of the SC2 teams anyhow).
As for microtransactions, I think a common misconception people (like myself) have had is that no sane person would pay for cosmetics (eventually forcing a company to adopt a pay-to-win model). If you just look at the Dota 2 & Heroes of Newerth models, you can see evidence to the contrary. People buy random shit... a lot of it.
Cheating can't really be solved, but it can be controlled with separate ladders. People who like the game enough will eventually pay to ladder on the current ones.
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