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Hey guys, is there any online source (kept up to date) where we can read the current unit stats / spell effects / cost / etc.. of HotS beta units (including WoL revamped units)? Going back through all the patch changes to see what holds now and what doesn't is a bit bothersome.
Anyway, what's the state of current Raven's seeker missile. I remember that it costs 75 energy and is AoE again, but how much damage does it deal? Cooldown? Time to release the missile? Missile speed? etc..
Thanks a lot in advance.
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On February 11 2013 21:40 ZenithM wrote: Hey guys, is there any online source (kept up to date) where we can read the current unit stats / spell effects / cost / etc.. of HotS beta units (including WoL revamped units)? Going back through all the patch changes to see what holds now and what doesn't is a bit bothersome.
Anyway, what's the state of current Raven's seeker missile. I remember that it costs 75 energy and is AoE again, but how much damage does it deal? Cooldown? Time to release the missile? Missile speed? etc..
Thanks a lot in advance.
There's a guy called juicyjames who usually posts an updated list of changes in the beta balance update threads. This is how the game looks after update #13:
PROTOSS
- Carrier
- Interceptors can now change targets when they are in leash range.
- Dark Shrine
- The cost is now 150/150, down from 100/250.
- Mothership
- Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
- The Vortex ability has been removed from the game.
- New Ability: Time Warp.
- Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
- This ability costs 75 energy to cast
- This ability can be cast from 9 range.
- http://wiki.teamliquid.net/starcraft2/Mothership_Core
- http://wiki.teamliquid.net/starcraft2/Oracle
- Phoenix
- Range increased from 4 to 5. Upgrade still grants +2 range.
- Pylon
- Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore.
- Sentry
- Hallucination no longer requires research.
- Stalker
- Blink research time increased from 140 to 170 seconds.
- http://wiki.teamliquid.net/starcraft2/Tempest_(unit)
- Void Ray
- Prismatic Beam
- No longer charges up.
- Weapon period decreased from 0.6 to 0.5.
- No longer does passive +massive damage.
- New Ability: Prismatic Alignment
- Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
- Activating the ability now causes a timer to display over the Void Ray for the duration of the effect.
- Supply cost increased from 3 to 4.
TERRAN
- Armory
- The Armory now only has one armor upgrade for both air and ground upgrades for both Factory and Starport units.
- Battlecruiser
- Yamato Cannon energy cost decreased from 125 to 100.
- http://wiki.teamliquid.net/starcraft2/Hellbat
- Medivac
- New ability: Ignite Afterburners
- Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
- Raven
- Seeker Missile has been redesigned:
- Energy cost decreased from 125 to 75.
- Can now fire from 10 range.
- Missile comes out and stays immobile in front of the Raven for 5 seconds while charging up, then rapidly moves and explodes at the target for 100 damage plus splash damage.
- Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
- Reaper
- New passive ability: Combat Drugs
- Health regenerates 2hp/s if not attacked during the last 10 seconds (same as Protoss shields)
- Health increased from 50 to 60.
- Movement speed increased from 2.95 to 3.75.
- No longer requires a Tech Lab Addon.
- No longer have their anti-building grenades.
- P-45 Gauss Pistol weapon damage decreased from 4 +5 vs. Light to 4.
- Siege Tank
- Siege Tanks no longer require an upgrade in order to enter Siege Mode.
- Thor
- 250mm Strike Cannons has been removed, along with its associated energy bar.
- The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
- When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
- Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
Widow Mine
ZERG
- Creep Tumor
- No longer spawn instantly, but instead have a three second spawning animation.
- May now be placed on ramps.
- Hatchery
- The Evolve Burrow upgrade requirement has been moved to the Hatchery.
- The Pneumatized Carapace upgrade now only requires a Hatchery.
- Hydralisk
- New Upgrade: Muscular Augments
- Increases hydralisk off-creep speed from 2.25 to 2.81. Speed on creep unchanged (3.37)
- Infestor
- Fungal Growth:
- Is now a projectile.
- Speed of the projectile is 12.
- Range up to 10.
- Damage decreased from 30 +10 vs. Armored to 30.
- Mutalisk
- Speed increased from 3.75 to 4. Acceleration stays at 3.5.
- New passive ability: Tissue Regeneration
- Mutalisk health regeneration rate increased from .2734 to 1
- Spine Crawler
- This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
- Zerglings and other small units can no longer squeeze in between Spine Crawlers.
- The scale of this unit has been increased from 0.85 to 0.95.
- Spore Crawler
- This unit no longer requires an Evolution Chamber.
- The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological.
- http://wiki.teamliquid.net/starcraft2/Swarm_Host
- Ultralisk
- Damage changed from 15+20 armored to 35 flat damage.
Viper
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How to uninstall the beta ( I want to reinstall it)? Its a silly question but I dont know how to! It doesnt show up in the lift of programs in the system control panel and there is no uninstaller in the hots folder. Can some one help??
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On February 12 2013 06:11 JazVM wrote: How to uninstall the beta ( I want to reinstall it)? Its a silly question but I dont know how to! It doesnt show up in the lift of programs in the system control panel and there is no uninstaller in the hots folder. Can some one help?? wierd that it doesnt shoe up on the control panel
if you go into your start menu it should be right under Starcraft 2 (folder is called starcraft 2 beta) and theres an uninstall option there
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On February 12 2013 06:14 Forikorder wrote:Show nested quote +On February 12 2013 06:11 JazVM wrote: How to uninstall the beta ( I want to reinstall it)? Its a silly question but I dont know how to! It doesnt show up in the lift of programs in the system control panel and there is no uninstaller in the hots folder. Can some one help?? wierd that it doesnt shoe up on the control panel if you go into your start menu it should be right under Starcraft 2 (folder is called starcraft 2 beta) and theres an uninstall option there
It does not show :D. Can you tell me where to unistaller is located exactly?
EDIT: deleting the beta folger had the desired effect. thanks anyway!
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1. Does unranked mode give XP? 2. Is there any development for off racing on ranked mode?
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On February 12 2013 08:07 phfantunes wrote: 1. Does unranked mode give XP? 2. Is there any development for off racing on ranked mode?
1. Yes. 2. I don't understand this question. Sorry :c
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On February 12 2013 08:07 phfantunes wrote: 1. Does unranked mode give XP? 2. Is there any development for off racing on ranked mode?
2. no there isnt
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On February 11 2013 20:46 Qikz wrote:Show nested quote +On February 11 2013 15:03 Cainam wrote: How the fuck do you beat Skytoss as Z? I was on 6 bases vs 4 and making hydra corrupter infestor viper and I had absolutely no shot. If that isn't the right army to deal with it what is? Silly question but isn't viper kind of wasted supply against skytoss as the cloud doesn't hit air? Also tempests and carriers have such good range you should have them sniped off before they get to grab anything.
I got the vipers because he added in 3 Colossi to help with the hydras instead of getting templar. Wanted to abduct them but they didn't survive long enough. I haven't been playing the beta for very long but skytoss is the only thing I have found that I literally have no idea how to handle.
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Any terran try BC's/yamato against skytoss or do tempest/voidray shit on them?
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Anyone knows what happens when i leave my league? The MMR resets or not? Someone said that after leaving i will only need to play 1 league match, but i left and it says 5 placement matches remaining.
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On February 11 2013 21:40 ZenithM wrote: Hey guys, is there any online source (kept up to date) where we can read the current unit stats / spell effects / cost / etc.. of HotS beta units (including WoL revamped units)? Going back through all the patch changes to see what holds now and what doesn't is a bit bothersome.
Anyway, what's the state of current Raven's seeker missile. I remember that it costs 75 energy and is AoE again, but how much damage does it deal? Cooldown? Time to release the missile? Missile speed? etc..
Thanks a lot in advance. Liquipedia is your friend: http://wiki.teamliquid.net/starcraft2/Template:Units_and_Buildings_Navbox/HotS
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PROTOSS
Carrier
Interceptors can now change targets when they are in leash range. Dark Shrine
The cost is now 150/150, down from 100/250. Mothership
Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
The Vortex ability has been removed from the game.
New Ability: Time Warp.
Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range. Mothership Core
Oracle
Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range. Pylon
Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore. Sentry
Hallucination no longer requires research. Stalker
Blink research time increased from 140 to 170 seconds. Tempest (unit)
Void Ray
Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage. New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect. Supply cost increased from 3 to 4.
I guess I must be a little behind, but does that mean that carriers are back in? when did that happen? does protoss just get one more new unit han everyone else?
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On February 14 2013 03:32 Koltronn wrote:Show nested quote +PROTOSS
Carrier
Interceptors can now change targets when they are in leash range. Dark Shrine
The cost is now 150/150, down from 100/250. Mothership
Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
The Vortex ability has been removed from the game.
New Ability: Time Warp.
Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range. Mothership Core
Oracle
Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range. Pylon
Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore. Sentry
Hallucination no longer requires research. Stalker
Blink research time increased from 140 to 170 seconds. Tempest (unit)
Void Ray
Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage. New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect. Supply cost increased from 3 to 4.
I guess I must be a little behind, but does that mean that carriers are back in? when did that happen? does protoss just get one more new unit han everyone else? Carrier is back since update 2 ( ~ september). And yes protoss have the most new units.
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Possibly the wrong thread to ask this, but is anyone else having problems with the HOTS chat channels?
Every time I join the general chat, the client crashes either right away or pretty soon afterwards.
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On February 14 2013 03:53 Tuczniak wrote:Show nested quote +On February 14 2013 03:32 Koltronn wrote:PROTOSS
Carrier
Interceptors can now change targets when they are in leash range. Dark Shrine
The cost is now 150/150, down from 100/250. Mothership
Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
The Vortex ability has been removed from the game.
New Ability: Time Warp.
Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range. Mothership Core
Oracle
Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range. Pylon
Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore. Sentry
Hallucination no longer requires research. Stalker
Blink research time increased from 140 to 170 seconds. Tempest (unit)
Void Ray
Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage. New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect. Supply cost increased from 3 to 4.
I guess I must be a little behind, but does that mean that carriers are back in? when did that happen? does protoss just get one more new unit han everyone else? Carrier is back since update 2 ( ~ september). And yes protoss have the most new units. Thanks for the info. I got another question then: does the tempest fit in well with the carrier (having two capitol ships) or is it better to focous on just one or the other?
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On February 14 2013 04:23 Koltronn wrote:Show nested quote +On February 14 2013 03:53 Tuczniak wrote:On February 14 2013 03:32 Koltronn wrote:PROTOSS
Carrier
Interceptors can now change targets when they are in leash range. Dark Shrine
The cost is now 150/150, down from 100/250. Mothership
Recall teleports the Mothership and all nearby units owned by the player to the targeted Nexus.
The Vortex ability has been removed from the game.
New Ability: Time Warp.
Creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range. Mothership Core
Oracle
Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range. Pylon
Warp-in on ramps downhill is now allowed. Warp-in to the high ground is not possible anymore. Sentry
Hallucination no longer requires research. Stalker
Blink research time increased from 140 to 170 seconds. Tempest (unit)
Void Ray
Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage. New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect. Supply cost increased from 3 to 4.
I guess I must be a little behind, but does that mean that carriers are back in? when did that happen? does protoss just get one more new unit han everyone else? Carrier is back since update 2 ( ~ september). And yes protoss have the most new units. Thanks for the info. I got another question then: does the tempest fit in well with the carrier (having two capitol ships) or is it better to focous on just one or the other? Well they do have pretty different roles. The tempest is stronger when you are trying to avoid a direct engagement, just constantly dealing damage to your opponent from a distance. They also kill massive air really fast (BLs, BCs etc).
The carrier however is much stronger in direct engagements. Eventually if you wanna a-move over your opponents with airtoss, carriers will be really strong.
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On February 12 2013 15:46 EleanorRIgby wrote: Any terran try BC's/yamato against skytoss or do tempest/voidray shit on them?
Tempest deal 80! damage per shot with 15 range against BC's . Thats just a bad idea. They also have 300 Hp and 150 Shields which means you need 2 Yamatos just to kill one . Not to mention they're 100/100 cheaper and are 2 less supply than BC's .
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This might have been answered, But I would rather not look through all 50 pages to find the answer.... Sorry for my laziness.
If blinding cloud is placed over a casting unit i.e. a high Templar, can that Templar still storm at a range past one?
EDIT: I went on to the HotS units tester and found out for myself. Spell casters can still cast while under blinding cloud.
Im going to let my biased zerg show right now..... This makes me
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