Simple [HOTS] Questions, Simple [Beta] Answers - Page 39
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ALPINA
3791 Posts
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Existor
Russian Federation4295 Posts
On January 26 2013 22:30 Alpina wrote: So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right? If overseer or overlord nearby will tank some widow charges | ||
eburnsdaniel
United Kingdom69 Posts
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Kambing
United States1176 Posts
On January 26 2013 22:34 Existor wrote: If overseer or overlord nearby will tank some widow charges Or if you have 10 mutas, they can snipe the widow mine before it fires (9x10 damage). Note that the widow mine will fire before the mutas get a second shot, so it has to be a one-shot. | ||
ALPINA
3791 Posts
On January 26 2013 22:34 Existor wrote: If overseer or overlord nearby will tank some widow charges I just flied with muta pack into burrowed widow mine with overseer. It did not shoot at all and was not on cooldown.. so my mutas just killed it. On January 26 2013 23:08 Kambing wrote: Or if you have 10 mutas, they can snipe the widow mine before it fires (9x10 damage). Note that the widow mine will fire before the mutas get a second shot, so it has to be a one-shot. So widow mine got a little cooldown before it shoots which means larger muta pack can eliminate them without damage. Pretty cool! Allows for some good muta stacking micro vs. widow mines. | ||
NihiLStarcraft
Denmark1413 Posts
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themcking
Germany23 Posts
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wajd
240 Posts
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KeksX
Germany3634 Posts
On January 27 2013 00:06 wajd wrote: Am I missing something about warping in onto high ground even when I have vision? Not working for me.... It's not supposed to. They took that out. | ||
Existor
Russian Federation4295 Posts
On January 27 2013 00:06 wajd wrote: Am I missing something about warping in onto high ground even when I have vision? Not working for me.... High ground warp was removed since Hots beta started | ||
Forikorder
Canada8840 Posts
On January 26 2013 23:14 NihiLStarcraft wrote: Is there really no way to queue up Swarm Host rally points? I want to be able to select a couple of normal, unburrowed Swarm hosts, move command them somewhere, then hold shift and right click or a-move somewhere else and have them go to the first click location, burrow and automatically have their rally points set to the second location? I tried this in the unit tester in every way I could come up with (even with patrol shenanigans and stuff) but I couldn't do it... It's so annoying to always have to wait for the Swarm Hosts to burrow to set their rally point... Maybe I'm missing something? is there a way for you to move a drone, build a ahtch and have the hatch rally point already set? no theres no way to dow aht you want to do | ||
Ch3rry
Poland209 Posts
Ladder / Cheesing vs AI / Training / Resuming from Replay last second?? | ||
NihiLStarcraft
Denmark1413 Posts
On January 27 2013 00:32 Forikorder wrote: is there a way for you to move a drone, build a ahtch and have the hatch rally point already set? no theres no way to dow aht you want to do That's true, the difference being, however, that it's super useful for Swarm Hosts. It's such a pain when using them, I see even progamers on their streams have their locusts waste time not moving because the Swarm Hosts spawn them before they can set a rally point for them. Then you need to awkwardly try and ctrl- or double-click on one of the tiny locusts and attack-move them manually. To me, this sounds like a big flaw of the interface/controls. I guess it's time to try and make a post on the dreaded BNET forums, if there's other people agreeing? | ||
Forikorder
Canada8840 Posts
On January 27 2013 01:03 NihiLStarcraft wrote: That's true, the difference being, however, that it's super useful for Swarm Hosts. It's such a pain when using them, I see even progamers on their streams have their locusts waste time not moving because the Swarm Hosts spawn them before they can set a rally point for them. Then you need to awkwardly try and ctrl- or double-click on one of the tiny locusts and attack-move them manually. To me, this sounds like a big flaw of the interface/controls. I guess it's time to try and make a post on the dreaded BNET forums, if there's other people agreeing? i wouldnt call sometimes having to waste one in game second of the locust life a big flaw | ||
NihiLStarcraft
Denmark1413 Posts
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Forikorder
Canada8840 Posts
On January 27 2013 01:10 NihiLStarcraft wrote: But wouldn't you agree that it would be much more elegant if you could tell your control group of Swarm Hosts to move there (A) and start sieging that area (B) - like you can with any other unit in the game (ie. siege tanks or medivacs for example)? Is there any benefit to not allow you to do that, instead forcing the players to move their swarm hosts somewhere (A) and shift-burrow them, then making the player catch that moment when they are burrowing to quickly go over there and select the already spawned locusts and a-move them to the siege area (B) and then also go ahead and set the rally point of the Swarm Hosts to (B) for future waves? obivously yes, but they would have to give swarm hosts the ability to set a rally point while there unburrowed which would probably bring up some problems swarm hosts are not the sort of unit that you would only be shift queing a few someone else for harass and theres noting that youd be doing that would require so much attention you can be paying much attention to your main army this is just another of those mechanics that seperates the good from the bad like remembering to inject and warp in and call mules and shit the worst thing that could come from this is someones attack starts a few seconds later thent ehy wanted to | ||
Belisarius
Australia6214 Posts
2v2, won game, one of their players pauses then drops. Game is frozen. When we hit pause to resume, we see the checkbox for "X has resumed the game", but it stays paused. One of the other guys stays chillin', doesn't respond to chat. We try a few variations on the theme of mashing the crap out of unpause followed by mild abuse, and then give up and drop because it's only beta. Other team gets the win in match history. Is that a known exploit or worth reporting? | ||
Disastorm
United States922 Posts
On January 26 2013 23:08 Alpina wrote: I just flied with muta pack into burrowed widow mine with overseer. It did not shoot at all and was not on cooldown.. so my mutas just killed it. So widow mine got a little cooldown before it shoots which means larger muta pack can eliminate them without damage. Pretty cool! Allows for some good muta stacking micro vs. widow mines. I wouldn't risk it unless you know for sure where the widow mines are and how many there are. For example 10 mutas can snipe 1 widow mine, but if theres 2 widow mines than your mutas will take massive damage. | ||
Forikorder
Canada8840 Posts
On January 27 2013 14:21 Belisarius wrote: Okay, just encountered a pretty suspicious bug/exploit. 2v2, won game, one of their players pauses then drops. Game is frozen. When we hit pause to resume, we see the checkbox for "X has resumed the game", but it stays paused. One of the other guys stays chillin', doesn't respond to chat. We try a few variations on the theme of mashing the crap out of unpause followed by mild abuse, and then give up and drop because it's only beta. Other team gets the win in match history. Is that a known exploit or worth reporting? you should report it, even if someone already has it brings more attention to it | ||
Goldfish
2230 Posts
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