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Simple [HOTS] Questions, Simple [Beta] Answers - Page 39

Forum Index > SC2 General
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Prev 1 37 38 39 40 41 63 Next
ALPINA
Profile Joined May 2010
3791 Posts
January 26 2013 13:30 GMT
#761
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?
You should never underestimate the predictability of stupidity
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 26 2013 13:34 GMT
#762
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges
eburnsdaniel
Profile Joined July 2011
United Kingdom69 Posts
January 26 2013 13:44 GMT
#763
Ever since the patch I cannot change the resolution back to 1080p. If I do it says it needs to restart, if I refuse it stays at the changed resolution, otherwise it restarts and goes back to lower resolution? What do I need to do?

Kambing
Profile Joined May 2010
United States1176 Posts
January 26 2013 14:08 GMT
#764
On January 26 2013 22:34 Existor wrote:
Show nested quote +
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges


Or if you have 10 mutas, they can snipe the widow mine before it fires (9x10 damage). Note that the widow mine will fire before the mutas get a second shot, so it has to be a one-shot.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-01-26 14:22:50
January 26 2013 14:08 GMT
#765
On January 26 2013 22:34 Existor wrote:
Show nested quote +
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges


I just flied with muta pack into burrowed widow mine with overseer. It did not shoot at all and was not on cooldown.. so my mutas just killed it.

On January 26 2013 23:08 Kambing wrote:
Show nested quote +
On January 26 2013 22:34 Existor wrote:
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges


Or if you have 10 mutas, they can snipe the widow mine before it fires (9x10 damage). Note that the widow mine will fire before the mutas get a second shot, so it has to be a one-shot.


So widow mine got a little cooldown before it shoots which means larger muta pack can eliminate them without damage. Pretty cool! Allows for some good muta stacking micro vs. widow mines.
You should never underestimate the predictability of stupidity
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
January 26 2013 14:14 GMT
#766
Is there really no way to queue up Swarm Host rally points? I want to be able to select a couple of normal, unburrowed Swarm hosts, move command them somewhere, then hold shift and right click or a-move somewhere else and have them go to the first click location, burrow and automatically have their rally points set to the second location? I tried this in the unit tester in every way I could come up with (even with patrol shenanigans and stuff) but I couldn't do it... It's so annoying to always have to wait for the Swarm Hosts to burrow to set their rally point... Maybe I'm missing something?
themcking
Profile Joined February 2011
Germany23 Posts
January 26 2013 14:59 GMT
#767
How do you get the fastest exp? I only want to be lvl 30 for all three races because of the FoS
wajd
Profile Blog Joined June 2011
240 Posts
January 26 2013 15:06 GMT
#768
Am I missing something about warping in onto high ground even when I have vision? Not working for me....
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 26 2013 15:10 GMT
#769
On January 27 2013 00:06 wajd wrote:
Am I missing something about warping in onto high ground even when I have vision? Not working for me....

It's not supposed to. They took that out.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 26 2013 15:11 GMT
#770
On January 27 2013 00:06 wajd wrote:
Am I missing something about warping in onto high ground even when I have vision? Not working for me....

High ground warp was removed since Hots beta started
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 26 2013 15:32 GMT
#771
On January 26 2013 23:14 NihiLStarcraft wrote:
Is there really no way to queue up Swarm Host rally points? I want to be able to select a couple of normal, unburrowed Swarm hosts, move command them somewhere, then hold shift and right click or a-move somewhere else and have them go to the first click location, burrow and automatically have their rally points set to the second location? I tried this in the unit tester in every way I could come up with (even with patrol shenanigans and stuff) but I couldn't do it... It's so annoying to always have to wait for the Swarm Hosts to burrow to set their rally point... Maybe I'm missing something?


is there a way for you to move a drone, build a ahtch and have the hatch rally point already set? no theres no way to dow aht you want to do
Ch3rry
Profile Joined July 2011
Poland228 Posts
January 26 2013 15:42 GMT
#772
Regarding the latest Achievement/Feat of Strenght what is the fastest way to lvl 90?
Ladder / Cheesing vs AI / Training / Resuming from Replay last second??
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-01-26 16:04:36
January 26 2013 16:03 GMT
#773
On January 27 2013 00:32 Forikorder wrote:
Show nested quote +
On January 26 2013 23:14 NihiLStarcraft wrote:
Is there really no way to queue up Swarm Host rally points? I want to be able to select a couple of normal, unburrowed Swarm hosts, move command them somewhere, then hold shift and right click or a-move somewhere else and have them go to the first click location, burrow and automatically have their rally points set to the second location? I tried this in the unit tester in every way I could come up with (even with patrol shenanigans and stuff) but I couldn't do it... It's so annoying to always have to wait for the Swarm Hosts to burrow to set their rally point... Maybe I'm missing something?


is there a way for you to move a drone, build a ahtch and have the hatch rally point already set? no theres no way to dow aht you want to do


That's true, the difference being, however, that it's super useful for Swarm Hosts. It's such a pain when using them, I see even progamers on their streams have their locusts waste time not moving because the Swarm Hosts spawn them before they can set a rally point for them. Then you need to awkwardly try and ctrl- or double-click on one of the tiny locusts and attack-move them manually. To me, this sounds like a big flaw of the interface/controls. I guess it's time to try and make a post on the dreaded BNET forums, if there's other people agreeing?
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 26 2013 16:06 GMT
#774
On January 27 2013 01:03 NihiLStarcraft wrote:
Show nested quote +
On January 27 2013 00:32 Forikorder wrote:
On January 26 2013 23:14 NihiLStarcraft wrote:
Is there really no way to queue up Swarm Host rally points? I want to be able to select a couple of normal, unburrowed Swarm hosts, move command them somewhere, then hold shift and right click or a-move somewhere else and have them go to the first click location, burrow and automatically have their rally points set to the second location? I tried this in the unit tester in every way I could come up with (even with patrol shenanigans and stuff) but I couldn't do it... It's so annoying to always have to wait for the Swarm Hosts to burrow to set their rally point... Maybe I'm missing something?


is there a way for you to move a drone, build a ahtch and have the hatch rally point already set? no theres no way to dow aht you want to do


That's true, the difference being, however, that it's super useful for Swarm Hosts. It's such a pain when using them, I see even progamers on their streams have their locusts waste time not moving because the Swarm Hosts spawn them before they can set a rally point for them. Then you need to awkwardly try and ctrl- or double-click on one of the tiny locusts and attack-move them manually. To me, this sounds like a big flaw of the interface/controls. I guess it's time to try and make a post on the dreaded BNET forums, if there's other people agreeing?

i wouldnt call sometimes having to waste one in game second of the locust life a big flaw
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
January 26 2013 16:10 GMT
#775
But wouldn't you agree that it would be much more elegant if you could tell your control group of Swarm Hosts to move there (A) and start sieging that area (B) - like you can with any other unit in the game (ie. siege tanks or medivacs for example)? Is there any benefit to not allow you to do that, instead forcing the players to move their swarm hosts somewhere (A) and shift-burrow them, then making the player catch that moment when they are burrowing to quickly go over there and select the already spawned locusts and a-move them to the siege area (B) and then also go ahead and set the rally point of the Swarm Hosts to (B) for future waves?
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 26 2013 16:14 GMT
#776
On January 27 2013 01:10 NihiLStarcraft wrote:
But wouldn't you agree that it would be much more elegant if you could tell your control group of Swarm Hosts to move there (A) and start sieging that area (B) - like you can with any other unit in the game (ie. siege tanks or medivacs for example)? Is there any benefit to not allow you to do that, instead forcing the players to move their swarm hosts somewhere (A) and shift-burrow them, then making the player catch that moment when they are burrowing to quickly go over there and select the already spawned locusts and a-move them to the siege area (B) and then also go ahead and set the rally point of the Swarm Hosts to (B) for future waves?

obivously yes, but they would have to give swarm hosts the ability to set a rally point while there unburrowed which would probably bring up some problems

swarm hosts are not the sort of unit that you would only be shift queing a few someone else for harass and theres noting that youd be doing that would require so much attention you can be paying much attention to your main army


this is just another of those mechanics that seperates the good from the bad like remembering to inject and warp in and call mules and shit

the worst thing that could come from this is someones attack starts a few seconds later thent ehy wanted to
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-01-27 05:22:57
January 27 2013 05:21 GMT
#777
Okay, just encountered a pretty suspicious bug/exploit.

2v2, won game, one of their players pauses then drops. Game is frozen. When we hit pause to resume, we see the checkbox for "X has resumed the game", but it stays paused. One of the other guys stays chillin', doesn't respond to chat. We try a few variations on the theme of mashing the crap out of unpause followed by mild abuse, and then give up and drop because it's only beta. Other team gets the win in match history.

Is that a known exploit or worth reporting?
Disastorm
Profile Joined January 2008
United States922 Posts
January 27 2013 05:24 GMT
#778
On January 26 2013 23:08 Alpina wrote:
Show nested quote +
On January 26 2013 22:34 Existor wrote:
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges


I just flied with muta pack into burrowed widow mine with overseer. It did not shoot at all and was not on cooldown.. so my mutas just killed it.

Show nested quote +
On January 26 2013 23:08 Kambing wrote:
On January 26 2013 22:34 Existor wrote:
On January 26 2013 22:30 Alpina wrote:
So apparently mutas with range 3 can kill widow mine (range 5) without any damage taken if zerg got detection. Is this right?

If overseer or overlord nearby will tank some widow charges


Or if you have 10 mutas, they can snipe the widow mine before it fires (9x10 damage). Note that the widow mine will fire before the mutas get a second shot, so it has to be a one-shot.


So widow mine got a little cooldown before it shoots which means larger muta pack can eliminate them without damage. Pretty cool! Allows for some good muta stacking micro vs. widow mines.

I wouldn't risk it unless you know for sure where the widow mines are and how many there are. For example 10 mutas can snipe 1 widow mine, but if theres 2 widow mines than your mutas will take massive damage.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 27 2013 05:29 GMT
#779
On January 27 2013 14:21 Belisarius wrote:
Okay, just encountered a pretty suspicious bug/exploit.

2v2, won game, one of their players pauses then drops. Game is frozen. When we hit pause to resume, we see the checkbox for "X has resumed the game", but it stays paused. One of the other guys stays chillin', doesn't respond to chat. We try a few variations on the theme of mashing the crap out of unpause followed by mild abuse, and then give up and drop because it's only beta. Other team gets the win in match history.

Is that a known exploit or worth reporting?

you should report it, even if someone already has it brings more attention to it
Goldfish
Profile Blog Joined August 2010
2230 Posts
January 27 2013 05:44 GMT
#780
Anyone else having huge lag spikes with HotS? I can play WoL fine but not HotS.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
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