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Forum Index > SC2 General
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LanTAs
Profile Blog Joined September 2010
United States1091 Posts
September 03 2012 23:07 GMT
#21
wow damn, this is a huge improvement from previous overlays (which were bland IMO but they worked). It looks simple, displays all necessary information, and looks a hellova lot prettier and modern than other overlays. Nice dude!
Unsane
Profile Joined September 2010
Canada170 Posts
September 03 2012 23:07 GMT
#22
I'm sort of 'on the fence' about most features, such as the upgrade tracker. Commentators are usually very on top of who has which upgrades started/done/near completion etc. However, the general idea of trying to make the information easier to read in a low quality stream is fantastic and would be why i'd ever support something like this. Aesthetics look pretty good, although thats preferencial and you will find people who like blizzards basic UI better.
"What is the plural of y'all? All y'all." -Day9
bsdaemon
Profile Joined July 2012
618 Posts
September 03 2012 23:13 GMT
#23
On September 04 2012 07:42 YMCApylons wrote:So, my 5% that I don't like is...why the gray structures to the left and right of the minimap? It seems weirdly out-of-place, given the overall minimalist design. Just get rid of it and have the minimap hug the left edge. I've bet you've already thought of this, so I'm wondering what the reasoning or limitation is that prevents you from doing this.


same here, i think it is better without the gray structure thingy that's wrapping the minimap. for advertisements i dont think that will be a problem coz there's now a wider space to put ads.

overall, very well done :D
Taktik
Profile Joined January 2011
Poland680 Posts
September 03 2012 23:19 GMT
#24
Wow thats cool u could actually see minerals/gas when watching in 240p ^^
StarGalaxy
Profile Joined March 2011
Germany744 Posts
September 03 2012 23:22 GMT
#25
This is really cool.
The only thing i think should be changed is the mineral/gas order on the right position. It's in the wrong order. it should be minerals then gas not symmetrical.

I hope tournaments will us this!
Cj hero | Zest
Gary Oak
Profile Joined June 2011
Canada2381 Posts
September 03 2012 23:29 GMT
#26
This looks godly. Wow!
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 03 2012 23:32 GMT
#27
Great job, you should be very pleased with yourself ^_^
Cite
Profile Joined August 2010
Australia251 Posts
Last Edited: 2012-09-03 23:38:07
September 03 2012 23:34 GMT
#28
On September 04 2012 08:22 OrbitalPlane wrote:
This is really cool.
The only thing i think should be changed is the mineral/gas order on the right position. It's in the wrong order. it should be minerals then gas not symmetrical.

I hope tournaments will us this!


You guys should consider this, seems more naturally pleasing.

edit: Also the colored drop shadow that comes off the topbar could do with a little more opacity/less bright or I guess make it gradient more. It seems rather abrupt the color change from solid to almost nothing (Its almost as if theres a 1 pixel line that is ontop fo the drop shadow thats the color of the team)

also what would be kind of nice is the tiny mineral / gas / supply icons under the numbers be placed in a tiny square socket kind of thats along the silver bar they are placed ontop of now just to give the icons a feel of belonging there
Grapefruit
Profile Joined November 2010
Germany439 Posts
September 03 2012 23:45 GMT
#29
Hope this catches on quickly. Good job.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Sankanyo
Profile Joined August 2011
United States140 Posts
September 03 2012 23:47 GMT
#30
Your idea for this is truly magnificent. It really gives your a better view of the map and rids the unnecessary space the regular maps recreated at the bottom.
MoonPieMat
Profile Joined January 2011
United States96 Posts
September 03 2012 23:49 GMT
#31
Really like this. Hope it catches on!
"OBJECTION!"
Jojo131
Profile Joined January 2011
Brazil1631 Posts
September 03 2012 23:58 GMT
#32
Love that people are making good use of the arcade for cool stuff like this, thanks!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2012-09-04 01:05:08
September 04 2012 01:04 GMT
#33
I don't know how likely it is that tournaments will use entirely new maps just for the spectating capabilities... but that being said, this looks really really awesome. I wish Blizzard would incorporate spectator features like this.
GameHeart
Profile Blog Joined February 2012
286 Posts
September 04 2012 01:40 GMT
#34
On September 04 2012 07:42 YMCApylons wrote:
So, my 5% that I don't like is...why the gray structures to the left and right of the minimap? It seems weirdly out-of-place, given the overall minimalist design. Just get rid of it and have the minimap hug the left edge. I've bet you've already thought of this, so I'm wondering what the reasoning or limitation is that prevents you from doing this.


The grey sidebar is there because we were unable to hide the three minimap buttons. If we were to remove it they would appear there floating in space.

Before the 1.5 patch there was a method for 'moving' the minimap and hiding those buttons that we were using. But it no longer functions the way it did and I have been unable to get it to work the way I want it to again. They have made some massive improvements to the editor in the arcade patch, but they have also changed a huge number of things....and without any documentation it really takes time to figure some of them out.
Gameheart
MMMig
Profile Joined August 2007
United States80 Posts
September 04 2012 02:04 GMT
#35
Looks great!!!

Wra
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 04 2012 02:09 GMT
#36
looks amazing gj
A marine walks into a bar and asks, "Wheres the counter?"
Veritas
Profile Joined January 2011
United Kingdom106 Posts
Last Edited: 2012-09-04 02:17:59
September 04 2012 02:17 GMT
#37
This is pretty cool.

I developed a little something like this when I was experimenting with creating anti-cheat software, but it had the unfortunate side effect of essentially being a hack when used not as an observer.


Here's a hypothetical question for those who observe, either for fun or casting:

If there was an application that provided information like this for observed games in the form of an overlay or an xsplit source, like an advanced version of StarBoard, would you use it even though it's against the EULA?
People_0f_Color
Profile Joined August 2010
177 Posts
September 04 2012 02:18 GMT
#38
Amazing UI. Maybe Gom will buy it off you!? Email it to their casters.
caneras
Profile Blog Joined August 2010
433 Posts
September 04 2012 02:22 GMT
#39
This overlay system is awesome, but I think it would work better as a program instead of a map so that it can be used with any map. I don't know if that's possible though since it would have to gather information from the game.
GameHeart
Profile Blog Joined February 2012
286 Posts
September 04 2012 02:36 GMT
#40
On September 04 2012 11:22 caneras wrote:
This overlay system is awesome, but I think it would work better as a program instead of a map so that it can be used with any map. I don't know if that's possible though since it would have to gather information from the game.


This isn't possible. In order to gather the data you need a custom map anyways. We decided on implementing it entirely in game (instead of as a plugin for xsplit or something) so that observers see the same things the audience does.
Gameheart
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