GameHeart Spectator Overlay - Page 2
Forum Index > SC2 General |
LanTAs
United States1091 Posts
| ||
Unsane
Canada170 Posts
| ||
bsdaemon
618 Posts
On September 04 2012 07:42 YMCApylons wrote:So, my 5% that I don't like is...why the gray structures to the left and right of the minimap? It seems weirdly out-of-place, given the overall minimalist design. Just get rid of it and have the minimap hug the left edge. I've bet you've already thought of this, so I'm wondering what the reasoning or limitation is that prevents you from doing this. same here, i think it is better without the gray structure thingy that's wrapping the minimap. for advertisements i dont think that will be a problem coz there's now a wider space to put ads. overall, very well done :D | ||
Taktik
Poland680 Posts
| ||
StarGalaxy
Germany744 Posts
The only thing i think should be changed is the mineral/gas order on the right position. It's in the wrong order. it should be minerals then gas not symmetrical. I hope tournaments will us this! | ||
Gary Oak
Canada2381 Posts
| ||
Ruscour
5233 Posts
| ||
Cite
Australia251 Posts
On September 04 2012 08:22 OrbitalPlane wrote: This is really cool. The only thing i think should be changed is the mineral/gas order on the right position. It's in the wrong order. it should be minerals then gas not symmetrical. I hope tournaments will us this! You guys should consider this, seems more naturally pleasing. edit: Also the colored drop shadow that comes off the topbar could do with a little more opacity/less bright or I guess make it gradient more. It seems rather abrupt the color change from solid to almost nothing (Its almost as if theres a 1 pixel line that is ontop fo the drop shadow thats the color of the team) also what would be kind of nice is the tiny mineral / gas / supply icons under the numbers be placed in a tiny square socket kind of thats along the silver bar they are placed ontop of now just to give the icons a feel of belonging there | ||
Grapefruit
Germany439 Posts
| ||
Sankanyo
United States140 Posts
| ||
MoonPieMat
United States96 Posts
| ||
Jojo131
Brazil1631 Posts
| ||
ClysmiC
United States2192 Posts
| ||
GameHeart
286 Posts
On September 04 2012 07:42 YMCApylons wrote: So, my 5% that I don't like is...why the gray structures to the left and right of the minimap? It seems weirdly out-of-place, given the overall minimalist design. Just get rid of it and have the minimap hug the left edge. I've bet you've already thought of this, so I'm wondering what the reasoning or limitation is that prevents you from doing this. The grey sidebar is there because we were unable to hide the three minimap buttons. If we were to remove it they would appear there floating in space. Before the 1.5 patch there was a method for 'moving' the minimap and hiding those buttons that we were using. But it no longer functions the way it did and I have been unable to get it to work the way I want it to again. They have made some massive improvements to the editor in the arcade patch, but they have also changed a huge number of things....and without any documentation it really takes time to figure some of them out. | ||
MMMig
United States80 Posts
| ||
Wrathsc2
United States2025 Posts
| ||
Veritas
United Kingdom106 Posts
I developed a little something like this when I was experimenting with creating anti-cheat software, but it had the unfortunate side effect of essentially being a hack when used not as an observer. Here's a hypothetical question for those who observe, either for fun or casting: If there was an application that provided information like this for observed games in the form of an overlay or an xsplit source, like an advanced version of StarBoard, would you use it even though it's against the EULA? | ||
People_0f_Color
177 Posts
| ||
caneras
433 Posts
| ||
GameHeart
286 Posts
On September 04 2012 11:22 caneras wrote: This overlay system is awesome, but I think it would work better as a program instead of a map so that it can be used with any map. I don't know if that's possible though since it would have to gather information from the game. This isn't possible. In order to gather the data you need a custom map anyways. We decided on implementing it entirely in game (instead of as a plugin for xsplit or something) so that observers see the same things the audience does. | ||
| ||