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On July 31 2012 19:02 Snusmumriken wrote: good stuff., but not really that useful. For example its not very useful to know how to make "camera7", I only need to know how to make basecamera etc. but yeah.
could also do with more stuff such as "build techlab" etc. "lift building" etc. Also for the core, knowingthat button x is "controlgroup y" doesnt really matter, something like "select vikings", "add to army" etc. makes more sense as that is what you wnat to learn. The harassmentkeys could be numbered though.
What I mean by all this is that you could specifically modify the program for thecore. Seeing as there are already suggested control groups for every race.
If you look at the bottom of the config.ini file you can name the control groups. I would like to add common sequences of actions, going to have to make a more advanced customization for it though, it is in the works.
On July 31 2012 19:12 Castor385 wrote: How can I test Protoss hotkeys with this?
Look at the config.ini, switch race to protoss
On July 31 2012 21:36 Kaz_Coaching wrote: Would be nice to have a skip option for when the program doesn't read the command correctly.
Commands that aren't recognized.
Alt (by itself). Shift + BracketOpen is read as Shift + Braceleft Shift + BracketClose is read as Shift + braceright
I fixed the brace, as well as added so you can skip by clicking on the window. Thanks for the help!
On July 31 2012 21:50 ben.stpierre wrote: Could you release the python script as well as the exe?
I'm on a Mac at work (which has python installed).
Added a link to download the source.
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I'm using TheCore RRM 0.3.3, and in the .SC2Hotkeys file it seems like the hotkey for infernal preigniter is not specified, probably because it is the same as the default hotkey (I). When infernal preigniter came up in the program, it did not have the default value, so it would accept nothing as the correct answer and I had to skip it.
Thanks for your hard work on this! It's awesome :D
Edit: Looking through the code, you do have a system for using default values, but it seems you forgot the preigniter upgrade in there, although you did add it as a possible command to train.
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Would it be possible to create a setting that would force the program to give you every command once before repeating any commands? Given the nature of randomness, you get a lot of repetition and miss out on a lot of the possible commands, which is helpful in some ways, but it would be nice to enforce having to learn everything.
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I like it! I'm using TheCore RLM 0.3.3, which unfortunately shares some keybinds with Standard; specifically, things like Glial Reconstitution and Grooved Spines, which are both G in both bindsets, as well as control groups 2-4, which are on Ctrl/Shift-2, Ctrl/Shift-3, Ctrl/Shift-4.
It seems that only keybinds that differ from Standard are saved to the SC2Hotkeys file, and when I land on these prompts in the program I just fail despite pressing the correct key. Moreover, in these cases it doesn't display the correct keybind, presumably, because it doesn't have the info from the SC2Hotkeys file.
Thanks for doing this though! After playing righty as a born-lefty for about fourteen years, TheCore is quite a challenge and I think this could help me quite a bit.
Edit: upon further inspection, this is the same thing posted by jdub two posts above me. Edit: Apparently when using TheCore RLM 0.3.3, Create Control Group 0 (Ctrl-Tab) incorrectly recognizes Ctrl-Tab as Tab.
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Looking into which defaults I missed that the core uses.
(Note for people that are curious, the SC2Hotkeys file leaves out a key if the default key is used, so I have to manually put in the defaults)
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I did a little tinkering and using ControlGroupAppend0, ControlGroupAssign0, and ControlGroupRecall0 as examples, I added in the keystrokes for control groups 2-4 which match TheCore. Worked a lot better, but things like Glial, Grooved Spines, Infestor Energy (I think) are still missing from the sc2hotkeys file and I have no idea how the game refers to them.
In a pinch I guess I could just make a dummy profile that changes exactly the keys that I find to be missing, but this is a highly iterative process and from the sound of it, the defaults are there and just need to be turned on, in a sense. Also I can't boot up SC2 to generate these new SC2Hotkey files at work
Also I guess for the record, I'm pretty far off the reservation, using both left-handed TheCore and also configuring hotkey trainer to prompt for upgrade keys, which defaults to false in config.ini.
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Bug: right Alt working as Ctrl+Alt
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Russian Federation4295 Posts
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"Center camera on Selection" doesn't work when i click alt
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Doesnt work with numkeys which I have all camera keys bound too (I use a Naga for them)
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[*]Euro/Other Non-US keyboard support (I think these may not work ATM, for now you might be able to switch your keyboard layout temporarily to US)
can't wait
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Hi SirPsychoMantis,
Thanks for your program !
Acutally, it sounds it works not well with foreign keyboard layout. I've looked a bit to the program (not enough to determine the problem) but I guess the keyTransDic should be adapted for each layout. (not sure of it). If this is the case, don't you think it can be moved the config file to be customized by the user ? If this is the problem, another solution is to create some library with the layouts an put a parmeter in the config to choose the layout. This will be great for users, but utterly boring to fill for the guy[s] that will create the mappings.
I can help you if you need it.
PS: When I say it works not well, I mean, in my case (belgian keyboard) ! (on the 8 key) is giving me 1, i.e.
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On August 03 2012 15:25 bisl wrote: I like it! I'm using TheCore RLM 0.3.3, which unfortunately shares some keybinds with Standard; specifically, things like Glial Reconstitution and Grooved Spines, which are both G in both bindsets, as well as control groups 2-4, which are on Ctrl/Shift-2, Ctrl/Shift-3, Ctrl/Shift-4.
It seems that only keybinds that differ from Standard are saved to the SC2Hotkeys file, and when I land on these prompts in the program I just fail despite pressing the correct key. Moreover, in these cases it doesn't display the correct keybind, presumably, because it doesn't have the info from the SC2Hotkeys file.
Thanks for doing this though! After playing righty as a born-lefty for about fourteen years, TheCore is quite a challenge and I think this could help me quite a bit.
Edit: upon further inspection, this is the same thing posted by jdub two posts above me. Edit: Apparently when using TheCore RLM 0.3.3, Create Control Group 0 (Ctrl-Tab) incorrectly recognizes Ctrl-Tab as Tab.
Added those defaults, should work now. Also fixed the Tab business.
On August 06 2012 21:29 kamyker wrote: Bug: right Alt working as Ctrl+Alt
This is the weirdest bug, only happens with non-US keyboards, going to have to look into it more
On August 06 2012 22:10 Skytt wrote: Doesnt work with numkeys which I have all camera keys bound too (I use a Naga for them)
Fixed
On August 08 2012 21:46 potens wrote: Hi SirPsychoMantis,
Thanks for your program !
Acutally, it sounds it works not well with foreign keyboard layout. I've looked a bit to the program (not enough to determine the problem) but I guess the keyTransDic should be adapted for each layout. (not sure of it). If this is the case, don't you think it can be moved the config file to be customized by the user ? If this is the problem, another solution is to create some library with the layouts an put a parmeter in the config to choose the layout. This will be great for users, but utterly boring to fill for the guy[s] that will create the mappings.
I can help you if you need it.
PS: When I say it works not well, I mean, in my case (belgian keyboard) ! (on the 8 key) is giving me 1, i.e.
Ok, I've separated the keybinds into their own file, check out "us.ini" I'm going to probably need some help to make proper files for other keyboards.
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On August 09 2012 01:16 SirPsychoMantis wrote: Added those defaults, should work now. Also fixed the Tab business.
Here I go! thanks. Also, I made a keybind profile containing no keybinds whatsoever, so that I could get a full list of the binding names. It's here, if that could help you at all.
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Missing defaults: Zerg Upgrade Greater Spire - G Upgrade Infestor Energy - G
With TheCore RLM 0.3.3 and unchanged us.ini file, Alt doesn't register for "Center Camera on Selection," although the program does display it as the correct answer when the timer expires.
So far only tested zerg. I'll hit this back when I try the others.
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On August 06 2012 21:29 kamyker wrote: Bug: right Alt working as Ctrl+Alt
I'm prettty sure right alt (or ALT GR) is ctrl+alt by definition, for example if you try alt codes, using right alt (alt gr) gives different results.
http://en.wikipedia.org/wiki/AltGr_key
"To allow the specific functionality of AltGr when typing non-English text on such keyboards, Windows began to allow it to be emulated by pressing the Alt key together with the Control key"
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On August 09 2012 03:45 bisl wrote:Show nested quote +On August 09 2012 01:16 SirPsychoMantis wrote: Added those defaults, should work now. Also fixed the Tab business.
Here I go! thanks. Also, I made a keybind profile containing no keybinds whatsoever, so that I could get a full list of the binding names. It's here, if that could help you at all.
Thanks, could be helpful, now if only there was a way to get all the default binds into a text file, manually doing them is quite tedious.
On August 09 2012 05:00 Chezus wrote:I'm prettty sure right alt (or ALT GR) is ctrl+alt by definition, for example if you try alt codes, using right alt (alt gr) gives different results. http://en.wikipedia.org/wiki/AltGr_key"To allow the specific functionality of AltGr when typing non-English text on such keyboards, Windows began to allow it to be emulated by pressing the Alt key together with the Control key"
Ah good to know, we'll see if I can get a work around
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Hi SirPsychoMantis,
Ok, I've separated the keybinds into their own file, check out "us.ini" I'm going to probably need some help to make proper files for other keyboards. In fact, the way you have done it suppress the need for the layout file, with the one you have done (us.ini) great (I didn't thought this way) !
Now, another problem persists, and it will need another table to translate things : the way sc2 puts the hotkeys in the file is, IMHO, by using the character AND, when it's a symbol, using a name. In my version with locale en_GB (I know, I use a (moreover) french keyboard, but I prefer the VO voices), the shortcut for the key ^ is written as BracketClose in the file, but displayed as "accent circonflexe" in the game. I don't know if this translated for the other languages but, the fact is, SC2 reads BracketClose, your (o-so-useful) program reads BracketClose in the conf, ask for BracketClose (and with the new version, it gets it) and print BracketClose in the hint or in the answer. This little problem will just reduce the usage of the program as a trainer for a new layout for non-english speaker, if you already knows the layout and use the program the train to be better, then, no problem with that.
Ah good to know, we'll see if I can get a work around
You just have to discart the keycode 17 (Control_L) when you get the keycode 18 (Alt_R) because the two keycodes are sent (first the 17, then the 18) when you press the AltGr key. I guess this is the hardware that send the two checked, it's windows (or your choice OS)
Good work !
PS: I guess now you can disable the twin function, or maybe I didn't get the usage of it.
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Thanks for doing this, already putting it to use under Windows using the executable.
When I try to get it to run under Linux using python 3.1 or 3.2 I always get an error though: TypeError: 'ConfigParser' object is not subscriptable
Do you have any idea how to solve this problem?
Also I noticed, using the TRM layout of TheCore, the ability group only asks me to stim, while the upgrades group misses air upgrades.
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