• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:24
CEST 17:24
KST 00:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7400 users

[Concept] Line of Sight Blocking Ability - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 15 2012 17:00 GMT
#101
Sounds really cool. Its not like Blizzard never tried fiddling around with line of sight before. Medics had the blind ability that made a unit's vision rendered to one, I don't see how we can't make a new ability around line of sight.
johnny123
Profile Joined February 2012
521 Posts
June 15 2012 17:05 GMT
#102
i prefer the warhound. This line of sight thing is way to gimmicky.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
WigglingSquid
Profile Joined August 2011
5194 Posts
June 15 2012 17:07 GMT
#103
Interesting idea. I hope it'll be evaluated by someone at Blizzard.
Aeroplaneoverthesea
Profile Joined April 2012
United Kingdom1977 Posts
Last Edited: 2012-06-15 17:11:02
June 15 2012 17:10 GMT
#104
I think it's a lot more important to decide if something is a 'cool' or 'fun' idea and then work out balancing later.

Anytime you put a new ability/unit into the game it will obviously alter balance, that shouldn't rule it out unless it becomes completely unbalancable or just doesn't work later down the line (as blizzard clearly found with the shredder and replicator).
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 15 2012 17:12 GMT
#105
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 15 2012 17:20 GMT
#106
good god this is a phenomenal idea! balancing costs of the upgrade, cd, etc would be extremely difficult thought. I also think it's a little much giving it to siege-tanks--> as a meching player, my army is basically 70% siege tanks most of the time. Maybe it would work better as an orbital command spell. that way players would have to decide whether or not to spend a mule on it.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
CyDe
Profile Blog Joined November 2011
United States1010 Posts
June 15 2012 17:24 GMT
#107
This is fantastic, it's a new idea and it's not gimmicky! Maybe Blizz should start talking to you haha. And not only that, but it allows for very interesting engagements, and new kids of micro. Goddamn what a good idea. Gogo!
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Najda
Profile Joined June 2010
United States3765 Posts
June 15 2012 17:29 GMT
#108
On June 16 2012 02:12 Apolo wrote:
Show nested quote +
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.


That is a much smaller scale thing and is therefore easier to understand (usually just involving 2 or 3 units). When it's entire armies fighting each other it's hard to tell exactly what they see, and they might have units to the side that can see around it without the spectators noticing that. It becomes a lot more "I wonder if he can see it."
BraneSC2
Profile Joined May 2010
United States123 Posts
June 15 2012 17:40 GMT
#109
Interesting idea, but I feel like the concept should be reworked a little if it were to be legitimate.
No fighting in the war room!
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 17:47 GMT
#110
On June 16 2012 02:29 Najda wrote:
Show nested quote +
On June 16 2012 02:12 Apolo wrote:
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.


That is a much smaller scale thing and is therefore easier to understand (usually just involving 2 or 3 units). When it's entire armies fighting each other it's hard to tell exactly what they see, and they might have units to the side that can see around it without the spectators noticing that. It becomes a lot more "I wonder if he can see it."


On the battlefield, the purpose of smoke is to confuse and disorient the enemy. But for Observers or Spectators, everything should be as clear as day.

Spectators or players would not have any trouble wondering if the unit can be seen through the smoke for a very simple reason: that unit will be shot at if it is seen and not shot at if it is not, even though it is already in range of another enemy unit.
CounterOrder
Profile Joined August 2010
Canada457 Posts
June 15 2012 18:22 GMT
#111
So baiting scans out of T is useless? You guys talk like T has unlimited scans. This is actually a good idea.

Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
June 15 2012 18:34 GMT
#112
On June 16 2012 03:22 CounterOrder wrote:
So baiting scans out of T is useless? You guys talk like T has unlimited scans. This is actually a good idea.


Of course Terran has unlimeted scans, that's why they have the best scouting of all races and cloaked units are irrelevant against them.

Also each scan automatically reveals the complete opponent tech and does in NO WAY interfere with the MULE, which in itself means terran needs SCVs only for gas and making buildings.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
June 15 2012 18:52 GMT
#113
I think overall, it's kinda useless...on the tank at least.

The only race I could see it being effective in the way you want it is zerg. The main reason is because Terran and Protoss will generally have air units out by the time you get it(T- Medivac and Viking, P- Observer) which completely nullifies it.

I feel it'd be like highground. Powerful in the early game, but almost completely useless later.
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2012-06-15 18:53:21
June 15 2012 18:52 GMT
#114
This is an amazing idea. Kudos to you OP. Well thought out and well explained.

And it would add some interesting depth to gameplay.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-06-15 20:33:49
June 15 2012 20:32 GMT
#115
The problem with the sugested ability is that I don't see any use for it aside from countering siege tanks in TvT (which can still be countered by radar tower and/or scanner sweep, let alone vikings or other air)

The other uses were wrong and/or flawed. The defensive smoke screen vs protoss would be at worst suidical, and at best be pretty pointless.
Case 1 where terran has sight over the smoke screen, he would need to hold fire for the protoss army to get to the tanks without being alerted that they're there, an ability I don't think siege tanks have.
Case 2 where terran doesn't have sight over the smoke screen — the protoss gains 2 advantages: 1 they won't be taking any hits before they pass the screen, 2. if they decide to retreat, they'll stop getting hit once they cross the smoke screen again (unless they're scanned I guess)

I think smoke screen would be most useful for zerg versus terran, with the only problem still being scanner sweep, radar tower, or medivacs nullifying it rather easily.

I can't really think of any particularly good uses for obscuring abilities like this, even if the concept is good, mostly due to the way the game mechanics work.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 15 2012 20:41 GMT
#116
I support this idea, it sounds cool enough to at least give it a try. Did you post this on the bnet forums?

Maybe it could be given to the warhound or some other unit instead instead.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 15 2012 20:42 GMT
#117
On June 15 2012 17:51 Kich wrote:
I voted awesome, I enjoyed the presentation of this. Though I don't believe that specific ability should be used, I wasn't going to go so far as to say that the idea was bad. I'm not sure if the tank is the proper unit, since you turn what should essentially be a less micro intensive unit into a more micro intensive unit and it may just allow the tank to do too much; it already has absurd single target dps and massive range / burst / aoe damage.

I feel like the Reaper would be good for this, forcing troop diversity and holding up barracks build times / research in compensation for a rather powerful ability for bio (mech doesn't really care about this I don't think).


I agree, this should be on the reaper!
Jaedong :3
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 15 2012 20:48 GMT
#118
I read the response about the air superiority and this is meant to break siege lines. But that means only the person who has air superiority can utilize this ability. You're basically giving a player who already has an advantage an even bigger advantage and makes tank battles even MORE focused on air superiority. So now I'm completely convinced this idea is terrible.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-06-15 20:52:38
June 15 2012 20:51 GMT
#119
On June 16 2012 05:48 SolidMoose wrote:
I read the response about the air superiority and this is meant to break siege lines. But that means only the person who has air superiority can utilize this ability. You're basically giving a player who already has an advantage an even bigger advantage and makes tank battles even MORE focused on air superiority. So now I'm completely convinced this idea is terrible.

All we need is a good, affordable, massable and long ranged GtA unit *stares at warhound*.
VforValdes
Profile Joined September 2010
Canada96 Posts
June 15 2012 21:07 GMT
#120
I think this is a great idea. Limited use (1 per siege tank?), possible upgrade necessary, and most importantly:

Delayed smoke output.

Meaning... The smoke screen takes several seconds to deploy fully. Gives enough time for both players to assess the situation!
And miles to go before I sleep.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
15:00
#11
Lambo vs MixuLIVE!
Elazer vs Spirit
Clem vs MaxPax
Harstem326
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 326
Trap 17
StarCraft: Brood War
Britney 48149
Calm 7289
Shuttle 5358
EffOrt 848
Horang2 777
Mini 776
BeSt 744
Light 494
Soulkey 328
firebathero 257
[ Show more ]
Stork 251
ZerO 238
Rush 228
ZZZero.O 206
ggaemo 138
Mind 114
hero 97
Snow 76
Last 68
Hyun 62
Liquid`Ret 61
Killer 60
sSak 54
Shine 53
PianO 36
JYJ 28
ZergMaN 25
scan(afreeca) 23
ToSsGirL 23
Aegong 22
Hm[arnc] 21
Rock 20
sorry 17
HiyA 15
zelot 15
SilentControl 14
Sexy 14
ajuk12(nOOB) 8
Terrorterran 8
Dota 2
qojqva3782
420jenkins511
LuMiX1
Counter-Strike
fl0m3977
Super Smash Bros
Mew2King165
Heroes of the Storm
Liquid`Hasu423
Khaldor346
Other Games
gofns9227
singsing1681
Liquid`RaSZi967
crisheroes963
Beastyqt623
B2W.Neo569
Hui .210
XaKoH 164
FrodaN64
Rex60
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick5408
EGCTV873
StarCraft: Brood War
Kim Chul Min (afreeca) 14
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH380
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV481
• lizZardDota2102
League of Legends
• Nemesis1983
• Jankos1791
Upcoming Events
PSISTORM Gaming Misc
42m
Sparkling Tuna Cup
18h 37m
Afreeca Starleague
18h 37m
Monday Night Weeklies
1d
GSL
1d 19h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.