• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2515 users

[Concept] Line of Sight Blocking Ability - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 15 2012 17:00 GMT
#101
Sounds really cool. Its not like Blizzard never tried fiddling around with line of sight before. Medics had the blind ability that made a unit's vision rendered to one, I don't see how we can't make a new ability around line of sight.
johnny123
Profile Joined February 2012
521 Posts
June 15 2012 17:05 GMT
#102
i prefer the warhound. This line of sight thing is way to gimmicky.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
WigglingSquid
Profile Joined August 2011
5194 Posts
June 15 2012 17:07 GMT
#103
Interesting idea. I hope it'll be evaluated by someone at Blizzard.
Aeroplaneoverthesea
Profile Joined April 2012
United Kingdom1977 Posts
Last Edited: 2012-06-15 17:11:02
June 15 2012 17:10 GMT
#104
I think it's a lot more important to decide if something is a 'cool' or 'fun' idea and then work out balancing later.

Anytime you put a new ability/unit into the game it will obviously alter balance, that shouldn't rule it out unless it becomes completely unbalancable or just doesn't work later down the line (as blizzard clearly found with the shredder and replicator).
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 15 2012 17:12 GMT
#105
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 15 2012 17:20 GMT
#106
good god this is a phenomenal idea! balancing costs of the upgrade, cd, etc would be extremely difficult thought. I also think it's a little much giving it to siege-tanks--> as a meching player, my army is basically 70% siege tanks most of the time. Maybe it would work better as an orbital command spell. that way players would have to decide whether or not to spend a mule on it.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
CyDe
Profile Blog Joined November 2011
United States1010 Posts
June 15 2012 17:24 GMT
#107
This is fantastic, it's a new idea and it's not gimmicky! Maybe Blizz should start talking to you haha. And not only that, but it allows for very interesting engagements, and new kids of micro. Goddamn what a good idea. Gogo!
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Najda
Profile Joined June 2010
United States3765 Posts
June 15 2012 17:29 GMT
#108
On June 16 2012 02:12 Apolo wrote:
Show nested quote +
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.


That is a much smaller scale thing and is therefore easier to understand (usually just involving 2 or 3 units). When it's entire armies fighting each other it's hard to tell exactly what they see, and they might have units to the side that can see around it without the spectators noticing that. It becomes a lot more "I wonder if he can see it."
BraneSC2
Profile Joined May 2010
United States123 Posts
June 15 2012 17:40 GMT
#109
Interesting idea, but I feel like the concept should be reworked a little if it were to be legitimate.
No fighting in the war room!
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 17:47 GMT
#110
On June 16 2012 02:29 Najda wrote:
Show nested quote +
On June 16 2012 02:12 Apolo wrote:
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


Then explain me how the viewer is confused when a unit goes behind the smokes on the back of the bases on metalopolis, or the high grass on lost temple.


That is a much smaller scale thing and is therefore easier to understand (usually just involving 2 or 3 units). When it's entire armies fighting each other it's hard to tell exactly what they see, and they might have units to the side that can see around it without the spectators noticing that. It becomes a lot more "I wonder if he can see it."


On the battlefield, the purpose of smoke is to confuse and disorient the enemy. But for Observers or Spectators, everything should be as clear as day.

Spectators or players would not have any trouble wondering if the unit can be seen through the smoke for a very simple reason: that unit will be shot at if it is seen and not shot at if it is not, even though it is already in range of another enemy unit.
CounterOrder
Profile Joined August 2010
Canada457 Posts
June 15 2012 18:22 GMT
#111
So baiting scans out of T is useless? You guys talk like T has unlimited scans. This is actually a good idea.

Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
June 15 2012 18:34 GMT
#112
On June 16 2012 03:22 CounterOrder wrote:
So baiting scans out of T is useless? You guys talk like T has unlimited scans. This is actually a good idea.


Of course Terran has unlimeted scans, that's why they have the best scouting of all races and cloaked units are irrelevant against them.

Also each scan automatically reveals the complete opponent tech and does in NO WAY interfere with the MULE, which in itself means terran needs SCVs only for gas and making buildings.
Seam
Profile Blog Joined April 2010
United States1093 Posts
June 15 2012 18:52 GMT
#113
I think overall, it's kinda useless...on the tank at least.

The only race I could see it being effective in the way you want it is zerg. The main reason is because Terran and Protoss will generally have air units out by the time you get it(T- Medivac and Viking, P- Observer) which completely nullifies it.

I feel it'd be like highground. Powerful in the early game, but almost completely useless later.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2012-06-15 18:53:21
June 15 2012 18:52 GMT
#114
This is an amazing idea. Kudos to you OP. Well thought out and well explained.

And it would add some interesting depth to gameplay.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-06-15 20:33:49
June 15 2012 20:32 GMT
#115
The problem with the sugested ability is that I don't see any use for it aside from countering siege tanks in TvT (which can still be countered by radar tower and/or scanner sweep, let alone vikings or other air)

The other uses were wrong and/or flawed. The defensive smoke screen vs protoss would be at worst suidical, and at best be pretty pointless.
Case 1 where terran has sight over the smoke screen, he would need to hold fire for the protoss army to get to the tanks without being alerted that they're there, an ability I don't think siege tanks have.
Case 2 where terran doesn't have sight over the smoke screen — the protoss gains 2 advantages: 1 they won't be taking any hits before they pass the screen, 2. if they decide to retreat, they'll stop getting hit once they cross the smoke screen again (unless they're scanned I guess)

I think smoke screen would be most useful for zerg versus terran, with the only problem still being scanner sweep, radar tower, or medivacs nullifying it rather easily.

I can't really think of any particularly good uses for obscuring abilities like this, even if the concept is good, mostly due to the way the game mechanics work.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 15 2012 20:41 GMT
#116
I support this idea, it sounds cool enough to at least give it a try. Did you post this on the bnet forums?

Maybe it could be given to the warhound or some other unit instead instead.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 15 2012 20:42 GMT
#117
On June 15 2012 17:51 Kich wrote:
I voted awesome, I enjoyed the presentation of this. Though I don't believe that specific ability should be used, I wasn't going to go so far as to say that the idea was bad. I'm not sure if the tank is the proper unit, since you turn what should essentially be a less micro intensive unit into a more micro intensive unit and it may just allow the tank to do too much; it already has absurd single target dps and massive range / burst / aoe damage.

I feel like the Reaper would be good for this, forcing troop diversity and holding up barracks build times / research in compensation for a rather powerful ability for bio (mech doesn't really care about this I don't think).


I agree, this should be on the reaper!
Jaedong :3
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 15 2012 20:48 GMT
#118
I read the response about the air superiority and this is meant to break siege lines. But that means only the person who has air superiority can utilize this ability. You're basically giving a player who already has an advantage an even bigger advantage and makes tank battles even MORE focused on air superiority. So now I'm completely convinced this idea is terrible.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-06-15 20:52:38
June 15 2012 20:51 GMT
#119
On June 16 2012 05:48 SolidMoose wrote:
I read the response about the air superiority and this is meant to break siege lines. But that means only the person who has air superiority can utilize this ability. You're basically giving a player who already has an advantage an even bigger advantage and makes tank battles even MORE focused on air superiority. So now I'm completely convinced this idea is terrible.

All we need is a good, affordable, massable and long ranged GtA unit *stares at warhound*.
VforValdes
Profile Joined September 2010
Canada96 Posts
June 15 2012 21:07 GMT
#120
I think this is a great idea. Limited use (1 per siege tank?), possible upgrade necessary, and most importantly:

Delayed smoke output.

Meaning... The smoke screen takes several seconds to deploy fully. Gives enough time for both players to assess the situation!
And miles to go before I sleep.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 219
JuggernautJason133
ProTech91
Codebar 36
StarCraft: Brood War
Britney 25154
Bisu 1528
EffOrt 685
Mini 447
Hyuk 288
Larva 160
Soulkey 116
ggaemo 101
hero 97
Rush 95
[ Show more ]
Hyun 39
Aegong 37
ToSsGirL 25
scan(afreeca) 17
Sexy 9
IntoTheRainbow 7
sas.Sziky 4
Dota 2
Gorgc7450
qojqva3572
XcaliburYe165
Fuzer 76
League of Legends
Trikslyr61
Counter-Strike
ScreaM1239
fl0m930
Other Games
gofns24107
tarik_tv22015
FrodaN1298
Beastyqt517
Lowko329
RotterdaM261
Hui .236
ArmadaUGS123
C9.Mang075
QueenE57
mouzStarbuck40
NeuroSwarm33
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 1
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2451
• WagamamaTV475
League of Legends
• Nemesis3878
• TFBlade666
Other Games
• imaqtpie274
• Shiphtur215
Upcoming Events
RSL Revival
16h 32m
Zoun vs Classic
Map Test Tournament
17h 32m
Korean StarCraft League
1d 9h
BSL Open LAN 2025 - War…
1d 14h
RSL Revival
1d 16h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.